hydrophilic attack
Member
Oh fuck, Dark Souls PVP videos at the top of last page?
Goodbye afternoon T_T
Goodbye afternoon T_T
The undead Way of the White members are sent to the Catacombs to get the Rite of Kindling; that is their undead mission. Paladin Leeroy was the first undead in the Way of the White, so he was the first to go on the mission; what happened to him is anyone's guess, but it's clear that he's no longer concerned about the Rite of Kindling.
The doll most likely belongs to Priscilla, who was considered an abomination since she was the offspring of a goddess and a dragon (the father presumably being Seath) and so she was banished to the painted world. When the doll is near the painting, Priscilla probably senses the connection, pulling the doll -- and whoever's holding it -- into the painting.
Perhaps it's not so much Priscilla consciously sensing the presence of her doll and pulling you into the painting, as it is just the "magic" imbued in the doll by Priscilla's strong childhood attachment to it. That's a common trope in fantasy -- the power of sentimental objects.Only thing about that I don't altogether agree with is how she reacts to you when you meet her. If it was her idea to draw you in, then why is she so adamant about you leaving? Unless she drew you in and then you started killing stuff so she was like "Whoopsie, this dude is kind of a dick" I'm moreso intrigued by why you find HER doll in YOUR cell. I unfortunately think it was just one of those things where From didn't actually put much thought into it's placement, which doesn't happen often as item placement is an enormous part of their storytelling. The "Priscilla was locked in the asylum" might hold some weight but none of those cells are large enough to hold her and I'm pretty sure she wasn't imprisoned before then. Also, I sincerely doubt the asylum could hold her if she didn't want to be there.
I think that was the Centipede Demon's molted skin. It probably doesn't react if you fire arrows at it, no?And I'm sure this is pretty common knowledge, but you can actually see the Centipede Demon before his boss fight. In the ruins right by the bonfire and those steps that have a bunch of those dragon statues on them leading to the Taurus Demon, he's dangling on the side of the wall by the stairs.
I assume it's the armies of skeletons and all the traps that got them; Paladin Leeroy destroys Pinwheel if you summon him.Aaaaaah, that's what it was. Thank you for that, I forgot exactly why they were all going there. Musta been really awful warriors if none of them could beat fricking Pinwheel.
Awesome pic! It works out nicely on my end, too, since I went with Frampt over Kaathe on my current playthrough.wtf, about half of the dialogue here I hadn't heard, even though I talked to Petrus/Reah quite a bit. There's so much stuff in this game I haven't discovered yet. The lines after Lautrec tells you more and Petrus' reaction to it... sinister stuff.
And here's hudless Darkwraith & Fraampt:
Awesome pic! It works out nicely on my end, too, since I went with Frampt over Kaathe on my current playthrough.![]()
wtf, about half of the dialogue here I hadn't heard, even though I talked to Petrus/Reah quite a bit. There's so much stuff in this game I haven't discovered yet. The lines after Lautrec tells you more and Petrus' reaction to it... sinister stuff.
Only thing about that I don't altogether agree with is how she reacts to you when you meet her. If it was her idea to draw you in, then why is she so adamant about you leaving? Unless she drew you in and then you started killing stuff so she was like "Whoopsie, this dude is kind of a dick" I'm moreso intrigued by why you find HER doll in YOUR cell. I unfortunately think it was just one of those things where From didn't actually put much thought into it's placement, which doesn't happen often as item placement is an enormous part of their storytelling. The "Priscilla was locked in the asylum" might hold some weight but none of those cells are large enough to hold her and I'm pretty sure she wasn't imprisoned before then. Also, I sincerely doubt the asylum could hold her if she didn't want to be there.
Man, the primordial serpents are such great designs. Giving them these bulbous off-center eyes with sinister slit-like pupils, these human-like noses and toothy, gummy grins is just so... Well, you don't know what to make of them, which is precisely the point -- they all swear they're in your best interest, yet they're clearly telling half-truths and playing some sort of larger cosmic game. Even more Lovecraftian underpinnings -- something older than the gods themselves, playing chess with human chess pieces.
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Now I know disabling the hud ingame is so easy, I want to go through the entire thing again and take shots. But I should really stop playing this game. I have to let go.
I assume the wheelies got 'em all first. Those things are wayyyy more dangerous than Pinwheel. xD Besides as someone else said, if you summon Leeroy he can solo Pinwheel easily.Aaaaaah, that's what it was. Thank you for that, I forgot exactly why they were all going there. Musta been really awful warriors if none of them could beat fricking Pinwheel.
Awesome shot with Asylum Demon in the background! (And one I will shamelessly reproduce on New Game Plus)![]()
Now I know disabling the hud ingame is so easy, I want to go through the entire thing again and take shots. But I should really stop playing this game. I have to let go.
Oh man, I paid up 30 humanity to deepen the Chaos Servant covenant and open the secret path to Lost Izalith, and I tried killing all of the bugs, but when I came back, Solaire had still gone mad and I had to kill him. :-
On the bright side, I got his armor set and weapon. But I wanted to have his summon sign available for Gwyn. :-
The Duke's Archives pic? You mean the one where I'm standing in Havel's armor, looking at all the floors of books? Yeah, I'm really happy with that one. Took many tries to get it the way I wanted.Man this thread has turned into the "watch" Neiteio's playthrough thread lol. I'm enjoying it. Still haven't finished?
The "favorite shots" pic is like picture book of the game, and that Duke's Archives pic. So good.
Oh man, I paid up 30 humanity to deepen the Chaos Servant covenant and open the secret path to Lost Izalith, and I tried killing all of the bugs, but when I came back, Solaire had still gone mad and I had to kill him. :-\
On the bright side, I got his armor set and weapon. But I wanted to have his summon sign available for Gwyn. :-\
The Duke's Archives pic? You mean the one where I'm standing in Havel's armor, looking at all the floors of books? Yeah, I'm really happy with that one. Took many tries to get it the way I wanted.
Since I didn't start taking screens until a third of the way through the game -- and I didn't start taking them without the HUD until later still -- I plan to take screens from those early areas in New Game Plus.
But right now, I'm exploring Lost Izalith on my first playthrough. Since I opened the alternate path via the Chaos Servant covenant, I'm already at the fog door to the Bed of Chaos. If I go in and fight the boss, I can still come back and explore Lost Izalith in full later, right?
The Duke's Archives pic? You mean the one where I'm standing in Havel's armor, looking at all the floors of books? Yeah, I'm really happy with that one. Took many tries to get it the way I wanted.
Since I didn't start taking screens until a third of the way through the game -- and I didn't start taking them without the HUD until later still -- I plan to take screens from those early areas in New Game Plus.
But right now, I'm exploring Lost Izalith on my first playthrough. Since I opened the alternate path via the Chaos Servant covenant, I'm already at the fog door to the Bed of Chaos. If I go in and fight the boss, I can still come back and explore Lost Izalith in full later, right?
Glad you like it.Dude That Duke's Archives shot makes it look like a friggin church O_O
I think I've missed out on the Set of Thorns, because according to a wiki:Yeah, you can explore it to your heart's content. One thing to consider, though, is that Kirk's final appearance is in Lost Izalith, so don't go killing Bed of Chaos before fighting him, at the very least. His armor looks cool, but more importantly, where you find it adds a lot to the lore of the Chaos Servant covenant.
wtf, about half of the dialogue here I hadn't heard, even though I talked to Petrus/Reah quite a bit. There's so much stuff in this game I haven't discovered yet. The lines after Lautrec tells you more and Petrus' reaction to it... sinister stuff.
And here's hudless Darkwraith & Kaathe:
These are both excellent! I like how you cropped the Ash Lake one to be like a painting. As for the other one, what armor combination is that? And I see there's some clipping going on, but I suspect you did that intentionally to get Kaathe and your character close together in the shot? Looks great regardless.I offer up an alternative that I took
![]()
Also, since this is the Great Hollow thread, here's a shot I took in the hollow that I like.
I offer up an alternative that I took
![]()
Right now I'm slaying the Bounding Demons... which appear to be the lower halves of the Undead Dragons.
I'm trying! I think about half of them are down now. I'm itching to go to Bed of Chaos and start taking screens of it, though! I saw video of it some time back and really dug the whole "weeping tree witch" look.The ass monsters! They don't respawn fortunately as I'm sure you know. Are you killing all of them? I intended to do that but they're a pain in the ass so I just ran through
These are both excellent! I like how you cropped the Ash Lake one to be like a painting. As for the other one, what armor combination is that? And I see there's some clipping going on, but I suspect you did that intentionally to get Kaathe and your character close together in the shot? Looks great regardless.![]()
The Ash Lake shot is so vertical -- were there black bars on either side of your screen?I actually didn't crop the Ash Lake one, I was just playing at that resolution, that's how it looked in game as well.
It's from a vanity save I have where I used cheat engine to add ALL the armor in the game to my inventory (including armor you cannot normally access).
So, if you wear the dragon legs without the dragon torso then your legs completely disappear, so I decided to do that to give myself this look of a creepy phantom.
As for the rest, its horned helmet, Dark Wraith armor and I believe Havels gauntlets.
I offer up an alternative that I took
![]()
Also, since this is the Great Hollow thread, here's a shot I took in the hollow that I like.
I offer up an alternative that I took
![]()
That thing doesn't even animate while it's flying. Pathetic.
The Ash Lake shot is so vertical -- were there black bars on either side of your screen?
What happened to your legs?
where the legs?
I actually didn't crop the Ash Lake one, I was just playing at that resolution, that's how it looked in game as well.
It's from a vanity save I have where I used cheat engine to add ALL the armor in the game to my inventory (including armor you cannot normally access).
So, if you wear the dragon legs without the dragon torso then your legs completely disappear, so I decided to do that to give myself this look of a creepy phantom.
As for the rest, its horned helmet, Dark Wraith armor and I believe Havels gauntlets.
Painted World was the only area I missed.
Some day I will use DsFix to restore a save from before finishing the final area and will go
visit it.
Man, if it weren't for Dark Souls I'd probably be hyped for TW101 right now, or any number of other games. Dark Souls is just so engrossing -- it's everything I ask for in a strong single-player title. Tight mechanics, controls and design; minimal hand-holding; challenging but FAIR, with multiple viable strategies for each enemy encounter, from pure skill-based melee to "safe" strategies like poison and arrows. There are numerous paths to take at any given time, and simply approaching a situation from a different direction will reveal new secrets. The storytelling is evocative, conveyed through item placement and the bits and pieces of lore cobbled together from NPCs and item descriptions. The atmosphere is palpable; the art direction is superb, neither overtly Japanese nor cookie-cutter Western. It's a visual feast, really -- the weapon and armor design, the creature design, the landscape vistas, all fantastic. Then there's the poetic language... The sparse, echoing soundtrack... The calculated use of music... The brilliant persistent online layer. I loved Demon's Souls, which shared many of these qualities, but Dark Souls really steps it up a notch with the fully-realized world and the extra finesse with which it executes some of its more unique qualities (I.E. the non-farm-able Estus Flask, etc). I can't stop thinking about this game!
O man painted world is so good, do it
Considering its name, when I entered the Painted World, I was expecting something a bit more ... hmm, "pleasant."
God damn, that was a harrowing experience.
Man, if it weren't for Dark Souls I'd probably be hyped for TW101 right now, or any number of other games. Dark Souls is just so engrossing -- it's everything I ask for in a strong single-player title. Tight mechanics, controls and design; minimal hand-holding; challenging but FAIR, with multiple viable strategies for each enemy encounter, from pure skill-based melee to "safe" strategies like poison and arrows. There are numerous paths to take at any given time, and simply approaching a situation from a different direction will reveal new secrets. The storytelling is evocative, conveyed through item placement and the bits and pieces of lore cobbled together from NPCs and item descriptions. The atmosphere is palpable; the art direction is superb, neither overtly Japanese nor cookie-cutter Western. It's a visual feast, really -- the weapon and armor design, the creature design, the landscape vistas, all fantastic. Then there's the poetic language... The sparse, echoing soundtrack... The calculated use of music... The brilliant persistent online layer. I loved Demon's Souls, which shared many of these qualities, but Dark Souls really steps it up a notch with the fully-realized world and the extra finesse with which it executes some of its more unique qualities (I.E. the non-farm-able Estus Flask, etc). I can't stop thinking about this game!
Also, since this is the Great Hollow thread, here's a shot I took in the hollow that I like.
![]()
"This land is peaceful. It's inhabitants kind."