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The "definitive versions of old games" thread

Dizzy-4U said:
What about Chrono Trigger? Is the DS version better than the SNES? (PSX version sucked)

I've only played the DS version but the SNES is said to have slowdown when starting a fight which the DS got rid of. Plus you get additional content as well.
 
Ranger X said:
LOL --- you can't even switch the weapons properly in the X360 because they don't buffer your input. This automatically makes that Doom version inferior.
brain_stew said:
Oh no you didn't..........


ZDoom>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>All other versions of Doom. The 360 port is definitely the best console iteration mind, though its 30fps and doesn't support a mouse, which sucks balls.
this is exactly why i posted what i did.

i want to see if anyone can agree on the best version of Doom.

honestly for me its the OG .wad running through vanilla doom. no frills. no nothing.
 
BocoDragon said:
I'm not an expert on Sonic Adventure ports.. Does SA really need to be in 1080P? I suppose that is superior, but I'd prefer the best console version for a game (just personal preference).

But then we come to something like Silent Hill 2, 3 etc on PC in 1080p.. And yeah that would seem like an improvement on the PS2 version.. The art style is the big difference IMO.

A perfect 60fps is the big appeal of the PC version of SA, but it has its own flaws.
 
Rabbitwork said:
this is exactly why i posted what i did.

i want to see if anyone can agree on the best version of Doom.

honestly for me its the OG .wad running through vanilla doom. no frills. no nothing.

The original .wad offers nothing over ZDoom at all. You can get ZDoom to look and play exactly as the original did back in the day but you don't have to go through the hassle of setting up Dosbox. That alone makes it a better choice. There's really no debate, its simply the ultimate version.
 
brain_stew said:
The original .wad offers nothing over ZDoom at all. You can get ZDoom to look and play exactly as the original did back in the day but you don't have to go through the hassle of setting up Dosbox. There's really no debate, its simply the ultimate version.

It's the ultimate version of the executable, it's not a complete game. You still need to own another version to use it.
 
luka said:
Should source ports really count?

All ports are "source ports." The retail versions are just generally much shittier than what the community can pump out. Yes they count, and yes ZDoom is the ultimate iteration of Doom.
 
luka said:
The PC version also has noticeably worse fmv and audio quality, which is a big part of the experience.
Really.. I didn't know that. All this makes me more confidant in my decision to stick with the PS2 versions. I don't need those early 2000s era games to be in HD and it was a flagship PS series at the time anyway... But now I guess we're getting into intangible personal values..
 
BocoDragon said:
Really.. I didn't know that. All this makes me more confidant in my decision to stick with the PS2 versions. I don't need those early 2000s era games to be in HD and it was a flagship PS series at the time anyway... But now I guess we're getting into intangible personal values..

You've clearly not visited the PCSX2 thread.

The ultimate version is the PS2 version played through PCSX2 imo.
 
VGChampion said:
Banjo - Kazooie: Nintendo 64 and the Xbox Live Arcade
Definitive: Nintendo 64
Reasons: Feels right on the N64, still have the original Nintendo opening, controls are better, nostalgia for most.

Reasons to pick up the XBLA version? It's in HD so graphics are "technically" better.

Edit: Nostalgia's a joke but yeah, I stand by the N64 version.

rampageshakeh9q3.gif
 
Mega Man 8

Available on: Sega Saturn, Playstation, PC
Definitive version: Sega Saturn
Reasons: Saturn had on board RAM that the PS1 didn't at the time, supported smoother gameplay, better quality music, official fan artwork, voice test, music test and animation test for the cutscenes, and two extra bosses the PS1 version didn't have.

Mega Man Anniversary Collection

Available on: Playstation 2, Xbox, Gamecube
Definitive version: Xbox
Reasons: Included all the bonus stuff the PS2 & GC versions had (redone music, artwork, two games that weren't released outside of Japan), and a few small extras that the other two versions didn't have.
 
Steven_Jitters said:
I've only played the DS version but the SNES is said to have slowdown when starting a fight which the DS got rid of. Plus you get additional content as well.

People seem pretty ambivalent toward the extra content, some even saying that should have just left it alone. But it is portable.
 
brain_stew said:
The original .wad offers nothing over ZDoom at all. You can get ZDoom to look and play exactly as the original did back in the day but you don't have to go through the hassle of setting up Dosbox. That alone makes it a better choice. There's really no debate, its simply the ultimate version.
read my last post; original WAD running through vanilla doom. doesn't require ANYTHING other than having a finger to double-click the executable once the WAD file has been placed inside the directory.

doom engine games not running in their original state look ugly to me. i prefer the undiluted pixelated junkiness of the engine.
 
brain_stew said:
The ultimate version is the PS2 version played through PCSX2 imo.

We just need to agree on whether the designed ultimate version has to be a retail version running on a commercial platform (so to say) or not.
 
Team Fortress 2

Available on: PC, PS3 and 360 (Orange Box)
Definitive version: PC
Reasons: Updates, free updates,
Keyboard and Mouse
 
metareferential said:
We just need to agree on whether the designed ultimate version has to be a retail version running on a commercial platform (so to say) or not.

I don't think fanmade source ports and emulators should qualify, but they should definitely be noted as the best way to currently experience them, mostly because in order to legally use these ports and emulators you still need to purchase the game in a commercial form.
 
luka said:
It's the ultimate version of the executable, it's not a complete game. You still need to own another version to use it.
it is the definitive way to play DOOM(and all compatible games) though. If someone wants to play DOOM for the first time today putting DOOM1.wad (from a disc, steam, or any other stores its on) into zdoom is the definitive way to play.

Lucas Arts adventure games are best through scummvm.
 
brain_stew said:
You've clearly not visited the PCSX2 thread.

The ultimate version is the PS2 version played through PCSX2 imo.
Naw. I'd rather just play games in the original resolution they were created for. (NOTE: my opinion will change once I have a PC that can run PCSX2 well)
 
BocoDragon said:
I would dispute that. To me the loss of resolution and the inferior (though decently rearranged) music on GBA makes the SNES version (of FFVI) superior.

Not a chance. Playing with stuff like FenixDown and Pearl and AtmaWeapon is far more of a loss than a higher resolution image, it's not like they just shrunk it all down, it fits the screen fine. Plus extra espers, dungeons, all the bugs are fixed (evade percentages actually work now, X-Zone/vanish glitch removed, you can actually use Sketch without erasing your game), the story is much more layered and complex, full item use descriptions, a bestiary... sacrificing massive gameplay/story/usability improvements and additions for an extra hundred lines of resolution on a handheld game is ridiculous.

FFVI Advance is clearly to any fan of the game the definitive version.
 
Rabbitwork said:
read my last post; original WAD running through vanilla doom. doesn't require ANYTHING other than having a finger to double-click the executable once the WAD file has been placed inside the directory.

doom engine games not running in their original state look ugly to me. i prefer the undiluted pixelated junkiness of the engine.

That would happen if we were all still running Windows 95, but sadly the original Windows executable doesn't work on a modern Windows OS. Even id themselves distribute Doom with a bundled copy of Dosbox.

ZDoom has all the same undiluted pixelated junkiness of the original (or not, if you prefer, its on by default), you should really check it out. It doesn't take anything away from the original game, just adds a whole host of modern conveniences.
 
BocoDragon said:
Naw. I'd rather just play games in the original resolution they were created for. (NOTE: my opinion will change once I have a PC that can run PCSX2 well)
that's silly

all: PC
 
HK-47 said:
People seem pretty ambivalent toward the extra content, some even saying that should have just left it alone. But it is portable.
I would be one to say that the extra content for the DS version detracted from the overall game. The portability and touch screen menus were nice, and I'd say the translation is a matter of preference. I like the cut scenes and PSX menus though.

I always heard that the Saturn version of Symphony of the Night (Nocturne in the Moonlight) was superior than the PSX version but I don't know why exactly.
 
Grayman said:
it is the definitive way to play DOOM(and all compatible games) though. If someone wants to play DOOM for the first time today putting DOOM1.wad (from a disc, steam, or any other stores its on) into zdoom is the definitive way to play.

Lucas Arts adventure games are best through scummvm.

The TC obviously needs to clarify this, because 'definitive version' implies getting a complete game. When you download Zdoom or scummvm, you don't get a game. You still need to buy it in some form or another. "Best way to play" does not mean the same thing as "definitive version."
 
Aaron Strife said:
Arkham Asylum (PS3)

Joker, motherfucker!

There's no way you're getting away with that. Like all UE3 games the PC version is on a whole other level and being able to play as any iteration of Batman you can think of, throughout he main campaign is a much bigger perk than playing as Joker in some shitty challenge maps.
 
lobdale said:
Not a chance. Playing with stuff like FenixDown and Pearl and AtmaWeapon is far more of a loss than a higher resolution image, it's not like they just shrunk it all down, it fits the screen fine. Plus extra espers, dungeons, all the bugs are fixed (evade percentages actually work now, X-Zone/vanish glitch removed, you can actually use Sketch without erasing your game), the story is much more layered and complex, full item use descriptions, a bestiary... sacrificing massive gameplay/story/usability improvements and additions for an extra hundred lines of resolution on a handheld game is ridiculous.

FFVI Advance is clearly to any fan of the game the definitive version.
It is NOT the definitive version to "any fan".

Higher quality Visuals + Music > > > slightly better translation + Extra shit that wasn't in the game to begin with

The music alone is half the appeal of FFVi, and though VI Advance is decent sound for GBA.. It's still the ear-raping GBA!
 
I'm not entirely sure I would equate "definitive version" to "complete package"... It could mean that, but I don't think it always means that.

BocoDragon said:
It is NOT the definitive version to "any fan".

Higher quality Visuals + Music > > > slightly better translation + Extra shit that wasn't in the game to begin with

The music alone is half the appeal of FFVi, and though VI Advance is decent sound for GBA.. It's still the ear-raping GBA!

GBA isn't ear raping. :/ I love GBA music! Has the best versions of the Guilty Gear tunes!
 
I NEED SCISSORS said:
Banjo-Kazooie - available on N64 and XBLA
Definitive - XBLA*
Reasons - Technically better in every way. 1080p, achievements etc etc
*If 'nostalgia' is your forte, go for N64: "Feels right on the N64, still have the original Nintendo opening, controls are better, nostalgia for most." - VGChampion

It doesn't matter which version of the original you choose, but Banjo-Tooie on the other hand is definitive on the N64. The XBLA messes up the opening cutscene, as it turns out the bad N64 framerate is what kept the game together.
 
luka said:
The TC obviously needs to clarify this, because 'definitive version' implies getting a complete game. When you download Zdoom or scummvm, you don't get a game. You still need to buy it in some form or another. "Best way to play" does not mean the same thing as "definitive version."
Christ. It's a free app and it's easy to set up. Make your distinctions if you must but know that ZDoom is *wonderful* and breathes new life into the game. It's one of the best mods/launchers I've ever seen.
 
DJ Crimson said:
Does anybody know which versions are the best for these two games? Def Jam: Fight for NY & Driver: Parallel Lines.

Well there was a PC port of Parallel Lines, so unless something went horribly wrong, that'll almost certainly be the definitive version and I'd be shocked if it didn't run on integrated graphics.
 
luka said:
The TC obviously needs to clarify this, because 'definitive version' implies getting a complete game. When you download Zdoom or scummvm, you don't get a game. You still need to buy it in some form or another. "Best way to play" does not mean the same thing as "definitive version."
I can see that in the PS2 emulator case but with doom you are using gpl code on the same platform.
 
Donkey Kong Country
Available on SNES, GBC, GBA, and Wii - VC (am I missing any?)
Definitive version: Wii VC - it's a perfect emulation of the SNES original, but adds analog support via the classic controller, if that's your thing.

Pirates of the Caribbean: at World's End (like anyone but me cares)
Available on: PS2, Wii, PC, PS3, 360
Definitive version: PC. The Pc/wii/ps2 version is better than the HD version gameplay-wise, and the PC version offers the best graphics out of those three, making it the best choice.
 
Gravijah said:
GBA isn't ear raping. :/ I love GBA music! Has the best versions of the Guilty Gear tunes!

I don't know about Guilty Gear (I imagine they are charming, simplified versions of the tunes?), but GBA does have really crappy sound. Everything is made up of badly compressed sound samples. "Scratchy". It doesn't have a dedicated sound processor.

Final Fantasy VI Advance does not sound bad - For GBA - but compared to the aural bliss of the SNES sound chip, it's not even close. For me the GBA version sounds bad enough in comparison that it's a deal breaker completely.
 
The game: Final Fantasy V
The contenders: SNES, PS1, GBA
The winner: GBA

It's really no contest. The SNES original is only playable in English by a fan-translation that was utilitarian if nothing else. It's scarcely better looking than Final Fantasy IV. The PS1 version is slow, glitchy, and has a worse translation than the fan translation.

The GBA remake is pure awesome. Excellent translation, excellent artwork, and modernized to fit in with modern Final Fantasy games (-a, -ara, -aga instead of -1, -2, -3, 'Holy' instead of 'Pearl', etc). Plus it has post-game content!
 
BocoDragon said:
I don't know about Guilty Gear (I imagine they are charming, simplified versions of the tunes?), but GBA does have really crappy sound. Everything is made up of badly compressed sound samples. It doesn't have a dedicated sound processor.

Final Fantasy VI Advance does not sound bad - For GBA - but compared to the aural bliss of the SNES sound chip, it's not even close. For me the GBA version sounds bad enough in comparison that it's a deal breaker completely.

couple things to note about me:

1) i love merzbow

2) i love "sounds". unique sounds, different sounds


so yeah :lol
 
BocoDragon said:
It is NOT the definitive version to "any fan".

Higher quality Visuals + Music > > > slightly better translation + Extra shit that wasn't in the game to begin with

The music alone is half the appeal of FFVi, and though VI Advance is decent sound for GBA.. It's still the ear-raping GBA!

Yes it's a pretty game visually and aurally but come on man. It's not like they scaled it down for cell-phones here or something.

FFVI_Gba_vs_Snes.png


Which one's the GBA? Have to look for more than a few seconds to figure it out? Exactly. Near equal visual fidelity, and slightly downsampled audio? In exchange for all the translation/bugfixes, censorship removal, more gameplay and bringing the game in-line with modern series conventions?

You've already proven that you put THE ORIGINAL RESOLUTION in higher regard than the actual gameplay, favoring the SNES version over the GBA version is madness if you actually enjoy the world they constructed.
 
epmode said:
Christ. It's a free app and it's easy to set up. Make your distinctions if you must but know that ZDoom is *wonderful* and breathes new life into the game. It's one of the best mods/launchers I've ever seen.

Don't get pissy, I'm not being contentious here. I'm just trying to help establish some base definitions to keep things organized. No one is arguing that Zdoom or any emulator/port isn't the absolute best method of running the games. I'm saying it should be supplementary info because it's more important to list the version of the game to buy if you wish to run it under those circumstances.

ex: Best version of Monkey Island 1/2 is the CD Monkey Island Madness (added CD audio and revamped interface in MI). Run with SCUMMVM for best compatibility and features.

(I don't like them as much, but if majority prefers the special edition remakes then I'm not going to debate that. I'm just using this as an example)
 
Man God said:
FF VI ADVANCE is easily the definitive version for the english release of the game.

New content, major bug fixes and better translation > Better font, slightly better music, less content.
The SNES version looks and sounds much better than the GBA version. (And considering FF VI has one of the best soundtracks in any game ever, sound quality is important.) Also, the censored Celes beating scene is sucky.

gblues said:
The game: Final Fantasy V
The contenders: SNES, PS1, GBA
The winner: GBA

It's really no contest. The SNES original is only playable in English by a fan-translation that was utilitarian if nothing else. It's scarcely better looking than Final Fantasy IV. The PS1 version is slow, glitchy, and has a worse translation than the fan translation.

The GBA remake is pure awesome. Excellent translation, excellent artwork, and modernized to fit in with modern Final Fantasy games (-a, -ara, -aga instead of -1, -2, -3, 'Holy' instead of 'Pearl', etc). Plus it has post-game content!
Addle-pated foul complexioned scofflaw!
 
GTA IV - available on PS3, PC and Xbox 360
Definitive - PC
Reasons - ENB Series mod that utterly transforms the graphics, making it when of the best looking games ever made. The First Person mod that allows you to play the game in first person mode.
 
brain_stew said:
Could we not step into the twilight zone, please.

http://www.youtube.com/watch?v=APQ75rnywyA

Check out all the people complaining. As it turns out the fixed framerate messed up the audio sync.

Maybe it's not the same for everybody though.

lobdale said:
You've already proven that you put THE ORIGINAL RESOLUTION in higher regard than the actual gameplay, favoring the SNES version over the GBA version is madness if you actually enjoy the world they constructed./sarcasm

Yeah, the only real reason to dislike the GBA version is the lower quality music, or the world having more color. It's still the superior version in every else way.
 
Which one's the GBA? Have to look for more than a few seconds to figure it out? Exactly. Near equal visual fidelity, and slightly downsampled audio? In exchange for all the translation/bugfixes, censorship removal, more gameplay and bringing the game in-line with modern series conventions?
Honestly, the music really is that important for me. I'd much rather play the SNES version regardless of the other improvements.
luka said:
Don't get pissy, I'm not being contentious here. I'm just trying to help establish some base definitions to keep things organized. No one is arguing that Zdoom or any emulator/port isn't the absolute best method of running the games. I'm saying it should be supplementary info because it's more important to list the version of the game to buy if you wish to run it under those circumstances.
Sounds good to me! But I'm pretty sure someone WAS arguing that it isn't the absolute best way. Crazy person IMO!
 
epmode said:
Honestly, the music really is that important for me. I'd much rather play the SNES version regardless of the other improvements.Sounds good to me! But I'm pretty sure someone WAS arguing that it isn't the absolute best way. Crazy person IMO!

Oh yeah, "Orignal DOS or bust!" :lol There's always one.

I play Doom in DOSbox, but I'd never suggest that's the best way to go about it
 
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