On a side note, I'm detecting a hint of arrogance in this thread from types who feel they're better than producers and resent that producers make decisions that impact their work.
Me! It's me! He's talking about me!
All I'm saying is that middle management is the side effect of a complex organizational hierarchy. It doesn't do anything specifically except justify its own existence (as systems grow, they develop the need for elements that exist to supply the system, and not for the purposes of what the system was created for - producers don't make games, they make the system that makes games). It could easily be replaced by something simpler and specific (or even multiple somethings simpler) that would yield a superior result.
Since you are a producer, I'm going to have to assume that you would disagree with the statement, "producers are bullshit".
I would also think a setup where the ones creating the work are also the ones making decisions about the work would have difficulty decoupling the emotional attachment with their work to make rational decisions for the product's success.
I don't understand this statement. Do producers not have emotional attachment to their work too?
I am most definitely willing to give up my entire life to break in.
Do NOT do this. The game industry has an absurdly high burnout rate. There is a very, very high chance that you will leave the game industry within your first five years. And if you don't leave, expect to move around a lot, taking jobs with little to no job security, and have extremely limited upward mobility. It is entirely possible that you will end up an associate producer for 5 years in a job you absolutely despise, get laid off, and be unable to find another position (there's always someone younger than you that will work longer for less money - don't think your skills are that highly valued)
Don't think it can happen to you? Neither did I. Nobody loves games more than me. I lasted six months.
Do you like to have leisure time to do things like watch movies, read books, or *gasp*, play video games? Do you like to go home at the end of the day to your loving wife? Do you want to have a family? Do you want to grow roots? Do you like to get off holidays like Christmas or Sunday? Do you like to work 40 weeks instead of working 80 hour weeks for three years straight? Do you like to get paid overtime for working that much? Do you like having a job that you know will be waiting for you in two weeks or know that the people making decisions are doing it in your best interest? Do you like to have your input listened to? Do you like to be respected and valued as a person?
Because that's not the game industry. Say goodbye to weekends, relationships, family, job security, happiness, and comfort.
I'm not going to be able to persuade anyone to not go into the game industry. Nobody could've have convinced me when I wanted to. All I'm saying is eat to live, don't live to eat. Don't throw away your life to get into the game industry. Have an exit strategy.