A lot of things we want, but we all know exactly what we are going to get I think.
Long as they keep it mod friendly which they will, they wouldn't kill off their own mod community, its all good I guess.
They really should look at the mod community because they've made strides in much of what I mention below but in many cases its all very basic in its implementation ofc.
- More true to the RPG genre this time, then an action game.
- Fixed loot and interesting dungeons. There were a couple of these in Shivering Isles, optional dungeons with a small story, which were pretty good.
- Mods to be bonuses to the expereince rather then necessities, UI mods etc.
- A believable world, people transporting goods from town to town etc.
- Expanding on above, a game world economy, let the player make their mark in the world this way.
- More storytelling. Everyone has a story, expand on that a lot.
- A main quest a bit more original then, the bad guys are coming oh noes. I know "The world is doomed and you must save it" sells, but does it really have to be so. Why not a smaller scale deeper story. Potential.
- More freedom, no seperate worldspace towns.
- An in depth proffession system.
- A better criminal system, if you murder and rob, your an outlaw and should be treated as such.
- Facilities to survive as an outlaw, or a trader, or of any profession.
- A more involving/hardcore expererince, none of this complete alignment swapping, or becomming the guildmaster of every single guild with a single character, etc.
- An evolving game world, its not like this is an MMO, so why not evolve the gameworld in meaningful ways?
- More off the beaten path exploration, small towns, monuments and scenic areas etc, rather then just masses of monster caves.
- An appropriately scaled game world and good methods of transport.
- No on demand instant teleportation without some strong game world rules and reasoning.
- More character customization, stat allocation, equipment options.
- More risk vs reward, boss encounters, challenges the game does not want the player to beat!
Could go on and on, so much potential and its not exactly original in the least on a concept level.
Lastly, no MMO unless they intend to actually create a new breed of MMO or the genre actually advances itself to be worth cloning.
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