• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

TES: Skyrim - Dragon Shouts [Update: High Res Screenshot Added]

I'd suggest a FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU battlecry. It would summon a dragon that takes away your entire inventory and leaves you with 1 point of health.
 
Blue Ninja said:
I'm not sure. Lore-wise, it'd make no sense, as the dragons are your enemies. Then again, we can summon a dragon by shouting its name, so who knows.

I'm thinking like Avatar, where they're hostile to you at first, but then you tame them and they learn to respect and abide you. Also, I don't think it would be game-breaking if you had already experienced everything in the game and just wanted a quick way to get around.
 
GavinGT said:
I'm thinking like Avatar, where they're hostile to you at first, but then you tame them and they learn to respect and abide you.

They should write a book on how to train a dragon.
 
GavinGT said:
I'm thinking like Avatar, where they're hostile to you at first, but then you tame them and they learn to respect and abide you. Also, I don't think it would be game-breaking if you had already experienced everything in the game and just wanted a quick way to get around.
I suppose. I won't shed a tear if it's not included, however. The engine certainly would have to be optimized for it, or it'd be choppy as hell (the flying mount-mods I've seen for Oblivion usually stutter every few seconds because they move through loading zones so fast.)

Then again, this is not Oblivion. THIS IS SKYRIM!

Shout that in-game, and your strength gets boosted so much you kick your enemy all the way across the map.
 
The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game.

I haven't seen a sentence this awkward in a long time.
 
BakedPigeon said:
so can you harness dragon powers?
Yes. As the article says: the dragon's speech gives them their power, and you learn to speak their language. If you mean stuff like flying, then probably not.
 
I want it all over my body! The screenshot looks great. Bring it on.

I won't be fully satisfied by another Elder Scrolls game until levitation returns. As much as I love other aspects of Morrowind, sailing over the cities and crags of Vvardenfell was the highlight of the whole experience.
 
Monocle said:
I want it all over my body! The screenshot looks great. Bring it on.

I won't be fully satisfied by another Elder Scrolls game until levitation returns. As much as I love other aspects of Morrowind, sailing over the cities and crags of Vvardenfell was the highlight of the whole experience.

you and me both. now they deleted mysticism. fuck.
 
AvidNobody said:
I haven't seen a sentence this awkward in a long time.

Talk about fluffing out a minuscule bit of information to make an entire article about it. They're basically taking the gun-a-week approach that publishers so often take nowadays in advertising their games.
 
I personally think that idea of dragon shouts are cool. It allows for more variation for physical characters, where before your biggest choice without mods (which tended to be confusing) was "click LMB or hold LMB and hear a grunt." Even if you're a burly berserker, why not spew some fire breath or stomp the ground for a stunning shockwave?
 
Monocle said:
I want it all over my body! The screenshot looks great. Bring it on.

I won't be fully satisfied by another Elder Scrolls game until levitation returns. As much as I love other aspects of Morrowind, sailing over the cities and crags of Vvardenfell was the highlight of the whole experience.

You need the Game Informer issue with this featured. There's a incredibly awesome shot of your guy with shield up as a dragon about 50 feet away from him on the ground is unleashing fire breath at him. The details on the dragon are top notch.
 
Bring back pauldrons and gloves (clothing).

They have Emil P. writing a dead language for a video game. I hope they didn't waste too much time on that and neglect the important stuff.
 
I can't see any technically feasible way for them to include dragon riding... at least not on consoles. They can't load that many zones fast enough or without severe framedrops.
 
The expansive Oblivion and Fallout 3 settings created a wonderful sense of place, but the robotic and unrealistic character animations sometimes betrayed the sense of immersion the environments imparted. Aware of the disconnect, Bethesda has enlisted Havok's new Behavior technology to endow Skyrim's characters and creatures with a proper sense of movement.

“We looked at a bunch of [animation solutions], and this is about the tippy-top state-of-the-art stuff out there,” Howard says. “I think we're the first real big game to use it.”

Oh god let it be true. Probably my biggest complaint about past games.
 
dragonshoutfeatured.jpg_2D00_1680x0.jpg
 
Based on that and other shots, the character modeling is much better. We're all crossing our fingers here for the animation to be of similar quality, Bethesda...
 
Ledsen said:
Based on that and other shots, the character modeling is much better. We're all crossing our fingers here for the animation to be of similar quality, Bethesda...
Agreed!

No more moonwalking characters in 3rd person view.
 
Cryptozoologist said:
Bring back pauldrons and gloves (clothing).

They have Emil P. writing a dead language for a video game. I hope they didn't waste too much time on that and neglect the important stuff.

You have a very different interpretation of "Important" than I do.
 
I think the artwork here looks great, a really sense of atmosphere, very grand and more unique looking than Oblivion, I hope it translates to the actually game.
 
Darklord said:
That Dragon looks great. The character model does too. I can't wait for this! I'm really curious how big Skyrim will be.
I'm expecting it to be smaller than Oblivion but more densely packed with locations and on the whole to feel more handcrafted than oblivion.
 
Great art, indeed.

I really feel like Skyrim is a spin-off. I think that's because it's the first time the protagonist is given that much attention. The main character used to be an afterthought in the Elder Scrolls games (if not narratively, at least in the way the games were presented). Now we get a special backstory and special powers. What we know of the "streamlining" (less skills, more hand-holding) may also be a factor.

Very interested to see how it will work out.
 
Wasn't there a 'slow fall' spell in previous games? I want to stand on top of a glacier or a cliff top and jump off...maybe battle a dragon on the way down...
 
Mr_Brit said:
I'm expecting it to be smaller than Oblivion but more densely packed with locations and on the whole to feel more handcrafted than oblivion.

I would be okay with this, but I would like to see the handcrafted content split up with large swathes of basically untamed wilderness populated by some of the more random-y dungeons we saw in Oblivion. It would also be interesting to see some areas of civilization where people can travel without monsters attacking them.

Basically areas totalling the size of Vvardenfell that are handcrafted, with Oblivion-y landscapes separating them.
 
Mr_Brit said:
I'm expecting it to be smaller than Oblivion but more densely packed with locations and on the whole to feel more handcrafted than oblivion.

I disagree. Given the screenshots I've seen, they got a good amount of diverse landscape from mountainous to tundra to forest, etc. To properly do those kind of climates and changes between them, demands a sizeable land mass. Oblivion size is fairly possible. I think overall land mass will be slightly smaller than Oblivion, but underground areas and depth of the world (i.e., height changes etc.) will make for a much bigger world overall than Oblivion.
 
I'm actually hoping for a huge world with a ton of wilderness. It kind of breaks the immersion when every 30 seconds I'm walking past some kind of ruin or cave or notable landmark.

I want a realistic world populated with a ton of wildlife. I'm talking Red Dead Redemption levels of animals. I'd be fine trudging through the woods for 15 minutes on my way to the next objective. Plus, with fast travel, once you discover a location you can zap right there, so why not make a huge expansive world to play in?
 
Top Bottom