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The Biggest Threat to Video Games

Zzoram

Member
http://arstechnica.com/news.ars/pos...o-game-mechanics-may-strangle-innovation.html


Patents on video game mechanics to strangle innovation, fun

By Ben Kuchera | Published: March 09, 2008 - 03:31PM CT

While it seems every few months video games are released that feature some novel idea, the overwhelming majority of titles are building off of what has been released before. This isn't a shocking thing for any art form, and lazy critics know the first thing you do when discussing a game, movie, or television show is to look at what has influenced the work and see how the property in question has moved things forward. But video games are now facing a new challenge when trying to build on past concepts: gameplay ideas are being patented.

At first blush, patents on gameplay mechanics are a good idea; they allow the creators of these ideas to profit from them. The issue is that the patents are so becoming so broad, and so prohibitive to fight in court, that very basic ideas are being locked down by a few companies.

"For example, the Namco patent on load-time mini-games (US Patent Number 5,718,632), as originally used in the PlayStation 1 version of Ridge Racer, contains 16 claims, many of which are almost identical to one another," game designer and writer Ernest Adams recently wrote in an editorial about this issue in Gamasutra. This could effectively lock out other developers from putting games in their loading screens.

The ideas in the patent are mind-twistingly described: "A recording medium in accordance with this invention preferably has program code means relating to an auxiliary game and program code means relating to a main game," the description reads. "The size of the program code means relating to the auxiliary game is small in comparison with the size of the program code means relating to the main game, and the relationship between the program code means relating to the auxiliary game and the program code means relating to the main game is such that the program code means relating to the auxiliary game is always loaded first, before the program code means relating to the main game."

Do you know what the patent is describing? It uses an incredible number of words to say "a smaller program is loaded while the main game loads, so the player is kept entertained while waiting for the game to start." The patent conceivably keeps other companies from placing games on their loading screens, but the language is so broad that it could be possibly used to keep any kind of interaction from taking place during a load screen. If developers decide to put something amusing for the player to do into a loading screen, they could find themselves in the middle of costly litigation. Many companies would rather play it safe than fight the good fight in court.

Already a problem

We've already seen the danger of these patents. Sega owns patent no. 6,200,138, which is entitled "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus." What this means is that Sega has a lock on the idea of driving a car around a city with an arrow pointing towards the next destination; it's a patent on Crazy Taxi, more or less.

Simpson's Road Rage was a game that featured Simpsons characters driving around a city, picking up customers, and dropping them off in other locations, all with an arrow pointing towards the next destination. When the game came out, Sega promptly sued Fox Entertainment, EA, and Radical Games. The case was settled out of court for an undisclosed amount. Don't expect to see many arrows in your driving games, unless they've been cleared by a number of lawyers making sure they're not close to Sega's idea of what an arrow can or should point to.

"[The US patent office's] guidelines for patent examiners require that the invention produce a concrete, useful, and tangible result, and gameplay patents are being allowed," Adams wrote. "I assert that the very definition of a game precludes its gameplay from constituting a concrete, useful, and tangible result. A game takes place in a pretended reality—the magic circle. Its mechanics are not concrete, useful or tangible; they are make-believe... What if someone had patented the mouse and keyboard mechanism for controlling a first-person avatar? Or the 'lean' button that lets you lean out to peek around a corner?"

A case could be made that developers are simply playing by the rules put before them, that the patent system is broken and out of date for something like gameplay concepts in video games. That's a much bigger argument, however, and in the meantime, the thought of more such patents locking down broad gameplay ideas is frightening. If it becomes impossible to build on what has come before, we could see a few companies owning entire genres or gameplay concepts, which isn't a good thing for anyone. The gaming world would be a vastly different place, for instance, had id patented the idea of the first-person shooter.

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Patenting of game play mechanics. This could be far worse for the video game industry than other ludicrous patents granted in other industries.
 
biggest threat?

Scary%20Hillary%20Clinton.jpg
 
I know that a patent does not equal copyright. But I don't understand how comedians aren't allowed to copyright jokes if patents as crazy as this can get through.

Is it because whomever signs and okay's these documents is not tech savvy enough to understand how this all works? Or are we technology smart people too free with all our ideas when we should make sure the government knows what we aim to do before we share with the rest of the class.
 
There have been a few articles about this, I know Gamesura have had a few big ones, even tried starting on GAF as I cant get my head around some of the patents out there and how developers with no knowledge of the fact they're are using a patented method get round it.

In the EU these and computer programmes cannot be patented to drive innovation (and allow opensource).

However as videogames are targeted internationally then they patents apply and some are ridiculous, some are just common sense now.
 
Fuck, so that's why other games don't have load-time minigames. Pity. I always thought that the short trial run of Galaga was infinitely more fun than Tekken.
 
I can see in some places where it would be justifyable to have a patent on a mechanic or software innovation. In the example given the Simpsons game really is a rip off of Crazy Taxi in many ways. I'm sure the patent was used in court as evidence, as opposed to the entire case being built around it.

Stuff like a loading time mini game is just completely out of line though.
 
I'm not sure why but as much as I'm against patents for common gameplay mechanics, I don't have an issue with Namco's patent on mini games during load times. It to me was innovative enough but at the same time doesn't hurt most of us. Probably cuz it's only during a loading screen and they should get the credit for doing that.
 
I think I recall someone owning the patent for a Tutorial Mode showing you what you need to do with Joystick and Button representations on the screen, pressing down when you jump etc? It might be Namco again?

I got a little worried during the N+ Tutorial because the game has this and could have been completely unknown to them
 
TheGreatDave said:
I can see in some places where it would be justifyable to have a patent on a mechanic or software innovation. In the example given the Simpsons game really is a rip off of Crazy Taxi in many ways. I'm sure the patent was used in court as evidence, as opposed to the entire case being built around it.

That's the reason why we have copyright on software. There's no need for patents as well.
 
"We've already seen the danger of these patents. Sega owns patent no. 6,200,138, which is entitled "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus." What this means is that Sega has a lock on the idea of driving a car around a city with an arrow pointing towards the next destination; it's a patent on Crazy Taxi, more or less."

Perhaps this partly explains the horrendous directional/mapping system during races in Burnout Paradise.
 
We're all fucked when all names have been patented and games are being released under titles like..

"videogame featuring big guy with gun 2"
 
Plinko said:
"We've already seen the danger of these patents. Sega owns patent no. 6,200,138, which is entitled "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus." What this means is that Sega has a lock on the idea of driving a car around a city with an arrow pointing towards the next destination; it's a patent on Crazy Taxi, more or less."

Perhaps this partly explains the horrendous directional/mapping system during races in Burnout Paradise.

^This

One of the only things that annoyed me about burnout, you travel at ludicrous speeds and you would end up glancing at the map for orientation, and then *Smack* you'd plow into a wall
 
Most of these patents are registered not to sue other video game companies, but to prevent patent lawyers from registering them and then suing them. In fact, most software patents period are preventative like this.

Doesn't make them any less fucking dumb but certainly makes them less malicious.

(Obviously that SEGA case is an exception, and a very disappointing one at that)
 
Mario said:
Midway has a patent on ghost cars in racing games.
I guess hovercraft can get around that (kisses wipeout pulse)

patents in software are fucking RETARDED, especially since they now don't even stifle one method of doing something, but all methods.
 
I thought it was gamers. This is probably a close second though.


If gamers weren't idiots and didn't put up with shitty games, think of how awesome games would be today.

and don't give me that nostalgia glasses bullshit. many, many old games are still better and I play many of them to this day.
 
The biggest threat is shitty games. And shitty games normally derive from playing too much like other games. In the case of Road Rage it blatantly ripped off Crazy Taxi in a number of ways, so it's fair to say the game is not innovative at all. What is the problem?
 
JRPereira said:
I thought it was gamers. This is probably a close second though.


If gamers weren't idiots and didn't put up with shitty games, think of how awesome games would be today.

and don't give me that nostalgia glasses bullshit. many, many old games are still better and I play many of them to this day.

Ok fine, its not nostalgia, you are just crazy.
 
Zzoram said:
"For example, the Namco patent on load-time mini-games (US Patent Number 5,718,632), as originally used in the PlayStation 1 version of Ridge Racer, contains 16 claims, many of which are almost identical to one another," game designer and writer Ernest Adams recently wrote in an editorial about this issue in Gamasutra. This could effectively lock out other developers from putting games in their loading screens.
Sweet Jesus, that's why those are not prevalent in games, I always wondered why. Such good ideas gone to waste because of absurd patents.
 
Marty Chinn said:
I'm not sure why but as much as I'm against patents for common gameplay mechanics, I don't have an issue with Namco's patent on mini games during load times. It to me was innovative enough but at the same time doesn't hurt most of us. Probably cuz it's only during a loading screen and they should get the credit for doing that.

There were Commdore 64 games that had a mini game running while the game was loading from tape. That was in the mid eighties, at least a decade before Namco used that idea.

http://en.wikipedia.org/wiki/Invade-a-Load
 
Gattsu25 said:
I guess hovercraft can get around that (kisses wipeout pulse)

patents in software are fucking RETARDED, especially since they now don't even stifle one method of doing something, but all methods.
Not necessery. The Midway Patent is perhaps the broadest, covering any sort of ghost car duplication on any moving vehicle.

If you can race against a ghost, your credits will have to have Midway's blessings.
Here:http://www.gamasutra.com/view/feature/1489/hard_drivin_hard_bargainin_.php
 
That's fucked up. I hope these patents don't spread. This could seriously limit ..uh well, everything.

Gattsu25 said:
patents in software are fucking RETARDED, especially since they now don't even stifle one method of doing something, but all methods.
Exactly.
 
akachan ningen said:
That's so stupid. You shouldn't be able to patent any gameplay mechanic.
What's worse were people that patented all sorts of imaginary things back in the day and ended up being paid by companies for their imaginary things that eventually ended up as reality.
 
Zzoram said:
What this means is that Sega has a lock on the idea of driving a car around a city with an arrow pointing towards the next destination; it's a patent on Crazy Taxi, more or less.

That explains why Burnout Paradise used that convoluted street name/turn signal navigation system. Damn you Sega. Getting used to that was a pain in the ass.
 
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