Lyphen said:Call me crazy, but my only question is "when?".
Me_Marcadet said:Improved graphics ?
Yeah, the facial models are nice but the environment is ugly as hell. I'm really a fan of the 3ds and I will buy it day one. It's just I think some people are overacting about the graphics and there will be some backlash if we don't really get ps2 levels graphics.
For the moment, I think it's better to say the graphics are at psp level with amazing 3d effect wich is really nice.
I agree. Nintendo has really pulled a 180, I'm happy with what they've done.Solo said:MGS3D looks better
Goron2000 said:3DS
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PS2
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Zoramon089 said:Uhh, isn't that gameplay vs cutscene?
Cutscenes are all real time and looks the same as gameplay.Zoramon089 said:Uhh, isn't that gameplay vs cutscene?
me too, i could almost cryGoron2000 said:I agree. Nintendo has really pulled a 180, I'm happy with what they've done.
3DS wins.onemic said:
According to Brain_Stew it is in some aspects and I'd trust his opinion on hardware/Rendering over many posters here.jamesinclair said:I think the discussion about "as powerful as a GC!" "no, its like a PSP", "no its better than a PS2!" is hilarious when considering the WII trailer for Goldeneye.
Aka: 3DS more powerful than Wii!
delleps said:I mean, do we know what's gameplay and what's not? I mean, if the screenshots are gameplay that's great, but if they're just cutscenes, it tells us next to nothing.
I mean, FFIV for DS
Opening Cinematic vs Actual Game
Goron2000 said:3DS
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PS2
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Yeah, let's just say it's powerful enough. Plus it's 3D, so that's at least twice as powerful (rendering two POV's) and has 2 screens to put data on. Also, it'll look way better on a small screen, compared to the blown up PS2 image you'll see on your TV.jamesinclair said:I think the discussion about "as powerful as a GC!" "no, its like a PSP", "no its better than a PS2!" is hilarious when considering the WII trailer for Goldeneye.
Aka: 3DS more powerful than Wii!
M3d10n said:Oh, for fucks sake. It will take years before a SOC (system-on-a-chip) GPU can push as many polygons around as the PS2 did. Their size, power and heat restrictions are gigantic barriers which make them evolve at much slower rates, performance-wise, than bigger GPUs.
And I'll bold it because seems people aren't fully aware of it: Sony "cheated" with the PSP and used a gigantic GPU that is almost as big as a laptop GPU. That's why it took fucking years until we started seeing comparable graphics on mobiles like the iPhone 3GS and now the 3DS.
We are comparing a 6-years old netbook-class GPU against a mobile-class GPU.
1) Geometry: it is too early to tell and the games shown are all over the place, but the 3DS seems equivalent to the PSP on this level. Both are below PS2.
2) Shaders: from the looks of it it's quite obvious the 3DS is using an OenGLES 2.0 GPU, which supports programmable shaders in enough capacity to do fully normal-mapped characters with specular lighting (MGS) and self-shadowing (SFIV, RE). This is quite a step forward from the PS2, the PSP and even the Wii (all per-pixel effects on the Wii were merely hacked environment maps).
3) Resolution: 400x320 is close, but below PSP's 480x272, but there is the 3D. Both are lower than the PS2/Wii 640x480
4) IQ: no dithering to be seen (a staple on the PSP and PS2 and on many Wii games). Some games seem to be using MSAA (it's necessary for DS backwards compatibility but it's hit on performance is unknown). AF support not confirmed.
I believe with the 3DS Nintendo finally has a handheld that is the "sweet spot" of graphics capabilities: good enough to allow a wide range of game types and graphical styles, but simple enough to make the developers life easy. That they can do it all while running in 3D is quite a feat, but the jury is still out until battery life and price are revealed.
brain_stew said:Yeah, a bullshot of a game that ran at 10fps and came out right at the end of the console's life cycle, what a fair comparison.
Go find some direct feed images of PS2 launch titles and then get back to me.
Trojita said:For anyone that says the 3DS copy is better, do you see all of those jaggies especially over her clothes.
I think people are being blinded by the bloom effect and the different look overall of the two games.
M3d10n said:3) Resolution: 400x320 is close, but below PSP's 480x272, but there is the 3D. Both are lower than the PS2/Wii 640x480
Solo said:MGS3D looks better
KevinCow said:I'm having trouble believing this shot is actually running on the 3DS. It looks like RE5. Geez.
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AndyMoogle said:The Resident Evil pics look better than MGS3D, but are they really real time? Looks awesome.
yesStabbie said:Isn't it 400x240?
Can't believe I messed that up, fixed.Stabbie said:Isn't it 400x240?
brain_stew said:And by some distance. The leap in texture quality is really significant, honestly, the textures in the PS2 version were terrible.
According to Nintendo it's 800 x 240 but 400 pixels are allocated to each eye. Would somebody care to explain how this works?Stabbie said:Isn't it 400x240?
ombz said:The RE shot can't be the same resolution as the 3ds screen.
One impression said you could zoom in, out and pan around the scene so I would assume it's being done in real time.KevinCow said:I'm having trouble believing this shot is actually running on the 3DS. It looks like RE5. Geez.
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Goron2000 said:According to Nintendo it's 800 x 240 but 400 pixels are allocated to each eye. Would somebody care to explain how this works?
KevinCow said:I'm having trouble believing this shot is actually running on the 3DS. It looks like RE5. Geez.
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onemic said::lol PS2 textures and polygons are easily better. I think you're confusing textures with shaders.
Not to mention it has no AA to speak of. And I'm willing to bet any money the levels themselves will be quite a bit smaller than the PS2's.