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The Future of Xbox Panel Recap by IGN

http://www.ign.com/articles/2013/07/20/the-future-of-xbox

Highlights:

Killer Instinct
More impressively, the controllers automatically recognize who is holding the controller through the camera. When the controller is passed from player to player, the games automatically load individual controller profiles for that player. Now passing controllers around during a game won't require you to back out to the options menu and change look inversion.

Forza
The individual rumble in the triggers are being used to provide feedback on the tire performance, so players will have even more awareness of grip and braking.

Dead Rising 3
The sequel will offer more zombies than ever before, a larger world, and no loading times. That's the big news, but Josh also took time to highlight, via a slideshow, some of the added details, from physics driven glass shards to biologically appropriate innards when you dismember zombies with your lightsaber.

Ryse
Smartglass can display where your friends are in each of their games and can help you prep multiplayer sessions without having to load the game first.

Kinect
The Xbox One is about 10x the resolution of the current version and can read the folds in your face and discriminate among your fingers even at 3 meters. Hand positions can now be read for better fidelity in bowling and rock climbing games. The team have even created a target shooting game that uses your hand and eye positions in place of an actual light gun.
Nick had even more surprises. He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rinbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.
 
I didn't know Ryse had multiplayer. Overall, not much new stuff, Kinect face wrapping is cool but I don't see myself using it, same way I never used "hey put a photo of yourself on this mask, and it's now you!"
 
The face modelling stuff for Kinect kind of has me excited. That face mapping stuff has never worked right in the past. Hope Kinect 2.0 solves that problem.

Yukes should just use Kinect to make better character models for WWE 2k15.
 
The team have even created a target shooting game that uses your hand and eye positions in place of an actual light gun.

That part is very interesting.
 
I can imagine seeing multiplayer avatars mouthing what I hear my buddy saying over the head set. That's very exciting.
 
I'd like to see a demo of the hand recognition because the tech demo they already showed could only detect the tip of the hand and thumb.
 
Nick had even more surprises. He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rinbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.

Sweet merciful God, of course! The primary application for the Kinect sensor is so obvious now.

Cybering. It'll be great for cybering via 1:1 modeled avatars. How did we not see the best application of this techonolgy?
 
It can even discriminate between fingers
as it reads the individual lines in your fingerprints and puts you into your local police database.

Someone will genuinely believe this to be true.
 
...you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.

Awesome. I've always thought Kinect was amazing, but the current version certainly suffers from limitations. 2.0 looks like it will be able to do some really cool stuff.
 
Smart glass has a lot of potential.

Only if they got rid of the nasty problems associated with it. It's just not responsive enough "as is" for anything special.

Still it'd be godly to play a Magic The Gathering type of game where everyone saw there cards on the smart phone, and you just see the cards in the middle with battle animations that keeps track of all the counters, damage, and what not.

:-)

I can dream...
 
Only if they got rid of the nasty problems associated with it. It's just not responsive enough "as is" for anything special.

Still it'd be godly to play a Magic The Gathering type of game where everyone saw there cards on the smart phone, and you just see the cards in the middle with battle animations that keeps track of all the counters, damage, and what not.

:-)

I can dream...

They have fixed the responsive issue.
It uses WIFI Direct now, instead of communicating with the Xbox over the internet.
 
Honestly don't have much faith in the gaming application of Kinect 2. However, I expect truly amazing things from the Kinect 3 that will be built into the Xbox next-next gen.
 
Do you pretend your flying a gun? Inverted is for flying games only.

Joystick is a representation of the back of someone's head. If you push up on the back of someone's head which way do they look? Down.

It's really all preference, I started on Halo 1 with inverted and it stuck.
 
The triggers vibrating in Forza sounds really cool. First I've heard of that and if it works like I think it will, that will bring a new level of immersion to the game.
 
Kinect
The Xbox One is about 10x the resolution of the current version and can read the folds in your face and discriminate among your fingers even at 3 meters. Hand positions can now be read for better fidelity in bowling and rock climbing games. The team have even created a target shooting game that uses your hand and eye positions in place of an actual light gun.


the RBG camera maybe but the depth cam isn't even 3x the resolution.

Kinect-2.0-specs.png
 
Nick had even more surprises. He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rinbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.

This sounds really awesome for multiplayer games and RPGs with character creation.

Controller profiles are cool, but no one on the planet uses inverted aiming.

According to the polls I've seen, majority of gamers actually use inverted. :p
 
Wasn't this supposed to be about the "future" of X1? Looking at the the OP, didn't learn anything new.
I wonder when they will go over LIVE 2.0. PAX Prime?
 
The face mapping stuff is pretty cool no doubt. I really like that.. Everything else is pretty cool as well. The switching of the controller thing though, even though it's cool.. People who were for the X1 DRM policies said they don't play with other people at home and mostly do it online. I'm just saying, it's cool but when you think of it.. Innovative stuff like this is pretty local opposed to online.
 
Will the XBOX One even work unless you are standing in front of the Kinect? This could be a deal breaker for me, but I would assume I can still use it even if I'm not in front of the Kinect... example using the controller to navigate from another room, but can still see the screen.
 
The more I read about Kinect, the more I become convinced that the new improvements will result in absolutely no game-play innovations. It will remain a gimmick.
 
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