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The Halo 3 Beta Thread

OverHeat said:
Level 12...Do you know that you can control the spawning location of the other team, depending on where your teammate are on the map. You know how to control the beach to make sure they dont spawn in your back?

Learn how to play then talk to me about the map with the worst spawning.

Explain.
 
My problem with spawning in High Ground (which does have the worst spawns by far) wasn't that people would spawn behind us at the beach, it's that in TS games sometimes we would get so suppressed at the beach but the game would continue to spawn us in the water over and over. In an objective game like CTF this makes sense since they obviously can't have you spawning in the base, but on several occasions over the weekend the entire opposing team would just literally stand at the edge of the beach (think like where the mongooses are, on a parallel line) and we would spawn in the water 5 feet in front of them. Every time it happened this would happen to our entire team for about 15-20 kills or so total, then it would FINALLY spawn one of us in the base, then we would all follow immediately with base spawns.

Also oddly that never happened to me once until the last week of the beta, then it happened a bunch of times, not sure if they messed with something or what. As far as people spawning behind you at the beach, if you're actually trying to hold the beach I can't really see how you could get people spawning behind you unless you're so far out from the water at which point you're not really holding the beach. Sometimes if you spawn in the middle there's gonna be people behind you, but you can usually make it to higher ground or take the fight to them depending and be alright, as long as you're alert and take a quick look around you when you spawn (which you should be doing anyway if you spawn in any open space).
 
I can't go back to Halo 2. People Quite games still like it's going out of fashion and the MP really feels life less thanks to the insane auto aim.

Anyone who says Halo 3 beta looked like Halo 2 HD needs to get their eyes checked because Halo 2 has not aged well at all.
 
Exemple of one of the setup to make sur no one spawn behind your team back.
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Seems about right from what I remember. You've got to be careful though, if the guy where you have labeled "BR and rocket if available" is any further west/away from the beach, and he's the closest team member to the beach, it's probably possible for guys to spawn by where the 1 is (by the mongoose).
 
And the point of contention is that if any one of those positions is removed, or has to reposition, then players from the other team will spawn beach, not to mention that the overwhelming majority of Matchmaking players aren't on teams anywhere near close to the level of coordination required to set up that kinds of strat.

Point is, if you're at snipe, it makes little sense for the game to spawn an opposing team member near invis. It's just kinda lame. If the sniper is paying close attention, the spawned player is defenseless. If not, then the spawned player gets a cheap and easy kill before he even appears on radar.
 
urk said:
And the point of contention is that if any one of those positions is removed, or has to reposition, then players from the other team will spawn beach, not to mention that the overwhelming majority of Matchmaking players aren't on teams anywhere near close to the level of coordination required to set up that kinds of strat.

Point is, if you're at snipe, it makes little sense for the game to spawn an opposing team member near invis. It's just kinda lame. If the sniper is paying close attention, the spawned player is defenseless. If not, then the spawned player gets a cheap and easy kill before he even appears on radar.

Oh, I totally agree, I thought the discussion was focused on a group holding the beach. But yeah, if you're down at sniper by yourself or if your team is all on that side, it loves to spawn people at the cloak, which just sucks. I also hated spawning by the cloak, then before I can even get to it or have just gotten it (less than 5 seconds) I've got people spawning behind me at the beach. Not unfair or anything, you've got to expect that, but still annoying.
 
i'd just like to mention this since i keep forgetting to

unlimited ammo is not enough incentive to keep the turrets in stationary position.

I think I've only seen 2 people stay on the turret on high ground...
 
OverHeat said:
Well I dont play TEAM slayer by myself. :lol

And I'm sure you've never once had your phalanx of four fail and experienced the joys of the other team spawning at your six on the beach. Or had one of your teammates grab a single SMG and dash madly to the open ground beneath the turret. Or had a player on your team drop. Or had the sniper rifle lasered from your hot, dead hands. Or any number of other phenomenon that could occur which would result in a strangely chosen spawn that could have easily been any number of other places on the map that would have been much better for both parties involved.

I get that you're a super high level player and all that, but portions of the game shouldn't be frustrating for a level twelve casual anymore than it is for someone who goes into every game as if it's tourney play.

DopeyFish said:
i'd just like to mention this since i keep forgetting to

unlimited ammo is not enough incentive to keep the turrets in stationary position.

I think I've only seen 2 people stay on the turret on high ground...

Yeah, they don't tend to last too long up there.:lol
 
GhaleonEB said:
I'm planning to, but I'm not possesive about it or anything. I'm planning on starting it a couple weeks before the game comes out, and re-using the gamertag listings (so they are both near the OP on the first page). If someone starts one first, more power to'em. I want to do it just because I'll actually keep the OP up to date, but whatever.


A week before it comes out should be the max amount of time for an official thread.
 
DopeyFish said:
i'd just like to mention this since i keep forgetting to

unlimited ammo is not enough incentive to keep the turrets in stationary position.

I think I've only seen 2 people stay on the turret on high ground...


It's deliberately very exposed. Otherwise the beach would be a killing ground.
 
MMaRsu said:
Nino please post that awesome gif again, you know which one I mean :)

Then I can save it

And btw I swear I bought Halo 2 for the first time ever a couple of months ago, raYne can tell you that I really sucked @ Halo 2. I've never loved Halo until Halo 3 :).

Yeah im good but I dont know, it just comes naturally!
It's true.. he does. :x

What he does have going for him is some ridiculous berserker playstyle where he'll run straight into gunfire and do something that no one else would. So it'll catch you off guard if you aren't prepared for it. :lol
 
urk said:
And I'm sure you've never once had your phalanx of four fail and experienced the joys of the other team spawning at your six on the beach. Or had one of your teammates grab a single SMG and dash madly to the open ground beneath the turret. Or had a player on your team drop. Or had the sniper rifle lasered from your hot, dead hands. Or any number of other phenomenon that could occur which would result in a strangely chosen spawn that could have easily been any number of other places on the map that would have been much better for both parties involved.

I get that you're a super high level player and all that, but portions of the game shouldn't be frustrating for a level twelve casual anymore than it is for someone who goes into every game as if it's tourney play.



Yeah, they don't tend to last too long up there.:lol

I understand your point but when your playing with a good team 2 or 3 death because of a bad spawn is not the end of the world. Yes it can be frustrating, even more if your playing against other players that are better then you. But Find me a game with a perfect spawning system.
 
sp0rsk said:
A week before it comes out should be the max amount of time for an official thread.

halo dude

OverHeat said:
I understand your point but when your playing with a good team 2 or 3 death because of a bad spawn is not the end of the world. Yes it can be frustrating, even more if your playing against other players that are better then you. But Find me a game with a perfect spawning system.

You act like Halo 2 had the same insane respawns.
 
OverHeat said:
I understand your point but when your playing with a good team 2 or 3 death because of a bad spawn is not the end of the world. Yes it can be frustrating, even more if your playing against other players that are better then you. But Find me a game with a perfect spawning system.

Don't get me wrong, I'm not saying it's totally screwed. I had tons of fun with the beta. This is me picking nits. If it shipped as is, it would be a random and infrequent nuisance that I'd deal with. I only added to grump's comments because I know that things like this are fixable, especially when you have a developer willing to take things down to the grains on High Ground's beach to get it right.

I just think it's something that could be tweaked to make the experience better, beta and all that.

And damn, I'm glad I never had to head down to that beach with you and your buddies set up like that, dude. Damn. :lol
 
Stinkles said:
It's deliberately very exposed. Otherwise the beach would be a killing ground.

it's not the exposure that's the problem, if the turret was more like Halo 2's (high fire response, quicker reflex, higher accuracy) then you'd probably have people hop on it as soon as the sniper wasn't looking

You can't really pin down a sniper all that well with the current version of the turret. I see how it would be a problem with skirmish matches, but in slayer the halo 2 type turret makes more sense, as when you're on the beach there's no incentive to leave (you're in the middle of BR heaven and you've got sniper/shotgun)
 
OverHeat said:
Coagulation:D

I can't recall having anything as bad as the spawns on High Ground or Snowbound on Coagulation. To be fair, I have probably played more games on High Ground than Coagulation.

urk said:
And damn, I'm glad I never had to head down to that beach with you and your buddies set up like that, dude. Damn. :lol

Once you got to the lvel 40s most people were camping at the beach similarly to Overheat's setup. Didn't stop people from spawning there though :lol
 
I hope they fix the spawn to because its a lot harder to control the spawns inside the base.

And lol at Luke response to Smokedyeti
Q: If you could change one thing about the Halo 3 Public Beta, what would it be?
A: I don’t know how I would change this but on High Ground, it seems that people that spawn on the beach have such a huge advantage. Having the sniper, rockets, shotgun and bubble shield with invis makes it so they have the weapon advantage right from the start.

(What about the two Brute Shots, removable turret, two Carbines, Spartan Laser and Power Drainer inside of High Ground’s base? – Ed.)
 
I still say the laser is alot more useful on HG than the Sniper...there's so much cover to get behind on the way to the beach. See where the sniper is, charge up laser, pop out last second and fire at him, if you miss, he'll probably retreat and then you can have the rest of your team ambush him from multiple directions.
 
Ramirez said:
I still say the laser is alot more useful on HG than the Sniper...there's so much cover to get behind on the way to the beach. See where the sniper is, charge up laser, pop out last second and fire at him, if you miss, he'll probably retreat and then you can have the rest of your team ambush him from multiple directions.

In objectif games I agree. In slayer it depend on the play style of the other team.
 
sp0rsk said:
A week before it comes out should be the max amount of time for an official thread.
Normally I'd agree, but I'll need some lead time because the first 20 pages are going to be additional gamertags. If I don't space it out a bit, those tags will get buried by post-relase impressions and hype and they'll never be added to the list. I'll be able to build onto the lists I started in this thread and that will help. Once this thread hit launch day, I couldn't keep up and add them. There are a couple hundred in the sixteen thousand or so posts that followed that were missed. So it may be a little early - two weeks or so - but I think it's important for a game that will have so many online users. A lot of people made new friends from that listing.
 
SailorDaravon said:
My problem with spawning in High Ground (which does have the worst spawns by far) wasn't that people would spawn behind us at the beach, it's that in TS games sometimes we would get so suppressed at the beach but the game would continue to spawn us in the water over and over.

Its very odd that I never experienced a match where everything would get suppressed at the beach even though I've heard a lot about it. We would occasionally chase a couple guys down there, but that's about it.

I still think Snowbound had the worst spawns.....
 
siamesedreamer said:
I still think Snowbound had the worst spawns.....
I agree. During sniper games it stood out the most. However, I don't think it was bad enough to break the game at all, but it was annoying finding sniper rounds flying through the air a second after you spawn.
 
So yea, Halo 2 is telling me that I have damaged content/missing maps, but I've redownloaded everything, and it's still not working, wtf?
 
So I made it to High Charity. Sacred Icon was kind of warming me up to the beasts, but nevermind, **** THE FLOOD. Just trying to get past the initial barrage is making me weep.
 
Ramirez said:
So yea, Halo 2 is telling me that I have damaged content/missing maps, but I've redownloaded everything, and it's still not working, wtf?
That is what you get for getting into the beta earlier!!!! :p
 
JdFoX187 said:
Playing Halo 2 right now. The online code is so shitty compared to 3. But it's just as fun.

The Net Code is indeed shitty. And the Auto Aim makes it extremely easy to get kills. :lol
Played about 10 or so games today and my god.. after playing H3 my BR skills are god like in H2. :p
 
Nutter said:
The Net Code is indeed shitty. And the Auto Aim makes it extremely easy to get kills. :lol
Played about 10 or so games today and my god.. after playing H3 my BR skills are god like in H2. :p
I was awesome in Halo 3, not bragging, but I've had a hard time adjusting to the aim assist in Halo 2. It's harder for me to get kills.
 
JdFoX187 said:
I was awesome in Halo 3, not bragging, but I've had a hard time adjusting to the aim assist in Halo 2. It's harder for me to get kills.

It takes a few games :p
I know i kept pressing the right bumper to reload.. and to pick up weapons. :lol

Ive added u on live btw.. so we should play H2 sometime :)
 
The Auto Aim in H2 is disgusting. :lol Anyone else think it feels cheap when you get a kill with a BR in H2?

Also, I think you'll see a lot more people agreeing now with Chris Butcher and what he said in Edge 171.

Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I ****ing cannot play Halo 2 multiplayer. I cannot do it.

Fair well beta. :'(

a Master Ninja said:
Has the Halo 3 Beta aim assist video already been posted here?

No where near H2's but it could use some fine tweaking. Also, the biggest problem I have is with the Aim assist that the Melee has.

We can't expect Bungie to completely remove Auto aim since it's a must for a console FPS but I'm sure they will keep tweaking till the final code is done.

Biggest impression I got with the H3b regarding the gameplay was that Bungie is aiming as close to perfection for the series that they can. Also, with so many custom settings it seems they want to give the old H1 players the control to tweak the game so it plays more like what they want.
 
a Master Ninja said:
VERY true.

So...why did Bungie bother modeling a face for inside the Spartan helmet? You can't ever see it through the visor, right? Seems like waste to render it...

Probably the same reason they get a little detail like modeling the transition to black as you get higher above a map. Probably because my dream will come true, and
the MC's visor will get broken in the final battle. Enough to get a glimpse of the man inside.
 
So the message dissapeared, it gets to step 2 of Matchmaking and then tells me I failed to load the map or I don't have the map, wtf? -_-

If you happen to read this Frankie, is Bungie looking into this or what?

I can't load the maps up for customs either even though the maps are on my list...this sucks.
 
Deepblue said:
Probably the same reason they get a little detail like modeling the transition to black as you get higher above a map. Probably because my dream will come true, and
the MC's visor will get broken in the final battle. Enough to get a glimpse of the man inside.

I am a sucker for the bloody, battle scarred warrior summoning the strength to finish the fight at the end. Just about every action flick does it, but I still like it.
 
My Halo 2 disc is fine, too.

As for Halo 3's aim-assist, you can barely notice it. People will find anything to ***** about, though.
 
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