Sounds like you have the filter .esp enabled then, did you read the readme?frogg609 said:That's what I meant was All Natural. Sorry.
Sounds like you have the filter .esp enabled then, did you read the readme?frogg609 said:That's what I meant was All Natural. Sorry.
You have to disable the filter esp, or your game will crash.frogg609 said:Yes but I'm not fully understanding what I should do with that filter esp. Since I'm trying things out, I haven't installed Wrye Bash yet.
Ledsen said:You have to disable the filter esp, or your game will crash.
frogg609 said:Gotcha. Thank you. Does anyone else notice that whenever quitting out of Oblivion Windows 7 says the game crashes almost every time?
frogg609 said:Gotcha. Thank you. Does anyone else notice that whenever quitting out of Oblivion Windows 7 says the game crashes almost every time?
TrounceX said:Hey was wondering if someone could help me.
I'm just installing my first mod which is the Oblivion Graphic extender v3. I downloaded the Core, and the standalone effects which I think is all you need
First off, I couldn't actually make an OMOD out of the core. The read me says something about using Wyre Bash but I already tried that thing, and no, not happening. However the manual installation seemed easy enough, just extract the date to oblivion/data. So I did that but not sure if that's going to work.
The biggest problem though and this has come up a couple times so far is when I'm going to make an OMOD I get a message like
"This folder contains esp files in sub directories, blah blah, you may need to attach a script"...basically.
What do I do here?
Sorry if that was confusing I'm brand new to this.
edit: nevermind I got it to work. Only problem now is the ground all around me is purple! I guess it's a known shader issue but it almost gave me a heart attack upon exiting the sewers. Thought I had fucked up one of the mods lol
try searching tesnexus for "better looking" mods and there is TNRAntagon said:Are there any mods that fixes the faces? I might want to give the game another chance with some basic mods, but those faces are so incredibly awful that they'd take me right out the game.
Ledsen said:Yeah you don't really make an omod out of external programs like OBSE or OBGE. Just put them where it says in the readme.
There should be info in the readme about how to activate the effects.TrounceX said:Thanks.
I guess I'm still a little confused about OBGE though. I have the core program and it's installed but now what? The standalone effects I downloaded don't seem to effect anything and I don't know where to turn them on or anything. This is pretty much the last step before I'm ready to go. Already have all the big mods up and running like OOO and oblivion xp (which is awesome) I'm just missing the effects shown in some of the screenshots.
Could you maybe link me to what I need exactly? That would make it a bit easier.
Epix said:Damn I think I may have ruined my shit. Installed OOO and it has made the game damn near unplayable. Have to abandon nearly every quest chain due to running into nary unbeatable mobs. I'm sure the momentum picks up as you level up but damn if it isn't a buzzkill right now.
Agreed but this is either the first or second quest in the chain.Ledsen said:Well, that's kind of the point. The further you get in a quest line, the harder it will be. It's pretty logical, really.
Drop the difficulty in gameplay options until you don't die so fast.
Have you tried playing OOO with CM partners? It makes it a little easier going out their with a group of adventurers instead of going at it alone.
Epix said:What's this now?
The CM Partners Mod is a companion system that provides everything required to recruit and organize a party of adventurers. If all the NPC files are installed there will be 70 Partner NPCs located in the taverns, inns, hotels, and boarding houses throughout Tamriel looking for others to join up with to seek the wealth and knowledge this land has to offer. In addition there are 8 beasts and minions that can become your pets, familiars, or minions. Both NPCs and creatures have Quick Menus of the most common commands. To access the Quick Menu, go into sneak mode, place your cursor on the one you want to interact with, and hit the space bar. NPCs also have an extensive dialogue command system including commands that the entire party will obey.
Epix said:Agreed but this is either the first or second quest in the chain.
PigSpeakers said:I just bought this on sale in the double pack on steam, and I figured maybe I'd try a graphics mod, but I don't know what my computer could run. It's nothing hugely special, but I can run this game on the highest settings vanilla.
Here are my specs:
Intel Core 2 Duo @ 2.53 GHz
2.00 GB Ram
ATI Radeon HD 4650
Vista 32-bit
I hope that helps. It seems like there's a lot of mods, but I don't know what my system could run.
JoeBoy101 said:
Ledsen said:I'm on a laptop with
Core 2 Duo i3 330m @2.13 GHz
HD5650m
4 GB ram
and I'm running everything in the OP except MGE with good fps. You have a better rig than mine with the exception of ram, which maybe you should upgrade to 4 gb. There are a few demanding mods that I can't run, but maybe you could (at least wiht 4 gb ram): Open Cities, RAEVWD, etc.
pirata said:Alright, seeing as I'm about to build my first PC (the parts are in the mail), I'm rediscovering this thread. This whole process is one of the most complicated-sounding things I've ever seen, but I'm going to try to get through it. For the moment, I'm going through the links and downloading stuff onto a portable hard-drive for future convenience.
Some questions:
1. I should download the OMOD version of everything that is offered as an OMOD, right? Everything needs to be in this format or made to be in this format...except for textures? I'm sorry, I'm really stupid when it comes to anything having to do with computers and programs.
2. My PC is going to have an Intel i5 2500K CPU, a 560ti graphics card, and 4 gigs of ram. I'll be able to use just about any graphical mod without a hitch, right?
3. I've heard that the game does wacky stuff on 64-bit systems because it's not designed to use more than 1.8 gigs of memory. However, I think there's a mod out there that fixes that, but it isn't a part of the guide. How would a person install something like that?
Sorry if I sound stupid, but I've never really modded a game before, and all of this is so, so complicated. I'll probably be visiting/venting on this thread a lot soon.
EDIT: Alright, so I'm going to have Windows 7 64-bit and my version is the Steam game-of-the-year version. Don't I need to make sure that the game is not in the program files, but rather in just the C drive? In order to do that, I should probably install Steam outside of the program files, too?
Ookami-kun said:I had no trouble modding a non-Steam Oblivion.
But now I bought it on Steam (along with Morrowind) and so far added the unofficial patches, OBSE, OBGE, and male body replacer... this is what I got.
http://i52.tinypic.com/2e361qb.jpg[IMG]
WTF! I disabled the body replacer, but it's still there![/QUOTE]
I'd probably enjoy playing like that.. lol looks entertaining.
Piercedveil said:I'd probably enjoy playing like that.. lol looks entertaining.
It looks like someone has already set up an OMOD for Qarl's texture pack, but I don't know if it's the latest version. I was planning on trying it out after finishing Nehrim.Sutton Dagger said:Ah man, I'm trying to create an omod for the Qarls texture pack but nothing is happening when I add the Folder where I put the textures and meshes folder? Any ideas?
Sutton Dagger said:Ah man, I'm trying to create an omod for the Qarls texture pack but nothing is happening when I add the Folder where I put the textures and meshes folder? Any ideas?
PigSpeakers said:Do you mean nothing is showing up in the create omod window? There's two little buttons down at the bottom of the window. One says plugin next to it the other says data files. If you click the button that says data files, it should show all the files in the meshes and textures folder.