SaggyMonkey
Member
beermonkey@tehbias said:Debug builds are not made available for all games.
haha! Which ones?
beermonkey@tehbias said:Debug builds are not made available for all games.
deepbrown said:If it allows for a smoother experience - PERHAPS it's alright - but I'm sure you can tell the difference. I think it'd only work on 360 because of it's magic chip.
RSTEIN said:OK, getting back to the question:
WHY?
Why is Halo 3 640p and not 720? Is the 360 hitting some sort of performance ceiling?
RSTEIN said:OK, getting back to the question:
WHY?
Why is Halo 3 640p and not 720? Is the 360 hitting some sort of performance ceiling?
RSTEIN said:Why is Halo 3 640p and not 720? Is the 360 hitting some sort of performance ceiling?
AA doesn't just require space, it requires processing power. If developers need that processing power for a different feature, then they'll skip out on AA. Since AA is happening constantly while you're playing (every frame that is being rendered), it is being processed all the time, so I can see why developers would give it up in exchange for, say, a better framerate (just an example).squicken said:So if the 10 MB isn't being used for "free AA", what is it being used for?
edit: lolol 640p
Aleman said:Obvious answer: they needed to do it to ensure a stable framerate.
The funny this is that no one would have noticed otherwise.
RSTEIN said:OK, getting back to the question:
WHY?
Why is Halo 3 640p and not 720? Is the 360 hitting some sort of performance ceiling?
beermonkey@tehbias said:Oh, it's definitely because of the 360's internal scaling ability. If the PS3 had a scaler I'm sure they'd be happy to scale up games like CoD3 a bit so that their version would match the 360 framerate.
They can now scale somewhat horizontally, though, so we can get PS3 games that are 960x1080p instead of real 1920x1080p. Ditto for 1080i, etc.
Ghost said:...so why render is 640p?
deepbrown said:Like GTHD
Mojovonio said:Yep, this is as good as it get folks. Pack it up, its over.
beermonkey@tehbias said:And God of War 2 (not really 480i/480p), etc.
Mojovonio said:Yep, this is as good as it get folks. Pack it up, its over.
Kaako said:Actually he asked a perfectly valid question. Why does it run at 640P native?
Is there another reason besides framerate stability?
beermonkey@tehbias said:And God of War 2 (not really 480i/480p), etc.
RSTEIN said:No, I don't mean it like that. Obviously we're at the early stages of this generation - games will only look better and better.
It's common practice ever since the dawn of videogames. You need less processing power in the CPU and GPU if you decrease the resolution you render the image at.Kaako said:Actually he asked a perfectly valid question. Why does it run at 640P native?
Is there another reason besides framerate stability?
RSTEIN said:Also, Turn 10 and Bungie aren't third party devs. They are first party. They have huge resources and manpower. It's not like, oh yeah, that game was made by X developer, of course it looks like shite. If Bungie was forced to go 640p to make the game run, it's a troubling sign, isn't it?
Mojovonio said:This generation is almost 2 years old already.
Mojovonio said:Where has it been confirmed that it runs at 640p???
All I saw was a post from Beyond3D and nothing else.
gofreak said:It's unfortunate such a distinguishing/big design decision on the GPU hasn't really delivered in most cases.
Son of Godzilla said:This is the best fucking thread I've ever read and it can only get better.
AZ Greg said::lol Agreed!
But I guess some people have to keep themselves entertained when they have no good games to play.
why did I do this?killakiz said:I think its because halo 3 is rendered at a lower resolution and then processed by the scaler at the select resolution?
_leech_ said:What does GoW2 render at?
:lolkillakiz said:why did I do this?
atbigelow said:If the game looks good, which it does, then why does it matter if it's being rendered at 640 vertical pixels? They probably found that they could lower the rendering resolution and get better performance with a minimal loss of detail. No big deal.
PS3 Game: less than 1080p = -0.4 in Graphics; -0.2 in Presentation
PS3 Game: No AA = -0.3 in Graphics; -.02 in Replayability
Xbox360 Game: Less than 1080p = +/- 0.0 in Graphics
Xbox360 Game: Less than 720p = + 0.3 in Graphics
Xbox360 Game: No AA = + 0.02 in Graphics
Agent Icebeezy said:There is a picture from Valhalla that was a frame buffer pic and they scrutinized it and found it to be 720p.
Are you kidding? Please say you are.Google said:and this isn't in PGR3 and Forza 2, the best looking racing games ever?
Are you sure I want it?
methane47 said:Next Gen Review Scale 1.24: Changelog
Code:PS3 Game: less than 1080p = -0.4 in Graphics; -0.2 in Presentation PS3 Game: No AA = -0.3 in Graphics; -.02 in Replayability
Code:Xbox360 Game: Less than 1080p = +/- 0.0 in Graphics Xbox360 Game: Less than 720p = + 0.3 in Graphics Xbox360 Game: No AA = + 0.02 in Graphics
Agent Icebeezy said:Valhalla.pic
Mojovonio said:Dammit. I knew there was something "tangible" about PS3 games. Now I know. 100 more Ps.
Agent Icebeezy said:http://images.gamersyde.com/gallery/public/4611/798_0002.jpg
RSTEIN said:I certainly notice. The jaggies are pretty bad, IMO. I'm not a graphics whore so it doesn't really bother me at all. I'm more curious about the 'free AA' statements, etc., but I see this thread has taken on a life of its own!![]()
_leech_ said:Nothing wrong with wanting both.
AZ Greg said::lol Agreed!
But I guess some people have to keep themselves entertained while they have no good games to play.
karasu said:Is that Halo 3?
captscience said:Couldn't the 640p frame dump simply have been upscaled to 720p before posting? The watermarks certainly prove that the image was altered after being "shot."
Mojovonio said:Guys, you're going to have to learn to throw your rocks a little higher. Your target is on a huge fucking pillar.