if they come out on PC maybe
This.
if they come out on PC maybe
Vita, 3DS and iOS/Android will work thoughNear zero. There's too much asset creation that would be required to bring the PSP games to PS4 acceptable standards.
Except actually bad.
Tidus' laugh's problems weren't a matter of performance. It was a matter of it happening way too early, before the player was fully immersed in just how fucked a place Spira is. Some time after Mi'ihen or Via Purifico would have been perfection.
Actually you can. At least in Europe.Gotta remember that you need a PS3 as well since you can't actually download it on Vita.
As I understand it, VC2 was also a strange departure from the series with VC3 being a return to form.
This puts Sega in a strange place for releasing those games again.
Vita, 3DS and iOS/Android will work though
As I understand it, VC2 was also a strange departure from the series with VC3 being a return to form.
This puts Sega in a strange place for releasing those games again.
Gravity Rush was a Vita game. VC2/VC3 from PSP.What if they get Bluepoint studios on it? Their Gravity Rush port was ace.
Even though they'd probably just do VC2 since everythings already available in English. VC3 just seems too far out, and we're talking about Sega too, lol.
I despised that laugh. There were other things that were worse when looking at it point by point. The story was awful. It lost the watercolour art. The maps were so limited and bland. The highschool setting and characters were so cringeworthy. For some stupid reason they thought adding grinding for loot that drops was a good thing. It's one thing if it was just for gear, but you had to grind for items in order to switch class. I mean one of the best things about the first game I loved compared to other SRPG's was that there was remotely no grinding in the slightest, yet they add it here for some bizarre reason.Honestly, it was the main character's laugh that always popped up during dialogue that realllly turned me off. "Tidus Laugh 2.0" as far as I'm concerned, ugh.
They also had left over assets from GR dev to work with.Gravity Rush was a Vita game. VC2/VC3 from PSP.
The only way VC2 & VC3 are on PS4 would be with a remake , not a remaster.
Get rid of the small maps , the portable pacing made so that anyone could stop at anytime.
The horrible story progression system of VC2 ( but keep the class system ), redo all the cinematics
And maybe , maybe it'll work
i can't belive how many times i played the same map over and over again with a different starting position each time.
Gravity Rush was a Vita game. VC2/VC3 from PSP.
To be honest that was an issue with VC3 as well.
My (not so well written) reviews that badly need cleanup
VC2: http://pastebin.com/6Takj0N0
VC3: http://pastebin.com/bDa9k8Mx
if they come out on PC maybe
Vita seems like pretty much best way they could go. Upresing would probably look pretty decent on the Vita's screen without a need to create a lot of new assets, minimal effort with a noticable yield.
They're also mechanically designed as portable games, being broken into smaller chunks. The system's still doing decently well in Japan, Sega's primary market, and is getting more games than a lot of systems, so it wouldn't even be weird.
Just spent $80 on Valkyria Chronicles 3 because I have no faith in a Sega re-release.
Is crowd funding not a option for niche title ports?
Not if it was a 2+3 collection that used the higher res assets that already exist. There have been ports with lesser upgrades with no such derision.Such a small upres would not sell, especially since VC3 has been playable on the Vita since forever at very nice discounts. An exclusive Vita version which adds such a pathetically small graphical upgrade would be derided by the public.
Such a small upres would not sell, especially since VC3 has been playable on the Vita since forever at very nice discounts. An exclusive Vita version which adds such a pathetically small graphical upgrade would be derided by the public.
VC3 is also an aesthetic and tonal departure from VC1, just in a different way.
I'd say both VC2 and VC3 are very much departures from VC1, due to the changes to the battle system. The flow of the story is also different in both games compared. VC3 is much more a product of "Cleaning up VC2's mess off the floor" then "going back to VC1", if that helps you understand the situation a little.
After playing VC3 to completion it really does strike you how much the game obsoletes VC2 despite still having flaws.
I generally found it exasperating how people acted this way about some handheld games... although, given how VC2 repeated maps and VC3 got barred from US release subsequently, yeah, it'd probably have been better for a single VC2 on PS3 that was more content rich than VC2 and 3 that were shallower and with VC3 left behind in Japan.Aw shit, your right. Then damn, nvm, thats asking too much, haha.
VC2 was alright back then but I dont think I'd replay it unless I was dying for more VC and I would love to play VC3 but, yea, theyd be practically remaking them. It would be like an FF Type-0 situation, right?
Man, They Should of just kept the series on console. Smh.
Not if it was a 2+3 collection that used the higher res assets that already exist. There have been ports with lesser upgrades with no such derision.
I mean, it's obviously a step down from VC but it's not that bad that you can't play it through emulators.
A taste thing, but personally I absolutely hate that xBRZ texture filter. I rather have things be pixelated than smudged.
Without it:
VC3 also had a small but noticeable improvement on the overall graphics from VC2.
Moving the goalposts much? I wasn't just talking about PSP->Vita ports, but ports in general. The public wouldn't care about a Valkyria Chronicles 2/3 port period.Like which ones...? Danganronpa, which was heavily boosted by the anime? What grand success stories of PSP-to-Vita upres are out there? For content that has been playable on the same exact console for 4 years?
Moving the goalposts much? I wasn't just talking about PSP->Vita ports, but ports in general. The public wouldn't care about a Valkyria Chronicles 2/3 port period.
They were made for PSP, so it makes sense they stick to a portable, since they'd be compared to console games, and people would realize the games kind of suck in that format. It'd be a money sink to create and update assets for two games that'd be brought down by being on a non-portable platform. Just look how Type Zero turned out.
Vita seems like pretty much best way they could go.
VC2 is the worst game in the series but come on guys. It's not that bad. At worst a 8/10 game. Would totally buy a VC2+3 Collection
VC3's localization would also be a massive effort. There is a ton of text and voice in the game; 20 chapters with 4-5 cutscenes each (talking head scenes), 20 character chapters with 3-4 cutscenes each, the dlc mission cutscenes, etc. There is a lot of dialogue, with the majority of it voiced. One DLC chapter has 20 minutes of voiced cutscenes.
In the best case scenario there's no way you're getting a dub... not an issue for me, but for language snobs who would pass up a good game because they might hear a language other than their own, oh no.
This is of course entertaining the hypothetical that we could get it somehow.
It's highly likely the game is already translated and just never used. As an owner of the artbook, all the screens are translated in English. Did they just translate them all and fit them in the box perfectly for an art book? Unlikely. The translation happened, the PSP died, VC2 tanked, and VC3 was never released. Can't blame them for that.
Not a chance. SEGA is pretty clueless with that IP. You'd think with the recent success of VC on Steam, they'd build over that and try to make the series back to its root on PS4/PC ?
No, let's make an A-RPG spin off.
The persona fanbase maybe? Probably not but cute females does sell games like those. All they'd have to do is add dating and vc2 would probably beat out vc1 steam sales.Yep. I'd be shocked if much of that 2D art was created in a way that would look anywhere near good at 1080P. With stuff like that, you can't just up res it. There's no really 'res' to up.
Also, what audience would even buy a VC2 re-release? I like that game way way way more than other VC fans and even I wouldn't want to play it again.
Not a chance. SEGA is pretty clueless with that IP. You'd think with the recent success of VC on Steam, they'd build over that and try to make the series back to its root on PS4/PC ?
No, let's make an A-RPG spin off.
Given how quickly VC3 was released in Japan after VC2's US release before they had a full image of VC2's western sales (As in, VC3 was announced before VC2 even came out in the US), I'd imagine *some* localization efforts were underway by the time they decided to not localize it, but no, there's no chance the game was fully translated. That artbook's English release was teased for, like forever before it finally came out. A lot of that translated dialog was probably being translated for the first time.
These words, these words are of a man who does not understand the process of game development. Azure Revolution was announced barely a year after VC1's PC release. Most games not called "Call of Duty" are in development for a longer amount of time than one year before being announced. Logic dictates VAR was greenlit before VC1 was announced for Steam.
It's highly likely the game is already translated and just never used. As an owner of the artbook, all the screens are translated in English. Did they just translate them all and fit them in the box perfectly for an art book? Unlikely. The translation happened, the PSP died, VC2 tanked, and VC3 was never released. Can't blame them for that.
With that out of the way VC3 should be remade and released over here. We buy VC games at roughly twice the rate of our Japanese counterparts and at this juncture, many of us including myself, have triple dipped on the first game. We are hungry for this stuff. Give us the 3rd, we will make it successful. Then make Azure Revolution not suck, also worldwide release. Stop cutting the legs off the franchise, cutting out it's largest market, and then wonder why it doesn't do well? In essence, stop being Sega, give it to Atlus and give them more people.
Also the Vita is dead. Stop acting like porting anything to it is a viable business decision. It is not. Let it go. Bringing them to the ps4/Steam is the only thing that makes even the slightest bit of sense.