The game is pretty easy anyway. You could use soul steal as well to make bosses a joke.
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Reflect spells with Wisdom Form or Final Form in Kingdom Hearts 2
Reflect blocks any attack during its animation, and then explodes causing damage equal to what it absorbed
Reflect by itself is already cheap as hell, but Wisdom Form and Final Form makes it even more broken
You normally have to stay still to use magic, but Wisdom Form and Final Form allows you to move while using them.
This means you can just fly around, absorbing as much damage as you can and OHK everything around you.
It even allow you to approach bosses without any problem. You just have to dash toward him while spamming reflega - not only its safe to approach this way, but it will cause massive damage to it afterwards, sometimes more than a full bar of its health
You sound like you probably didn't plan well, since you are an outlier saying this game is difficult. If you move on the first turn but get hit before you can reach your 2nd turn, that means you moved into a position that you can be hit, which means you messed up bad, especially since Orlandu comes with Excalibur with auto-haste. It's a basic srpg fundamentals, you can see where your opponent is moving, so why move yourself into a vulnerable position.
Against enemies with status effects, there are multiple items to counter that. If you are having problems with ninjas, are you not making your team quick enough? If you are talking about stop bracelets you probably are talking about the 2 assassin chicks, which is understandable to have a problem the first time you meet them saving Rafa, but that is before you get Orlandu. The times you fight them after you should be way more than prepared for them and outspeed them, especially with stuff like haste.
You sound like you probably didn't plan well, since you are an outlier saying this game is difficult.
Alucard's shield+shield rod.Came to post this. Luckily I got it right before I beat the last boss before Dracula. Ignorance is bliss.
Binding of Isaac: Rebirth.
There are so many possible game breaker combinations that finding them out is a game in and of itself.
Some of my favorites:
L'il Brimstone
Rotten Baby
Anything that fires explosives such as Bob's Brain, Ipecac and Dr. Fetus
Alucard's shield+shield rod.
When I'm at a friends house for out local Marvel sessions it becomes a race to TAC Infinite each other. Hype.
When it happens you say "I wanna take you for a ride".
Definitely not game breaking.
I think the Shield Rod + Alucard Shield combo should count, too. Far easier to obtain, and made you damn near invincible.
I think Limit Form in Final Mix is kinda broken too, though in a fun way. Having limits restore HP with every hit on top of being invincible for the duration of the limit was already good, but having the single stringest combo finisher in the game on top of that? Fantastic.
In Mass Effect 3, when playing as a Vanguard there was the Charge+Nova combo. It wasn't unstoppable, but it did a lot of damage. Can't remember the details, but with some upgrades you could use it pretty much all the time, with a very low cooldown and avoiding depleting your shields.
Vanish Doom was also fixed in the GBA remake - it no longer worked on enemies immune to instant death.Final Fantasy VI must be one of the most breakable games I have ever seen:
- Equipping Sabin with dual wielding + 4 attacks per turn through relics
- Casting Ultima + dual casting relic + 1/2 MP usage relic, specially with Celes or Terra with her personal skill
- Osmose = free MP refills. Who needs ethers?
- Vanish + Doom: I tried after reading about it, but I will never do this. It's even cheaper than killing an undead enemy with a phoenix down.
Actually, I'd say that something was changed with Osmose for the GBA remake. It did not syphon the same massive amount of MP and it was not guaranteed to work all the time.
Came to post the Kilgore glitch; it pretty much decimates every enemy in the game. The game is much more fun if you don't abuse it of course, but I'm glad it was never patched out. I imagine messing with the properties and timing of attacks and weapon switching would have had undesired knock-on effects.Don't worry, the bomb + liner exploit only works on specific enemies, so no you cant trivialize every enemy in the game with this technique. However, it does definitely give you free kills when it works.
It's not nearly as broken as the Kilgore glitch in Bayonetta though
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There are plenty of ways to break the game in Tactics Ogre but one of the standouts for me was:
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This is the guy you go to when you have something that needs to be done but most other units cannot do it. You get him for free, early in the game and he can be set up for different things but in general he is a strong unit take can capitalise on the game's mechanics to pull off some stupidly OP stuff or alleviate a lot of frustrations in rescue missions.
At least he lived up to the hype the game made him out to be.
Ive beaten the game multiple times but I never used the special characters, always used my created ones. I know he had a OP sword (I always gave it to one of my other units, it has a permanent haste effect ffs) but was there anything else that he had that made the game a cakewalk?
Game always had a decent challenging pace if you dint use the story characters.
Now to contribute to the topic using the same game.
Calculators/Math job class paired with a few mimes in your party....good lord.
Enchantment in Morrowind. With a maxed out skill (really easy btw, just use trainers) you can turn a ring/amulet into some sort of insane death ray that does max shock, flame and ice damage and can be spammed infinitely like some sort of semi automatic gun.
Final Fantasy VI must be one of the most breakable games I have ever seen:
- Equipping Sabin with dual wielding + 4 attacks per turn through relics
- Casting Ultima + dual casting relic + 1/2 MP usage relic, specially with Celes or Terra with her personal skill
- Osmose = free MP refills. Who needs ethers?
- Vanish + Doom: I tried after reading about it, but I will never do this. It's even cheaper than killing an undead enemy with a phoenix down.
I'm kind of glad Canopus existed, since I was more into TO's story than its gameplay, so I'd just rush through enemies with him and it worked for the most part. But yeah, the class balance wasn't great in that game.There are plenty of ways to break the game in Tactics Ogre but one of the standouts for me was:
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This is the guy you go to when you have something that needs to be done but most other units cannot do it. You get him for free, early in the game and he can be set up for different things but in general he is a strong unit take can capitalise on the game's mechanics to pull off some stupidly OP stuff or alleviate a lot of frustrations in rescue missions.
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Flowmotion in Kingdom Hearts 3D: Dream Drop Distance. It's a bunch of overpowered moves you can do any time you want as long as youre near a wall or a pole. It kind of makes the command system and attacking normally pointless.
- Ubisoft on the cover
- Bad walking animation of the controlled character
- Character in high heels
The leveling system in that game is kind of setup so that, if you're underleveled or overleveled, you stay that way for the whole game, since the random encounter enemies level up with you and the story enemies don't (the exception being the Ultima Demons that spawn when you kill the Assassins, as those will be your level). The end game story enemies expect you to be level 50 or so, so I can see how they could be really hard if your level is much lower, and you don't have a lot of job skills.You see though, the main guy that you need to get doesn't come to you. He can shoot you from a distance. So if you wait, the only thing that happens is the dragons come to you. And they get to you before you get to them.
This is the battle I'm talking about.
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Pictured is a charmed Orlandu murdering me.
Then after I cured him of the charm, he was turned into a toad.
I'm curious to see what level the people were on at the end saying it was easy. I may be an outlier in not grinding.
I remember the parry/counter move in Metal Gear Rising being pretty easy to abuse, making most of the fights very easy.
Dragon Tooth Sword in Deus Ex is pretty overpowered.
I always set up Squall with
ATK - Meteor
Speed - Haste
Accuracy - Triple
Evasion - Tornado
Luck - Aura