• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The E3 Demo from Hell: LittleBigPlanet

M3wThr33

Banned
I don't know how to title this to avoid getting up expectations of a playable demo, but holy god, this story is sad.

http://gamepro.com/sony/ps3/games/previews/124749.shtml

The rep running the booth, obviously not the developer, is exerting his retarded level of control because he's insulted the GamePro guys know what they're doing. I remember these kinds of people, but it was usually the Nintendo booth babes, completely afraid to deviate from how they were taught to show off the game.

He changed the option to character-customization only and I immediately took advantage by putting a silly top hat and snazzy vest onto my character. Seeing this, the rep immediately jumped back into the debug menu and disabled the inventory option, nerfing my ability to edit my character's appearance.
 
Yeah. I saw this on digg and had to do a search, in awe that it wasn't brought up.

It was the second day of E3. Microsoft, Nintendo, and Sony had presented their press briefings the day before, and now it was time to get some hands-on time with the games. I had spent most of the day at the Viceroy Hotel in Santa Monica checking out Microsoft's lineup. I had made appointments for most of the game demos but I was also able to see games simply by walking and introducing myself to the reps.

On a side note, check out our previews for Halo Wars, Mass Effect, and Halo 3. They were my surprise favorites from Microsoft Game Studios.

Sony's hands-on time, however, was set up a bit differently-an open room located in the back of the Merigot Hotel was set up with kiosks, high-def Sony televisions, and leather stools dented by the butts of 3,000 gamers. The rules were simple: If a seat and controller were available, sit down and play.

There were many games on display but I had come for one game and one game only: LittleBigPlanet. My eyes scanned the room until I found the game being demonstrated on two televisions that were set up against the back wall next to the redesigned PSP. Alex Evans, co-founder of Media Molecule and creator of LittleBigPlanet, was giving a demo to three of my colleagues. All the people involved wore big smiles on their faces. They laughed as they slapped each other, placed stickers, and created objects within the game; it was clear that they were enjoying themselves. I watched as Alex created four tanks with fully mobile wheels affected by physics for each player to ride on. Like a kid in the electronics department of Target, I looked on anxiously awaiting my turn to get my "hands-on" and play.

When it came time for me to sit, I accepted the PS3 controller from another journalist with much enthusiasm. I found myself sitting next to a friend of mine from a major online publication and we exchanged hellos. He decided to hang out and play LittleBigPlanet with me.

The setup seemed perfect: getting to experience the collaborative free-for-all gameplay with the affable and gregarious creator of the game and my friend sounded like the ideal scenario.

Unfortunately, before I had even settled into my seat, a Sony rep walked up and said, "Alex, we really need you to do interviews now."

"Oh, ok. Should I shut this game down?" Alex replied.

My heart momentarily sank but my hope rose again when the Sony rep said, "No, we've got somebody else coming to demo it."

Okay, even with someone else running the demo, I figured I'd still have a good time. My eyes drew back to the screen in front of me. My fellow editor had created a sticker the size of a jumbo jet, causing the graphical prowess of the PS3 to be pushed beyond its limits. Heavy clipping occurred and many items onscreen began to disappear. Normally, this would be disheartening but in LittleBigPlanet, this sort of thing seemed like it was just par for the course. Of course, I wanted to join in on the fun and was just about to start wrecking creative havoc when the demo began its trek down the slippery road to Hell.

"Are you guys trying to break my game," a voice said from behind us. We turned and saw that the rep who was going to take over for Alex Evans had arrived. He seemed annoyed by the "damage" we had done to his game. "Now, I'll have to reset the whole PlayStation."

While we waited for the PS3 to restart, the rep began to chat with us about the game.

"So, have you guys played before?" the new rep inquired. He could have been from Sony but from the way he claimed LittleBigPlanet as, "my game," I guessed he was from developer Media Molecule.

Obviously, we had played before, considering we had been slapping each other around, jumping, creating objects, and having a great time just a moment ago. We told him as much.

"Well, we're going to start off slow," the rep said. "You've got to walk before you can run, and run before you can sprint. We'll start with the Game Developers Conference level."

I turned to look at my friend with questionable brows. The first thought that came to my mind was this: isn't LittleBigPlanet about freedom and having fun? Isn't it meant as a game where experimentation is not only necessary but integral to the game? So why in the world were we going to start off slow? Why not give us a brief tutorial on the game's core mechanics, and then set us loose to do what we wanted? After all, wasn't that the entire point of the game?

Still, the GDC level sounded like it would be pretty fun, so we sat back and waited for our "walking" lesson to begin.

The level loaded and immediately, I began pressing buttons. All of the options were there except the button to bring up the creation inventory. The rep opened a debug menu and I saw that the option was disabled. That explained things. He changed the option to character-customization only and I immediately took advantage by putting a silly top hat and snazzy vest onto my character. Seeing this, the rep immediately jumped back into the debug menu and disabled the inventory option, nerfing my ability to edit my character's appearance.

I looked over at my fellow editor and saw that his face was squished behind the same sense of growing frustration that must have been obvious on my own visage. What the hell was going on? Why was this rep holding us back in our attempt to enjoy the game?

I decided to ignore the fact that I couldn't play or experiment with what was arguably the core concept behind the game. We followed on as the rep continued to "walk" us through the demo at a snail's pace.

"Oh!" I suddenly shouted. "These are the arches where the mushroom stickers were placed at Sony's GDC presentation. Can you turn on the stickers, please?"

The rep gave me a stone-faced look. "Again, you really need to walk before you can run."

I was now officially pissed. I looked once again at my fellow editor who was, at this point, also completely fed up. The demo had done nothing but sap our enthusiasm for the game. But determined to salvage what we could from the demo, we momentarily ignored the rep and started slap-fighting with our characters. Now, we were starting to have some fun. I smiled for the first time since the demo started.

"Come on, guys," the rep says, the note of annoyance clear in his tone. "Let's get this level finished."

Was there any room for enjoyment in this demo? With our hopes rapidly deteriorating, we began to follow the rep again. His character was waiting for us at the top of a high platform that was only accessible by grabbing onto a couple of nearby stars. I easily made my way up, but my fellow editor was having a hard time. After multiple attempts, he was suddenly teleported to our location. What just happened?

"Sorry," the rep said. "I have to keep this demo moving along."

"I'm out of here," the other editor responded. Clearly, he has reached the end of his rope. "See you at the Rock Band event, Moses." He put his controller down and walked away, never once acknowledging the rep.

I felt the urge to follow him, but I decided to stick around, hoping against hope that things will somehow get better. Moments later, someone from Sony walked up and informed the rep that a journalist from a major national newspaper wanted to join in on the demo. This was fine with me: having another player along for the ride meant I wouldn't have to go one-on-one with the rep.

The reporter from the newspaper, a young woman, approached the demo station, took a seat next to me, and picked up the controller.

The rep looked at the new journalist and said something that I still have trouble believing: "To play LittleBigPlanet," the rep said, "you must learn to walk before you can run, and run before you can sprint."

Say what? This guy has obviously been watching too many episodes of Kung-Fu.

"Can we play with the stickers on this time?" I requested, trying one last time to have some damn fun with the game. "I'd really like to play with them."

My request was, of course, completely ignored. By this point, I was ready to walk away from the demo but the decision was made for me when the Sony rep who had brought the newspaper reporter returned. There were two more editors from the same newspaper that had requested a demo as well.

This is when the rep from Hell slapped me across the face with the ultimate insult. He turned to me and said, "Can I have the controller?" By his tone, it is obvious that he was not asking but telling me to give up my spot.

Despite his incredibly asinine behavior, I maintained my professionalism and passed the controller on. I got up and walked away from the demo station with my mind racing. What had just happened? How had the demo gone so terribly wrong?

Wasn't LittleBigPlanet about freedom and having fun? Wasn't it meant as a game where anyone could create a world based on their own unique creative vision? A game where everything was shared?

It was, without a doubt, the most inconsiderate and rude demo I have ever had to suffer through. Hopefully, I will soon have another chance to play LittleBigPlanet and this time, I hope that the person running the demo will focus on what is most important: letting us have fun with the game.
 
Of course he did it to hurt the Gamepro player. He couldn't have possibly disabled it because the inventory system was buggy and still being tested. You heard it here first! Media Molecule hates Gamepro!

Edit: Reading the whole article, it's pretty obvious that the rep was an idiot.
 
When I was reading this last night, I kept picturing the other long-haired dude Alex always demos with. He seems like he could be an intimidating character.
 
ok lets get this moving, ok had to edit this becuase im waiting for the first member to say im not gonna buy LBP anymore-_-

mj_popcorn.gif
 
Holy crap, that's awful! At first, I thought it was just normal controlled procedure, but after reading that whole thing, geez, somebody needs to chill. Way to screw over what was probably the best Sony demo at E3.
 
Journalist doesn't understand that the developer doesn't want the alpha build of a game to break while demonstrating it to the press.

Makes the writer look like an incompetent, whining ass. Figures he works for Gamepro.
 
funny stuff. Neither gamepro nor the rep were professional it seems. I think the gamepro guy was just upset he had to give up his controller for others real journalist to get in on the action.
 
I trust that publications such as these will start to allow the reps to have some reports of how wonderful it is to deal with journalists?

Because journalists are such humble people to work with.

/ sarcasm


I can't wait till these press people get cut out of the loop by Live, PSN, and Wii Channels.

Listen up you princesses! Those companies can't wait to stop spending money on you.

You'll have to get real jobs someday : P
 
"To play LittleBigPlanet," the rep said, "you must learn to walk before you can run, and run before you can sprint."


what

*cancels preorder
 
That's the most self important bs piece of gaming journalist crap i've read. The rep turned it off because obviously it wasnt tested and they didnt want to give off bad/glitchy impressions about the game when its obviously such a big selling point for the ps3. That dude kept asking for crap that wasnt tested or really implemented well, and the rep just didnt want to; and then he acts all pissed off because he got hushed away when his session was over.
 
"To play LittleBigPlanet," the rep said, "you must learn to walk before you can run, and run before you can sprint."



to which I replied


"I would suggest running, for you. Very fast running."
 
You would think the writer would just be like, "eh the guy's a dick" and move on. But no, we get a TWO PAGE EXPOSE on the DIRTY DEALINGS of a Sony rep.

I guess that's GamePro for you...
 
shuri said:
That's the most self important bs piece of gaming journalist crap i've read. The rep turned it off because obviously it wasnt tested and they didnt want to give off bad/glitchy impressions about the game when its obviously such a big selling point for the ps3. That dude kept asking for crap that wasnt tested or really implemented well, and the rep just didnt want to; and then he acts all pissed off because he got hushed away when his session was over.

exactly-_- everyone should read this post>.>
 
shuri said:
That's the most self important bs piece of gaming journalist crap i've read. The rep turned it off because obviously it wasnt tested and they didnt want to give off bad/glitchy impressions about the game when its obviously such a big selling point for the ps3. That dude kept asking for crap that wasnt tested or really implemented well, and the rep just didnt want to; and then he acts all pissed off because he got hushed away when his session was over.

The rep should have told him as much, and going by other comments here the sticker feature was working in a build that was months older. Why would you not think it was in this build as well?
 
Reps are there to make sure the game gets shown in the most positive light. Hell the *one* time I went to E3 for a no-name website I got treated really well.

So..

The Rep before this one did a great job with a lot of stuff in the game turned on.

This Rep pissed off *two* different reporters.

He was incompetent, period.
 
The rep could've just given legitimate reasons for wanting to control how the demo was shown, but instead gives that stupid "walk first, then run" crap. I'm not defending gamepro, but what the rep did was worse imo.
 
Wow reading that story really pissed me off. And its unbelievable how some of you guys are flaming the Gamepro Journalist for no reason. He's just sharing his goddamn experience and how he felt. When you fail to give a proper demo, you ****ed up, not the Journalist. It's your job to show them the game.
 
Rather, it is a cautionary tale about how a PR rep's terrible mishandling of a game demo can reflect negatively on a title's potential.

That is so melodramatic - as though this story is so important and is going to have an impact on LBP now.
 
Thoren said:
Wow reading that story really pissed me off. And its unbelievable how some of you guys are flaming the Gamepro Journalist for no reason. He's just sharing his goddamn experience and how he felt. When you fail to give a proper demo, you ****ed up, not the Journalist. It's your job to show them the game.

Yea, seriously.

Especially since there was a fully open demo about 5 minutes before it.
 
ComputerNerd said:
As a programmer, I'd say it's likely because that section was buggy. We programmers hate to show off buggy sections to people.
Is it that hard to be honest and say that feature isn't ready yet?
 
he didnt even talk about the game. He probably spent the entire playtime thinking about his dumb ass stickers that he wanted to spawn all over the level.
 
"Can I have the controller back, sir? Steven Kent and N'Gai Coral would like to play."
"Excuse me? Don't you know who I am? Moses, of Gamepro. Now run along while I make a Sackboy penis out of sponge."
 
really, the rep could have been less of an ass and the gamepro guy could have been more mature about it. The rep should have just said something like "that feature is still in working stages, I dont suggest you use it" but instead comes off as an asshole. Great work there Sony. Fire this rep guy. As for the Gamepro editor...well Gamepro is shit anyway. I dont like Ps3, but if you have one, buy this ****ing game.

edit: and make sure to write to Gamepro about how you bought it anyway :lol
 
shuri said:
That's the most self important bs piece of gaming journalist crap i've read. The rep turned it off because obviously it wasnt tested and they didnt want to give off bad/glitchy impressions about the game when its obviously such a big selling point for the ps3. That dude kept asking for crap that wasnt tested or really implemented well, and the rep just didnt want to; and then he acts all pissed off because he got hushed away when his session was over.


Being protective of your game is not the same as being condescending and parental to the players of it. From the very first thing this guy said when he walked in the room with "Are you guys trying to break my game" it was obvious he was speaking down to the journalists. You don't have to be rude and pretentious to explain that certain areas of the game aren't stable yet.
 
That rep must have had an awesome childhood.

Flashback to 25 years ago:
It puts the lotion in the basket. But before it puts the lotion in the basket, it must learn how to put the lotion on its skin, but before it puts the lotion on its skin, it must learn to go to Wal-Mart to buy the lotion but...
 
shuri said:
he didnt even talk about the game. He probably spent the entire playtime thinking about his dumb ass stickers that he wanted to spawn all over the level.

You can probably dig up his GDC impressions and read about more than what he witnessed at E3.
 
I can understand both perspectives here.

That part of the demo apparently wasn't ready for prime-time and a developer would hate to have something negative wrote about something that really just wasn't ready to be shown. He probably wanted positive things said about the things that were ready to be shown and wanted to ensure that they were seen. The Gamepro guy kept talking about ****ing stickers when there was so much more to the game.

But the rep didn't need to be such a dick about it.
 
Top Bottom