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The Evil Within ruined Resident Evil 4 for me.

I loved TEW, but it has issues which keep it from approaching RE4's level which is perfection.

I do think TEW's reception was tarnished by techinical issues with the console versions, the black bars and the poor performance definitely makes it play more sloppy than it actually does. At 60fps with a full frame I really enjoy the gameplay of it and the changes they made to update the RE4 formula. Instead of giving you tank controls a fixed turn speed, they let you walk and run around like a normal TPS character but make the enemies much more aggressive and fast to compensate. The big change here is giving you a sprint bar to be able to outrun them but it depletes fast so you really have to manage it similar to a Dark Souls stamina bar.

I really don't get the one shot deaths and trial and error complaints. For me everything seemed pretty telegraphed and getting grabbed by a slow moving enemy and being one shot is the same to me as getting killed by chainsaw man in RE4.

It's easily my favorite TPS this gen. I would also put it up there with Bloodborne as far as nailing the mindfuck horror asthetic.

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TEW was really good. I really enjoyed the DLC too even though it had little to no gun play.
I think RE4 was the better game due to superior pacing, encounters, and storytelling.
However I would love to see an Evil Within 2 and have them improve on the original.
 
TEW has potential and it's high points are great, but overall it's mediocre as fuck. I need to dig up some of my posts from the OP, but it's a janky mess with bad pacing, abominable characters and story, terrible performance, a camera so tight it's basically a colonoscopy, and tons of segments and sections that are just wretched shit. Whenever it tries to go full action or starts hitting you with instant death stuff, all joy immediately drains from the experience.

I would love a TEW sequel with the care and resources the series needs.
 
TEW was an okay game. I felt like it leaned too much on it being a Resident Evil spiritual successor(as a whole, not just 4) too much and it hurt it at the end.
 
I didn't notice any. Check your monitor refresh and make sure it's 60Hz not 59? I really don't know.

Using Nvidia Inspector seems to have fixed it mostly. Runs at locked 60fps at 1440p on my 6600K/1070. LMFAO @ the letter boxing, they're literally just black bars slapped on top of the image.

Just finished chapter 1...not the best first impression. How scary is this game? Same as RE4 (as in, not very)?
 
Using Nvidia Inspector seems to have fixed it mostly. Runs at locked 60fps at 1440p on my 6600K/1070. LMFAO @ the letter boxing, they're literally just black bars slapped on top of the image.

Just finished chapter 1...not the best first impression. How scary is this game? Same as RE4 (as in, not very)?

Subjective, but know the game doesn't really start getting into its flow until Chapter 3, and then progresses from there as it will.

Many people's favorite chapters are 9-10, but one of those games answers can vary greatly (as this topic shows in part).
 
Is there a way to fix the horrible stuttering on PC at 60fps?

yes, add +r_swapinterval 0 to the steam launch option and cap the frame rate through the driver and/or played in borderless window.

Played through the game with a smooth 99% locked 100 fps.
 
Using Nvidia Inspector seems to have fixed it mostly. Runs at locked 60fps at 1440p on my 6600K/1070. LMFAO @ the letter boxing, they're literally just black bars slapped on top of the image.

Just finished chapter 1...not the best first impression. How scary is this game? Same as RE4 (as in, not very)?

Removing the black bars helped me enjoy the game a lot more. It also saved me from trip wires more than few times.
 
I can't believe the mixed reception to TEW personally. It is a Mikami game through and through. The way the levels are structured, the satisfying game mechanics, the huge variety of clever combat scenarios, it's all there. Akumu mode was god tier.
 
I did replay The Evil Within this past October, and played the DLCs for the first time. I wondered how I would feel about the game coming back to it after such a long break away from it and I absolutely loved it. I think it might be one of my favorite games this generation.
 
What's with the 5 seconds of stamina you get? That's worse than Alan Wake. Sound design is off the charts though.
You should probably upgrade your stamina at the first opportunity you get.

What's the point of burning corpses?
The matches are mostly used as a tool for killing downed enemies, or setting corpses or various objects on fire and trying to catch other enemies in the blaze for an instant kill. They have a few other uses occasionally.
 
I can't believe the mixed reception to TEW personally. It is a Mikami game through and through. The way the levels are structured, the satisfying game mechanics, the huge variety of clever combat scenarios, it's all there. Akumu mode was god tier.

I don't remember one satisfying thing about the gameplay that stood out.
Especially when you could just abuse the crossbow and light arrows. You never needed to use anything else if you had that for about 90% of the encounters once you got it.
 
RE4 was a revelation not just for the franchise but for third person shooters in general. TEW despite coming nearly a decade later (from the same director no less) doesn't really improve on anything and in some aspects comes of as worse than its own contemporaries (even RE4 itself). Level design and combat took its toll on my overall enjoyment as I made my progress through the game. It just felt like a mishmash of ideas that never quite came together. It never felt that good to play and by the time I was done with it, I never wanted to look at it again. One thing that TEW does have over RE4 is the atmosphere. It felt scarier.
 
Oh yeah, couldn't you not stack burning corpses like REmake? The fuck Mikami?
You could 100% stack corpses to burn in both REmake and Evil Within.

In Evil Within you can even time corpse burning so a living Haunted comes on-top of the corpse you plan to burn and then throw the match at the right time to kill the enemy on the corpse too. I did that quite often. Could also burn haystacks and kick them into enemies to kill them in the early chapters with haystacks.
 
You should probably upgrade your stamina at the first opportunity you get.


The matches are mostly used as a tool for killing downed enemies, or setting corpses or various objects on fire and trying to catch other enemies in the blaze for an instant kill. They have a few other uses occasionally.

They sometimes fake being dead. Also if you burn one next to other enemies they'll burn too.

You can almost think of matches as crowd control and a finisher

You could 100% stack corpses to burn in both REmake and Evil Within.

In Evil Within you can even time corpse burning so a living Haunted comes on-top of the corpse you plan to burn and then throw the match at the right time to kill the enemy on the corpse too. I did that quite often. Could also burn haystacks and kick them into enemies to kill them in the early chapters with haystacks.

I see, sounds like burning is an integral part to the gameplay then. Definitely will be upgrading stamina. It's absurd how you're on hour haunches for 5 seconds when you run out even if there's an enemy right to you.
 
The Evil Within is a mess from top to bottom the pacing, action, horror elements, characters, and story form a game that feels disjointed and a chore to play.
 
RE4 is a masterpiece. TEW was the biggest disappointment of all time. There is no middle ground, and it's not possible to just really like both games.
 
Its combat is more satisfying than RE4's if you know how to engage it.

Define "know how to engage it". I did not struggle with the mechanics. I struggled with enjoying them once the game devolved into a bad action game while still getting through the game just fine and if you wanna put that on me that's kinda absurd.

Also the suuuuper basic ai during stealth, please tell me how that's more satisfying than anything RE4's core loop has to offer.
 
You could 100% stack corpses to burn in both REmake and Evil Within.

In Evil Within you can even time corpse burning so a living Haunted comes on-top of the corpse you plan to burn and then throw the match at the right time to kill the enemy on the corpse too. I did that quite often. Could also burn haystacks and kick them into enemies to kill them in the early chapters with haystacks.
I remember not being able to when knocking them close to each other, despite them being touching. But the game had so many issues I might be remembering incorrectly on that one.
 
Define "know how to engage it". I did not struggle with the mechanics. I struggled with enjoying them once the game devolved into a bad action game while still getting through the game just fine and if you wanna put that on me that's kinda absurd.

Also the suuuuper basic ai during stealth, please tell me how that's more satisfying than anything RE4's core loop has to offer.
TEW combat needs a willingness to use its unique mechanics more often. Lead a bunch of zombies around, shotty one dude's legs, drop a match and watch it chain. Feels good.
 
Now I know how people feel when I say RE6 is a good game.
Boggles my mind how highly some are holding TEW.

Do you think RE6 is a full-on "good" game, or do you think it's great action mechanics wrapped in an extraordinarily bloated and uneven game?


On topic, I'll have to try TEW some time on PC, because playing on PS4 was incredibly unpleasant. It thought the game felt sloppy as shit. The headshot effects were like the only good thing I can remember.
 
TEW combat needs a willingness to use its unique mechanics more often. Lead a bunch of zombies around, shotty one dude's legs, drop a match and watch it chain. Feels good.

Well clearly it doesn't "need" that willingness to use its mechanics if I got through plenty of parts not doing much of that.

The actual act of shooting enemies and the general responsiveness of stuff just did not feel that great to me. Also the stealth sucks ass.

What it does need is a fucking super computer to run because it's about as technically incompetent as a game can get.
 
Do you think RE6 is a full-on "good" game, or do you think it's great action mechanics wrapped in an extraordinarily bloated and uneven game?


On topic, I'll have to try TEW some time on PC, because playing on PS4 was incredibly unpleasant. It thought the game felt sloppy as shit. The headshot effects were like the only good thing I can remember.

As much as I love RE6, it's the latter. It has high highs and low lows. However I definitely think it's not as bad as people make it out to be. It's a 7/10 in my book
 
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