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The Coalition: Gears of War 4 was almost a prequel

Theorry

Member
OR A DIFFERENT SCENARIO ENTIRELY, À LA MASS EFFECT: ANDROMEDA.

Speaking with The Coalition’s Chuck Osieja ahead of EB Expo this weekend, Stevivor learned that Gears of War 4 was almost developed as a prequel.

“We actually sat around, when Rod [Fergusson, formerly of Gears’ original developer, Epic Games] first joined, we sat around for a few days and talked about what we could do,” Osieja said. “Do you go back and tell – well, there’s a ton of lore in the Gears’ world.”

The Coalition first entertained telling stories only hinted at in the likes of Gears of War, Gears 2, 3 and yes, even Judgment — a prequel itself.


“Do we go tell the Pendulum Wars? Then we go, ‘nah. Gears really isn’t about human on human fighting.’ It’s always about human on monsters, so we thought maybe we could do Emergence Day. Judgment sort of got close to it, but again, no,” he said.

Osieja asserted that the inherent problems with prequels meant it wasn’t the right direction for Gears 4.

“The problem when you went back in time — which felt like a good place to go – is that eventually you know where it’s going to end up,” he said. “It’s going to end up with Marcus in prison. It’s sort of like, okay we know where the ending is, everyone knows where the ending is, what can you do inside of that that’s going to be interesting?”

The Coalition also toyed with the idea of a different setting and a completely removed cast of characters, much like the direction BioWare seems to be taking with Mass Effect: Andromeda.

“The other one was, we said, ‘okay, could we go — do we want to set it some place completely different with a whole new cast of characters? Do we want to go to a different planet do we want to do something like that?’

“That seemed like a lot to bite off; when Epic builds something as iconic as Gears you have to be careful as the people who are taking it over,” he said. “So that the fans know that you actually understand what the franchise is all about. That one felt like — I wouldn’t say it’s disrespectful – but, like you’re not sensitive to what the franchise is all about.”

Instead, the decision was made to propel the franchise 25 years in the future, with characters players would be familiar with.

“For us, we really said, it’s about doing it right before doing it better,” Osieja said. “You got 25 years with no war, no emulsion — so what’s happened to the planet? What happens to a warrior like Marcus when his entire life has been about fighting? It’s sort of The Hurt Locker scenario, right? Where the guy is like, okay, all I know is war, I need something to do.

“You got JD [Marcus’ son,] on the other hand who has never known war. You get that contrast between the two of them and obviously that’s part of what we play out in the story. It’s just the relationship between the two of them. Why it’s strained and how it got to that point.”

There are also parallels to themes explored in the original Gears trilogy, Osieja explained.

“From another facet we looked at it and said, “okay, Gears 1 to 3 is about Marcus the son trying to save Adam, his dad.’

“Now we flip that on its head — we’ve now got Marcus the dad trying to save JD the son — how does that play out? By not making Marcus the main character — the playable character I should say — you get a different perspective on Marcus.”

As you’d expect, Osieja is quite happy with the direction The Coalition has chosen to take for the upcoming sequel.

“It felt like the right place to go, because we had new characters, because we want to bless the new hero at some point. Which is what the whole idea behind JD is. We didn’t want to completely abandon everything we did so having those touchstones and being able to connect them together.

“If you’ve never played Gears, it’s a great place to jump in because you don’t have to know the history. If you’ve played Gears, there’s tons of fan service. There’s plenty of things that happen during the course of the campaign that you go, ‘oh shit, I know that came from there’, or ‘oh, I can’t believe that happened’, or, ‘I remember when that happened.’ It’s nice. It serves fans of the game forever, but it’s a nice play for somebody new to jump in and learn about the franchise.”

Gears of War 4 is an Xbox Play Anywhere title that heads to Xbox One and Windows PC on 11 October.

http://stevivor.com/2016/09/coalition-gears-war-4-almost-prequel/
 
I'm pretty pleased with the direction of Gears 4 (having not played it yet obvs) but I'd love a game set before, during, and just after E-Day.

It would be great to see the world before it was torn apart, since we've always seen it after E-Day.
 

Genio88

Member
That's also what i thought they were going to do when Microsoft bought this franchise, a reboot of some sort, though i'm happy they ended up keeping everything they built so far
 
Get different development teams, make the Pendulum Wars as an FPS, make Judgement Day a horror survival, maybe, as someone parents or something.

If the release of Gears # is biannual, release these in between.
 
I'm glad they went forward instead of back. It probably doesn't help that the existing prequel is my least favourite game in the series.
 

black070

Member
I've always found the story to be the biggest weak point with every entry, so it wouldn't really matter to me either way. I play Gears for the gameplay - I don't expect 4's story to be anything noteworthy.
 
Get different development teams, make the Pendulum Wars as an FPS, make Judgement Day a horror survival, maybe, as someone parents or something.

If the release of Gears # is biannual, release these in between.

Ignore this man. The last thing we need is a Gears every year.
 

EGM1966

Member
Thankfully. PRequels almost always suck narratively. Fans like 'em but they lack broader appeal and the fact the ending is indeed locked in makes them dull.

Wouldn't affect the gameplay but the narrative would have been less broadly appealing.

Always go forward unless you've got a solid gold way to go back and surprise.
 
Trump is never ever right.

you-have-to-go-back.gif
 
I've always loved the story of Gears of War. It's a goofy, Predator-esque, power-trip with corny dialogue and, surprisingly, a lot of heart.

It might not be Shakespeare, but it's enjoyable.

Rod has said that at the beginning of the development they went for a more 'Nolan's Batman' style before realising it just isn't what the series is about.

It was the right decision if you ask me.
 
They made the right move because the events of 4 would just get pushed back for a game that wouldn't have much of an impact on the events of Gears 5.
 
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