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The Halo 3 Beta Thread

Mr. Lemming said:
I don't mind the lack of flag throwing, for the most part it is obnoxious. Sudden death should really be more of a sudden death situation and not just overtime. It sucks when you are 5 meters away from the capture point and the round ends. It should be as soon as time expires if the flag is at its base the round ends, if it is out it ends the moment it is no longer contested. None of that 5 second bunny-hopping mantrain of corpses bull.

it wasn't obnoxious when you're throwing it off cliffs, but it definately is when you're throwing upwards or through windows (like in Beaver Creek / Terminal) A solution is being able to only grab the flag when it's on the ground, and when you throw it doesn't go any higher vertically. So people can throw the flag, but if it's not going to reach anywhere where you can reach, it's not going.

The contesting part was an extremely fun and intense part of CTF in Halo 2. They just needed to make it so the flag had to be off it's initial position to contest at the end of the round... make it so you can't contest the flag in neutral flag or classic CTF (but in 1 flag or multi flag you should be able to at will) and make the radius for contestion around the flag just a little bit smaller.
 
DopeyFish said:
it wasn't obnoxious when you're throwing it off cliffs, but it definately is when you're throwing upwards or through windows (like in Beaver Creek / Terminal) A solution is being able to only grab the flag when it's on the ground. So people can throw the flag, but if it's not going to reach anywhere where you can reach, it cannot be grabbed.

I was hating more on the jump and toss that was used all the time in Halo 2... rightfully so because it did speed up your transversal time with the downside of the revealing the flag's location to the enemy who most likely knew where you were. It still was ob-BEEP BEEP BEEP-noxious.

I liked tossing the flag up the various stories of Lockout, and I don't see why something like that can't be done, letting the flag have momentum on the vertical axis but none other.
 
DopeyFish said:
I wish CTF was more like Halo 2. (ie flag carrier moving slower, contestion, flag throwing and returns being timer based) also don't like the look of the new flags either :s
I like it this way. It makes things better for the game.

Also, you won't hear the announcer go over and over "Flag Taken!", "Flag dropped!", "Flag taken!", etc.

The return timer is nice, too. I like the new additions.

koth/oddball interface requests -> using time as in mm:ss instead of just a number. as well as fixing the blue/red indicators to be for what team has posession. (like in halo 2 <3)
Agree with this.

annnd more visual and aural notification that you are getting shot and your shields are goiinnnn down. it was more fun the way halo 2 handled it.
I agree with this. This is basically my only negative for Halo 3.

Say you get rocketed or sniped, you often times can't tell the "impact", at least compared to Halo 2's. Though it is the beta, so it's not a big worry.

medal request: no scope kill
I think most of those are more luck than skill, anyhow, unless you face players who stand still or run straight at you.

:)
 
So I just played Gears of War for an hour, and Crackdown for an hour, and my 360 didn't freeze. So it's seriously something linked to Halo 2 and Halo 3. Whether it be that I'm playing maps off my Hard-Drive that's causing it to freeze I don't know.
 
Stinkles said:
Easier explanation, instead of going up the stairs to the Spartan Laser, turn right and follow the catwalk - the switch is a few feet that way - on the catwalk, overlooking the courtyard.
I'm probably the last person on earth who should give directions. :lol
 
Laika said:
blue screen up the first set of stairs on the left side before you go to the turret

My focus now is to open that gate. There should be a special medal just for me when I finally get that thing open.

I can't count how many times I've hit X near that white sign with the guy wearing the hard hat. :lol And half the time I do it someone is opening the gate at the same time. So I spent the first week of the beta thinking that was how to do it.
 
Striker said:
I like it this way. It makes things better for the game.

Also, you won't hear the announcer go over and over "Flag Taken!", "Flag dropped!", "Flag taken!", etc.

The return timer is nice, too. I like the new additions.

The flag carrier runs too fast though. In high ground, if your mongeese aren't at spawn position, and the flag carrier is past the wall and your team is all respawning... it's over. It's be entirely fluke to stop it from being captured. and contestion is needed! :P
 
Truelize said:
My focus now is to open that gate. There should be a special medal just for me when I finally get that thing open.

I can't count how many times I've hit X near that white sign with the guy wearing the hard hat. :lol And half the time I do it someone is opening the gate at the same time. So I spent the first week of the beta thinking that was how to do it.

Secret X button use confirmed.
 
There was certain maps on Halo 2 where it was impossible for the 5 second timer to go down before someone else could respawn and reset the timer...there really is nothing I like in Halo 2 over 3 thus far, in any mode.

And I also think the BR is on the same level as the Carbine the more I use it, you have to lead the shots a bit now on a moving target, bout the only difference.
 
DopeyFish said:
The flag carrier runs too fast though. In high ground, if your mongeese aren't at spawn position, and the flag carrier is past the wall and your team is all respawning... it's over. It's be entirely fluke to stop it from being captured. and contestion is needed! :P
I've had a lot of those "flukes". :p

And yeah, hopefully the sudden death rules are customizable.
 
GhaleonEB said:
I've had a lot of those "flukes". :p

And yeah, hopefully the sudden death rules are customizable.

i dunno dude... you think the bunker is on the defensive side :lol so either you didn't understand what I was saying or you were playing against complete morons ("Hey guys, let's take the flag back inside the base" or "Let's crouch walk the flag to the capture area!")

I still don't get ranked against people anywhere close to my skill yet, but they can still get the flag capture if they get it past the wall when we're just spawning.


(the wall is roughy 70% of the way from the capture point to the flag pole position). ~19 out of 20 mongoose chases won't work because you'll just die, and you'll never be able to get a position by angle unless the flag carrier is retarded and isn't using the sniper/rocket wall.
 
Ramirez said:
Full of yourself much? :lol

Nope. I spend a lot of my matches talking on MSN, while I'm playing just peering over my shoulder.

One time I was having a conversation with work, a conversation on MSN and still racked up a 40+ kill game. Gunplay in this game comes naturally to me. My K/D suffers because I always play the objective in skirmish games
 
DopeyFish said:
i dunno dude... you think the bunker is on the defensive side :lol

Whoops - my bad. :lol

DopeyFish said:
so either you didn't understand what I was saying or you were playing against complete morons ("Hey guys, let's take the flag back inside the base" or "Let's crouch walk the flag to the capture area!")
No, I play with guys on both sides who are all pretty good. We use the 'goose, range weapons, equipment and teamwork to take down the carrier and defend against it. I dropped the carrier the other night and dropped a bubble shield the flag. We were able to hole up long enough to get a return. Just one example. It's hard, but possible. From a design standpoint, once the offensive team (did I get it right that time?) gets through the gate, I think it should be easier to get back to the cap point. The defense's job is to prevent that, but the map is balanced so at least it's still possible to stop them. It's not like on Zanzibar and the carrier is past the wheel. I'd say 50% of the time, when the flag get through the gate, we can stop the cap.

DopeyFish said:
I still don't get ranked against people anywhere close to my skill yet, but they can still get the flag capture if they get it past the wall when we're just spawning.
I'd say they're close to your skill level, then. :p.
 
DopeyFish said:
Nope. I spend a lot of my matches talking on MSN, while I'm playing just peering over my shoulder.

One time I was having a conversation with work, a conversation on MSN and still racked up a 40+ kill game. Gunplay in this game comes naturally to me. My K/D suffers because I always play the objective in skirmish games

I went like +75 one time while I was taking a shit with the door closed. Not only could I not see the television, but it was one of those really wide turds and I had my eyes closed and both hands on the side of the bowl.

I am awesome.
 
GhaleonEB said:
I'd say they're close to your skill level, then. :p.

No. It's math, dude. The amount of distance you have to walk from your spawn distance to the wall is equal to that with the flag to the sniper cave. You'd have no line of shot. No. Matter. What. It's just broken map design. You almost always will spawn behind the flag.

(btw, still only lost i think 5 CTF games, tied like 4, won the rest... so this isn't an argument about skill... i'm just pointing out the flaw in the map)
 
urk said:
I went like +75 one time while I was taking a shit with the door closed. Not only could I not see the television, but it was one of those really wide turds and I had my eyes closed and both hands on the side of the bowl.

I am awesome.
:lol

DopeyFish said:
No. It's math, dude. The amount of distance you have to walk from your spawn distance to the wall is equal to that with the flag to the sniper cave. You'd have no line of shot. No. Matter. What. It's just broken map design. You almost always will spawn behind the flag.

(btw, still only lost i think 2 CTF games, tied like 4, won the rest... so this isn't an argument about skill... i'm just pointing out the flaw in the map)
Couldn't disagree more - like I said, when they get past the wall, it SHOULD be harder to stop them. But it's not impossible. I think High Ground is perhaps the most well-designed Halo map so far.

But what do I know. I have no mad skillz. :p
 
I like High Ground and don't think the map design is broken at all, the best 1 flag CTF maps in Halo 2 were designed like that.

Once you get the flag outside of the Zanzibar base (over the wheel) you scored it. Same for Headlong, once it was out in the middle it'd almost always be scored unless the defenders had sniper rifles. Same thing for Terminal, as long as you got it over the tracks it was yours. Or in Relic, once you thrown the flag down from their base it was a short walk to score. All of those maps were designed like that.


soulja224466 said:
why are people saying you can't throw the flag?

i throw it just like in halo 2.

You can throw the flag, but it doesn't go anywhere. It drops in place now - in Halo 2 it used to bounce and people would just keep throwing it to get around the slower speed when holding the flag. Can't do that in Halo 3 anymore.
 
urk said:
I went like +75 one time while I was taking a shit with the door closed. Not only could I not see the television, but it was one of those really wide turds and I had my eyes closed and both hands on the side of the bowl.

I am awesome.

:lol :lol :lol awesome!!
 
Sean said:
You can throw the flag, but it doesn't go anywhere. It drops in place now - in Halo 2 it used to bounce and people would just keep throwing it to get around the slower speed when holding the flag. Can't do that in Halo 3 anymore.

really? i havent played many ctf games, but i didnt notice that. hmmm
 
DopeyFish said:
Nope. I spend a lot of my matches talking on MSN, while I'm playing just peering over my shoulder.

One time I was having a conversation with work, a conversation on MSN and still racked up a 40+ kill game. Gunplay in this game comes naturally to me. My K/D suffers because I always play the objective in skirmish games

:lol :lol

Give me a break dude. ;)
 
Sean said:
I like High Ground and don't think the map design is broken at all, the best 1 flag CTF maps in Halo 2 were designed like that.

Once you get the flag outside of the Zanzibar base (over the wheel) you scored it. Same for Headlong, once it was out in the middle it'd almost always be scored unless the defenders had sniper rifles. Same thing for Terminal, as long as you got it over the tracks it was yours. Or in Relic, once you thrown the flag down from their base it was a short walk to score...

The wheel in Zanzibar is roughly 60% between capture / initial flag position. But it wasn't the wheel that was the win, it was the wall. If you got it past the wall, it was an almost guaranteed win (except for total beach control). Inbetween the flag point and the wall, you have a shotgun, needler, 2 BRs, 3 Plasma Rifles, 1 Rocket Launcher, 1 sniper, 1 SMG and 1 sword. Compare with with highground between the back wall (where you spawn) and the actual wall (that they pass)

5+ Spikers, 2 SMGS, 2 Carbines, 2 Brute Shot, 1 Spartan Laser, and possibly a BR in there somewhere (i don't quite remember) and a needler

ON THE WAY to the wall you have nothing even remotely worthwhile if you're trying to chase down a flag. Not a single thing. The carbine near the flag, maybe... but that's just one, and you still have all that walking distance, which you -won't- make up. On Zanzibar, you also usually had the benefit of the opposing team giving you a ghost.

On relic, you have a huge open area between where the flag is and the beach. remember, everyone starts with BR, not the AR. So you're able to shoot from quite a distance away. Plus the teleporter to cut off the final run to the capture point.

On high ground you have a slope (little visibilty), AR start (which from the spawn area to just outside the gate, your hits won't even REGISTER.)
 
Chittagong said:
Encountered cheating for the first time today. There seems to be a glitch with the water in Valhalla where the VIP can go to hide so that bullets won't do any harm.
Yeah, if you duck by the rocks, that's how you get out of the level. Didn't know you couldn't shoot through it though... I've only used it to fly up to space:

0525070126.jpg


Once you break free of the cloud layer, you are in space! Hooray!

They should fix the glitch in the final game. I hate cheating.
 
Buttonbasher said:
Yeah, if you duck by the rocks, that's how you get out of the level. Didn't know you couldn't shoot through it though... I've only used it to fly up to space:

0525070126.jpg


Once you break free of the cloud layer, you are in space! Hooray!

They should fix the glitch in the final game. I hate cheating.

It's really cool that they did that. Obivously, flying to space is going to make it into SP, why else do all this if it's not going to be used? Well, they've at least considered it, I guess it could get cut, but maybe that rumoured Cov moon base thing/low grav battle from H2 is going to make it in to H3.
 
DD-11 said:
It's really cool that they did that. Obivously, flying to space is going to make it into SP, why else do all this if it's not going to be used? Well, they've at least considered it, I guess it could get cut, but maybe that rumoured Cov moon base thing/low grav battle from H2 is going to make it in to H3.
It kind of fits with my long-standing theory about the first level. Instead of the first level on a ship/station and the second on land as in the first two games, they add a twist: you start out in a ship, which then passes from space to earth during the course of the level in real time. You then just walk out of the ship on the land, all part of the same level. We know the first level takes place on earth from some of the updates, so unless they just skip there we might get a segue sequence from where Halo 2 left off.

[/random speculation]
 
GhaleonEB said:
It kind of fits with my long-standing theory about the first level. Instead of the first level on a ship/station and the second on land as in the first two games, they add a twist: you start out in a ship, which then passes from space to earth during the course of the level in real time. You then just walk out of the ship on the land, all part of the same level. We know the first level takes place on earth from some of the updates, so unless they just skip there we might get a segue sequence from where Halo 2 left off.

[/random speculation]

Nice. That would be sweet, your theory is better than mine. They could pick it right up at "May I ask what the hell you're doing on there?" MC: "Finishing the fight."...H3 begins.

I know H3 SP is the first thing I'm doing after I crack open the case.
 
Played a match of VIP on Valhalla tonight. The VIP for the team on the lake/ocean side base climbed up to the little enclave and didn't get killed the entire match. This was because he had a continuous supply of reinforcements using the secondary man cannon to shoot themselves up close to him and guard him.

They've either gotta get rid of the enclaves or change it to where that man cannon doesn't aim directly towards that enclave.

My Stats:

Games: 47
Total Kills: 345
Total Deaths: 450
Kill/Death Ratio: 0.7667
Total Assists: 290


Got almost as many assists as kills.......not sure what that means. Don't care too much about my k/d ratio though because I'm having sooooooo much more fun with this game than H2.


Anyway, few more things I've noticed the more I play:

- You can't hear the warthog until its practically right on top of you, yet you can hear gun shots clear across the Valhalla map........gotta fix that.

- The shotgun/melee combo is practically instantaneous......not really fair if you ask me. There's gotta be more lag time between the two.

- The warthog is useless as a weapon......very difficult to kill someone unless you run over them from behind. Gottta fix that.

- Seems as if they tweaked the sniper back to its normal firing timing. I personally thought it was more fair when there was more lag time between shots.

- The red team spartans turn greenish blue in a few of the tunnels on Snowbound. I understand the effect they're going for, but it can become quite annoying if you're on the blue team and you get killed by a greenish-blue red team Spartan because you thought he was a guy on your team.

- I personally feel that the land mines either have to not be bright or they shouldn't beep.........pick one, not both.
 
I hope they just included it so that Halo 3 gets the multiplayer mode it so desperately needs: Spartan Monkey Target. Jump out of a Pelican in high atmosphere and attempt to impale yourself on different colored grunts.
 
Son of Godzilla said:
I hope they just included it so that Halo 3 gets the multiplayer mode it so desperately needs: Spartan Monkey Target. Jump out of a Pelican in high atmosphere and attempt to impale yourself on different colored grunts.
I jumped out of the Banshee from space, landed on a mountain, bounced off at an angle, flew across the map horizontally, then land in the water and didn't die...

Your idea would be very fun to watch from the ground.
:lol
 
- Seems as if they tweaked the sniper back to its normal firing timing. I personally thought it was more fair when there was more lag time between shots.

Nah, it's still the same as it was when the Beta first went up. Not sure which one you're talking about though, the Beam Rifle's rate of fire was never changed from 2, it just has a lot less ammo now.
 
DD-11 said:
I know H3 SP is the first thing I'm doing after I crack open the case.
Definitely - it is the SP that got me into Halo in the first place, and I can't wait to see how they conclude the story, not to mention if you waited someone would probably spoil it.
 
siamesedreamer said:
Played a match of VIP on Valhalla tonight. The VIP for the team on the lake/ocean side base climbed up to the little enclave and didn't get killed the entire match. This was because he had a continuous supply of reinforcements using the secondary man cannon to shoot themselves up close to him and guard him.

They've either gotta get rid of the enclaves or change it to where that man cannon doesn't aim directly towards that enclave.
Or get rid of VIP at Valhalla, anyways.

Multiflag on Valhalla, however, ROCKS! :)
 
I have Valhalla now because of the stupid glitches. Finally got CTF on it (it does exist!) and ended up on a team with 3 tkers who kept killing us and tossing the enemy flag into the water where you can't get it. We didn't get the boot option 'till way late in the game. We still won (some of the other team quit for some reason), but it was irritating. And every time we had slayer on it (which is most of the time), a couple of people would do the Banshee glitch. One would try to ride on top and the other would fly it. So, basically, we were two men down the whole game and we were one Banshee short.

6g20yzb.jpg


On the plus side, I got a tripple kill with one laser shot today! :lol I was next to where the flag normally would be on High Ground with the laser and I saw two guys headed straight for me. Normally, I would instinctually switch weapons because it takes too long to fire, but I noticed I also had a guy on top (where the power drainer spawns) and the two guys had AR and were far enough away, so I said, **** it I'm going out in style. If I'm going out, I'm taking one with me and wasting a the laser ammo so they can't get it! So I keep my finger on the trigger as they come closer. The thing is about to fire, but I'm just about done with my overshield. Next thing I know, the guy up top jumps below right as I'm shooting and overjumps in front of me and slightly to my right. BAM! The SL fires, the laser splits in two and nails all three of them. One laser for the guy who jumped and one for the two guys who were coming straight for me. I saw the triple kill and 3 laser icons and was like "oh crap, I'm alive!" Wish I would have remembered to record. The way the whole thing went down would have made for an awesome gif. :(

CreepingDea7h said:
Definitely - it is the SP that got me into Halo in the first place, and I can't wait to see how they conclude the story, not to mention if you waited someone would probably spoil it.
I was more excited about the SP than the multiplayer when H2 came out. Won't get fooled again! I think I'm diving right into MP this time.
 
Rorschach said:
I was more excited about the SP than the multiplayer when H2 came out. Won't get fooled again! I think I'm diving right into MP this time.

Problem is some douche will spoil the game for others. I went through the SP campaign first and in my very first Halo 2 multiplayer match someone was talking about the Arbiter.
 
My stats :)


Combat Stats
Games: 76
Last Played: 5/26/2007 6:00:10 AM

* Total Kills: 1079
* Total Deaths: 799
* Kill/Death Ratio: 1.3504
* Total Assists: 394
 
chase said:
I hate people who are good at this game. :D
oh I'm really not that good. I think my k/d is inflated by playing a lot of social playlist stuff against friends. in Halo 2 the highest I ever made was around 25-30 in Team Slayer, although I always played alone with strangers, which doesn't help.

weirdly I do feel a lot better at 3 than 2, can't fully explain it
 
Is anyone else having lag with the trip mine? Like in the videodoc, they showed an example of using it on a warthog, but I've layed the trip mine in front of warthog comming at me and it doesn't even kill them. They just drive straight over it. Also happens with people.... I've thrown it in front of a person and they walk over it and nothing happens...
This might be a lag problem, but I'm not sure...
 
I am continually amazed by the amount of hype Halo 3 has . . . I was in Costco yesterday and they had a sign up for Halo 3 pre-orders. I've never seen Costo accept pre-orders before.
 
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