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The Anandtech 5S review and technical analysis is up

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The "optimized for gs4" part. It sounded like you were using his line as a catch to his examples.

And shit Numble, easy. I come I peace.

I think you're wrong about the resolution his examples run at and would be willing to look into some concrete method of finding out for sure. I'm actually interested myself.

Maybe screenshots and counting pixels?

That wasn't his line, that's Gameloft's line. Gameloft announced that they optimized their titles for the GS4. They did not announce that the games are running at 1080p.
 
That wasn't his line, that's Gameloft's line. Gameloft announced that they optimized their titles for the GS4. They did not announce that the games are running at 1080p.

Ok. Are we doing this or not?

I don't really care what Gameloft DIDN'T say, ya know. I think the poster was probably right.

I can test a few non Gameloft and some Gameloft games on my very non-S4 HTC One.
 
AFAIK, when he says they aren't running at 1080P, he doesn't mean that it doesn't use all of the pixels on your display. Your display will show a full size image. But the rendering to determine what to display is done at sub-1080P and then upscaled to 1080 accordingly.
 
AFAIK, when he says they aren't running at 1080P, he doesn't mean that it doesn't use all of the pixels on your display. Your display will show a full size image. But the rendering to determine what to display is done at sub-1080P and then upscaled to 1080 accordingly.

I know exactly what Numble means.

I'm saying, is that I'd like to see if this is actually the case since I, like the poster he engaged, are under a different assumption.
 
Ok. Are we doing this or not?

I don't really care what Gameloft DIDN'T say, ya know. I think the poster was probably right.

I can test a few non Gameloft and some Gameloft games on my very non-S4 HTC One.

You made a claim that I was "using his line as a catch to his examples" so I said that, "No, I'm not. That was Gameloft's line." You claimed that I was "backpeddling" by saying they don't run in 1080p (I don't even know how that is backpeddling.)

I have been entirely consistent with my arguments.
 
Indeed, but just to point out, iOS has always done a lot better in Sunspider than other Javascript or general browser benchmarks, probably optimized for it. The chip is really impressive, I agree, but Sunspider is pretty useless now and needs to be abandoned.

(fwiw my Core 2 Duo T6500 2.1GHz on Chrome gets ~200ms iirc, those extra milliseconds become increasingly hard to shave off at the higher performing processor end, core i7s don't even get too much lower)

123.6 ms on a 3570k.
 
Looks like I won't be experiencing getting an iPhone 5S like the rest of you.

I checked Verizon's site. My family still has an unlimited plan and I was willing to give that up to get LTE and an iPhone 5S, but unlike most companies that tried to make the transition easier by enticing customers with a lower price point (like AT&T did), updating to a 2GB data plan, which would be shared between me and my brother to begin with which would be awful, is $30 more expensive than our current plan!

With the new plan somehow our employee discount is much less and unlimited talk and text is mandatory.

What the fuck.

You could always buy the iPhone and use it on a credit card or something that gives you 12/24 months interest free. Would be basically the same thing as you would buying it from Verizon. You would save $30 a month by not going to the new plan, which over two years pays for your iPhone.
 
You made a claim that I was "using his line as a catch to his examples" so I said that, "No, I'm not. That was Gameloft's line." You claimed that I was "backpeddling" by saying they don't run in 1080p (I don't even know how that is backpeddling.)

I have been entirely consistent with my arguments.

That's great.

Do you believe they run in 1080p or not?

Edit: To clarify, I'm more interested in this quote

Name these "loads of 1080p games." You'll struggle to find 1080p games even on consoles with better hardware.

I'm trying to point out that at least from my experience with Android, many applications and games don't have set resolutions. They simply run natively at whatever your screen res is.

I could very well be wrong (and so could nib with his particular list), but so far the games I've tried look very much like 1080p to me.
 
You could always buy the iPhone and use it on a credit card or something that gives you 12/24 months interest free. Would be basically the same thing as you would buying it from Verizon.

It wouldn't be subsidized though.
 
It wouldn't be subsidized though.

Ah, yeah, that's right... But by not going to the new plans you won't be able to get a subsidized phone anymore anyway.

My wife is in the same place, paying for an unlimited plan with a shitty phone. Been trying to persuade her to get a new one. Stuck between a rock and a hard place.
 
That's great.

Do you believe they run in 1080p or not?

They don't run at 1080p. Can you not read? I've said it about 4 times. I think you're just trolling.

Look at the T-Rex HD tests on Anandtech. The HTC One and S4 are running at around 15 fps when trying to run it at native 1080p onscreen.
 
Junk os is also an opinion. Bigger screens are useless? Then why did Apple go from 3.5 to 4 inches if they are useless? You are a hypocrite for only calling one guy out but defending the other guy

Junk os is not an opinion, a junk os is something that cannot be used at all or by todays standard, stuff like Symbian is a junk os and iOS is nothing like and you and I and everyone else know this he just lied to prove a point. And again even if it was an opinion (and it isn't) he said a lot of other bullshit that is proven with hard and tangible facts, in fact if you notice i have not bolded the "restricted os" part because it's actually a true and tangible fact.
I am not an hypocrite for not calling out the other guy because as i said he in that case has stated an opinion.
If something he should be called out for stuff like this:
joke statements like these put into perspective the kind of people who buy androids

just blind illogical hate of a superior product

Which is stupidly insulting and only good to fuel hate and shitposts.
 
They don't run at 1080p. Can you not read? I've said it about 4 times. I think you're just trolling.

Look at the T-Rex HD tests on Anandtech. The HTC One and S4 are running at around 15 fps when trying to run it at native 1080p onscreen.

Feeling is mutual.

Have you seen these games for yourself on the hardware in question? Nib has. I have.

Many MANY games look 1080p native on our 1080p devices.

Would screenshots help in any way? Not sure if compression would skew results or if screenshots are taken at native res to begin with.

I'll ask around in the Android community thread, see what I dig up.
 
Every year the results seem to go back and forth on the benchmarks. These benchmark scores are insane (even though I'm learning that many of them are irrelevant for various reasons) and the iPhone 5S is probably the faster phone out right now, but wasn't that the case with the iPhone 5 until the HTC One and S4 benchmarks were released?

I'm pretty sure the Nexus 4 smoked the iPhone 5 in almost every benchmark, except for any of the those graphical benchmarks where Apple has always been strong. My point is that these things seem to go back and forth each year. The iPhone 5 was on top for a while then the S600 + Adreno came in and dominated. Does this mean that we should be expecting something crazy from Qualcomm 4-5 months from now that would slightly exceed iPhone 5S performance?
 
Feeling is mutual.

Have you seen these games for yourself on the hardware in question? Nib has. I have.

Many MANY games look 1080p native on our 1080p devices.

Would screenshots help in any way? Not sure if compression would skew results or if screenshots are taken at native res to begin with.

I'll ask around in the Android community thread, see what I dig up.

Please tell me where you think I have misread. I think you misread me claiming they don't run at 1080p to somehow mean me saying something else.
 
Every year the results seem to go back and forth on the benchmarks. These benchmark scores are insane (even though I'm learning that many of them are irrelevant for various reasons) and the iPhone 5S is probably the faster phone out right now, but wasn't that the case with the iPhone 5 until the HTC One and S4 benchmarks were released?

I'm pretty sure the Nexus 4 smoked the iPhone 5 in almost every benchmark, except for any of the those graphical benchmarks where Apple has always been strong. My point is that these things seem to go back and forth each year. The iPhone 5 was on top for a while then the S600 + Adreno came in and dominated. Does this mean that we should be expecting something crazy from Qualcomm 4-5 months from now that would slightly exceed iPhone 5S performance?

... the phones you explicitly mention are right there in the review, too. They're all benchmarked against each other.

And guess what? The Nexus 4, HTC One, and S4 are all on par if not slower than the iPhone 5.

Hell, the 5 is faster in Google's own benchmark than the top of the line Droid phones, and those all came out 6 months later! It's not even a contest compared to the 5S.

It's right there in the article. Read it.
 
Please tell me where you think I have misread. I think you misread me claiming they don't run at 1080p to somehow mean me saying something else.

I didn't misread anything.

I simply believe you're wrong.

There are many 1080p games on android, so long as you have a 1080p display. Not rendered at lower res and upscaled, but true 1080p.

You were using that anand t Rex bench to back your stance, but that's a terrible leap of logic to make.

First of all, those gameloft 1080p titles run pretty terribly on our 1080p phones. This is the S600 we're talking about.

Second, here are benchies from 3dmark at native 1080p on the HTC One (bottom):

http://www.anandtech.com/show/6875/3dmark-for-android-performance-preview

Those benchies sporting visuals similar to those gameloft games, running about the same.
 
If you make a claim that "there are games that run at 1080p native" on Android, I'm pretty sure the burden of proof is on you, no?
 
If you make a claim that "there are games that run at 1080p native" on Android, I'm pretty sure the burden of proof is on you, no?

Look at the post above. I'm trying here.

I know just saying, "Numble, trust my eyes" isn't good enough. I'm thinking of doing a screen shot and finding a place to upload with the least amount of compression possible.

But more so, I'm just like, "fuck it", and would rather let this go.


In any event, here are some direct captures

https://db.tt/SnE4TT1P
 
I didn't misread anything.

I simply believe you're wrong.

There are many 1080p games on android, so long as you have a 1080p display. Not rendered at lower res and upscaled, but true 1080p.

You were using that anand t Rex bench to back your stance, but that's a terrible leap of logic to make.

First of all, those gameloft 1080p titles run pretty terribly on our 1080p phones. This is the S600 we're talking about.

Second, here are benchies from 3dmark at native 1080p on the HTC One (bottom):

http://www.anandtech.com/show/6875/3dmark-for-android-performance-preview

Those benchies sporting visuals similar to those gameloft games, running about the same.

Feeling that I can't read and feeling that I am wrong are different. I think you misread because you constantly asked me the same question even after I said they don't run at 1080p many times, that you think I am backpeddling when I say they don't run at 1080p after saying I don't run at 1080p.

The 3d mark benchmarks you posted are upscaled 1080p, they still process the same number of pixels as the default test, if I'm not mistaken.
 
your screenshot would likely be of an upscaled 1080p image.

I have some gameloft games there were "optimized" for the iPad's retina display when it came out.

They still were not 2048x1536.
 
Feeling that I can't read and feeling that I am wrong are different. I think you misread because you constantly asked me the same question even after I said they don't run at 1080p many times, that you think I am backpeddling when I say they don't run at 1080p after saying I don't run at 1080p.

The 3d mark benchmarks you posted are upscaled 1080p
.

Point out where it says this.

From what I read, the last test is 1080p. The HTC One is 1080p. No scaling involved. It's 1:1

Edit: They are the "extreme" versions of these tests fwiw
 
your screenshot would likely be of an upscaled 1080p image.

I have some gameloft games there were "optimized" for the iPad's retina display when it came out.

They still were not 2048x1536.

I get that. I truly do. I had an iPAD 4, so I agree. The same thing happened with infinity blade 2.


I'm saying that there ARE loads of 1080p games on android, where Numble is saying the opposite (more like implying by then saying how hard it is to find 1080p games on the much more powerful console platforms).

The listed games in response may or may not be a good list, but I'm willing to trust my eyes and say that a great majority of the games I throw on my HTC One, are running native. Those same games thrown in my old ads Gnexus,they run native. Again, the same games on my droid X....native.

I just think this is an inherent difference in the way android handles various resolutions compared to iOS.
 
Maybe they are.. i must have missed what the point of the argument was about.

Numble first asked for examples of these "loads of 1080p" android games.

Nibs gave him a list.

Numble said they arent 1080p because if these high end phones struggle with the T Rex benchmark Anand uses, they can't possibly run those gameloft games at 1080p.
 
Point out where it says this.

From what I read, the last test is 1080p. The HTC One is 1080p. No scaling involved. It's 1:1

Edit: They are the "extreme" versions of these tests fwiw

The default tests scale a 720p render. But it looks like the extreme test does render at 1080. In any case, rendering is done off-screen, which is less demanding than an on screen test.

I get that. I truly do. I had an iPAD 4, so I agree. The same thing happened with infinity blade 2.


I'm saying that there ARE loads of 1080p games on android, where Numble is saying the opposite (more like implying by then saying how hard it is to find 1080p games on the much more powerful console platforms).

The listed games in response may or may not be a good list, but I'm willing to trust my eyes and say that a great majority of the games I throw on my HTC One, are running native. Those same games thrown in my old ads Gnexus,they run native. Again, the same games on my droid X....native.

I just think this is an inherent difference in the way android handles various resolutions compared to iOS.

I don't think games automatically run natively. There are loads of games that are optimized to scale to a higher resolution.
 
... the phones you explicitly mention are right there in the review, too. They're all benchmarked against each other.

And guess what? The Nexus 4, HTC One, and S4 are all on par if not slower than the iPhone 5.

Hell, the 5 is faster in Google's own benchmark than the top of the line Droid phones, and those all came out 6 months later! It's not even a contest compared to the 5S.

It's right there in the article. Read it.

I was off about Nexus 4 beating iPhone 5 in CPU benchmarks. I believe it geekbench where many high end Android phones were crushing the iPhone 5 for some reason.

Anyways, all of this is nice and all, but it doesn't exactly translate to real usage and that's something you can't argue with me about because I've seen it with my own eyes. I've also watched speed tests between the high android phones like the HTC One and S4 vs the iPhone 5 by a few reviewers. The HTC One / S4 won those tests most of the time, otherwise it was so close that it didn't make a difference. I expect here for 5S to fly on command and beat out all current phones easily. I think the same thing is going to happen where we see Android phones just being as fast.

I've reached a point where I'm happy enough with my phone because it never lags and it's always snappy with good battery life. I couldn't say they same thing about My Galaxy Nexus I owned 6 months ago because I knew exactly how to slow it down and there were times where installing apps and using the phone caused it struggle.
 
Man, if any mobile OS has passed the eyeball speedtest over the years, it's been iOS.

Android wasn't even all that smooth up until Jelly Bean, and even then it still isn't as smooth as iOS.
 
I wouldn't mind a bigger screen on the iPhone if it A) wasn't too big (4.5-5") and B) went as close to the edges as possible. I want the phone to stay small while the screen gets bigger. Like in that video/GIF with the Galaxy screen being really close to the edges.

I don't know how big a 5" or 6" screen is to know how big is too big. But if they can do it while keeping the phone small, I'm all for it.

These small screen complaints remind me of the time when people wanted Apple to release a smaller iPad. It took them a while, but they did it after figuring out how to keep it iPad-like (The 4:3 screen) but still making it small. (Thinner borders on the sides) So maybe they'll do the same with the iPhone at some point. The iPhone 6L. I dunno. For now though they're sticking to their "much bigger and it's unusable" guns so I wouldn't count on it until leaks start happening and the WSJ does a story on it.
 
I might try and roll into Verizon after the phone comes out and try and talk to the manager about my families data plan. I heard sometimes they can allow an exception instead of losing a customer.
 
I wouldn't mind a bigger screen on the iPhone if it A) wasn't too big (4.5-5") and B) went as close to the edges as possible. I want the phone to stay small while the screen gets bigger. Like in that video/GIF with the Galaxy screen being really close to the edges.

I don't know how big a 5" or 6" screen is to know how big is too big. But if they can do it while keeping the phone small, I'm all for it.

Yup. I think there's a sweet spot between 4.3-4.6". I've been playing around with my friend's Android phones, and while the large screens are pretty to look at, at 5" and larger, you do have to stretch your fingers/reposition your hands to reach things in portrait.
 
This whole "my phone-dick is bigger than your phone-dick" shit rivals the console war nonsense on the gaming side.
Android vs iPhone is far far more annoying than Xbox vs Playstation to me.

The amount of shit you read is unbelievable.
 
Android vs iPhone is far far more annoying than Xbox vs Playstation to me.

The amount of shit you read is unbelievable.

Haha I think it's much worse, simply because games have given me countless hours of entertainment; great games an experience beyond that, whereas a phone at the end of the day is just something that keeps me connected.
 
Man, if any mobile OS has passed the eyeball speedtest over the years, it's been iOS.

Android wasn't even all that smooth up until Jelly Bean, and even then it still isn't as smooth as iOS.

It has too many animations (that cannot be turned off) out of the box to pass the eyeball speed test. And if a wipe/reinstall doesn't work I'll have to get rid of this iPad 3 and upgrade. Performance is terrible in IOS 7. It's like a prepaid Android phone from Samsung.
 
It has too many animations (that cannot be turned off) out of the box to pass the eyeball speed test. And if a wipe/reinstall doesn't work I'll have to get rid of this iPad 3 and upgrade. Performance is terrible in IOS 7. It's like a prepaid Android phone from Samsung.

The Mini with A5 is worse under 7 than 6 as well, I thought the beefier A5X would at least be better with more RAM and GPU execution resources. The UI framerate chops ip quite visibly, disabling paralex helps a bit. And the rest of the OS just seems to take a bit longer to think about things.
 
The default tests scale a 720p render. But it looks like the extreme test does render at 1080. In any case, rendering is done off-screen, which is less demanding than an on screen test.



I don't think games automatically run natively. There are loads of games that are optimized to scale to a higher resolution.

Android scales to the native resolution of the phone. If the screen is 1080p, EVERYTHING is run at 1080p. That's just how the OS works. You only design for specific resolutions to optimize for spacing between UI assets and the like. You do not specify the resolution to run at. There are games out there, like GTA, that allow you to scale the rendered resolution, but it's REALLY obvious when it happens.
 
Android scales to the native resolution of the phone. If the screen is 1080p, EVERYTHING is run at 1080p. That's just how the OS works. You only design for specific resolutions to optimize for spacing between UI assets and the like. You do not specify the resolution to run at. There are games out there, like GTA, that allow you to scale the rendered resolution, but it's REALLY obvious when it happens.

Boom.

Felt like I was going crazy.
 
Android scales to the native resolution of the phone. If the screen is 1080p, EVERYTHING is run at 1080p. That's just how the OS works. You only design for specific resolutions to optimize for spacing between UI assets and the like. You do not specify the resolution to run at. There are games out there, like GTA, that allow you to scale the rendered resolution, but it's REALLY obvious when it happens.

I can confirm. On Android you don't design for specific resolutions, except as you mentioned for scaling and the like. You can add separate assets like higher or lower resolution textures that will select themselves according to the phones resolution. It's not like iOS where there are just a few resolutions to develop for.
 
Android scales to the native resolution of the phone. If the screen is 1080p, EVERYTHING is run at 1080p. That's just how the OS works. You only design for specific resolutions to optimize for spacing between UI assets and the like. You do not specify the resolution to run at. There are games out there, like GTA, that allow you to scale the rendered resolution, but it's REALLY obvious when it happens.

Boom.

Felt like I was going crazy.

Games render at a lower resolution and output a scaled resolution. iOS does not allow you to specify a resolution outside the presets, but developers still render at lower resolutions and output a scaled resolution. To the OS, Infinity Blade 2 is running at retina resolution.

I don't understand how you can see that GPU benchmarks run at different resolutions and think that Android forces 1080p. How is 3DMark able to run a 720p test (as a default) on HTC One and the S4 if "EVERYTHING is run at 1080p"? Their documentation clearly say that the default graphics test is to render at 720p and scale it to the 1080p screen. Do they have access to graphics resources that game developers don't have? Is Android more closed than iOS when it comes to allowing developers to scale, except when it comes to benchmark developers who somehow can suddenly have access to GPU scaling?

The most popular Android game engine has advertised upscaling for over a year, and it does so automatically:

Automatic upscaling when rendered in lower resolution

In Unity 4 it’s possible to set a resolution for rendering that is different to the native device resolution. This allows you to render your game at a resolution lower than the screen resolution then for display upscale to the devices’ native resolution. Because you are rendering to a smaller buffer for the majority of rendering you will see good performance gains.
http://blogs.unity3d.com/2012/07/05/unity-4-aaa-graphics-and-performance-for-your-mobile-games/


It's not like iOS where there are just a few resolutions to develop for.

Infinity Blade 2 still renders itself at a lower resolution than the iOS presets and sends a scaled version to iOS.
 
We're getting ever closer to consumer PCs just being phones. I mean, what's the point of having a tower or even a laptop to write essays and watch YouTube videos? You can run some pretty solid games on phones like this, even at higher resolutions.

The Atrix was dumb at the time but I think it was the Sega Nomad of its day. We just need a smart, seamless way to handle the concept.

This is an interesting thought. If you have enough power in your phone one day, you could just interface it with a monitor when you want to, and disconnect it at all other times. Pretty crazy to think that's where it's all heading probably a 5-10 years from now.
 
It has too many animations (that cannot be turned off) out of the box to pass the eyeball speed test. And if a wipe/reinstall doesn't work I'll have to get rid of this iPad 3 and upgrade. Performance is terrible in IOS 7. It's like a prepaid Android phone from Samsung.

This is my exact opposite impression of iOS7 on my 4S. It's actually much faster and responsive than iOS6 for me. By a mile.

And by what I mean the "eyeball speedtest", I mean how responsive and how quickly apps engage and disengage. Animation speed? Not sure what you're talking about.
 
This is my exact opposite impression of iOS7 on my 4S. It's actually much faster and responsive than iOS6 for me. By a mile.

And by what I mean the "eyeball speedtest", I mean how responsive and how quickly apps engage and disengage. Animation speed? Not sure what you're talking about.

When you enter and exit apps the animation of flying in, and out of the app is too slow. This has been mentioned by lots of people.
 
And by what I mean the "eyeball speedtest", I mean how responsive and how quickly apps engage and disengage. Animation speed? Not sure what you're talking about.
Simple tests:
1) Put iOS6 4S next to iOS7 4S, press the home buttons while both are asleep and see which one hits the lock screen first.
2) Repeat the same test while in an app, press home button at the same time and see which one hits the icon grid first.
 
Simple tests:
1) Put iOS6 4S next to iOS7 4S, press the home buttons while both are asleep and see which one hits the lock screen first.
2) Repeat the same test while in an app, press home button at the same time and see which one hits the icon grid first.

I did this last night after updating my 4S before my wife updated hers. Did a side-by-side comparison of everything because my wife was worried that she might not want to upgrade to iOS 7.

The transitions in iOS 6 on the 4S are definitely a bit faster. It was particularly noticeable when exiting an app and returning to the home screen. With that said, it's not enough to bother me and it's not something I'd even think about without a side-by-side comparison.
 
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