A question for folks smarter than I am.
I've seen a variety of people across the internet describe the Atari 2600 (and similar system) as being "4 bit". Now, my assumption is that this is a simplistic misunderstanding of "generations" of gaming consoles... the SNES/Genesis were "16 bit", the NES/SMS were "8 bit", so the assumption is the 2600 was "4 bit". Given that the 2600 used an 8-bit processor, that's patently absurd. (Unless I'm an idiot, of course).
However, I've also seen folks talk about the 2600 having "4 bit graphics". My first instict is to respond with my standard spiel about 8-bit processors, but then it occurred to me that "8 bit graphics" could refer to the color depth of an image, as well as the processing chip used to create them.
Am I right in saying the 2600 was an 8-bit system, and thus had 8-bit graphics? Or am I wrong about this? Are other folks justified in claiming it had "4 bit graphics" if the game(s) in question were limited to a 16 color palette?
I've seen a variety of people across the internet describe the Atari 2600 (and similar system) as being "4 bit". Now, my assumption is that this is a simplistic misunderstanding of "generations" of gaming consoles... the SNES/Genesis were "16 bit", the NES/SMS were "8 bit", so the assumption is the 2600 was "4 bit". Given that the 2600 used an 8-bit processor, that's patently absurd. (Unless I'm an idiot, of course).
However, I've also seen folks talk about the 2600 having "4 bit graphics". My first instict is to respond with my standard spiel about 8-bit processors, but then it occurred to me that "8 bit graphics" could refer to the color depth of an image, as well as the processing chip used to create them.
Am I right in saying the 2600 was an 8-bit system, and thus had 8-bit graphics? Or am I wrong about this? Are other folks justified in claiming it had "4 bit graphics" if the game(s) in question were limited to a 16 color palette?