KittenMaster
Member
I find Samus to be the best for Lakitu levels. She stunlocks falling spike enemies in mid-air.
Naw, he's a fucking beast if you just spam his downward attack.SpacePirate Ridley said:Link is a fucking piece of shit.
Platy said:I'm the only one that find it insanely strange that people (specialy megaman) can jump on the enemy and not only not take damage but kill the enemy ? =P
I mean .. in those games if you touched an enemy FROM ANY direction was like instant death =P
http://uploads.ungrounded.net/534000/534416_SmbcPreloader.swf
With the preloader it works perfectly
MomoPufflet said:This is pretty fun and surprisingly well-balanced. How long before Nintendo gets it taken down?
it really is fun.Willy Wanka said:This is great and works far better than I would have expectedI also saved it just in-case Nintendo decide to kill it.
Mario, Mega Man, Simon, Samus, Bill, and Link--thatÂ’s a fantastic selection of characters, but were there any others you were considering adding? Were any cut for time or developmental reasons?
Yes, originally there were nine characters, and IÂ’d really like to get these characters in at some point if possible. The other three characters were going to be Ryu Hayabusa from Ninja Gaiden, Luigi, and the SOPHIA battle tank from Blaster Master. I also considered the guy from Bionic Commando. Most of the characters got cut due to time, but Luigi got cut due to a different decision. Originally, the game was going to have a story where Mario got captured, so Luigi recruited his friends from other videogame worlds to help get Mario back. But I decided not to worry about the story and just focus on making the gameplay awesome.
Speaking of the characters, was there any particular reason you decided to use the Link sprite from the Legend of Zelda as opposed to the one from the 2D-based sequel, Adventures of Link?
Originally, I had both the Zelda 1 and Zelda 2 sprites in the game. Link would start out small, just like he does now, but when you got a mushroom, heÂ’d grow into the Zelda 2 version. However, I just found that Link so much more fun to control when he was little. In the bigger version, you have to crouch to hit Goombas and throwing the boomerang in all eight directions is more awkward. When I was playing as Link, I would actually avoid getting the mushroom because I wanted to stay small, so I just decided to take big Link out of the game. Also, I think LinkÂ’s sprites in Zelda 2 were a bit on the ugly side, and they didnÂ’t fit so well with the Mushroom Kingdom.
Zombie James said:
So where is he playable?XiaNaphryz said:
Oh man that brings back memories of adding 80's Ryu to Smash.XiaNaphryz said:
Whenever version 1.1 comes out, going by the end of the trailer.ShinAmano said:So where is he playable?
Allan Holdsworth said:Wai Wai World 3
To expand on this, according to the FAQ on the creator's website he expects to release a new version once every month. Dunno when the last version was released, so within a month we'll see it I guess?XiaNaphryz said:Whenever version 1.1 comes out, going by the end of the trailer.
pants explosion!XiaNaphryz said:
hoooooooooollly fuck! So perfectly done.XiaNaphryz said:
Can't save the SWF file and then just open it locally through a browser?RedSwirl said:It would be amazing if we could get this in a format other than flash, or something I can fully save onto my PC, like a ROM hack or something.
XiaNaphryz said:
XiaNaphryz said:Can't save the SWF file and then just open it locally through a browser?