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The Halo 3 Beta Thread

godhandiscen said:
I hate Valhalla.

Valhalla sucks plain and simple. No matter the game, Valhalla sucks. Snipers sucks. Spawing at the bottom of the hill on high ground and having to run all the way back to the top, and getting sniped or hit with the carbine from ungodly ranges sucks also:(
 
goku1693 said:
Valhalla sucks plain and simple. No matter the game, Valhalla sucks. Snipers sucks. Spawing at the bottom of the hill on high ground and having to run all the way back to the top, and getting sniped or hit with the carbine from ungodly ranges sucks also:(

No.
 
Issues with Valhalla:
- Spawning at the bottom of the base, away from the Mancannon sucks.
- The Map is too big for Team Slayer.
- Due to the colors of the map, a Blue Team Sniper is hard to target and thus he gains an unfair advantage.
- The Missile Pod sucks in this map because anybody can take you down with a battle rifle since you need to be in the open to aim in 3rd person.
- Spawning at the bottom of the base, away from the Mancannon sucks.
- Spawning at the bottom of the base, away from the Mancannon sucks.
- Spawning at the bottom of the base, away from the Mancannon sucks.
- Spawning at the bottom of the base, away from the Mancannon sucks.

Only good thing: If you control the Warthog, you will win the match.

GhaleonEB said:
I hate Slayer on Valhalla. BTT is way to heavily weighted to Team Slayer. 2-flag CTF just rocks on it.
Well, TS is my favorite gametype so now you see why I hate this map.
 
ok ill give you this Valhalla is fun only on BTB Slayer. thats the only time i had fun. but im sorry i'd take snowbound with its terrible respawn points over it.
 
godhandiscen said:
Issues with Valhalla:
- Spawning at the bottom of the base, away from the Mancannon sucks.
- The Map is too big for Team Slayer.
- Due to the colors of the map, a Blue Team Sniper is hard to target and thus he gains an unfair advantage.
- The Missile Pod sucks in this map because anybody can take you down with a battle rifle since you need to be in the open to aim in 3rd person.
- Spawning at the bottom of the base, away from the Mancannon sucks.
- Spawning at the bottom of the base, away from the Mancannon sucks.
- Spawning at the bottom of the base, away from the Mancannon sucks.
- Spawning at the bottom of the base, away from the Mancannon sucks.

Only good thing: If you control the Warthog, you will win the match.


Well, TS is my favorite gametype so now you see why I hate this map.

haha damn if i dont agree with everything you said:lol
 
godhandiscen said:
I hate Valhalla.
GhaleonEB said:
I hate Slayer on Valhalla. BTT is way to heavily weighted to Team Slayer. 2-flag CTF just rocks on it.
godhandiscen said:
Well, TS is my favorite gametype so now you see why I hate this map.

goku1693 said:
ok ill give you this Valhalla is fun only on BTB Slayer. thats the only time i had fun. but im sorry i'd take snowbound with its terrible respawn points over it.
Can't we all just get along?!? :lol

This reminds me of this post from over at HBO (regarding the Beta question thread on Bungie.net):

So Far:

Why is the melee lunge so far?
Why is the melee lunge so short?

Why is the shotgun too powerful?
Why isn't the shotgun more powerful?

Why no sword?
Please keep the sword out.

Why does the motion tracker track such a narrow area?
Why does the motion tracker track such a large area?

Where's the pistol?
Please keep the pistol out.

Why is the Battle rifle is so strong?
Why is the Battle rifle so week?

Why does snowbound suck?
Snowbound is awesome.

Why can't i hear anyone?
Why can't i mute anyone?

The graphics rock.
The graphics suck.

The banshee is too powerful (b/c of FRG)
The banshee is too weak (b/c it can't look down)

Brute shot is too powerful.
Brute shot is weak.

Needler rocks.
Needler is unbalanced.

Too much auto aim.
Not enough auto aim.

Why doesn't the warthog have a horn? (huh?)
http://carnage.bungie.org/haloforum/halo.forum.pl?read=804667
 
JdFoX187 said:
Actually, I never drove around in the warthog. I rode in the back and gunned. But I don't do that anymore. I usually either snipe or fight close-mid range. And I die so many times from guys who just throw every grenade they have in hopes of killing me. It's like their right trigger is broken and they can only toss grenades to survive.

If you're about to die, why wouldn't you throw every grenade you have? When I hear the beep-beep-beep of my shields collapsing I start flinging everything I have including any equipment. I got a double-kill the other day when I dropped a power drianer and my entire load of mines as I died.
 
homez99 said:
What is your gamertag? You sound like my kind of American.

I primarily play with the Brits. If you ever need someone in Team Skirmish to get shot dead alot, I am totally your guy. Just ask Gowans. No gruesome sacrifice of my own life is too much to ask.
 
I'm glad I've got some support. Grenades aren't tactical. They are a primary weapon, and a thoughtless one at that. As soon as I spawn, if I don't see anyone, I throw my grenades in the direction of the red dots. I've gotten a surprising number of kills this way.

I then take two steps and pick up some more. Look for more red dots, and throw them. If I'm coming up at a spot where I know grenades are or I see a dead body, I chuck my compliment of grenades at red dots often resulting in more kills. If I die with grenades, it's a failure.

All around me I see people backing away around a corner throwing grenades. Spam spam spam. This is good design?? I don't mind the beyond the grave deaths, because I get my fair share of them, I just wish it wasn't like that. Weapons are the primary weapon, everything else is secondary.
 
well there is another warthog, 2 banshees, missiles, lasers, plasma pistol and sniper rifles all to counter the warthog. Valhalla isn't a typical slayer map, and treating it as such will get you killed quickly. You can't just run up the middle and hope to win. Snowbound and Higher Ground are more of the 1 on 1 team slayer maps
 
besada said:
I primarily play with the Brits. If you ever need someone in Team Skirmish to get shot dead alot, I am totally your guy. Just ask Gowans. No gruesome sacrifice of my own life is too much to ask.

Added brotha. You're an accomplice of the mighty Gowans007 too?!
 
Wow, alot of tears in here last few pages :lol

I find it ironic that the Fox complaining about grenade spam comes out and says he likes to stay back and snipe, if you're gonna bash one form of playing (grenade spam), don't admit to being a camping sniper whore. :P And if someone runs away from you and tosses grenades, um don't follow their trail of grenades? Simple enough...
 
Ramirez said:
Wow, alot of tears in here last few pages :lol

I find it ironic that the Fox complaining about grenade spam comes out and says he likes to stay back and snipe, if you're gonna bash one form of playing (grenade spam), don't admit to being a camping sniper whore. :P And if someone runs away from you and tosses grenades, um don't follow their trail of grenades? Simple enough...

Sniping is annoying too but that's a fixure in FPS. Snipers are always annoying. Spam is never a good thing in FPS, and I've never seen one with so many grenades. And FPS are all about taking down a kill, it doesn't take much nuance to throw a grenade at your feet or wake. At least sniping takes a certain degree of skill, which I completely lack,.
 
Avoiding grenades isn't hard, at all, once a fight is done, you bail out. Try jumping to avoid blasts as well, I very rarely die from grave kills unless I'm stuck in a corner or barely survived the fight in the first place.

And as far as sitting back and sniping people, it's the easiest power weapon to use in the game. I would argue that going on a killing spree with the sword is 10x harder than doing it with a sniper rifle.
 
The problem with sniping in Halo is.. well, it's a very slow game, to be honest, and it's very difficult to evade sniper fire, especially since the rate of fire of the sniper weapons are very high. I think sniper ROF must be decreased..
 
No, they aren't, I don't have a problem with them so much as just the number of them. The game is easily 60% grenades, and I'd just rather, you know, shoot guns and stuff.
 
It already has been decreased, and it is very avoidable in Halo 3 if someone misses their first shot, unless you get spawned in the middle of no where.

And if grenades aren't easy to avoid then why do I get so few deaths from the grave and very few kills from the grave at the higher levels of play?
 
Ramirez said:
It already has been decreased, and it is very avoidable in Halo 3 if someone misses their first shot, unless you get spawned in the middle of no where.

And if grenades aren't easy to avoid then why do I get so few deaths from the grave and very few kills from the grave at the higher levels of play?

My issue isn't with from the grave, my issue is from the constant spam. You can hardly walk ten paces without picking grenades up. It's just too many.
 
DD-11 said:
My issue isn't with from the grave, my issue is from the constant spam. You can hardly walk ten paces without picking grenades up. It's just too many.

LoL, every Halo has been based around grenade usage, it's a staple of the series, why is this some how surprising? It was worse than this in Halo 2 when you'd have 4 people chucking 8 grenades each at one location until they finally killed someone.
 
Look at the grenade implementation in Gears. Grenades probably have the same amount of use and power, but there are far fewer of them. It makes them special and are a surprise when used and regretable when they are wasted. Who cares if you throw your grenades in Halo? It's not a tactical decision.

Plus, being that the MC walks so slowly, it makes it all the more difficult to avoid them. In a firefight with a skilled opponent, it's very difficult to avoid a throw. This wouldn't be a problem if there weren't so many of them.

I hated it then too, which is why I typically played custom games. There is room to improve both H2 and 3.
 
Grenades are here to stay so learn how to use them more effectively and learn how to avoid them. They can separate a good player from a great player.
 
duderon said:
Grenades are here to stay so learn how to use them more effectively and learn how to avoid them. They can separate a good player from a great player.

This is always the stupidest of arguments. I do use them effectively, I just wish the game were more nuanced. Just because someoner doesn't like something, doesn't mean they suck at it.

I think the warthog on Valhalla is way overpowered and hope they either take it out of slayer matches or weaken it somehow. This doesn't mean I can't stand on the chaingun and go on killing spree after killing spree.
 
In a firefight with a skilled opponent, it's very difficult to avoid a throw. This wouldn't be a problem if there weren't so many of them.

Well you said it all there, against a SKILLED person, yes it is going to be hard to avoid them if you suck. Up your game instead of blaming the game, IMO.

Grenades really served no other purpose in Gears other than being a nubshit and sticking someone with them.
 
DD-11 said:
This is always the stupidest of arguments. I do use them effectively, I just wish the game were more nuanced. Just because someoner doesn't like something, doesn't mean they suck at it.

I think the warthog on Valhalla is way overpowered and hope they either take it out of slayer matches or weaken it somehow. This doesn't mean I can't stand on the chaingun and go on killing spree after killing spree.

It's obvious Bungie has no intention of changing the role that grenades play in the game, so why complain about it?
 
Ramirez said:
Well you said it all there, against a SKILLED person, yes it is going to be hard to avoid them if you suck. Up your game instead of blaming the game, IMO.

Why does a criticism about the game have to say something about skill? What does one have to do with the other? Why does this always happen on message boards? Please. I don't like this movie, that means I must suck at watchign movies. OMG!!

I respect you on here Ramirez, but come on. My point was that against two evenly skilled players, it's very tough to avoid grenades. So you're so good that you never get hit by a grenade? Come on.
 
Not enough to complain about it and tell Bungie to change core mechanics of the game I have grown to love over 2 games and a Beta :P The way grenades are in Halo is what makes the game so awesome, see 2-3 people coming? You can throw a frag, soften all 3 up and get 3 headshots with a BR and come away the victor, or hell, see two people camping in a hallway? Stick one and kill both of them, the grenades are fine...if people just spam like you all say, just let them throw all of them while you wait behind cover, then throw one and charge in guns blazing, they'll be ****ed if they spammed all of their grenades.
 
In Halo 2 it wasn't nearly as bad because there weren't as many on the maps and almost everyone was dual weilding. That is not the case here. Spamming wasn't nearly as bad in H2. I don't remember H1, couldn't play online so games never got bigger than 4 or 5 people.

Plus, if three guys are coming at you and if they are any good, you are dead. If you can kill three guys by yourself routinely, the MM system is totally broken.
 
DD-11 said:
Why does a criticism about the game have to say something about skill? What does one have to do with the other? Why does this always happen on message boards? Please. I don't like this movie, that means I must suck at watchign movies. OMG!!

I respect you on here Ramirez, but come on. My point was that against two evenly skilled players, it's very tough to avoid grenades. So you're so good that you never get hit by a grenade? Come on.

I understand you don't like the fact that a skillfully thrown grenade results in your death, but how is the game at fault for that? I'm all for Halo critics, but the grenade implementation is almost perfect here. Less grenade usage would mean a lot more hiding and a slower paced game.
 
DD-11 said:
Plus, if three guys are coming at you and if they are any good, you are dead. If you can kill three guys by yourself routinely, the MM system is totally broken.

Yep.

This is why I only play team games ;)
 
Wow all I'm reading is grenades, grenades, grenades..

Learn how to use them. Nothing is stopping you from "spamming" grenades. It's part of Halo's gameplay and is part of what makes it so awesome.
 
Complaining about things in the beta is good. That's what it's there for. That being said...

Obviously some of the people who are complaining about things in this thread never played Halo2 or at least didn't play a lot of multi-player H2. I don't think the grenade or sniper situation is any worse on H3 than it was in H2. And personally I don't think it's that bad. It's just Halo. You learn to adapt to ANY game's style of play over time. Having lotsa grenades has always been a big component of it and chucking them at the feet of your attackers has always been a viable strategy. Furthermore, getting spawn-camped by a nasty sniper on team games has always been a problem, but he can't watch the whole map, and eventually somebody should get close enough to KO him from close-range or take him out with your team's sniper. If your teammate grabbed your sniper and ran toward the the opponents base and let them steal it, blame your team-mate for being an idiot. Also the "vapor trail" from the sniper bullet should tell you exactly where he is, regardless of color.

Anyway. I agree that some of the spawn points are unfair, and I hope they fix some of them, but it's the way the series has always been. I just think it's funny to hear from the perspective of people who didn't play H2 Multi religiously and obviously aren't as "used to it" as some of us are.
 
duderon said:
I understand you don't like the fact that a skillfully thrown grenade results in your death, but how is the game at fault for that? I'm all for Halo critics, but the grenade implementation is almost perfect here. Less grenade usage would mean a lot more hiding and a slower paced game.

Well grenades are impossible to avoid when 8 guys are constantly throwing them. It's the game's fault because there are dozens of grenades, everywhere.

And why do you think it'd create more hiding? I've played a lot of FPS and hiding isn't that beneficial or popular. Grenades have nothing to do with it.

EDIT: And read my posts, I spam grenades like a mofo and get many many kills that way. It doesn't mean I like it. fun > winning, I'd prefer to shoot someone in the face.
 
DD-11 said:
Why does a criticism about the game have to say something about skill? What does one have to do with the other? Why does this always happen on message boards? Please. I don't like this movie, that means I must suck at watchign movies. OMG!!

I respect you on here Ramirez, but come on. My point was that against two evenly skilled players, it's very tough to avoid grenades. So you're so good that you never get hit by a grenade? Come on.
You said it yourself - "in a firefight with a skilled opponent".

Grenades are a staple of the game, but I notice people have different styles regarding them. I use them very heavily, and a large proportion of my kills are usually with grenades. But then, a large proportion of my kills are with melee as well - I use weapons, grenades and melee almost equally. I think that's the core combat design that Halo is built around. I personally love them, as they take more skill than just pointing and shooting. Plus, the effect of watching corpses go flying is simply satisfying.

Good grenade throwers anticipate your movement. Part of my problem - one I'm getting better at - is not taking routes too directly. I see lots of good players contantly weaving back and forth when they are in the open. It won't completely throw off a skilled sniper, but it helps and does make them harder to tag with grenades.

I'd read in an interview with Bungie that the larger number of grenades on the ground is deliberate. Since you can only carry two of each kind, reducing the total to six, you need to move around more to scoop them up. No more sitting back and hocking eight grenades in sequence. It's a design tactic to force more movement on the maps. I think it's pretty effective.
 
It's not "other FPS" though, everything that is in Halo currently is what makes Halo so awesome to the millions of people who love it...they're not going to change the amount of grenades, they made them less powerful, if anything they might bump up the damage on them, I hope not, but that's probably about the only change you would see to grenades.

I just clicked three random games off my list from last night, you say the the game is 60% grenades? Then why in these three games are weapos the choice of killing and grenade kills so few? And this is one High Ground with 12 people!!

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=3553791&player=DaAnswer3

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=3407339&player=DaAnswer3

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=3406298&player=DaAnswer3

I'm all for constructive criticism, but what you say just isn't true.

random rumble pit game:

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=114785&player=DaAnswer3

More grenade kills here, but still weapons are by and far more often used to kill people...
 
urk said:
avvy2.jpg
 
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