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The biggest game breakers you encountered

The game is pretty easy anyway. You could use soul steal as well to make bosses a joke.

I think the Shield Rod + Alucard Shield combo should count, too. Far easier to obtain, and made you damn near invincible.

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Reflect spells with Wisdom Form or Final Form in Kingdom Hearts 2

Reflect blocks any attack during its animation, and then explodes causing damage equal to what it absorbed

Reflect by itself is already cheap as hell, but Wisdom Form and Final Form makes it even more broken

You normally have to stay still to use magic, but Wisdom Form and Final Form allows you to move while using them.

This means you can just fly around, absorbing as much damage as you can and OHK everything around you.

It even allow you to approach bosses without any problem. You just have to dash toward him while spamming reflega - not only its safe to approach this way, but it will cause massive damage to it afterwards, sometimes more than a full bar of its health

I think Limit Form in Final Mix is kinda broken too, though in a fun way. Having limits restore HP with every hit on top of being invincible for the duration of the limit was already good, but having the single stringest combo finisher in the game on top of that? Fantastic.
 
Gouki in SF Super Turbo II.
Adriano in PES 2007.
Mewtwo in Pokémon RBY.
Mega Kangaskhan in Pokémon XY OU meta before being banned.
Temper + Haste in Final Fantasy I.
Tetra Magic + Ultima + Mimic + Knight of the Round combo in Final Fantasy VII
Galeforce in Fire Emblem Awakening.
 
You sound like you probably didn't plan well, since you are an outlier saying this game is difficult. If you move on the first turn but get hit before you can reach your 2nd turn, that means you moved into a position that you can be hit, which means you messed up bad, especially since Orlandu comes with Excalibur with auto-haste. It's a basic srpg fundamentals, you can see where your opponent is moving, so why move yourself into a vulnerable position.

You see though, the main guy that you need to get doesn't come to you. He can shoot you from a distance. So if you wait, the only thing that happens is the dragons come to you. And they get to you before you get to them.

Against enemies with status effects, there are multiple items to counter that. If you are having problems with ninjas, are you not making your team quick enough? If you are talking about stop bracelets you probably are talking about the 2 assassin chicks, which is understandable to have a problem the first time you meet them saving Rafa, but that is before you get Orlandu. The times you fight them after you should be way more than prepared for them and outspeed them, especially with stuff like haste.

This is the battle I'm talking about.

ZtGaaLO.png


Pictured is a charmed Orlandu murdering me.

Then after I cured him of the charm, he was turned into a toad.

You sound like you probably didn't plan well, since you are an outlier saying this game is difficult.

I'm curious to see what level the people were on at the end saying it was easy. I may be an outlier in not grinding.
 
When I'm at a friends house for out local Marvel sessions it becomes a race to TAC Infinite each other. Hype.
When it happens you say "I wanna take you for a ride".

Definitely not game breaking.
 
Binding of Isaac: Rebirth.

There are so many possible game breaker combinations that finding them out is a game in and of itself.

Some of my favorites:
L'il Brimstone
Rotten Baby
Anything that fires explosives such as Bob's Brain, Ipecac and Dr. Fetus

On my very first run in Rebirth, I got loads of level skips one after the other, while also getting a ton of powerups. Killed mom in about 4-5 minutes. It was weird.
 
When I'm at a friends house for out local Marvel sessions it becomes a race to TAC Infinite each other. Hype.
When it happens you say "I wanna take you for a ride".

Definitely not game breaking.

There are only a few TAC Infinites I would consider gamebreaking, mostly because many of them do so little damage it takes so long to kill them you've both gone to sleep by the time it ends.

Doom TAC Infinite is ridiculous though.
 
I think the Shield Rod + Alucard Shield combo should count, too. Far easier to obtain, and made you damn near invincible.



I think Limit Form in Final Mix is kinda broken too, though in a fun way. Having limits restore HP with every hit on top of being invincible for the duration of the limit was already good, but having the single stringest combo finisher in the game on top of that? Fantastic.

It was the only way I could beat some of the silhouettes on Proud, namely Roxas and Larxene (I don't know why I had such a hard a time with this bitch), so yeah, I kind of agree.

In FFXII get the Masamune and Genji equipment from Gilgamesh (you have to fight him a number of times). Make one of your characters a Samurai (Basch or Ashe are good candidates), equip all that shit and program your characters to cast Bubble and Berserk on said Samurai ad eternum. Then just let the game play itself, I remember I did that and after that point I just had to move the stick, I honestly didn't press any buttons for stretches of 10-20 minutes. Even bosses die horribly at the hands of the crazy Berserkers.

It works in FFXIIJS too.
 
Final Fantasy VI must be one of the most breakable games I have ever seen:

- Equipping Sabin with dual wielding + 4 attacks per turn through relics
- Casting Ultima + dual casting relic + 1/2 MP usage relic, specially with Celes or Terra with her personal skill
- Osmose = free MP refills. Who needs ethers?
- Vanish + Doom: I tried after reading about it, but I will never do this. It's even cheaper than killing an undead enemy with a phoenix down.


Actually, I'd say that something was changed with Osmose for the GBA remake. It did not syphon the same massive amount of MP and it was not guaranteed to work all the time.
 
In Mass Effect 3, when playing as a Vanguard there was the Charge+Nova combo. It wasn't unstoppable, but it did a lot of damage. Can't remember the details, but with some upgrades you could use it pretty much all the time, with a very low cooldown and avoiding depleting your shields.

you will get destroyed in anything above bronze in multiplayer. That is the total beginners combo that doesnt work in silver/gold/plat.

It's basically the shield recharge and nova with AOE. It basically is the Spamhard/Novaguard combo where the guy/girl is groaning the whole time you play.
 
Final Fantasy VI must be one of the most breakable games I have ever seen:

- Equipping Sabin with dual wielding + 4 attacks per turn through relics
- Casting Ultima + dual casting relic + 1/2 MP usage relic, specially with Celes or Terra with her personal skill
- Osmose = free MP refills. Who needs ethers?
- Vanish + Doom: I tried after reading about it, but I will never do this. It's even cheaper than killing an undead enemy with a phoenix down.


Actually, I'd say that something was changed with Osmose for the GBA remake. It did not syphon the same massive amount of MP and it was not guaranteed to work all the time.
Vanish Doom was also fixed in the GBA remake - it no longer worked on enemies immune to instant death.
 
Not really a game breaking thing, but that asshole with the nunchucks from Ninja Gaiden almost made me quit. Dear god, he was stronger than every boss in the game haha.
 
Don't worry, the bomb + liner exploit only works on specific enemies, so no you cant trivialize every enemy in the game with this technique. However, it does definitely give you free kills when it works.

It's not nearly as broken as the Kilgore glitch in Bayonetta though

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Came to post the Kilgore glitch; it pretty much decimates every enemy in the game. The game is much more fun if you don't abuse it of course, but I'm glad it was never patched out. I imagine messing with the properties and timing of attacks and weapon switching would have had undesired knock-on effects.
 
The Ninja job in Bravely Default had some weird, and easily exploitable trick. In the game you could unlock active and passive abilities for each job. The Ninja job's first skill was the passive ability to counter an attack if you dodged an attack. Then the third or fourth skill was an attack that basically let you dodge any physical attack with seeming 100% accuracy.

Putting the two together, if you set your attack in battle to use that move (which costs zero MP btw), you could beat any enemy that uses physical attacks. Since it was so cheap to get, you could easily farm the move into all your party members. Then you could set the ninja job to be a secondary job next to any other job, allowing you to employ this tactic to complement any other strategy. Since many of the bosses are physical fighters, it's a viable tactic for many battles. The final cherry ontop is that you can automate your last-picked commands for every character, and speed the battle speeds up.

The game is full of little exploits like that, though most of them require a reasonable time investment to set up. The story of the game makes you backtrack a lot, so I was actively seeking ways to break the game.
 
There are plenty of ways to break the game in Tactics Ogre but one of the standouts for me was:
LWsoHUy.png


This is the guy you go to when you have something that needs to be done but most other units cannot do it. You get him for free, early in the game and he can be set up for different things but in general he is a strong unit take can capitalise on the game's mechanics to pull off some stupidly OP stuff or alleviate a lot of frustrations in rescue missions.
 
There are plenty of ways to break the game in Tactics Ogre but one of the standouts for me was:
LWsoHUy.png


This is the guy you go to when you have something that needs to be done but most other units cannot do it. You get him for free, early in the game and he can be set up for different things but in general he is a strong unit take can capitalise on the game's mechanics to pull off some stupidly OP stuff or alleviate a lot of frustrations in rescue missions.

Archers in general are broken as hell in TO, there was no reason to use another class if you just wanted to finish the story.
 
At least he lived up to the hype the game made him out to be.

Agreed, everyone was like "this legendary warrior who can solo entire armies and he is noble and beloved and everything"
When you get him, you get a legendary warrior who can solo entire armies, is as noble as it comes, you love him and he treats you with respect.

Orlandu is awesome, but yeah, game breaking.
 
In FFVIII you could abuse the shit out of the Junction system and the Limit system.

I always set up Squall with

ATK - Meteor
Speed - Haste
Accuracy - Triple
Evasion - Tornado
Luck - Aura

Then you can setup Squall with GFs that give Speed +15%, Speed +20%, and then Auto-Haste.

Finally, kill Squall off and Rez him with a Pheonix down, which should leave him in critical health. Then just spam Triangle on his turn until you hear the chime and use his Limit.

I did the math once and I could have Squall take 8 Turns to every turn of Ultimecia, and roughly 400,000 damage.
 
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The small chainsaw from the original Dead Rising. It's a boss weapon, so it's already powerful as hell with a decent reach and great speed, but for some reason it counts as an entertainment device, engineering device, and a bladed weapon so you can buff it with 3 books to make it last 2160 hits.
 
Batman Arkham CIty, the multi batarang takedown upgrade.

Once you learn how to use it well EVERY SINGLE thug brawl becoems a 5 second setup to KO everyone who is knocked over in one move, you only need a x8 combo (or x5 with ugprades) and you can manage that in as little as 3 punches.
 
Ive beaten the game multiple times but I never used the special characters, always used my created ones. I know he had a OP sword (I always gave it to one of my other units, it has a permanent haste effect ffs) but was there anything else that he had that made the game a cakewalk?

Game always had a decent challenging pace if you dint use the story characters.

Now to contribute to the topic using the same game.

Calculators/Math job class paired with a few mimes in your party....good lord.

Remember all those special Knight jobs and their fancy abilities? He has all of them.
 
Enchantment in Morrowind. With a maxed out skill (really easy btw, just use trainers) you can turn a ring/amulet into some sort of insane death ray that does max shock, flame and ice damage and can be spammed infinitely like some sort of semi automatic gun.

almost every iteration of these games has a game breaking enchantment...

Oblivion - custom spells - you were only charged mana on the primary effect not secondary so ........... lvl 1 healing + level 5 fireball only cost like 2 mana lol. plus who doesn't want a couple of hit points to heal from the massive heat blast created when incinerating whole towns??

Skyrim - custom equipment - when you took those potions to make your blacksmithing better you could chain them so you first created huge potions of enchantment or blacksmithing, then drank them and created....

well I made a health plus 1000 ring for my follower (cant make him more powerful than yourself right?) and a health plus 1000, one handed +1000 for my character.... yes dragons took one swipe with a rusty dagger and did the funky chicken.
 
Several swords in Symphony of the Night like the Crissaegrim and such that attack several times per second. You slice to ribbons anything that isn't the secret extra boss in seconds, including the final boss.

My Hero (Performer) + Mimic + Slow World in Bravely Default. You pretty much get 8 turns per 1 turn of the enemy if you play it right. You can get this combo early in the game and steamroll anything and everything, including the extra hard Streetpass bosses.

Genji Glove + Offering + Atma/Ultima Weapon in FFVI. At high HP levels that's 8x9999 per turn, enough to kill the final boss in one or two turns with a single character. Also from FFVI, Economizer + Gem Box + Quick = infinite turns.

Of note all three of these games are excellent, which makes it all the more unfortunate (SotN especially devolves into a joke late in the game).

Final Fantasy VI must be one of the most breakable games I have ever seen:

- Equipping Sabin with dual wielding + 4 attacks per turn through relics
- Casting Ultima + dual casting relic + 1/2 MP usage relic, specially with Celes or Terra with her personal skill
- Osmose = free MP refills. Who needs ethers?
- Vanish + Doom: I tried after reading about it, but I will never do this. It's even cheaper than killing an undead enemy with a phoenix down.

All of these are peanuts compared to the two above.
 
In Fire Emblem: Awakening, pairing your avatar and Chrom together can pretty much carry you through the game, at least in Normal and Hard. Using other units just makes your life more difficult, IMO.

There are plenty of ways to break the game in Tactics Ogre but one of the standouts for me was:
LWsoHUy.png


This is the guy you go to when you have something that needs to be done but most other units cannot do it. You get him for free, early in the game and he can be set up for different things but in general he is a strong unit take can capitalise on the game's mechanics to pull off some stupidly OP stuff or alleviate a lot of frustrations in rescue missions.
I'm kind of glad Canopus existed, since I was more into TO's story than its gameplay, so I'd just rush through enemies with him and it worked for the most part. But yeah, the class balance wasn't great in that game.
 
The one that sticks out in my mind is the dragon flying backwards at the beginning of Skyrim. I am a huge fan of Oblivion and Morrowind, yet can't really take Skyrim seriously because I tried to play it the same week it came out.

Experienced actual game breakers within those first few days.. never played Skyrim again.
 
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Flowmotion in Kingdom Hearts 3D: Dream Drop Distance. It's a bunch of overpowered moves you can do any time you want as long as youre near a wall or a pole. It kind of makes the command system and attacking normally pointless.

Seriously. I gave up on the game after a while because I was just so damned bored with the combat.
 
Final Fantasy 6 - casting vanish on any enemy, and then X-zone is one hit kill. Even bosses, Kefka can be one shotted, it's so laughably easy.
 
Alpha Protocol, level your pistol skills and max out the chain shot move, slow down time and deliver six critical headshots in succession. Even the bosses will usually be defeated instantly.
 
You see though, the main guy that you need to get doesn't come to you. He can shoot you from a distance. So if you wait, the only thing that happens is the dragons come to you. And they get to you before you get to them.



This is the battle I'm talking about.

ZtGaaLO.png


Pictured is a charmed Orlandu murdering me.

Then after I cured him of the charm, he was turned into a toad.



I'm curious to see what level the people were on at the end saying it was easy. I may be an outlier in not grinding.
The leveling system in that game is kind of setup so that, if you're underleveled or overleveled, you stay that way for the whole game, since the random encounter enemies level up with you and the story enemies don't (the exception being the Ultima Demons that spawn when you kill the Assassins, as those will be your level). The end game story enemies expect you to be level 50 or so, so I can see how they could be really hard if your level is much lower, and you don't have a lot of job skills.
 
I remember the parry/counter move in Metal Gear Rising being pretty easy to abuse, making most of the fights very easy.

I was going to say this before my phone battery died yesterday. Hard to master at first (dat wolf fight) but really easy to abuse once you understand How to use it.
 
These.
God I love that game.

Anyway, Perfect Dark's FarSight is kind of really stupid. It's a railgun that kills anything in 1 hit, can fire through walls (!), can see through walls when zoomed in (!!), and has a secondary fire that automatically seeks targets (!!!).
The auto tracker can be out-run, but, like, come on. Even if it doesn't auto-aim, that's still really really silly.

Also Petshop from Capcom's JoJo's Bizarre Adventure fighter.
Fucking Petshop.
Combos like this, superior mobility, falling icicles that can basically be dropped any time to interrupt any attempt at offense from the opponent, and can ALSO be used to set up unblockables on an opponent trying to defend. There is no real way to fight Petshop. Ya just can't do it.
 
Alicia in Valkyria Chronicles was so broken that it kinda turned me off from doing a second playthrough. With the right buffs you have to REALLY try to get her killed.
 
Black and White,

my creature was cursed. The curse weakens and shrinks your character and you're supposed to be able to counter it, but instead my creature just kept on shrinking.
 
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