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The GiantBomb Quick Look Thread

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EricDiesel said:
Even though I think it's bad now, I was a huge DBZ fan in my early high school years and I remember a lot of the things I knew about the series then. I imagine Ryan is in a similar situation. That series is so absurd it's pretty hard to forget.

If you find Dragon Ball Z hard to tolerate but still have nostalgia for it I'd really suggest you give Dragon Ball Z Kai a look.

Kai is their remastered, reedited HD version of Dragon Ball Z. The most significant difference is the pace at which everything moves now; Kai trims a significant amount of fat out of the series, essentially reducing its overall length by more than a third (250-300+ episodes down to a flat 100). Fight sequences that would span multiple episodes with lots of time spent flashing back, "powering up" and looping an animation of the same four punches are now condensed in to less than a single episode. On top of all of that, all the music and sound effects have been redone. Everything feels like it hits harder and faster.

I used to be in that camp of "Yeah, I enjoyed DBZ when I was in highschool, but it's kind of stupid in retrospect" and Kai re-opened my eyes and made me say "Wait, this is actually kind of awesome again."
 
EmCeeGramr said:
Huh. Now Ryan reviewed HOTD and the one of the first things he mentioned was the "swimmy lag" on the Wii version. And he's on Twitter saying that the Wii version had "repugnant input lag."

...So I slapped in my copy and played through the train level. No "terrible swimmy" lag, jus like I remembered. There's a bit of acceleration on there to presumably smooth your cursor a bit, but it's not lagging at all.

It's always the game's fault, never Ryan's.
 
The idea that I could play an arcade perfect version of Daytona USA, as much as I wanted to, at home for $10 would have blown my young mind back in the early 90s.
 
marathonfool said:
Posers man. The arcade allowed you to choose the track. Don't know what they're talking about not seeing the other 2 tracks.

You're right but I remember, in my arcade, no ever picked the other 2 tracks. I think it was just because most people lasted longer on the first track.
 
marathonfool said:
Posers man. The arcade allowed you to choose the track. Don't know what they're talking about not seeing the other 2 tracks.
I never saw the other tracks either in arcades. Maybe some arcade operators locked them out?
 
I wish Sega had put more in to Daytona. There's a bunch of tracks from Champion Circuit Edition on the Saturn and stuff from Daytona 2 they could've adapted rather than going for a cut-and-dry port of just Daytona 1.
 
BF3 looks awful on 360. I feel sorry for people who have to play that version rather than 64 man conquest.

Jeff cracked me up a lot during his commentary on the SP, too.
 
Keyser Soze said:
For those wondering, it is Chapter 6 of the main campaign they show. It could be spoilery.
They talk about some stuff they probably shouldn't. There is a pretty big spoiler about six and a half minutes in.
 
Dance In My Blood said:
They talk about some stuff they probably shouldn't. There is a pretty big spoiler about six and a half minutes in.
Oh :( I was looking forward to seeing a nice chunk of gameplay from UC3 - will have to wait till I pick it up instead
 
Foliorum Viridum said:
BF3 looks awful on 360. I feel sorry for people who have to play that version rather than 64 man conquest.

Jeff cracked me up a lot during his commentary on the SP, too.
The SP looked amazing on 360, imo. I'll be picking up the PC ver when it's on sale for MP.
 
Foliorum Viridum said:
SP looked the same, aside from the obvious graphical and performance hit.

MP looked so bland, though.
Yea, it had some issues. Not perfect but when it was working, they looked great.
 
I have already tweeted several GB staff members to ask for a quick look of this haloween steam sale gem.

TrainSim 2012 Trains Vs Zombies DLC


1iyDt.jpg
 
marathonfool said:
Posers man. The arcade allowed you to choose the track. Don't know what they're talking about not seeing the other 2 tracks.
Daytona was a somehwat expensive machine to play on.
On the default settings, beginner track allows you to take 8 laps. Advanced only 4, expert only 2.
You usually can last until lap 6 or 7 on beginner even if you play like shit.
Beginner has a Rolling Start - it's harder to mess up the start of the race and screw yourself over.
I always managed to finish the beginner track pretty much always in first every time I played it. I ever learned how to use Manual Transmission back in the Arcade days.
I have never finished either of the other two tracks. I would always run out of time and be bummed I only managed to do two poorly laps on the Advanced course and not even get to finish the race.

Then I would play the Beginner track again.
 
Sega1991 said:
If you find Dragon Ball Z hard to tolerate but still have nostalgia for it I'd really suggest you give Dragon Ball Z Kai a look.

Kai is their remastered, reedited HD version of Dragon Ball Z. The most significant difference is the pace at which everything moves now; Kai trims a significant amount of fat out of the series, essentially reducing its overall length by more than a third (250-300+ episodes down to a flat 100). Fight sequences that would span multiple episodes with lots of time spent flashing back, "powering up" and looping an animation of the same four punches are now condensed in to less than a single episode. On top of all of that, all the music and sound effects have been redone. Everything feels like it hits harder and faster.

I used to be in that camp of "Yeah, I enjoyed DBZ when I was in highschool, but it's kind of stupid in retrospect" and Kai re-opened my eyes and made me say "Wait, this is actually kind of awesome again."

Yeah, it basically makes the animated series' pacing fall in line with the original comics. Akira Toriyama wasn't sneaking 20 pages of charging past his editor and Jump and calling it a chapter. Z still starts to break down for me, towards the end of it. You know, another SSJ upgrade and another super powerful alien can only be so exciting for so long. Dragonball era though, is the shit, no qualifiers, it's awesome.

I've always appreciated Vinny for being steadfast in his DBZ fandom. It's real easy to have no watched since you were younger, hear all the hate, and go "yeah I guess it was kind of dumb". Which yeah, a little bit, but it's still awesome though.
 
Decide to watch the U3 Quick Look, and it is not really spoilery at all.

They chose a location that has been showcased loads of times in previews, screenshots, trailers - and seen in the beta. There are some cutscenes shown, but it really give no hints to the overall story at all. You really are just seeing a 30 minute chunk without spoiling anything that has happened beforehand or will happen later.

Brad had played the full game through before recording the quick look, and he seemed to know the right point to stop to not spoil things.
 
that quicklook didn't seem to give away anything to me. It's an area I've seen before in a trailer and it shows some incidental dialog and a combat scenario and some light puzzlin. dunno if there is something of note that went over my head though, as I'm not super invested.
 
That's literally (and I mean literally in the literal sense) the least-spoilery 30 minutes in the entire game.
 
rudds said:
That's literally (and I mean literally in the literal sense) the least-spoilery 30 minutes in the entire game.


I don't see how it could be metaphorical in the first place such that you need to stress that it is literal. twice. lol.
 
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