Fantastapotamus
Wrong about commas, wrong about everything
Not really sure if "Art" is the right word here, but I can't think off anything better.
A lot has been already said about Spec Ops, I personally think it is one of the most interesting games ever made, others would disagree with that. However I'm currently replaying the game, and the Art team has done a bang up job with this game. Portraying the extreme contrast between the luxury of Dubai and the horrors of war and using it to further the themes the game tries to convey. While the actual "graphics" aren't anything special, the imagery, framing and coloring is really perfectly used to convey the mood.(sadly you can't disable the UI, so it's present in most shots)
I just really like this scene
Just in case you never noticed: You are constantly descending in this game. You end up in high places like this, but you never actually go up. You only go down.
I also really like their use of sand, which is almost always present like in this scene.
This is why Dubai is an amazing setting for this game. Cause you can put outlandish looking stuff here and it doesn't feel out-of-place yet serves as a stark contrast to the outside levels of the game.
Probably the most (in)famous scene from the game. The color scheme and the imposing two towers in the background give it an additionally ghostly and surreal feeling.
I really like how they frame the Burj Khalifa (which is the place you are heading) in this scene. How it more or less stands all alone and by itself, shining and glistening in the sun.
One last picture. I chose this to show how they fuck Walker (the main character) up. Notice how his hair is almost white now because of the sand. Like the city itself, Walker has been swallowed and consumed by it.
Now, whether you think the game is a heavy handed pretentious snooze fest or a modern masterpiece that tears down other "modern military shooters" I really think the graphics and art team did a bang up job with this game. Thoughts?
A lot has been already said about Spec Ops, I personally think it is one of the most interesting games ever made, others would disagree with that. However I'm currently replaying the game, and the Art team has done a bang up job with this game. Portraying the extreme contrast between the luxury of Dubai and the horrors of war and using it to further the themes the game tries to convey. While the actual "graphics" aren't anything special, the imagery, framing and coloring is really perfectly used to convey the mood.(sadly you can't disable the UI, so it's present in most shots)
I just really like this scene
Just in case you never noticed: You are constantly descending in this game. You end up in high places like this, but you never actually go up. You only go down.
I also really like their use of sand, which is almost always present like in this scene.
This is why Dubai is an amazing setting for this game. Cause you can put outlandish looking stuff here and it doesn't feel out-of-place yet serves as a stark contrast to the outside levels of the game.
Probably the most (in)famous scene from the game. The color scheme and the imposing two towers in the background give it an additionally ghostly and surreal feeling.
I really like how they frame the Burj Khalifa (which is the place you are heading) in this scene. How it more or less stands all alone and by itself, shining and glistening in the sun.
One last picture. I chose this to show how they fuck Walker (the main character) up. Notice how his hair is almost white now because of the sand. Like the city itself, Walker has been swallowed and consumed by it.
Now, whether you think the game is a heavy handed pretentious snooze fest or a modern masterpiece that tears down other "modern military shooters" I really think the graphics and art team did a bang up job with this game. Thoughts?