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The GiantBomb Quick Look Thread

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I wish Jeff could do weekly shows where he plays Trackmania 2. He's paying for the server, might aswell use it for GB content. Who's with me!?
 
Patrick tweet:



ER please, lol

*googles Amy* From Wikipedia:

Amy was mostly panned by critics and gamers alike.
IGN gave the game a 2/10, with reviewer Colin Moriarty stating at the end of his review that he had "spent at least a dozen hours with Amy, got as far as the end portion of the fifth chapter, and gave up out of sheer anger and frustration."[5]
Game Informer's Jeff Cook gave the game just one point higher (a 3/10), and stated that "as a downloadable title, I wasn't expecting Amy to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether Amy is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided."[6] Jim Sterling of Destructoid went as far in his review as to describe Amy as "one of the worst games ever made", awarding it 1.5/10.[7] Blistered Thumbs writer Amanda K gave the game a 2/10 saying that the game "repetitious gameplay", and saying that "there’s something about AMY; it really freaking blows. In fact, it’s effectively comparable to a colonblow because you’ll likely shit your drawers after realizing you paid $9.99 for a game less responsive than AOL dial-up."[8].


Daaaaaaaaaaaaaaaamn.
 
I wish Jeff could do weekly shows where he plays Trackmania 2. He's paying for the server, might aswell use it for GB content. Who's with me!?

I haven't seen Jeff in the server in quite some time. I think the Star Wars game is consuming all his gaming time :(
(or I probably log in at the wrong time)
 
*googles Amy* From Wikipedia:

Amy was mostly panned by critics and gamers alike.
IGN gave the game a 2/10, with reviewer Colin Moriarty stating at the end of his review that he had "spent at least a dozen hours with Amy, got as far as the end portion of the fifth chapter, and gave up out of sheer anger and frustration."[5]
Game Informer's Jeff Cook gave the game just one point higher (a 3/10), and stated that "as a downloadable title, I wasn't expecting Amy to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether Amy is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided."[6] Jim Sterling of Destructoid went as far in his review as to describe Amy as "one of the worst games ever made", awarding it 1.5/10.[7] Blistered Thumbs writer Amanda K gave the game a 2/10 saying that the game "repetitious gameplay", and saying that "there’s something about AMY; it really freaking blows. In fact, it’s effectively comparable to a colonblow because you’ll likely shit your drawers after realizing you paid $9.99 for a game less responsive than AOL dial-up."[8].


Daaaaaaaaaaaaaaaamn.

The game might be developing a bit of a cult following. I follow one of the guys from Zeboyd Games on Twitter (they did Breath of Death VII, Cthulu Saves the World, and are doing the third chapter of Penny-Arcade's "Rainslick Precipice" RPG) and he's been talking about how the game isn't so bad.

More specifically, he's mentioned that the media was expecting another snappy action "horror" game like Resident Evil, F.E.A.R., etc. and what they got instead was a game that was maybe deliberately clunky (ala old Silent Hills).

Having played the demo I'd say it's a little of both. I didn't have much trouble with the controls, but everything else about the game feels like it's extending beyond the boundaries of its budget. Characters both look and sound ugly as sin (Marcello especially), the animation's not very good, the acting's not very good, and from what I saw in the demo, the monsters aren't very scary.

But I think all of those things could be solved by hitting it with the budget stick a couple times, because the core ideas seemed competent enough. It just needs more polish. Way more polish.
 
The game might be developing a bit of a cult following. I follow one of the guys from Zeboyd Games on Twitter (they did Breath of Death VII, Cthulu Saves the World, and are doing the third chapter of Penny-Arcade's "Rainslick Precipice" RPG) and he's been talking about how the game isn't so bad.

More specifically, he's mentioned that the media was expecting another snappy action "horror" game like Resident Evil, F.E.A.R., etc. and what they got instead was a game that was maybe deliberately clunky (ala old Silent Hills).

Having played the demo I'd say it's a little of both. I didn't have much trouble with the controls, but everything else about the game feels like it's extending beyond the boundaries of its budget. Characters both look and sound ugly as sin (Marcello especially), the animation's not very good, the acting's not very good, and from what I saw in the demo, the monsters aren't very scary.

But I think all of those things could be solved by hitting it with the budget stick a couple times, because the core ideas seemed competent enough. It just needs more polish. Way more polish.

I refuse to believe an atrocious frame rate and bad controls are intentional.
 
*googles Amy* From Wikipedia:

Amy was mostly panned by critics and gamers alike.
IGN gave the game a 2/10, with reviewer Colin Moriarty stating at the end of his review that he had "spent at least a dozen hours with Amy, got as far as the end portion of the fifth chapter, and gave up out of sheer anger and frustration."[5]
Game Informer's Jeff Cook gave the game just one point higher (a 3/10), and stated that "as a downloadable title, I wasn't expecting Amy to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether Amy is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided."[6] Jim Sterling of Destructoid went as far in his review as to describe Amy as "one of the worst games ever made", awarding it 1.5/10.[7] Blistered Thumbs writer Amanda K gave the game a 2/10 saying that the game "repetitious gameplay", and saying that "there’s something about AMY; it really freaking blows. In fact, it’s effectively comparable to a colonblow because you’ll likely shit your drawers after realizing you paid $9.99 for a game less responsive than AOL dial-up."[8].


Daaaaaaaaaaaaaaaamn.
Sounds like a worthy followup for the Deadly Premonition ER.

Oh yeah, I went there.
 
Is there anything out there that lets me sort quick looks by who's on them?

I'm in the mood for some classic Jeff/Ryan.
Not that I'm aware of, but that should totally be a feature.

Quick Look: Amy (59:41) (Patrick / Vinny)
6:13 trademark Patrick phrase.

Man, the game doesn't look scary at all. :( I want a good new horror game. Fuck the guy who decided that clunky and shit combat should be a staple of the genre.
 
Patrick: "OK, I was purposely being bad at the combat..."

*reloads checkpoint and dies at the first enemy*

Vinny: "Oh man, that whole part where you were like, this is it, for realsies, just got out the window"

:LOL
 
Amy looks quite bad, almost Vampire Rain bad. As they pointed out in the quick look, if they were trying to ape Ico's handholding aspect, then the least they could do is take the one thing that made that aspect work in Ico: how Ico always held on to Yorda's hand, no matter how they moved. In that quick look, the handholding would stop if Patrick took a turn too hard, ran into a corner/wall, or sometimes at random. That's a failure in the game's basic design, and I'd imagine if they fixed that, the rest of the game would become significantly more bearable.
 
Amy does look bad (I might get it on a sale, I'm a survival horror whore). Still, I like the mostly upbeat nature of the QL. Vinny and Patrick make a pretty good team.
 
Amy looks quite bad, almost Vampire Rain bad. As they pointed out in the quick look, if they were trying to ape Ico's handholding aspect, then the least they could do is take the one thing that made that aspect work in Ico: how Ico always held on to Yorda's hand, no matter how they moved. In that quick look, the handholding would stop if Patrick took a turn too hard, ran into a corner/wall, or sometimes at random. That's a failure in the game's basic design, and I'd imagine if they fixed that, the rest of the game would become significantly more bearable.

In fairness to the game, Patrick could have tried not running Amy's face into the wall over and over again.
 
Amy does look bad (I might get it on a sale, I'm a survival horror whore). Still, I like the mostly upbeat nature of the QL. Vinny and anyone make a pretty good team.
Fixed. Vinny brings out the best in everyone.

The game doesn't look good at all. Marcello's hilarious with the overdramatic reading and appearing out of nowhere, though.

Green Scar said:
They totally need to do a QL/TNT of this.
I'd watch it.
 
Did anyone prefer the Ryan/Brad Deadly Premonition ER to the Vinny/Jeff one. Did anyone only watch the R/B one?

I watched both at the same time when it debuted, but since, I've watched V/J two more times as background noise. They just make a damn good team. Best B/R episode was the one near the end where Brad almost lost against the final boss. That was a lot of fun.
 
I wish Amy tried more interesting things. From the QL, it doesn't look terribly original. I'd forgive it for its terrible writing and bland combat if it offered something interesting and fresh from a mechanical standpoint, but it doesn't look like there's anything of the sort. Maybe in later chapters Amy's abilities get a bit more interesting?
 
I wish Amy tried more interesting things. From the QL, it doesn't look terribly original. I'd forgive it for its terrible writing and bland combat if it offered something interesting and fresh from a mechanical standpoint, but it doesn't look like there's anything of the sort. Maybe in later chapters Amy's abilities get a bit more interesting?
There is room for 5 powers, however there are only 2 used in game. Looks like they planned to have the rest in the sequel :lol
 
Amy doesn't look like a good game, but people are giving it like, TWO out of ten. It doesn't seem THAT bad.
 
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