a Master Ninja said:Little known fact: I was born January 1st, 1900.
Snaku said:I fucking hate how Sheva keeps fading in suddenly next to Chris as he's walking along. And how she constantly has to run up next to Chris and look at him every time he stops walking, which puts her in the line of fire making shooting the enemy a pain in the ass. And am I to understand that if Sheva dies, it's game over? I thought the gaming community was of the universal understanding that escorting a dumb AI for a portion of a game was unforgivable? Capcom has some huge balls (of idiocy) to saddle the player with such a handicap for the entire game.
As much as I want to love this game, it seems like the negatives (Sheva, RIP Jill) are starting to outweigh the positives (WESKER!!).
Ken Masters said:is the co-op online only?
ace harding: private eye said:100% agreed. I can forgive recycling enemies and plot from RE4, but the stupid AI character staring at you when you're trying to play totally takes away from any kind of creepy atmosphere the game is creating. The action looks annoying now that you have to interupt your shooting to help the other character all the time.
I hate co-op games, and I hate how the element is being forced into RE5.
fistfulofmetal said:
Exactly. It looks like the person playing Sheva is "getting in the way" of the camera, not an AI. We're only seeing the screen of the Chris player in the first video.Caj814 said:I don't know why everyone is overreacting to the coop feature.The video seems to tell me that the male speaker is playing Chris while the female speaker is playing Sheva,plus hasn't there been some good impressions before hand saying that the AI seems good so far?I'm also sure the majority of the people will try to play through the game the first time with a friend most of the way,so if you have any complaints you can throw it all on each other :lol
fps fanatic said:Anybody know the percentage of playing alone (if at all?) in RE5 versus having Sheva with you? Is she really with you 100% of the time? Or maybe 60/40 you alone/with her, 50/50?
Don't get me wrong. I think the game will be very good. I'm just not a huge fan of co-operative. I feel as though it's out of place.Rez>You said:lol doubters lol
The difference is Capcom have designed the ENTIRE game around it. It is likely that they have thought of all of these many times before. Seriously, any reservation you have about co-op, chances are they've thought about it and done their best to address it.U K Narayan said:Don't get me wrong. I think the game will be very good. I'm just not a huge fan of co-operative. I feel as though it's out of place.
Like Metroid Prime 2 and multiplayer. Out of place.
The difference is Capcom have designed the ENTIRE game around it
The demo was RE4 on steroids. It's just there to ease players back into the control scheme/gameplay mechanics.DCharlie said:... yet the demo was insanely limited.
i'm not doubting that this is true, just the demo wasn't really a showcase for the new mode.
The demo was RE4 on steroids. It's just there to ease players back into the control scheme/gameplay mechanics.
You will have a partner the entire time. The wording in the interviews is very clever. It's also worth noting that when playing single player you can only play as Chris, suggesting some solo areas.Loxley said:Can someone link where it was confirmed that Sheva will be with you the entire game and that there would be no solo missions? Also, since many of you appear to have finished the game already, can I get a link to where the full game was released so I can form an opinion on it six months before the official street launch?
Thanks.
I don't see the issue with two styles (I've been using "Type C" in my old school RE games for a while now), but the lack of invert is a feature that was in RE4 so I doubt they'd exclude it in RE5. If they do it is pretty inexcusable, even though I play uninverted nowdays.DCharlie said:oh i am sure it is, but that made it a little disappointing and reinforced the "RE4 on steroids" feel.
The control scheme thing was weird though - choice of two styles? No invert look?
Yeah I agree Capcom should scrap the previous 3-4 years work because a group of disgruntled internet gaming forum users are disgruntled. It's a fucking videogame.Bishman said:GAF, is there any way we can tell Capcom that a lot of gamers are against co-op. This is so frustrating. Why screw up the game by making the entire game co-op. *sigh*
The thing is though that I've always enjoyed RE games as this solitary horror adventure experience. Alone most of the time, the feeling of being isolated all by yourself. Only occasionally meeting other characters in the game. Thinking about always having an AI partner gives me bad flashbacks of Dom from Gears 1 and the first Berserker...Linkzg said:The entire game was built around the co-op aspect, so expect near 100% Although there are portions of the game where you break off and go two close routes and assist each other.
DCharlie said:Still on the "buy" list and again, still a bit premature but nothing really new. And the "B button to help" thing was a bit weird - like a proximity get-out-of-jail-free card.
Demo was way too limited to get any bigger picture.
Sorry, but the people who haven't played the game say it's terrible and there's more of them.Somnid said:I played RE5 in single player, Sheva's AI is fine. You guys are imagining things.
HL2 episodes have an AI character and the game is just fine.CartridgeBlower said:Yeah, I'm kind of down on the idea of having an A.I. partner with me the whole time. Doesn't seem very Resident Evil like at all. Really a bummer to me.
I like the idea of having co-op play. Just give me an option to turn it off in single player.
Yoooooooou.a Master Ninja said:Sorry, but the people who haven't played the game say it's terrible and there's more of them.
Somnid said:I played RE5 in single player, Sheva's AI is fine.