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The graphics technology of Fallout 4

I think it's better for them to make a game with lo fi graphics and acceptable performance instead of getting huge backlash due to performance issues like the witcher did. This is an open world games where it could get very heavy for a pc/console to run.

Totally. I can see the shitstorm from people here either moaning about a) the graphics aren't real enough (but runs like butter) or b) it runs like shit cos the graphics are photorealstic. You can't win - I'd be surprised if more devs don't turn their back on the PC with the fucking moaning that goes on.
 
Dynamic Dismemberment using hardware tessellation

Can't wait to see that in action! Whatever it means...

It might mean that you can dismember in more places, and the wounded area is capped with tessellated gore geometry. This would make clean low poly cuts look more naturally ripped apart with more triangles on the wounds.
 
Dynamic Dismemberment using hardware tessellation



It might mean that you can dismember in more places, and the wounded area is capped with tessellated gore geometry. This would make clean low poly cuts look more naturally ripped apart with more triangles on the wounds.
And while its not exactly dismemberment, I noticed entry and exit wounds that look pretty damn good. I can't remember if FO3 even had entry and exit wounds at all.
 
The thing about PC gaming is you can turn settings off you don't like. I for one love Bokeh DoF and motion blur, and don't mind CA at all. Those are among the last things I turn off. On the other hand I usually never see the need to go above the minimum AA setting for most games.

When was the last time you went to the eye doctor?
 
I'm a strong believer of moderation and application being more important than absolutes. I don't believe maximum sharpness and clarity to always equate to perfect IQ.

I think Bokeh DoF can look wonderful when applied well (MGSV is a great example. The final cutscene in Ground Zeroes looks stupendous with Bokeh, and average with Gaussian DoF or no DoF.) Of course, DoF where everything 5 feet ahead is always out of focus is poor, no matter how good the effect.



I think in examples like Dark Souls, the motion blur looks way better and cooler than without
darksoulsgif.gif


If it instead worked like FF: Type 0 HD's motion blur, I wouldn't be pleased at all.
sEX89t.gif


Things like TAA are a tradeoff that people have to consider the pros and cons of. It helps a LOT with some of the worst aliasing offenders - stuff like shimmering leaves and fences which is nice, but it does give more blur. Those can be combated with stuff like downsampling (this makes FXAA much more useful as well). I don't think it is a universal bad and can be utilized to very good looking and effective means.
I generally think TAA is a good decision, even if it does blur the image a bit. If it's a good implementation the edges are cleaned up really well which gives a pleasing softness as opposed to some FXAA implementations that add even more blur and do a gery poor job of dealing with aliasing.
 
TVs and videogames aren't even remotely analogous. But I absolutely apply the same standard to books, movies, etc. I can't imagine anyone would judge their entertainment products in the same way as an appliance.

So you'll pay to watch Ewe Boll's next movie on the criteria that is slightly less awful than his last movie?
 
Totally. I can see the shitstorm from people here either moaning about a) the graphics aren't real enough (but runs like butter) or b) it runs like shit cos the graphics are photorealstic. You can't win - I'd be surprised if more devs don't turn their back on the PC with the fucking moaning that goes on.

What? Witcher 3 ran fine at release on PC!
 
Good luck with that :) Have you seen leaked PC images on ultra settings? It looks pretty good there but not like this. Not even close.

Except it looks identical to what we can see here. Only with varying amounts of volumetric lighting. "Not even close" he/she says.
 
Except it looks identical to what we can see here. Only with varying amounts of volumetric lighting. "Not even close" he/she says.
It's obvious that these were picked to put the game in the most flattering light possible, (naturally), but I agree that asset wise they look identical to those other of pc shots we've seen imho.
 
And while its not exactly dismemberment, I noticed entry and exit wounds that look pretty damn good. I can't remember if FO3 even had entry and exit wounds at all.

I think it had entry wounds but no exit wounds and we are talking basically blobs of red paint kind of bullet wounds anyway.
 
Welcome to official screenshots. Are you srsly expecting game to look this way after all those leaks lately?

Are you implying that these are bullshots with literally no evidence to go on besides your cynical hunch?

Good luck with that :) Have you seen leaked PC images on ultra settings? It looks pretty good there but not like this. Not even close.

Oh, you are. lmao. These shots were probably meant to show the game in a positive light but that's not to say they aren't backed by the same asset quality as we've seen in prior PC leaks.
 
What? Witcher 3 ran fine at release on PC!

For the first week or two of Witcher 3 I recall a lot of microstuttering, but besides that, Witcher 3 ran fucking phenomenally, and runs even better now. Can't say the same for the game on PS4, from what I hear, but Witcher 3 has been like GTA V on PC so far - one of those games that runs with slight hiccups at launch, and now after a few months of polish runs CRAZY UNBELIEVABLY WELL. I mean, seriously, I'm awed at the fact that I can nearly max this game out with everything besides Hairworks, and downsample it to boot, and still play at 60fps on a fucking 970. If Fallout 4 runs anywhere near as well as Witcher 3 did at launch then I'll be content. Shit, that'll represent a stark jump in stability and quality from FO4's predecessors. I can only imagine that if PS3 versions of Fallout New Vegas or Fallout 3 had leaked this early, we'd already be hearing about some shenanigans, whereas the only comments we've heard on FO4's performance so far have been positive.
 
So you'll pay to watch Ewe Boll's next movie on the criteria that is slightly less awful than his last movie?

No, you're misunderstanding me.

I like Fallout. Therefore, all I want from more Fallout is an improvement on previous Fallout titles. I like the work Bethesda does, and believe they have consistently improved with each title, therefore I continue to expect nothing more than improvement from game to game.
 
One thing I want to point out because I think it is interesting. Anyone else agree with me?

Make sure the image is not being scaled by your browser (1:1 pixel mapping is important to see what I mean): Notice the clarity and aa on the edges of the armour.
Fallout4_graph01.jpg


Now go back and look at the gun in his hands. Does it look slightly soft in comparison? Do you notice small saw tooth patterns halo'ing it and on its most specular parts?

I think this image was taken while it was animating and that is the TAA in action.
 
Dynamic Dismemberment using hardware tessellation



It might mean that you can dismember in more places, and the wounded area is capped with tessellated gore geometry. This would make clean low poly cuts look more naturally ripped apart with more triangles on the wounds.

Oh man, I didn't even catch this one. Sounds awesome.
 
One thing I want to point out because I think it is interesting. Anyone else agree with me?

Make sure the image is not being scaled by your browser (1:1 pixel mapping is important to see what I mean): Notice the clarity and aa on the edges of the armour.
Fallout4_graph01.jpg


Now go back and look at the gun in his hands. Does it look slightly soft in comparison? Do you notice small saw tooth patterns halo'ing it and on its most specular parts?

I think this image was taken while it was animating and that is the TAA in action.

Possible by why not do what they have done in the past and console command it to freeze time while taking a picture? Maybe they just messed up. Or do you mean they froze it mid refresh of some kind?
 
Ironic that the feature list veto closely mirrors features added to previous games by ENB.

I feel like its a more general improvement inline with what you're seeing by most devs, but they'd also have to be dumb to not look at ENB for inspiration. The lighting definitely looks inspired by it. ENB added a lot of features that a lot of the community appreciated, so I understand them looking to it.
 
Possible by why not do what they have done in the past and console command it to freeze time while taking a picture? Maybe they just messed up. Or do you mean they froze it mid refresh of some kind?

I just I think it was just running in real time with animation and they hit printscreen. Yeah, it does make you wonder why they would not set t_scale to 0 for a bullshot. But I cannot think of any other logical reson behind why the gun is soft and blurry and the rest is not.
 
I just I think it was just running in real time and animation is they printscreened is all. Yeah, it does make you wonder why they would not set t_scale to 0 for a bullshot. But I cannot think of any other logical reson behind why the gun is soft and blurry and the rest is not.

Ya they haven't done that before. I assume its maybe is a mistake in the rendering never seen during action when it was frozen. Or as you say they, for reasons I can't fathom, hit printscreen lol. Though lets be honest that would be hilarious.
To me honestly it looks like maybe that character was moving, instead of them picking an asset, and then when they froze it the different processes were occurring and we are seeing something half done. Its absolutely negligible so its not worrisome but its interesting.
 
That's not what I'm arguing. I just don't think the game looks nearly as bad as everyone seems to be screaming about and I think it's overshadowing the actual improvements to every other system.

We, at this point can only really judge graphics as no one really has the game in their hands. But you are right, it is overshadowing pretty much everything else for some people.
 
I just I think it was just running in real time with animation and they hit printscreen. Yeah, it does make you wonder why they would not set t_scale to 0 for a bullshot. But I cannot think of any other logical reson behind why the gun is soft and blurry and the rest is not.
FYI, "tfc 1" on FO3/NV and Skyrims both freezes the game, and gives you freecam.
 
I see how the game looks when people here start posting some pictures, those in the OP mean nothing to me. We already saw some pictures and they looked bad, we see those they look good but can be some BS pics.

its only 6 days away and we all going to see how this game looks.

When will the reviews come in ?
 
Dynamic Dismemberment using hardware tessellation



It might mean that you can dismember in more places, and the wounded area is capped with tessellated gore geometry. This would make clean low poly cuts look more naturally ripped apart with more triangles on the wounds.


I love this sentence.

Please become a thing, please become a thing.
 
Anyone playing this care to comment on the vram usage? I know someone on GaF has it.

There was a person in the other thread asking what we'd want to see for a PC capture and I mentioned afterburner/fraps/etc captures, but I'm not sure he posted his results yet.
 
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