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The Battlefield 1943 (XBLA/PC/PSN) Official Thread

If you play really well, then having regenerating ammo will help you to do better and help your team. If you play like me, then it won't matter how much ammo you have, you will be dead really quickly. :lol In most of the Battlefield games, I usually die well before my ammo runs out, so it really does not matter to me if it regenerates or not.

As for support classes, it is sad to see them go but there are really not enough people out there that want to play as Support and can actually be a useful team member. I love playing Medic class but everyone else just loves to run around and kill things, while the poor Medics have to run after people while they run around like headless chickens.

I guess Dice want to make 1943 user friendly and high-action, so the changes they are making seem to signify that is the direction they are taking. It will will awesome online and loads of people should and will play it. Anyone moaning about the changes really needs to play it before sounding off.
 
dem said:
Nevermind
"There are a few concessions to the design that DICE has made to make the game more accessible to a wider audience. First, each weapon has unlimited ammo. You'll still need to reload, but you won't have to resupply while in the middle of the game. Second, and more significant, players' health will now slowly regenerate during combat. This change will definitely decrease respawns and might actually encourage retreats from battle. It also means there's no more need for the medic class, so it's been cut. "

shit battlefield

I love your avatar! Go Oil! I'm assuming you would rather not trade Cogs for Heately?

Back to the subject at hand... I'm starting to feel an itchy throat... I may be sick tomorrow.
 
Support is not entirely eliminated in 1943. You can still repair vehicles and whatnot which is still something a lot don't do but should.
 
It's a downloadable game, I'm willing to let the casual nature of it not offend me.

I do miss dolphin diving on passing vehicles to catch a ride.
 
There are far more ridiculous moments that took place in 1942/Vietnam/2.

As far as the ammo situation, I welcomed the need to scout the area for packs that contained ammo when I'd exhaust my supply. It added an extra element of strategy, and forced campers to move around. But I do understand the need to cater to the casuals on consoles. I just don't like it. =P
 
They're adding regenerating health into Bad Company 2, replacing the health pack/injector system. Now the support class actually revives people instead of healing (like the medic in Killzone 2).

Makes me predict that we'll be seeing regenerating health in Battlefield 3. But who knows? BF3 may actually be for hardcore Battlefield fans on the PC and a return to ye olde ways. Of course we know nothing about the game aside from the fact that it's in development.

Although the fact that it doesn't have a subtitle and is just "Battlefield 3" has me curious :)
 
I don't think they made the casual-friendly changes because the game is on consoles. That doesn't make sense. Rather, I'm guessing they made them because of the small, downloadable nature of the game.
 
Unlimited ammo is not that big of a deal, you rarely ran out anyway, except for the anti-tank class would run out of rockets. But since that class is removed it won't matter.

Regenerating health is annoying depending on how fast it regens, it might mean if you are trying to pick some guy off at long range he can just duck and regen then you shoot him again... etc etc... he would never die this way. If the regen is fairly slow, or lagged then it might not be so bad. No-one really played medics on pubs anyway.

No prone is stupid, I think they could have fixed the prone/stand up spamming without removing prone. Doing a prone dive was fun, sliding down hills was the best (if you lived... damn fall damage in BF1942 was so unrealistically high). Prone should pretty much be in every FPS created at this point.

Now, I know you cannot pilot the aircraft carrier, but can you pilot the destroyers still? Or at least fire the guns? The only bonus to piloting the aircraft carrier was beaching it for lulz.

Also, does one of the classes still have the TNT det packs? Those were the best.
 
Eric WK said:
I don't think they made the casual-friendly changes because the game is on consoles. That doesn't make sense. Rather, I'm guessing they made them because of the small, downloadable nature of the game.
Doesn't make sense? Console shooters are simply more casual-orientated by nature, and I'm not saying that as a knock on consoles.

What doesn't make sense is the notion that a small download would have to include premature core gameplay mechanics.
 
Mutagenic said:
Doesn't make sense? Console shooters are simply more casual-orientated by nature, and I'm not saying that as a knock on consoles.

Of course they are, but DICE hasn't done this with previous console entries of the franchise. This is the first time they've made these changes.

A downloadable game of this nature is even more casual than a normal console game, because it's at a far cheaper price point and on services that are much more inclined to impulse and casual purchasers. It's not that the download is small storage-wise, it's what having a game on XBLA/PSN implies.
 
kodt said:
Unlimited ammo is not that big of a deal, you rarely ran out anyway, except for the anti-tank class would run out of rockets. But since that class is removed it won't matter.

I disagree but whatever. The change has been made and it is what it is. Still the major reason why I'm less inclined personally to pick this version up.
 
Mutagenic said:
There are far more ridiculous moments that took place in 1942/Vietnam/2.

As far as the ammo situation, I welcomed the need to scout the area for packs that contained ammo when I'd exhaust my supply. It added an extra element of strategy, and forced campers to move around. But I do understand the need to cater to the casuals on consoles. I just don't like it. =P
I wish they would have left the system that is in place for BF:BC in place for 1943. However, I am willing to participate in this experiment for $15. If 1943 starts to get to be too arcadey, I will just go back to playing BC.
 
DenogginizerOS said:
I wish they would have left the system that is in place for BF:BC in place for 1943. However, I am willing to participate in this experiment for $15. If 1943 starts to get to be too arcadey, I will just go back to playing BC.

I mostly have the same opinion.

The weird thing is I have a different take on the casual versus hardcore changes. Personally I think this game is pretty much only going to reach a hardcore audience because.

1.) You have to know about it which is the more hardcore online saavy segment of the market.
2.) You have to be willing to use digital distribution only which is generally targeted towards the more hardcore portion of the market.
3.) You are more likely to know about this game and be aware of it, and be willing to purchase it, if you played Bad Company.
4.) There is no single player portion of the game.
5.) There was no early demo for the game.

So the changes while perfectly understandable as design choices for the most part don't strike me as actually reaching this fabeled more casual audience.
 
Stoney Mason said:
I mostly have the same opinion.

The weird thing is I have a different take on the casual versus hardcore changes. Personally I think this game is pretty much only going to reach a hardcore audience because.

1.) You have to know about it which is the more hardcore online saavy segment of the market.
2.) You have to be willing to use digital distribution only which is generally targeted towards the more hardcore portion of the market.
3.) You are more likely to know about this game and be aware of it, and be willing to purchase it, if you played Bad Company.
4.) There is no single player portion of the game.
5.) There was no early demo for the game.

So the changes while perfectly understandable as design choices for the most part don't strike me as actually reaching this fabeled more casual audience.

Xbla is a very casual platform. Have you seen most of the games sold?
 
MMaRsu said:
Xbla is a very casual platform. Have you seen most of the games sold?

I think most of the game on XBLA are casual in general. Even the some called hardcore ones. The casual games might sell because they have the biggest brand names among that small pool of games.

I think a big name brand franhise like Battlefield or the GTA standalone epsisodes aren't suddenly drawing the uno audience. They draw the hardcore audience within that pool of XBLA audience buyers.
 
I just hope the changes made do not make this game more like COD4 or Halo 3 where people are more interested in k/d ratio than trying to do something like take out a tank to save a capture point. There isn't anything more maddening to me in console BF games than seeing people doing NOTHING to defuse a bomb that is right next to them.
 
DenogginizerOS said:
I just hope the changes made do not make this game more like COD4 or Halo 3 where people are more interested in k/d ratio than trying to do something like take out a tank to save a capture point. There isn't anything more maddening to me in console BF games than seeing people doing NOTHING to defuse a bomb that is right next to them.

While that's true I also blame Battlefield the game itself a great deal. Some of the shittiest communication options ever on the console and the game has never really done a great job of explaining itself, having tutorials, and encouraging team play on the consoles imo. It just sort of assumes that everybody who plays it is playing Battlefield on the PC and already knows everything which is a poor assumption to make. Also perhaps splitting off a dedicated TDM type playlist would filter out people who want to play that style and leave a pool of people who are more dedicated to team play.
 
Stoney Mason said:
While that's true I also blame Battlefield the game itself a great deal. Some of the shittiest communication options ever on the console and the game has never really done a great job of explaining itself, having tutorials, and encouraging team play on the consoles imo. It just sort of assumes that everybody who plays it is playing Battlefield on the PC and already knows everything which is a poor assumption to make. Also perhaps splitting off a dedicated TDM type playlist would filter out people who want to play that style and leave a pool of people who are more dedicated to team play.
I am very curious to see what DICE has done to address the communication issues. Having a unified commander would be awesome, but at the very least, give me tools to command a squad.
 
DenogginizerOS said:
I just hope the changes made do not make this game more like COD4 or Halo 3 where people are more interested in k/d ratio than trying to do something like take out a tank to save a capture point. There isn't anything more maddening to me in console BF games than seeing people doing NOTHING to defuse a bomb that is right next to them.

Funny thing is that's the main reason why I end up playing Team Deathmatch 90% of the time. It's the only game type that I know people will play correctly. I play objective type games and end up being one of a handful of people actually trying to complete the objectives. I get frustrated and end up going back to TDM.

Battlefield 1942 rewarded players a lot more for capturing control points than killing so I have hope.
 
Assuming OXM is like most reviewers and doesn't use a full 10-point scale, this is the second upcoming game I want that they have dismissed (the other being KoFXII). I'm taking this review with a large grain of salt.
 
Rapping Granny said:
Definitely picking this up, Stopped with KZ2 after the shitty patches, and need a new shooter until MW2.

For the love of god, give us the option to toggle sprint, Bad Company almost broke my analogue sticks because of this.


I bought KZ 2 when it released. I liked it, but it was sacrificed to street fighter 4. What patches ruined it? I always figured I would come back soon because it was enjoyable when I was first playing.
 
For those who are getting this and have not played BF:BC, you really should consider picking up a copy of BF:BC. I still think it is the best MP experience, overall, for console shooters and can be quite rewarding and entertaining.
 
DenogginizerOS said:
For those who are getting this and have not played BF:BC, you really should consider picking up a copy of BF:BC. I still think it is the best MP experience, overall, for console shooters and can be quite rewarding and entertaining.


ive actually been thinking that since people have been mentioning it over the past few days.

is there still a somewhat active community?

this game pretty mcuh went right under the radar for me. but now im thinking about it.
 
DenogginizerOS said:
For those who are getting this and have not played BF:BC, you really should consider picking up a copy of BF:BC. I still think it is the best MP experience, overall, for console shooters and can be quite rewarding and entertaining.

I would agree but after a while the lack of game options and gameplay types really killed it for me. When it was new and fresh it was awesome. Then after a while it just got really stale.
 
I played BF:BC for almost 4 hours last night. Still has a very active community. It may die down when 1943 comes out, but I think people will return to BF:BC after a while.
 
DenogginizerOS said:
I played BF:BC for almost 4 hours last night. Still has a very active community. It may die down when 1943 comes out, but I think people will return to BF:BC after a while.

I've been playing it a lot lately too :-P
 
Cruzader said:
KZ2 has click to run. No need to hold it down nor forward. Best sprint in an FPS. Sucks This will be hold+forward.

Sucks im gonna be helping my friend move from thurs-sat, so Im not sure how much Ill get to play.
Has this been confirmed? This is the only little issue I had/have with Bad Company, having to hold the stick down as you run. I agree with what you say about click to run like in K2 and COD4.

Bad Company still has an active community (on PS3) for people who may be wondering. I'm gonna try my hardest to get 1943 but no job makes it difficult. Even if it is the fair price of $15.00. I'll at least get to try the demo.
 
RSTEIN said:
I would agree but after a while the lack of game options and gameplay types really killed it for me. When it was new and fresh it was awesome. Then after a while it just got really stale.
i dunno, i always seem to pick up new things as i keep playing.

new sniping spots.

new angles to fire rockets ore tank rounds at crates.

new trick jumps.

the boat trick on end of the line.

and i can't believe they STILL haven't fixed the artillery glitch!


Daigoro said:
ive actually been thinking that since people have been mentioning it over the past few days.

is there still a somewhat active community?

this game pretty mcuh went right under the radar for me. but now im thinking about it.
there are always packed games going on on 360 and on PS3!
 
Good news, thus far we have 50 people on the GAF 1943 XBL friends list. A couple of those are still pending acceptance, but suffice to say we have should have no problem getting some GAF groups going when the game's released :)
 
Mutagenic said:
As far as the ammo situation, I welcomed the need to scout the area for packs that contained ammo when I'd exhaust my supply. It added an extra element of strategy, and forced campers to move around. But I do understand the need to cater to the casuals on consoles. I just don't like it. =P

But I would argue that unlimited ammo isn't better for casuals since they, with limited ammo, would most likely die before being depleted anyway. Unlimited ammo is much better for the good hardcore players since, well, they get unlimited ammo. I personally feel this was a bad choice made by DICE, but for balancing issues and not "oh noes they cater to the casuals" as some of you guys imply.
 
Brakara said:
But I would argue that unlimited ammo isn't better for casuals since they, with limited ammo, would most likely die before being depleted anyway. Unlimited ammo is much better for the good hardcore players since, well, they get unlimited ammo. I personally feel this was a bad choice made by DICE, but for balancing issues and not "oh noes they cater to the casuals" as some of you guys imply.

I mainly agree. It actually favors hardcore players in the long run. Especially combined with regen health. The snipers in this game will be absolute hell I would think.

In the short run it helps casuals.
 
fps fanatic said:
Has this been confirmed? This is the only little issue I had/have with Bad Company, having to hold the stick down as you run. I agree with what you say about click to run like in K2 and COD4.


If the "click and hold to run" shit is in, I'm going to be pissed.


Why can't every FPS developer just copy Infinity Ward? for fucks sake.
 
Foxtastical said:
Haha, I really hope this is a joke. I'm sick of people reviewing games by reviewing what isn't there, or what they want from the game.

Why not, you know, review the game for what it is?

I wish I was. Someone posted this over at the xbox forums:

"1943 has one inherent flaw: it features no offline play whatsoever. It lacks single-player (aside from the tutorial), split-screen, bots, and even System Link. It's Xbox Live or bust."

It's a multiplayer only game, and should be reviewed as such.
 
Cerrius said:
If the "click and hold to run" shit is in, I'm going to be pissed.


Why can't every FPS developer just copy Infinity Ward? for fucks sake.

Given it's the same engine and apparent gameplay as Bad Company, I'd say there's 90% you'll have to hold it down to sprint. Personally it's never bothered me that much, probably just because I've gotten used to it.

Oh, for those who've never played Bad Company, one interesting thing about the game (and I'd assume this would be true in 1943 as well) is that the bullets, no matter the distance, never fizzle out; they'll keep on going until they make contact with something. I've sniped people across the map with a Uzi once or twice.
 
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