SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
NO LISTS
I think the best part about fighting games are their presentation. I've finally come to this realization after years of playing them without having a lick of talent for them. What really sells me on them is how colorful or creative the roster is, how each stage has its own atmosphere, or how good the music is. It's enough to get me invested in a genre I'd otherwise have zero interest in.
After much deliberation, my top three are:
Saint Seiya stage, Jump Ultimate Stars (Music: Sanctuary's Guidepost)
Picture is not actually from the game, but uses its background and is the best one I could find. The music in this stage is sublime. I love how space-y and otherworldly it feels, while maintaining the sweeping, heavenly feel of the Saint Seiya universe. It's a fairly simple layout - a bunch of Greek-looking buildings floating in space - but it works for what it is.
Guilty Gear Series, Colony (Music: Momentary Life)
The Guilty Gear series has phenomenal art direction, which of course bleeds over into its stages, as well. I had a very hard time choosing just one, but I think Colony stands out for me because of my personal love of samurai/feudal Japanese settings. Only the thing is, Guilty Gear takes place in the future, so it's actually future-feudal Japan, as the country has been destroyed and has migrated to a colony of survivors instead. The Colony has seen many iterations over the years, with the "AC" version from GGXX pictured above, but I tend to like its presentation in every single game. The idea of it being the last bastion of an entire race of people is really cool. Plus, it's technically Baiken's home stage, and Baiken is awesome.
Tekken 5: Moonlit Wilderness (Music: Moonlit Wilderness)
Ok, the music basically sells this one by itself. Its epic choir and fast paced techno beat are the audible representation of the concept of a dramatic battle. The slightly eerie and melancholy vibe both the stage and its music have reminds me of something you'd find in a Devil May Cry game. Very gothic, but also very elegant.
What stages do you think have the best feel to them, and why?
I think the best part about fighting games are their presentation. I've finally come to this realization after years of playing them without having a lick of talent for them. What really sells me on them is how colorful or creative the roster is, how each stage has its own atmosphere, or how good the music is. It's enough to get me invested in a genre I'd otherwise have zero interest in.
After much deliberation, my top three are:
Saint Seiya stage, Jump Ultimate Stars (Music: Sanctuary's Guidepost)
Picture is not actually from the game, but uses its background and is the best one I could find. The music in this stage is sublime. I love how space-y and otherworldly it feels, while maintaining the sweeping, heavenly feel of the Saint Seiya universe. It's a fairly simple layout - a bunch of Greek-looking buildings floating in space - but it works for what it is.
Guilty Gear Series, Colony (Music: Momentary Life)
The Guilty Gear series has phenomenal art direction, which of course bleeds over into its stages, as well. I had a very hard time choosing just one, but I think Colony stands out for me because of my personal love of samurai/feudal Japanese settings. Only the thing is, Guilty Gear takes place in the future, so it's actually future-feudal Japan, as the country has been destroyed and has migrated to a colony of survivors instead. The Colony has seen many iterations over the years, with the "AC" version from GGXX pictured above, but I tend to like its presentation in every single game. The idea of it being the last bastion of an entire race of people is really cool. Plus, it's technically Baiken's home stage, and Baiken is awesome.
Tekken 5: Moonlit Wilderness (Music: Moonlit Wilderness)
Ok, the music basically sells this one by itself. Its epic choir and fast paced techno beat are the audible representation of the concept of a dramatic battle. The slightly eerie and melancholy vibe both the stage and its music have reminds me of something you'd find in a Devil May Cry game. Very gothic, but also very elegant.
What stages do you think have the best feel to them, and why?