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The Elder Scrolls VI needs some form of coop

My previous thread discussed my hopes that the next game takes place in the Thalmor's country. In this one, I want to put forward another hope, one which I deem more crucial to my enjoyment of the next TES: mutliplayer coop.

This is something that I've longed for since Morrowind. The idea of wandering the world of Tamriel with one or a bunch of friends is the most appealing. Raiding dungeons and caves, exploring new cities, murdering fools; I want this. We are getting a TES MMO, yes, but that's not the same. That game will be significantly different from your usual TES by the simple fact that it's an MMO and designed as such.

I don't want an MMO. I just want a normal Elder Scrolls with coop. Optional coop, I might add. I don't want the game to be designed around that; it still needs to be a solo experience if one desires it. But TES needs coop as its next gameplay evolution.

And here's something else that came to mind: what if, on top of standard coop, the game had some sort of Dark Souls-like emergent multiplayer ? What if, at random times, other people could invade your game ? Imagine walking from one city to the next and coming across another player waiting to ambush you ? This sounds appealing to me.

What say you, Gaf ? Should TES have multiplayer ?
 
All open world games need co-op now, it's something that was generally missed this gen aside from maybe Borderlands.
 
As long as they don't make it gimped like Fable 2 i'm all for it (not sure how coop worked in Fable 3, never tried it)
 
Exploring the wilderness with a friend would be a lot of fun. I remember really wanting this when Oblivion was released.
 
Co-op, yes. Make a world that's much smaller than Skyrim but also much deeper; fewer shallow quests that ultimately have little impact on your world (civil war anyone?) and more of an actual impact from the actions you decide to take.
 
Signed. Do it like Dark Souls where the host can summon a buddy or two in his world and everyone gets XP but the host gets the items.
 
I personally enjoy playing alone in worlds completely of the developers creation without interaction with other human beings.

so for me, absolutely not.

I play for the systems and AI, not other people.

not saying it wouldn't work, though. it surely could be fun.
 
I personally enjoy playing alone in worlds completely of the developers creation without interaction with other human beings.

so for me, absolutely not.

I play for the systems and AI, not other people.

not saying it wouldn't work, though. it surely could be fun.
Well, ideally it would be optional.
 
Co-op, yes. Make a world that's much smaller than Skyrim but also much deeper; fewer shallow quests that ultimately have little impact on your world (civil war anyone?) and more of an actual impact from the actions you decide to take.

Yup, pretty stupid that you could join all of the guilds. Make your choices in the quests actually have consequences for yourself and the actual main story and how the characters react to you. If I am a fighter and attack the mage guild, I want those mage guild fuckers gunning for me on sight afterwards

Also actually fun combat. I am not going to buy another Elder Scrolls game until they fix combat
 
I don't know, I feel weird about any form of multiplayer in TES or even Fallout. I really like how I'm the sole player influencing and interacting with the world, as selfish as that sounds.

Maybe it could work in the Dark Souls fashion, that sounds kinda intriguing.
 
They need to completely redesign the combat system before they think of doing anything else.

Hammering L1 & R1 is still going to be boring even with a buddy.
 
No thanks. I play game like WoW or Diablo when I want to raid dungeons and kill random shit with a friend. When I play a game like Fallout or Skyrim I take my time and soak in all the details of the world and read everything a npc has to say. Putting Co-op in Elder Scrolls (or even Fallout. Yuck!) is like asking for ranch on your peanut butter sandwich
 
Mercenaries 2 was definitely more fun with a co-op partner. I'm not a fan of TES, but I support this request.
 
All open world games need co-op now, it's something that was generally missed this gen aside from maybe Borderlands.

Fable II did it ... badly.

OT: The idea is nice in concept but how would implement it? Would your partner control one of your companions ? It won't be a good option for those who want Co-op on the get-go since you usually don't get companions until at least an hour into the game. Would you let him create his own character ? Import his character from his game ? This issue require a lot thought.
 
Strongly disagree. Co-op is just too difficult to coordinate between friends. I would be ok with a horde mode though. Easier to hop in and out of.
 
Fable II did it ... badly.

OT: The idea is nice in concept but how would implement it? Would your partner control one of your companions ? It won't be a good option for those who want Co-op on the get-go since you usually don't get companions until at least an hour into the game. Would you let him create his own character ? Import his character from his game ? This issue require a lot thought.

I realize a lot would go into it, but simply being able to connect to a friends 360 with your own hero would be amazing.

What it needs are better combat, better dungeons, no level scaling, not be buggy, etc.

That too, but honestly, Skyrim with co-op would be more interesting to me than a better Skyrim.
 
Would be pretty sweet to raid a challenging dungeon with 4 buds. Everyone plays a different class and supports eachother.

I don't think it would hurt the SP experience much. Look at Borderlands, it's a blast both with and without friends.
 
I don't really care as long as it doesn't affect the single player, like the original Borderlands. I didn't get it because people were saying how it should be played co-op only.

I like my single player.
 
Yeah, I'd love some co-op in the next TES. Something like in Borderlands, going out on adventures with a few friends. But yeah, it still needs to be 100% enjoyable solo.

TESO is a TES with coop, a bad one.

It's not though. It's a generic MMO with a TES coating.
 
how about i get a better combat system than some form of co-op first. i rather have them focus their energy and "new" engine on making the fighting a lot of fun like in dark souls.
 
I'm going to disagree. I like to play these types of games by myself. In a selfish way I like being the sole hero saving the land from whatever evil is attacking. I wouldn't want someone else in the game running around distracting me from the story and world.
 
What it needs are better combat, better dungeons, no level scaling, not be buggy, etc.

...more reactivity, more choices, choices with consequences, better AI, no shallow NPCs, balanced difficulty/skills, no dumbed down quests and on and on. Then we can talk about co-op in an Elder Scrolls game.
 
"I don't want an MMO. I just want a normal Elder Scrolls with coop. Optional coop, I might add. I don't want the game to be designed around that; it still needs to be a solo experience if one desires it. But TES needs coop as its next gameplay evolution."

If it wasn't designed around it then it probably wouldn't be included, sadly.

It could be a neat idea, but I'd have very little interest in it. In a game like Elder Scrolls or Fallout, co-op doesn't seem like an interesting fit at all.
 
Co-op would add a lot. Then players could spec tank/heals/dps. Would add a lot of diversity to the game.
That's fine for an MMO or other action RPG games, but not for a traditional TES game. I really don't like the idea of fights being about what build you have or what your gear and specs. It's not supposed to be like Diablo or Borderlands.
 
How multiplayer option would affect You if You wouldnt even launched it?

Whats wrong with people that want to block features for other people just because they wont use it?
Because it has to be designed for it. You cant cater to both playstyles equally.
 
How multiplayer option would affect You if You wouldnt even launched it?

Whats wrong with people that want to block features for other people just because they wont use it?

Because Bethesda has a hard enough time creating a decent single player game nowadays and now you want to exacerbate it with multi?
 
Because it has to be designed for it. You cant cater to both playstyles equally.

If You are making coop game, You need to design it for Solo too. Design is not a problem.

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Because Bethesda has a hard enough time creating a decent single player game nowadays and now you want to exacerbate it with multi?

So whats a problem? You need rebalance mods anyway.

Stop making up excuses.

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No co-op in ES6! No multiplayer. We got a ton of those, leave our single player games alone.
Name one open world fantasy RPG with coop.
 
I would much rather see them take the their time fixing companions and possibly creating deeper interaction with them. I'm currently going through Dawnguard the first time now, and I've found the companion you may acquire during the quest to be interesting, far more so than the only other I had used to date (Lydia).
Make them smart, interactive, interesting and useful. That's what I want.
 
No. It needs better combat, an attribute system and followers which are characters instead of bodies that follows you.
 
If You are making coop game, You need to design it for Solo too. Design is not a problem.

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So whats a problem? You need rebalance mods anyway.

Stop making up excuses.

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Name one open world fantasy RPG with coop.

That and single player games are a dying breed, and do we really need to have multiplayer shoe horned into everything for the sake of having multiplayer?
 
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