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The Engadget Interview: Reggie Fils-Aime

marc^o^ said:
Reggie has the edge over us as he knows the "other secret".

What does Nintendo have in the bag to unleash such bold PRs?
What's in the bag is probably the same stuff that Reggie used before talking about "momentum".
Though it is worth pointing out that among your four examples, two of them used non-standard controllers, and Katamari would rule with a revmote.
Why would Katamari "rule" with a revmote? What would be gained over using twin sticks to drive the ball like you're pushing it with two hands?
 
Also worth quoting:

Will we see some brand new franchises for the Revolution?

Yes we will.

Something that will be as big as a Nintendogs or a Zelda?

That is certainly the goal, but you’ll have to tell me when you see it at E3
 
Smiles and Cries said:
I think Nintendo is taking the biggest risk ever this time, I'm beinging to think the DS was a practice run at how crazy things will get... if they fail they are finished. I think the old head pimp founder said something like that - fall or rise to heaven or something.

Nintendo 3rd Party after rev shock? Only the secret knows
I kinda doubt it... Nintendo is very conservative with investments, and even if their hardware sells quite badly, they won't loss billions.

There is no proof that they would earn as much money as a third-party developper. They're the king of the hill on their hardware, would they on Sony's or Microsoft ? I doubt it.

Yamauchi said that DS was rise to heaven or fall in hell, but he also said that the day Nintendo would stop hardware would also be the day where Nintendo would resign from software.
 
Of All Trades said:
Why would Katamari "rule" with a revmote? What would be gained over using twin sticks to drive the ball like you're pushing it with two hands?
They could have all the movement possibilities performed more intuitively with various twists and tilts of one revmote. Or treat two revmotes as two analog sticks for the old controls in a funner-to-hold way.
 
jarosh said:
Also worth quoting:

Let me guess, Zelda/Link Hockey? Or Pokemon Baseball? Or Mario Teaches Cooking? So many new franchises! :)

All joking aside, I'm rather curious what this new franchise is (hopefully there is more than one).
 
fronn said:
Let me guess, Zelda/Link Hockey? Or Pokemon Baseball? Or Mario Teaches Cooking? So many new franchises! :)

All joking aside, I'm rather curious what this new franchise is (hopefully there is more than one).
Well, Pikmin did not depend on Mario or Zelda. But let's see. I would certainly not be surprised about Zelda Hockey :lol
 
All joking aside, I'm rather curious what this new franchise is (hopefully there is more than one

It's without a doubt more than one. Nintendo internally has pumped out 5 new IPs already on the Nintendo DS.
 
Besides all the haters in this thread, all i have to say is that its working for me.

I had grown tired of gaming, as it has been virtually the same for awhile now.

The DS really is a joy to play, as it offers new things, and ways to play. Hell, I sit and change my emblem in Mario-Kart in what seems very hour.

I want Mario-Paint for my DS damn it!

I await the Revolution with baited breath, as it's something completly new and different. If I want to play the old way, I'll either buy a 360(I still wait for a press release saying all the bugs have been fixed) or use the "shell" thingy.

Virtual console, new ways to play, and perhaps visor/stereoscopic/breadmaking has gotten me all excited, as I was when I first played videogames. :)
 
Panajev2001a said:
Right, because the other two competitors do not focus on both of those aspects ?!?

Perhaps Microsoft and Sony focus more on gamers since they sell their hardware at a noticeable loss instead of MAD profits (GBA anyone ?), is that what you are trying to say ?

I look at Microsoft, I play the Xbox 360, I use LIVE, I play XBLA games, etc... and I love the experience. I am a gamer and I feel that they DID think about me too.

I look at Sony, I play PSTwo and PSP, I play the countless games that were designed and developed by Sony and I see a quite great collection of them: I cannot see PSOne, PSTwo and PSP as not focusing on what is right for gamers and for the business.

Sony= multimedia, games and business. Sony's focus is divided in the sense that they try to also get you to buy multimedia. Hence their "make games shorter" thing.

MS=their software, games and business. MS is interested in getting their tools and software integrated into the software so they can start charging for it later.

Nintendo = games and business. Nintendo has no other agenda on the side, they are trying to get as many people gaming as possible. So cheap hardware and compelling content is their core business. While they say it's "what's right for the gamer", they really mean what's right for the consumer.
 
fronn said:
You're going to have to wait a couple years before you can patently say DS has expanded any markets or shown itself as the gaming handheld to end all handhelds. At the moment all it looks like is DS is still selling to the nintendo/handheld fans.

I'm haven't said the DS is the "handheld to end all handhelds". I simply referred to its success in Japan where it clearly has found new customers through the introduction of new software, much more so than the PSP has found by introducing multimedia capablities. I meant that DS has cemented itself as the handheld of choice in Japan, I realise other territories are still open.

I'm not suggesting that one handheld is better than the other. Just refuting your arguement that Nintendo's attempt to expand the market with new types of software won't be as effective as Sony's introduction of multimedia capabilities. Evidence shows that popular software can make or break hardware sales performance. In light of Nintendo's success in Japan, I feel Nintendo's startegy is sound
 
I love a lot of things about Nintendo, but I gotta say, one thing I'm tired of is this line of propoganda they love to promote where they are the only "real" videogame company. Perhaps one could say they focus on ONLY videogames. But it harkens back to the days of old and Mad Yamauchi's ravings; the ego Nintendo always had about their self-image.

I would actually tend to agree that Sony isn't too much of a "real man's" game company. Sony seems too fixated on their eternal dream of getting a fucking net movie hub in everyone's living room, along with other "convergence" goals. They basically service gaming via a shotgun strategy that covers everything, but leaves lots of little holes.

With regards to Microsoft, it's funny, 'cause I was considering the other day that in my eyes the MS's effort with the 360 platform seems extremely hardcore in a lot of ways. I mean, there's been so much discussion over the aspects of the system and support structure - like Live 2.0 - that always appears to come back to: this thing is -hardcore-, and encourages hardcore-ness. A good deal of it seems tuned for the serious enthusiast gamer.

Nintendo seems to think that just because a product has extra functions, that lessens its gaming functions or indicates that the creator doesn't understand gaming or care about it.

Of course, one could see Nintendo as a very arrogant artise'. They believe their sensibility is superior and has more of the "essence" than other artists, and while this can lead them to falls, it also can give them the confidence and vision to go out there and try wild things that sometimes work out.
 
Everyone is way to fixated on PR spin. Reggie is paid to say good things about the company he works for, end of story.
 
Archie said:
Everyone is way to fixated on PR spin. Reggie is paid to say good things about the company he works for, end of story.

Shhhh! Otherwise we won't be able to make fun of Peter Moore anymore. :(
 
Nightbringer said:
Nintendo ever wanted to create new markets for controlling them.

The only mistake that they had was the N64 because they losed the prediction against Playstation and 3D Accelerated PCs. GCN never had the objective of creating a new type of market.

But isn't that just what the N64 did(usher in a new way of playing, Mario 64 analog control). Also how do you explain the wacky design of the N64 controller. IMO the DS/Revmote is just Nintendo being Nintendo.
 
Kaijima said:
I love a lot of things about Nintendo, but I gotta say, one thing I'm tired of is this line of propoganda they love to promote where they are the only "real" videogame company. Perhaps one could say they focus on ONLY videogames. But it harkens back to the days of old and Mad Yamauchi's ravings; the ego Nintendo always had about their self-image.

I would actually tend to agree that Sony isn't too much of a "real man's" game company. Sony seems too fixated on their eternal dream of getting a fucking net movie hub in everyone's living room, along with other "convergence" goals. They basically service gaming via a shotgun strategy that covers everything, but leaves lots of little holes.

With regards to Microsoft, it's funny, 'cause I was considering the other day that in my eyes the MS's effort with the 360 platform seems extremely hardcore in a lot of ways. I mean, there's been so much discussion over the aspects of the system and support structure - like Live 2.0 - that always appears to come back to: this thing is -hardcore-, and encourages hardcore-ness. A good deal of it seems tuned for the serious enthusiast gamer.

Nintendo seems to think that just because a product has extra functions, that lessens its gaming functions or indicates that the creator doesn't understand gaming or care about it.

Of course, one could see Nintendo as a very arrogant artise'. They believe their sensibility is superior and has more of the "essence" than other artists, and while this can lead them to falls, it also can give them the confidence and vision to go out there and try wild things that sometimes work out.


I think its a case of not knowing the competition. Some of the minds behind the Xbox are gamers. It is slightly true that MS and Sony are using gaming as a vehicle of sorts for their other markets. For Nintendo the market is their focus and their main source of income.
 
Guys - I have been a gamer since the NES days, yet I have grown so tired of so many genres I was actually worried. I didn't enoy FF8-10 for example. I hate all these war games and street racing games, I hate 99% of licensed games. IT got to a point where I wasn't seeing any games coming out that I really truly wanted.

I see a lot of hardcore gamers share the same feelings. Just how many people will still be in love with games after one more generaton of the same stuff? Don't consider this a minority thing, I am not the first person to have become disillusioned, and I won't be the last, its a growing movement and Nintendo is right to try to bring people like me back while people like EA and Microsoft push me away.

This post isn't even debateable, its just stone cold reality and its not a one-man thing. Just accept it and accept that Nintendo has found something to pull on.

and why do some people insist on moaning about Ninteno trying to make as much money as they can? People should stop and think about that for a minute, they ARE a business.
 
JoshuaJSlone said:
They could have all the movement possibilities performed more intuitively with various twists and tilts of one revmote.
Would it actually be more intuitive, though, or are you just assuming as such because you want to believe so? Using two sticks to drive the ball around is not unintuitive in the least. The same control scheme was used in one of the first arcade games. Losing one of the sticks would most likely result in a loss of precision.
Or treat two revmotes as two analog sticks for the old controls in a funner-to-hold way.
Funner-to-hold? Are you fucking kidding? And, pray tell, why would I want to use two revmotes that require moving my entire wrist as compared to two small sticks using my thumbs?

Again, how would Katamari be improved with the revmote? If the only things you can come up with are laterals or slight improvements, then Katamari would be much better off on the more powerful consoles.
 
Of All Trades said:
Would it actually be more intuitive, though, or are you just assuming as such because you want to believe so? Using two sticks to drive the ball around is not unintuitive in the least. The same control scheme was used in one of the first arcade games. Losing one of the sticks would most likely result in a loss of precision.
I think I'd have picked up on it more quckly with the revmote. Honestly, until you said so earlier in the thread, I hadn't equated the two sticks to two hands on the ball, so it just seemed like a really bizarre control scheme. With the revmote you could twist your wrist left or right to change the direction of the ball, tilt forward or back to go back and forth at various speeds, do some sort of shake and point in one direction for the boost move, use A for the camera re-centering, and B for the jump... I think that covers it all.

Funner-to-hold? Are you fucking kidding? And, pray tell, why would I want to use two revmotes that require moving my entire wrist as compared to two small sticks using my thumbs?
No, I seriously think it would just be more fun, and allow for smaller adjustments. Like using maracas for Samba de Amigo versus the d-pad and face buttons.

Again, how would Katamari be improved with the revmote? If the only things you can come up with are laterals or slight improvements, then Katamari would be much better off on the more powerful consoles.
Ehh, I don't claim to be a Keita Takahashi. For a game with such a stylized look and so many different levels of detail available for each object, though, it seems that even with such an in-between console as Revolution it would be possible enough to do a PS2 port using the models from 1 or 2 levels higher than in the original, or a PS3 port using models from several levels lower.
 
PhoenixDark said:
Alright alright I take it back. Phoenix Dark IS NOT making any bets on Brain Training. His previous statement is now VOID.
good choice, if your not carefull you may inadvertantly start the phoenixdark brain training times picayune blog
 
Someone ask one of the houses that received one of the 1000 controller kits if the damn thing has force feedback, please?

Or at leaset confirm it has some *strong* rumble affects, and I'll be happy.
 
segatavis said:
The tone of the interview got really weird at the end... why did Engadget keep pressing him about the Nintendo ON video? Who cares?

Much more interesting:
I've got a video from E3 where he definitely says he had seen it. It's impossible he forgot about it.
 
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