Ignis Fatuus
Banned
Latest Update with new screenshots, notice was just mailed out to backers.
Shit looks mad ill yo. But seriously the developer blogs are really well written and offer a lot of insight into the development process that you usually don't get to see. I've thrown all the links down at the bottom.
Art Blogs
Latest: Art Blog - Combat
Art Blog - Character Design
Technical Blogs
Technical Blog #3
Technical Blog #2
Technical Blog #1
Technical Blog #0
Shit looks mad ill yo. But seriously the developer blogs are really well written and offer a lot of insight into the development process that you usually don't get to see. I've thrown all the links down at the bottom.
Right off the bat I want to mention that this combat board is for our tutorial combat, where the player is learning how the mechanics work. It’s a tiny combat board. It is in no way indicative of the average size of the combat boards in the game. Different battles will vary in size, but I don’t think we have any others this small.
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Nothing in The Banner Saga is painted flat, it’s all bits and pieces so that we can move them against each other to give the illusion of movement (sometimes we jokingly call the game The Parallax Saga). We also get a lot of mileage out of the assets by recombining them in different positions to build new areas and environments. I have huge Photoshop files that I need to keep open on my screen to drag the completed art pieces over from the main asset file into the new compiled image I’m working on. One file may have as many as 160 layers of different objects and I sometimes need to have 3 files open at a time. Every screen is designed at 2731x1536 pixels to support a widescreen retina display format...rather large textures for a game. I use a 3.4ghz iMac with 32gigs of ram to move it all and sometimes it struggles to keep up.
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But the scene isn't completely done! Before we can call it finished, Alex will be adding in the final particles- flickering torches, glowing embers, smoke and snow crawling across the screen, and of course, the parallaxing will really make everything sing. Can't wait for you to see it in the final game!
Art Blogs
Latest: Art Blog - Combat
Art Blog - Character Design
Technical Blogs
Technical Blog #3
Technical Blog #2
Technical Blog #1
Technical Blog #0