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TGS re5 live demo

I agree with the_prime_mover. Some of that warping and in-the-way gameplay during the cave/spider video seems unforgivable especially for a game like RE5. It DOES almost seem like playing this game with just the AI won't be fun at all :(
 
Yeah, I'm kind of down on the idea of having an A.I. partner with me the whole time. Doesn't seem very Resident Evil like at all. Really a bummer to me.

I like the idea of having co-op play. Just give me an option to turn it off in single player.
 
Sheva's ghosting onto the screen is TERRIBLE.
Capcom must fix this shit, this is not acceptable.

Single player mode will be annoying with this gameplay system.

I was super excited for the official trailers, but now after seeing the gameplay videos i am really disappointed.
 
That Sheva popping onto the screen crap annoyed me to no end, god knows what I'll be back like during the actual game if they keep it like that. I'd be a wreck.
 
Snaku said:
I fucking hate how Sheva keeps fading in suddenly next to Chris as he's walking along. And how she constantly has to run up next to Chris and look at him every time he stops walking, which puts her in the line of fire making shooting the enemy a pain in the ass. And am I to understand that if Sheva dies, it's game over? I thought the gaming community was of the universal understanding that escorting a dumb AI for a portion of a game was unforgivable? Capcom has some huge balls (of idiocy) to saddle the player with such a handicap for the entire game.

As much as I want to love this game, it seems like the negatives (Sheva, RIP Jill) are starting to outweigh the positives (WESKER!!).

100% agreed. I can forgive recycling enemies and plot from RE4, but the stupid AI character staring at you when you're trying to play totally takes away from any kind of creepy atmosphere the game is creating. The action looks annoying now that you have to interupt your shooting to help the other character all the time.
I hate co-op games, and I hate how the element is being forced into RE5.
 
Yeah, that was quite annoying seeing Sheva constantly trying to keep up with Chris.
She should just stay behind Chris all the time.
Sheva was also standing in the way when the spiders came out of the ground forcing you to hold back when you want to shoot.

Online co-op is a great idea but forced singleplayer A.I. co-op was a terrible idea the first time I saw it.
 
I wholeheartedly agree with everyone here saying that sheva's AI looks like a complete pain, a pain that is detracting from a phenomenal looking game. But how will capcom find a way around this, that's if their even aware. The easy answer would be to allow an option to turn off this silly forced single player co op mode but then certain parts of the story would not be possible to complete seeing as you need sheva's help to do so, lets just hope capcom somehow receive this feedback and act on it!
 
ace harding: private eye said:
100% agreed. I can forgive recycling enemies and plot from RE4, but the stupid AI character staring at you when you're trying to play totally takes away from any kind of creepy atmosphere the game is creating. The action looks annoying now that you have to interupt your shooting to help the other character all the time.
I hate co-op games, and I hate how the element is being forced into RE5.

Recycling enemies? C'mon now. They are supposed to be somewhat similar for story purposes (Umbrella/ Wesker recovering plagas samples from Spain) and no one complained about Zombies, dogs, hunters, and crows being in EVERY RE game till 4.

Eh i've got faith in Capcom. People were pissed off when they found out Dante was relegated as a "secondary character" in DMC4. Then they played the game and had lots of fun with Nero.

And with that...
2poeirn.gif
 
Anybody know the percentage of playing alone (if at all?) in RE5 versus having Sheva with you? Is she really with you 100% of the time? Or maybe 60/40 you alone/with her, 50/50?
 
I don't know why everyone is overreacting to the coop feature.The video seems to tell me that the male speaker is playing Chris while the female speaker is playing Sheva,plus hasn't there been some good impressions before hand saying that the AI seems good so far?I'm also sure the majority of the people will try to play through the game the first time with a friend most of the way,so if you have any complaints you can throw it all on each other :lol
 
Game needs a completely solo option. Perhaps a new mode? MAKE IT FUCKING HAPPEN CAPCOM.

I hated Ashley, I hate Sheva. Bunching you with an AI is quite possibly my most hated game design idea ever. In Zero it was fine because you could tell the AI to stay in a room miles away and do your own thing.
 
Don't like what I saw. Graphics, from a purely screen shot POV, look good. Otherwise unimpressive. Spiders look annoying and not even remotely fun to kill (the least they could do is have legs flying everywhere when he slashes at them with his machete and blow them to bits if you unload on them) and the AI character constantly gets in the way. If that isn't by far the most boring part of the game I smell flop.
 
Caj814 said:
I don't know why everyone is overreacting to the coop feature.The video seems to tell me that the male speaker is playing Chris while the female speaker is playing Sheva,plus hasn't there been some good impressions before hand saying that the AI seems good so far?I'm also sure the majority of the people will try to play through the game the first time with a friend most of the way,so if you have any complaints you can throw it all on each other :lol
Exactly. It looks like the person playing Sheva is "getting in the way" of the camera, not an AI. We're only seeing the screen of the Chris player in the first video.
 
fps fanatic said:
Anybody know the percentage of playing alone (if at all?) in RE5 versus having Sheva with you? Is she really with you 100% of the time? Or maybe 60/40 you alone/with her, 50/50?

The entire game was built around the co-op aspect, so expect near 100% Although there are portions of the game where you break off and go two close routes and assist each other.
 
I've never really been a fan of the campaign based cooperative mode.

It's not really the same, but I didn't mind having Ashley around in Resident Evil 4. Whenever you engaged the enemy, she stuck behind you and was always out of the way. I never really had problems with her in Professional, either.

The problem with Sheva is that she's always going to have direct contact with the enemy - and the chances of her being too stupid to handle herself are relatively high. The fact that a "Game Over" incurs upon her death makes it even worse. She's a HUGE liability.

To be honest, I would prefer the game to go the Ada RE4 route. Split the game completely, and have whatever player interaction there's supposed to be as scripted events. This would ensure that the player stays immersed in the game. I suggest this, because, when you see Sheva moving around as she does, it feels completely artificial. It draws you out, and I don't like it at all.

I understand that the developers want you to care about Sheva quickly, hence why they made her your direct partner. But with the way things are going, it seems like having her around is going to do more harm than serve as a benefit.
 
played the X360 version in coop (linked) at TGS.

I have Re4 in my top 5 games, i hated the initial demo (and got flammed for it) but absolutely loved the final game.

Fast forward to TGS and, after seeing the clips, i was expecting something grand - and not the "Re4 in HD!" people were saying.

Well, what can i say? No invert look option in the "Action or Adventure?" control choice wasn't a great move, but then the game start and - well - it looks utterly fantastic but once the game play started (albeit severely limited for the coop demo) it was basically shoot zombie peoples in the box... it was basically RE4 in HD feel wise.

Still on the "buy" list and again, still a bit premature but nothing really new. And the "B button to help" thing was a bit weird - like a proximity get-out-of-jail-free card.
Demo was way too limited to get any bigger picture.
 
U K Narayan said:
Don't get me wrong. I think the game will be very good. I'm just not a huge fan of co-operative. I feel as though it's out of place.

Like Metroid Prime 2 and multiplayer. Out of place.
The difference is Capcom have designed the ENTIRE game around it. It is likely that they have thought of all of these many times before. Seriously, any reservation you have about co-op, chances are they've thought about it and done their best to address it.

I like to think they've earnt the benefit of the doubt until the game is actually in our hands. RE4 gameplay videos were equally as "meh". The feeling of playing a game like this really can't be accurately shown through a video.

Too many people here are underestimating Capcom and expecting them to have made elementary level mistakes.
 
The difference is Capcom have designed the ENTIRE game around it

... yet the demo was insanely limited.

i'm not doubting that this is true, just the demo wasn't really a showcase for the new mode.
 
DCharlie said:
... yet the demo was insanely limited.

i'm not doubting that this is true, just the demo wasn't really a showcase for the new mode.
The demo was RE4 on steroids. It's just there to ease players back into the control scheme/gameplay mechanics.
 
Can someone link where it was confirmed that Sheva will be with you the entire game and that there would be no solo missions? Also, since many of you appear to have finished the game already, can I get a link to where the full game was released so I can form an opinion on it six months before the official street launch?

Thanks.
 
The demo was RE4 on steroids. It's just there to ease players back into the control scheme/gameplay mechanics.

oh i am sure it is, but that made it a little disappointing and reinforced the "RE4 on steroids" feel.

The control scheme thing was weird though - choice of two styles? No invert look?
 
Loxley said:
Can someone link where it was confirmed that Sheva will be with you the entire game and that there would be no solo missions? Also, since many of you appear to have finished the game already, can I get a link to where the full game was released so I can form an opinion on it six months before the official street launch?

Thanks.
You will have a partner the entire time. The wording in the interviews is very clever. It's also worth noting that when playing single player you can only play as Chris, suggesting some solo areas.

Sorry, I don't have a link and my net is running like shit at the moment (bandwidth caps America, learn to love em!) so I can't get the exact interview. Just trust that I'm telling the truth.
 
DCharlie said:
oh i am sure it is, but that made it a little disappointing and reinforced the "RE4 on steroids" feel.

The control scheme thing was weird though - choice of two styles? No invert look?
I don't see the issue with two styles (I've been using "Type C" in my old school RE games for a while now), but the lack of invert is a feature that was in RE4 so I doubt they'd exclude it in RE5. If they do it is pretty inexcusable, even though I play uninverted nowdays.
 
As a long time RE fans, I'm incredibly frustrated about the presence of an A.I partner throughout the solo campaign.

Admittedly though the hype of playing through a great singleplayer experience with a friend for my first couple of playthroughs is extremely alluring. I'm sure the frustration will come later, but for now everything looks great.
 
GAF, is there any way we can tell Capcom that a lot of gamers are against co-op. This is so frustrating. Why screw up the game by making the entire game co-op. *sigh*
 
Bishman said:
GAF, is there any way we can tell Capcom that a lot of gamers are against co-op. This is so frustrating. Why screw up the game by making the entire game co-op. *sigh*
Yeah I agree Capcom should scrap the previous 3-4 years work because a group of disgruntled internet gaming forum users are disgruntled. It's a fucking videogame.

And you typed sigh, that's fucking disgusting. :lol
 
No split-screen... are you shitting me??? I don't always want to play with internet strangers. Some gamers have friends.

And the gameplay looks identical to RE4. I know RE4 was great but god damn it at least change the controls and animations. Even that knifing the barrels thing is the exact same. Hey this might sound crazy, but what about ragdoll physics Capcom?? It's 2008.

I really hope they fix this stuff.
 
ugh ugh ugh at that forced Co-op. I want to be alone in this supposed horror game. Her AI is stupid (it's early though). If Sheva must be there, keep her off-screen. The HUD is absolutely awful, I hope there is a way to turn it off.
 
I could have sworn I read in a recent IGN article that there would be local co-op.
 
Possibly dumb question....in the first vid, how do we know that it's the AI and not that woman talking controlling Sheva?

because if it's AI...she didn't even shoot half the time when spiders were rushing up at her, and just stood there as Chris got grabbed, pointing her gun at the spider and standing there until she got captured too.

In the other, "village" style demo, as soon as Chris got grabbed, she ran over and kicked the zombie dude, not to mention stood out of your way better...

It honestly seemed to me like it was the woman playing....but if that was AI....Capcom, fix your shit. Ditto on how "close" she seems to think she has to stay.

This has the potential to turn out very badly if Sheva's not up to snuff.
 
Linkzg said:
The entire game was built around the co-op aspect, so expect near 100% Although there are portions of the game where you break off and go two close routes and assist each other.
The thing is though that I've always enjoyed RE games as this solitary horror adventure experience. Alone most of the time, the feeling of being isolated all by yourself. Only occasionally meeting other characters in the game. Thinking about always having an AI partner gives me bad flashbacks of Dom from Gears 1 and the first Berserker...
 
DCharlie said:
Still on the "buy" list and again, still a bit premature but nothing really new. And the "B button to help" thing was a bit weird - like a proximity get-out-of-jail-free card.
Demo was way too limited to get any bigger picture.


Even Re4 was fairly basic in the beginning stages. Thats part of the appeal of the game is that the pacing is just great and shit just ramps up towards the end. Hard to get a great feel for the game in its earliest levels.
 
CartridgeBlower said:
Yeah, I'm kind of down on the idea of having an A.I. partner with me the whole time. Doesn't seem very Resident Evil like at all. Really a bummer to me.

I like the idea of having co-op play. Just give me an option to turn it off in single player.
HL2 episodes have an AI character and the game is just fine.

BTW... That is another person in the vid not AI.
 
a Master Ninja said:
Sorry, but the people who haven't played the game say it's terrible and there's more of them.
Yoooooooou.
 
Somnid said:
I played RE5 in single player, Sheva's AI is fine.

So you can explain once and for all.
The Sheva "ghost effect" is present in the single player too?

Or maybe the video in this thread shows the online coop for Chris player, full screen?
 
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