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The Division, Native 4K on Xbox One X

  • 4K rendering
  • Higher anisotropy
  • Improved reflections
  • Improved object detail
  • Improved screen-space shadows

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Throw me in contaminated area if old.
 
Not surprising, wasn't it native 4k on Pro too
 
I wonder what the game will be, and how much graphics fidelity will have to advance, before this game starts to look dated.
 
I wonder what the game will be, and how much graphics fidelity will have to advance, before this game starts to look dated.
For this game to look proper outdated it has to be at the very least 2 proper console gens imo. Proper as in PS4 to PS5 not PS4 to PS4 Pro.
 
Looks better at 1080p with SweetFX.
What's the point of this post? Thread is about Xbox One X version and here you are posting about how this looks better on PC when use some third party graphics software? I mean what fun you get derailing threads like this?
 
In that exact same video he says he thinks its checkerboard rendering or something similar to For Honor and Rainbow 6 lmao.

Ill keep looking and update this post tho even tho it doesnt matter because its an xbox thread.

edit: cant find a DF video but I did find this and it sounds like it was similar to Overwatch update in which the UI was 4K but the game itself was left pretty much alone. Now the game renders at "4K" but in reality is probably 1800p (pretty much what your video presented lol).
Xbox One X on the other hand runs the game completely at a native 4K (minus cutscenes, when I played I noticed it going to a lower quality vod). Hopefully that puts an end on discussions on a pretty old PS4 Pro update in a Xbox One X patch thread.
 
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Will be interesting to see if Digital Foundry or VGTech revisit this as neither place has done a followup since the Pro patch came out...
 
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No PS4 Pro doesnt support native 4K in The division. Pretty sure the actual resolution is around 1800p.

Also unless its been updated the added visual upgrades mentioned dont apply to Pro.
pretty sure it is

And it has those improvements too
But I imagine the X1X is improved over the Pro
But the Pro version is definitely native 4k with improved reflections/shadows and AA
And here is the original thread
https://www.neogaf.com/threads/the-...lution-at-all-times-on-ps4-pro.1348688/page-3
 
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You guys do know that in that PS4Pro patch video he hints at that it's probably using checkerboarding. Also, there are other youtube videos that do say it's using checkerboarding.
 
Something seems off about Pro version to me, it didn't look native 4k to me. Not tried Xbox X version yet.
 
This was a rare example of a game that launched poorly but then over time was able to improve and reclaim some player count. i still regularly see people playing it on my steam friends list. Destiny2 take note...
 
Far as I understand it, PS4 Pro uses checkerboard rendering to achieve 4K...so basically fauxK. It's fine long as you don't play the game through a telescope.
 
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pretty sure it is

And it has those improvements too
But I imagine the X1X is improved over the Pro
But the Pro version is definitely native 4k with improved reflections/shadows and AA
And here is the original thread
https://www.neogaf.com/threads/the-...lution-at-all-times-on-ps4-pro.1348688/page-3


He says it's likely using some technique to get up to 4K, no reputable place has come out and said it's definitively full native 4K on PS4 Pro. It would be an anomaly for a ~2x more powerful GPU to all of a sudden be able to produce 4x the graphics in a fairly demanding game...

the visuals are actually in 4k. Not native of course, but more along the lines of Horizon: Zero Dawn which is checkerboard 4K. Either way, he said, The Division looks much better on PS4 Pro than it did before. Plus, it uses 4K at all times now for improved quality.
 
PS4 Pro version is not NATIVE 4K.

Incoming DF video will clear that up right away.

X is a beast.
 
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I'll just play it on the X when I get home. See how big of a difference they are talking about. Hmph.
played it (thats where the images are from) and its noticeable change especially on a nice tv but I would wait to see what they do with the consoles in mind for The Division 2. Definetly the best console version tho and the best version outside very high end PC's imo.
 
by the way since this thread seems to be slightly active, anyone know if people still actively make game OT's on gaf? Only recently came back cuz reasons and wondering.
 
VG Tech just did their analysis.

The average native resolution on PS4 Pro seems to be close to 2880x1620.

How is that native when Xbox One X is pushing nearly 2x the pixels on average?

A native resolution of 3840x2160 appears to be the most common resolution on Xbox One X.
 
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According to Vgtech, both versions are dynamic resolution with the upper end of 2160p, framerate is a solid 30fps, but XBONEX falls lower in minimum framerates, usually around explosions XBONEX falls lower. The temporal reconstruction makes this look very close and identical for the most part.
 
According to Vgtech, both versions are dynamic resolution with the upper end of 2160p, framerate is a solid 30fps, but XBONEX falls lower in minimum framerates, usually around explosions XBONEX falls lower. The temporal reconstruction makes this look very close and identical for the most part.

According to VGtech, PS4 Pro version does not come close to 2160P in the actual game. 2880x1620 average resolution with it dropping to as low as 1368P....ouch.

X on the other hand, "A native resolution of 3840x2160 appears to be the most common resolution on Xbox One X."....with 1850P being the lowest found.

Huge performance drops on Pro when closing Map

& once the DF video comes out, I fully expect X to have a nice increase in actual visual fidelity.

X wins by a landslide

Next.
 
According to VGtech, PS4 Pro version does not come close to 2160P in the actual game. 2880x1620 average resolution with it dropping to as low as 1368P....ouch.

X on the other hand, "A native resolution of 3840x2160 appears to be the most common resolution on Xbox One X."....with 1850P being the lowest found.

Huge performance drops on Pro when closing Map

& once the DF video comes out, I fully expect X to have a nice increase in actual visual fidelity.

X wins by a landslide

Next.

Yes, the XB1X is the clear winner here. Not sure why anyone would come to the conclusion its not unless they are biased.
 
According to VGtech, PS4 Pro version does not come close to 2160P in the actual game. 2880x1620 average resolution with it dropping to as low as 1368P....ouch.

X on the other hand, "A native resolution of 3840x2160 appears to be the most common resolution on Xbox One X."....with 1850P being the lowest found.

Huge performance drops on Pro when closing Map

& once the DF video comes out, I fully expect X to have a nice increase in actual visual fidelity.

X wins by a landslide

Next.
So it does not come close to 2160p in the actual game, when it indeed does, it actually achieves 2160p in game on PRO. So why don't you stop spreading misinformation, all the stats are there on site, including further framedrops on XBONEX when we have explosions in-game......but yes, let's concentrate on closing the map as we did when there were framedrops and tearing in Farcry 5 on the map screen ;)(which nobody did). Stick to the facts, and you will see no where in my post that I said PRO is running at a higher resolution on average, but like in so many titles before it, perf is better when there are effects on screen.
 
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So it does not come close to 2160p in the actual game, when it indeed does, it actually achieves 2160p in game on PRO. So why don't you stop spreading misinformation, all the stats are there on site, including further framedrops on XBONEX when we have explosions in-game......but yes, let's concentrate on closing the map as we did when there were framedrops on tearing in Farcry 5 on the map screen ;)

LOL.....it RARELY hits 2160P as quoted by VGtech. "A native resolution of 3840x2160 on PS4 Pro appears to be rare".

Which is the exact opposite of XB1X.

Please, tell us more....
 
LOL.....it RARELY hits 2160P as quoted by VGtech. "A native resolution of 3840x2160 on PS4 Pro appears to be rare".

Which is the exact opposite of XB1X.

Please, tell us more....
So what exactly are you arguing? XBONEX reaches a higher resolution on average, a strange thing to no one, in trying to push these resolutions framerate suffers a bit more in intense scenes....In the end IQ on average looks very similar because of the temporal reconstruction. That's all I've said, nothing more than what's shown in the video, you conclude from that what you wish, but it does not detract from what's shown in that video at all. Soon you'll be telling me the pro version looks like Pong in comparison to the XBONEX version, but whatever you conclude it's up to you.
 
So what exactly are you arguing? XBONEX reaches a higher resolution on average, a strange thing to no one, in trying to push these resolutions framerate suffers a bit more in intense scenes....In the end IQ on average looks very similar because of the temporal reconstruction. That's all I've said, nothing more than what's shown in the video, you conclude from that what you wish, but it does not detract from what's shown in that video at all. Soon you'll be telling me the pro version looks like Pong in comparison to the XBONEX version, but whatever you conclude it's up to you.

1) IQ will not look similar when thrown up on a big screen, there's nothing similar to something that's native for the most part & something far below native. Temp. Injection only takes place when it drops below native, which the XBX1 rarely does.
2) You clearly said it hits 2160P on Pro, as if it was common, when in actuality it's a rarity.....I'm sure I could do the same as well on a 8 year old card if I looked at the ground or sky.
3) You come to every Xbox One X patch thread for obvious reasons, people aren't stupid my dude.
4) Whenever the Pro version performs poorly, you blame the developer on poor optimization. Yet when it's the XB1X version, you argue the exact opposite.

I could go on and on, and I'm sure a ton of other people could chime in as well with your post history. I'll leave it at that though ;)
 
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1) IQ will not look similar when thrown up on a big screen, there's nothing similar to something that's native for the most part & something far below native. Temp. Injection only takes place when it drops below native, which the XBX1 rarely does.
2) You clearly said it hits 2160P on Pro, as if it was common, when in actuality it's a rarity.....I'm sure I could do the same as well on a 8 year old card if I looked at the ground or sky.
3) You come to every Xbox One X patch thread for obvious reasons, people aren't stupid my dude.
4) Whenever the Pro version performs poorly, you blame the developer on poor optimization. Yet when it's the XB1X version, you argue the exact opposite.

I could go on and on, and I'm sure a ton of other people could chime in as well with your post history. I'll leave it at that though ;)
I have said nothing about resolution being better overall on PRO, yet it's the only point you keep making. Yet, Pro has the better framerate when explosions hit which there are a lot in this game, yet you don't say much about that. I only repeated what Vgtech stats and video show, but here you are.....In the end they're both DR, you said PRO never reached close to 2160p in-game, now you have backtracked and said it's looking up walls, which you can't prove either. How do you know it doesn't do so not looking up walls? Do you have stats to show......The patch I'm sure is welcomed on XBONEX and it's not bad at all, but both have their pro's and cons. Perhaps Ubisoft should have lowered resolution on XBONEX to hit 30fps in all scenarios, but perhaps being at 4k a fair bit of the time is more important to MS.

Is this an xbox X thread or PS4 Pro? I forget...
A vgtech video was posted comparing the two versions.
 
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Perhaps Ubisoft should have lowered resolution on XBONEX to hit 30fps in all scenarios, but perhaps being at 4k a fair bit of the time is more important to MS.

VG Tech stats show both versions have a frame-rate average of 29.99 fps, why lower one versions resolution when they both have the same performance during game-play?
 
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VG Tech stats show both versions have a frame-rate average of 29.99 fps, why lower one versions resolution when they both have the same performance during gameplay?
Yes, that's average framerate based on the sample, but during heavy scenes PRO comes out on top, and of course lots of things blow up and explode in the Division, so it adds up overall across the entire game, you're still getting the better performance on PRO in these scenarios which is a plus there.....

The distinction there is, during PS4 vs XBOX-ONE-S I can point to many games which did not only have a resolution divide over the lower specced console, but graphical features and better framerate on top. I can point to games that had a 15fps divide over XBOX-ONE too. Of course the higher rop count and faster memory on PS4 ensured that it always had the edge in all scenarios, but here, looking at the XBONEX design which was boasted so much, where it should not be compared to the PRO according to Phil, but rather PRO should be compared to XBOX-ONE-S, I'm seeing a lot of games where PRO wins on framerate, even if it's slight. The PS4 never lost to the XBOX-ONE on framerate even when it had better effects, minus the few headshaking outliers of course.
 
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I have said nothing about resolution being better overall on PRO, yet it's the only point you keep making. Yet, Pro has the better framerate when explosions hit which there are a lot in this game, yet you don't say much about that. I only repeated what Vgtech stats and video show, but here you are.....In the end they're both DR, you said PRO never reached close to 2160p in-game, now you have backtracked and said it's looking up walls, which you can't prove either. How do you know it doesn't do so not looking up walls? Do you have stats to show......The patch I'm sure is welcomed on XBONEX and it's not bad at all, but both have their pro's and cons. Perhaps Ubisoft should have lowered resolution on XBONEX to hit 30fps in all scenarios, but perhaps being at 4k a fair bit of the time is more important to MS.


A vgtech video was posted comparing the two versions.


You keep saying I said YOU said the Pro version had better resolution. Please point me in the direction on where I said you said that? I clearly said the resolution/IQ is not close which from your first post was clearly insinuating in an obvious but very poor attempt to belittle the X version. The Pro version rarely hitting 2160P and the X version hitting 2160P most of the time. There is nothing close about that. These are facts are not debatable. Furthermore, I'm pretty sure everyone would agree that a game hitting 2160P 1-2% of the time is not really capable of achieving that in actual gameplay that matters. I'll take a random 1-2 FPS drop, which the Pro is also shown having in the video then subpar resolution in comparison to the X version. After watching the the entire video 3 times, the Pro version has worse frame times which can have a large effect on smoothness. I think the bigger issue here is, the Pro version has had so many patches to optimize performance (I still remember when it was just a 4K hud with 1080P)....it's really disappointing that they couldn't push any more, it's clearly tapped.
 
So what exactly are you arguing? XBONEX reaches a higher resolution on average, a strange thing to no one, in trying to push these resolutions framerate suffers a bit more in intense scenes....In the end IQ on average looks very similar because of the temporal reconstruction. That's all I've said, nothing more than what's shown in the video, you conclude from that what you wish, but it does not detract from what's shown in that video at all. Soon you'll be telling me the pro version looks like Pong in comparison to the XBONEX version, but whatever you conclude it's up to you.

You said they both reach the upper end and then went on to highlight performance better on the Pro.

This is why you will continue to be called out on your crap. You skim over the fact Pro hardly ever reaches that resolution and just put them both in the same ballpark but want to focus on any frame rate drop because its better on Pro.
 
You keep saying I said YOU said the Pro version had better resolution. Please point me in the direction on where I said you said that? I clearly said the resolution/IQ is not close which from your first post was clearly insinuating in an obvious but very poor attempt to belittle the X version. The Pro version rarely hitting 2160P and the X version hitting 2160P most of the time. There is nothing close about that. These are facts are not debatable. Furthermore, I'm pretty sure everyone would agree that a game hitting 2160P 1-2% of the time is not really capable of achieving that in actual gameplay that matters. I'll take a random 1-2 FPS drop, which the Pro is also shown having in the video then subpar resolution in comparison to the X version. After watching the the entire video 3 times, the Pro version has worse frame times which can have a large effect on smoothness. I think the bigger issue here is, the Pro version has had so many patches to optimize performance (I still remember when it was just a 4K hud with 1080P)....it's really disappointing that they couldn't push any more, it's clearly tapped.
You know the statements you made of how PRO never got close to 2160p, your posts don't lie they're there. The game is DR on both, I never said it was crisper on PRO overall, I said it was close because of the temporal reconstruction. Somehow nobody believes in "framerate is king anymore". My take is the XBONEX should be doing more than just better resolution at the cost of lower framerate in certain scenes, it's evident in quite a few games, so maybe the divide is not quite as pronounced as PS4 to XBOX-ONE as was claimed, which had many games with better framerate+rez+better-effects combined. So can you imagine if XBONEX tried to push better foliage and other bits as you would have seen then...

In any case, I'm not saying it's a bad patch, but chasing 4k everytime on XBONEX is not always the answer, perhaps 1800p would have netted them a locked 30fps in all scenarios.
 
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