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The big question: how powerful is the 3DS?

3DS
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PS2
metal-gear-solid-3-snake-eater-20041116033038012_640w.jpg
 
Me_Marcadet said:
Improved graphics ?

Yeah, the facial models are nice but the environment is ugly as hell. I'm really a fan of the 3ds and I will buy it day one. It's just I think some people are overacting about the graphics and there will be some backlash if we don't really get ps2 levels graphics.

For the moment, I think it's better to say the graphics are at psp level with amazing 3d effect wich is really nice.

Still everything else we've seen is easily and undeniably better than the PSP, if you aren't living in some magical bizarro fantasy land. The 'cutscenes models' in Metal Gear 3D look better than the model viewer models in Peace Walker. Kid Icarus could pass as a Wii game for crying out loud.
 
Zoramon089 said:
Uhh, isn't that gameplay vs cutscene?
Cutscenes are all real time and looks the same as gameplay.

3DS graphics look really good. Hard to tell what looks better. But in that shot, PS2 looks better.
 
I think the discussion about "as powerful as a GC!" "no, its like a PSP", "no its better than a PS2!" is hilarious when considering the WII trailer for Goldeneye.

Aka: 3DS more powerful than Wii!
 
i just booted up subsistence and grabbed this shot (via intensity pro card + component)

pic_03_juf.jpg

snakeeatertest8uj7.png


it has some really weird blur filter (maybe the same flicker filter ff12 has) it helps hide the jaggies but...well its blurry

need to find my savedata so i can make a shot of the flowerfield in the end
 
jamesinclair said:
I think the discussion about "as powerful as a GC!" "no, its like a PSP", "no its better than a PS2!" is hilarious when considering the WII trailer for Goldeneye.

Aka: 3DS more powerful than Wii!
According to Brain_Stew it is in some aspects and I'd trust his opinion on hardware/Rendering over many posters here.
 
it's sad that before 3DS was revealed, I was predicting Wind Waker and Mario Sunshine ports, but instead we get N64 ports because the 3DS can't handle GameCube graphics, oh well OoT is a better game than Wind Waker :lol .
 
Goron2000 said:

For anyone that says the 3DS copy is better, do you see all of those jaggies especially over her clothes?

I think people are being blinded by the bloom effect and the different look overall of the two games.
 
Oh, for fucks sake. It will take years before a SOC (system-on-a-chip) GPU can push as many polygons around as the PS2 did. Their size, power and heat restrictions are gigantic barriers which make them evolve at much slower rates, performance-wise, than bigger GPUs.

And I'll bold it because seems people aren't fully aware of it: Sony "cheated" with the PSP and used a gigantic GPU that is almost as big as a laptop GPU. That's why it took fucking years until we started seeing comparable graphics on mobiles like the iPhone 3GS and now the 3DS.

We are comparing a 6-years old netbook-class GPU against a mobile-class GPU.

1) Geometry: it is too early to tell and the games shown are all over the place, but the 3DS seems equivalent to the PSP on this level. Both are below PS2.

2) Shaders: from the looks of it it's quite obvious the 3DS is using an OenGLES 2.0 GPU, which supports programmable shaders in enough capacity to do fully normal-mapped characters with specular lighting (MGS) and self-shadowing (SFIV, RE). This is quite a step forward from the PS2, the PSP and even the Wii (all per-pixel effects on the Wii were merely hacked environment maps).

3) Resolution: 400x240 is close, but below PSP's 480x272, but there is the 3D. Both are lower than the PS2/Wii 640x480

4) IQ: no dithering to be seen (a staple on the PSP and PS2 and on many Wii games). Some games seem to be using MSAA (it's necessary for DS backwards compatibility but it's hit on performance is unknown). AF support not confirmed.

I believe with the 3DS Nintendo finally has a handheld that is the "sweet spot" of graphics capabilities: good enough to allow a wide range of game types and graphical styles, but simple enough to make the developers life easy. That they can do it all while running in 3D is quite a feat, but the jury is still out until battery life and price are revealed.
 
um, do we have any idea how the 3DS version will run? Peace Walker on the PSP looks fairly similar and that runs pretty choppy. Just comparing pictures and attempting to gain any insight into the power is silly.
 
jamesinclair said:
I think the discussion about "as powerful as a GC!" "no, its like a PSP", "no its better than a PS2!" is hilarious when considering the WII trailer for Goldeneye.

Aka: 3DS more powerful than Wii!
Yeah, let's just say it's powerful enough. Plus it's 3D, so that's at least twice as powerful (rendering two POV's) and has 2 screens to put data on. Also, it'll look way better on a small screen, compared to the blown up PS2 image you'll see on your TV.
 
The 3Ds has a tiny screen (only 3.5 inches) so that may actually help it somehwat when it comes to graphics. Those tiny pixels may help hide some fugly!
 
M3d10n said:
Oh, for fucks sake. It will take years before a SOC (system-on-a-chip) GPU can push as many polygons around as the PS2 did. Their size, power and heat restrictions are gigantic barriers which make them evolve at much slower rates, performance-wise, than bigger GPUs.

And I'll bold it because seems people aren't fully aware of it: Sony "cheated" with the PSP and used a gigantic GPU that is almost as big as a laptop GPU. That's why it took fucking years until we started seeing comparable graphics on mobiles like the iPhone 3GS and now the 3DS.

We are comparing a 6-years old netbook-class GPU against a mobile-class GPU.

1) Geometry: it is too early to tell and the games shown are all over the place, but the 3DS seems equivalent to the PSP on this level. Both are below PS2.

2) Shaders: from the looks of it it's quite obvious the 3DS is using an OenGLES 2.0 GPU, which supports programmable shaders in enough capacity to do fully normal-mapped characters with specular lighting (MGS) and self-shadowing (SFIV, RE). This is quite a step forward from the PS2, the PSP and even the Wii (all per-pixel effects on the Wii were merely hacked environment maps).

3) Resolution: 400x320 is close, but below PSP's 480x272, but there is the 3D. Both are lower than the PS2/Wii 640x480

4) IQ: no dithering to be seen (a staple on the PSP and PS2 and on many Wii games). Some games seem to be using MSAA (it's necessary for DS backwards compatibility but it's hit on performance is unknown). AF support not confirmed.

I believe with the 3DS Nintendo finally has a handheld that is the "sweet spot" of graphics capabilities: good enough to allow a wide range of game types and graphical styles, but simple enough to make the developers life easy. That they can do it all while running in 3D is quite a feat, but the jury is still out until battery life and price are revealed.

I agree with all of this.
 
brain_stew said:
Yeah, a bullshot of a game that ran at 10fps and came out right at the end of the console's life cycle, what a fair comparison.

Go find some direct feed images of PS2 launch titles and then get back to me.
oni_0125_790screen002.jpg

joke post, also Oni was great fun. :lol
 
Trojita said:
For anyone that says the 3DS copy is better, do you see all of those jaggies especially over her clothes.

I think people are being blinded by the bloom effect and the different look overall of the two games.

As Jigsaw said, the PS2 version has some blur/grease effect going on, if you take that away then I'm sure the PS2 version wouldn't look much better in terms of "Jaggies".
 
Looks on par with PSP (maybe more?) and PS2 is probably more powerful but who cares... on a small screen is going to look fabulous.
 
brain_stew said:
And by some distance. The leap in texture quality is really significant, honestly, the textures in the PS2 version were terrible.

:lol PS2 textures and polygons are easily better. I think you're confusing textures with shaders.

Not to mention it has no AA to speak of. And I'm willing to bet any money the levels themselves will be quite a bit smaller than the PS2's.
 
KevinCow said:
I'm having trouble believing this shot is actually running on the 3DS. It looks like RE5. Geez.

ss5.png
One impression said you could zoom in, out and pan around the scene so I would assume it's being done in real time.
 
Goron2000 said:
According to Nintendo it's 800 x 240 but 400 pixels are allocated to each eye. Would somebody care to explain how this works?

In one of the videos I heard it is 2 screens stacked on top to achieve the 3D effect.
 
Correct me if I'm wrong but doesn't the 3D effect have more to do with the LCD panel that they used? I'm pretty sure the 3DS isn't rendering two separate frames like Nvidia's implementation on their desktop cards.
 
KevinCow said:
I'm having trouble believing this shot is actually running on the 3DS. It looks like RE5. Geez.

ss5.png

Nah. If they go back to the static stationary background/environments like RE0 for Gamecube then I can see it making that picture happen in real time. Well based on the Metal Gear shots anyway.
 
onemic said:
:lol PS2 textures and polygons are easily better. I think you're confusing textures with shaders.

Not to mention it has no AA to speak of. And I'm willing to bet any money the levels themselves will be quite a bit smaller than the PS2's.

metal-gear-solid-3-snake-eater-20041116104748608.jpg


What awesome textures......................

The PS2 sucked balls at texturing, beating it in this area is hardly a big accomplishment, even the DC eclipsed the PS2's meagre texturing capabilities, ffs, the damn thing didn't support any sort of texture compression at all.
 
And this is why I hate the fact that Ninty has seemingly stopped revealing their hardware specs. A spec sheet would make this arguing irrelevant.

I never realized how blurry MGS3 was. :lol
 
Like brain_stew said, whats really impressive here is that KP has got the game to this level in like a couple of months. When the game actually ships late next year, it will be ridiculousluy good looking.
 
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