To the bold, I agree and that's my larger point. With how many people fit that target market, how many Nintendo fans rant against shooters and how the games they love are going extinct, I haven't seen much complaining about Splatoon. Those folks should be up in arms about Nintendo spending time and money on a genre they despise instead of making (insert franchise they love).
Except that Splatoon looks like a fun game to play.
If you don't see the elegance in the design, and understand how that leads naturally to depth and, in general, a game that can be played many many times for fun, then I don't know what to tell you.
Its design is concinnitous. As far as what we have seen so far, anyways. Painting surfaces with your gun is the way to gain territory for your side. Territory that is painted in 'your' color is more easily and quickly traversed. You can turn to squid form and even more quickly swim through your team's ink, or hide in it. Shooting your opponent instead of the environment will make them have to respawn.
It is simple, and it all works together in a way that made me very interested right from the first reveal at E3, in the digital event.
People were remarking, I noticed in a thread the other day, on the fact that these mobas which are so popular these days, don't even have a bunch of different maps. And the fact of the matter is that, for a simple, elegant game made to be played competitively for fun,
one really good map is much better than a bunch of serviceable maps.
Now, as far as I know, there will be no real scarcity of maps in the final version of Splatoon. But the point is that for a game that is going to be played over and over, too much crap added to the basic formula is just a distraction that will ultimately cause people to find something else to do with their time.
Basketball doesn't need a bunch of different courts to be played on, and when people make up silly variants of it with trampolines in the court and shit, it's obviously just a gimmick dreamt up in a hope to make a little money off it.
Go doesn't need a bunch of different game boards to play it on. It doesn't need loadout cards to play, or experience levels or any of that shit because it works great as a game that is very simple and elegant.
Games aren't likely to be played for hundreds or thousands of years if they have a bunch of extraneous complicated bullshit added on top of a solid base set of rules. Simple can be a good thing in a game that people may want to play over and over for years. Concinnitous game design allows depth and a decent skill ceiling.
imo and all that.