Insane Metal
Gold Member
Ohhhh man... the memories. I'm a 90s kid but I had one.
I still remember the exclusively child-like excitement and enthusiasm I felt when getting this for Christmas as a child. So many great memories.
And the games themselves, while not very compelling for the most part today, are still interesting in terms of what was able to be accomplished with such a limited canvas.
I still enjoy some of them though, like River Raid for example.
Interesting I never realized this. Now that I think back it does bring to mind the "smoothness" that all Atari games seemed to have.
Berserker was my personal favorite as a kid. Just couldn't keep up with my brothers and dad in Defender, but I tried ;pStill have mine hooked up. Modded it to have an RCA output instead of RF, so the picture looks sublime.
I still play Berserker or River Raid almost weekly
Tim Worthington made an RGB mod for it.Still have mine hooked up. Modded it to have an RCA output instead of RF, so the picture looks sublime.
I still play Berserker or River Raid almost weekly
They definitely do have a smooth quality like you say.
The thing with the 2600 is that it doesn't have a framebuffer so the graphics are not drawn frame by frame... but scanline by scanline. Whenever the CRT is drawing the graphics, the 2600 can't do anything else but draw. When it stops drawing a scanline and gets ready to draw another, that's when the CPU can make calculations.
This is what is meant by 'racing the beam'... As a programmer, you're basically counting clock cycles between scanlines asking yourself, 'Can I get all of these calculations done in time before the game needs to display graphics?'
While this made life hard for programmers, this actually led to its flexibility! It only has 5 sprites (Two players, two missiles and a ball) plus a low resolution background. On paper it's a pong/tank machine. But because you can change things up between scanlines, you can make much more complicated graphics. This allowed the 2600 to thrive well after Pong became passé.
Which means console gaming is 40 years old!
Which means console gaming is 40 years old!
Which means console gaming is 40 years old!
No, the Magnavox Odyssey predated the 2600 by a few years.
Which means console gaming is 40 years old!
It's pretty generous to call that thing a video game console. It's a glorified oscilloscope.
Atari management thought they could ride the 2600 for years on name alone, without putting out a more powerful system to keep up with the pace of change in the industry.
Absolutely, in the '80s and '90s the cost to design and retail a console was low enough that a bunch of company tried their hand at the booming console business, those were very exciting times especially because I was younger .40 years for the 2600 feels about right, but it is still sort of mindblowing to think that the 2600 and PS1 were separated by fewer years than the PS1 and Switch.
We saw so many massive shifts in those early years.
I'm with you, only that I remained with the fake pong*, and only salivated at 2600 pictures in magazines.Besides some fake Pong machine....this was my first real console.Man...I was proud owning this machine. I remember Mouse Trap the first game I ever played on my Atari.
Gawddamn all these memories....a friend of mine and I played all evening when I was a kid at primary school at my place and I almost 47 now. Hard to believe, but time really flies.
Pitfall II was absolutely midnblowing.
Fuck I'm old.
Berzerker is among my favorites too.Berserker was my personal favorite as a kid. Just couldn't keep up with my brothers and dad in Defender, but I tried ;p