ViewtifulJC
Banned
I don't understand why people say the graphics look bad.
....it's on par with a 2012 ps360 game
welp
I don't understand why people say the graphics look bad.
....it's on par with a 2012 ps360 game
I'm picking this up on release, but do we know yet if the game is checkpoint-driven? The game's got dedicated save rooms, right? I'm guessing though that the game doesn't kick you back to your last hard save if you die? Probably more like RE4 in terms of checkpoints? Hoping there are difficulties/modes that only recognize hard saves and such.
That's exactly how it works. Also there is a mode that increases the challenge even more after completing it.
Every time I watch a video of this game I'm happy with what I'm seeing. Then I come to neogaf and half of the people are talking about how bad/janky it is. It's weird.
Aliens
EatChildren will be back to ban you shortly
The biggest thing I'm taking away from it is it seems very atmospheric. The item management reminds me of something akin to Last of Us and loving the enemy designs and puzzle like aspects.
I feel conflicted on this one. On one hand, the minute to minute gameplay looks kinda bad. The AI not reacting at all to the bottle being thrown right at them was weird. Like why even try that? Also, the combat looks a bit loose, more like Shadows of the Damned than RE4.
But it's also Mikami and I think he's earned my trust.
I wonder if I should get this or Aliens or both. They're both single player horror games which I want more of, so I feel like I should get them out of loyalty.
Whats up with all the P.T talk everywhere and how can a mini game that takes place in a hallway ruin the hype for TEW?
Yes i guess a Silent Hill game led by a talented dev as Kojima puts it automatically at the top of most hyped horror games (and games in general) but we have not seen any gameplay yet, it just barely got announced and there are no details besides the big names that leads it+ it doesn't compete with TEW as it is coming out at the very best next year, so how it can be relevant to TEW's success?
Maybe this game should have been delayed until next year? =/
I'm propably buying this game because I like atmospheric games and it's Mikami, but I agree that this game has it's fair share of polishment to do, and I don't think they can polish all of it in time for release.
Why does this game feel like such a mess.
Yeah, this is actually one of my most anticipated games (flaws aside). I love Mikami's work, and really want to play this game. But I almost would rather the game got delayed at this point so it could be more polished. =/
That said, I say that as a fan (not considering dev cost etc.) So I don't know how realistic that is. I guess it isn't at this point since it's coming out.
What get's me every time the comparison is made is that TLoU has a grand total of ZERO original elements to call it's own. More over, most of 3rd person shotters/action/horror games are heavily influenced by Resident Evil 4 and Devil May Cry. Stuff with Mikami's involvement.I can't help but feel like he's just drawing on a lot of ideas from a bunch of different horror games and throwing them in this one. We've got crafting, stealth kills and throwable distractions, similar to The Last of Us. Then there's hiding under cots and in closets like in Haunting Ground. Is there even a need for this mechanic in the game? And then there's the ghost that seems to pop up randomly and is unkillable, like so many horror games in the last couple years.
Still, I loved Resident Evil 4, so I'm hopeful that this will turn out great.
EDIT: Btw, I'm not saying that he is copying The Last of Us or Haunting Ground or any other game. Just that some of the mechanics seem so disjointed, and seem to have little to no real gameplay purpose.
What get's me every time the comparison is made is that TLoU has a grand total of ZERO original elements to call it's own. More over, most of 3rd person shotters/action/horror games are heavily influenced by Resident Evil 4 and Devil May Cry. Stuff with Mikami's involvement.
Yet, here we are citing the Last of Us in an Evil Within thread.
On topic:
Would really like to see how much impact the stealth elements and hiding places have in the game. Hines walkthrough while entertaining was way to cluncky to get any ideas on how these types of mechanics could affect gameplay.
What gets me every time when anyone brings up The Last of Us is that people invariably ask what it did new, even if the discussion isn't about that.
In The Last of Us, each of those mechanics made sense. When you throw a bottle or brick in TLOU, the enemy reacts. He throws a bottle right next to one of the enemies and there is no reaction. In Haunting Ground, you have to hide, you have no real options for combat other than distracting and delaying enemies. In this video he randomly hides under the cot then gets out. There's no discernible reason for that mechanic. You even acknowledge that it isn't readily apparent how these mechanics will serve gameplay purposes.
Maybe things will be clarified later, and maybe the AI and gameplay mechanics will be tweaked. But for right now, and from what videos I've seen, it seems like the game just has a bunch of mechanics thrown in. I'm still excited for the game, but these videos so far don't seem all that great.
The hiding mechanic should be useful when Ruvik appears. He's dynamic, so the mileage of that mechanic may vary based on luck.
I believe that specific enemy didn't react to the bottle because it was busy eating the corpse.
The Evil Within looks as rushed as Murdered Soul Suspect.
What's worse is that The Evil Within wasn't actually rushed, yet it still looks as though they did rush it.The Evil Within looks as rushed as Murdered Soul Suspect.
The game would greatly benefit from a delay, but they've already put the release forward, no way they delay it now.Wise thing to do is delay, polish and release in a slow period. Game deserves a better chance.
The game would greatly benefit from a delay, but they've already put the release forward, no way they delay it now.
It's already been delayed once, too. I guess we're getting what we see now.
Is this supposed to be a horror game?