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The Halo 3 Beta Thread

SpudBud said:
I've been watching old Halo vids and I came across an old favorite of mine.

http://www.youtube.com/watch?v=gOyeyV0mowM

I know its old and didn't make it in(well not in the same form) Halo 2 for whatever reason,but its still cool as hell.

http://www.youtube.com/watch?v=RN9vO_gRzoI&NR=1

Basically the same thing on Halo 2 CE dvd but its still cool to watch.

Edit: found another. They boith have a little footage I don't remeber seeing on the dvd.

http://www.youtube.com/watch?v=7Tqrfy4SR7I&mode=related&search=

What was the official reason for that being cut? It looks fun. Also, what happened after the cut scene ends? The MC vs 5 elites? That would have been great.
 
jet1911 said:
I like this one better, the crowd reaction is priceless. :lol

http://youtube.com/watch?v=8zaXtRolln0
Jesus H. Christ I forgot what a great demo that is, with the crowd going. It takes me back - reading the live feed impressions, then IGN teasing they had the video, waiting for it to go up for download. The forum carnage as their server was decimated during the download at midnight....and finally seeing it. Turrets! Dual-weilding! Boarding the mother****ing ghost! It was all so overwhelming.

I wonder what E3 will bring this year.
 
Deepblue said:
Er, does anyone know where I might acquire the Halo 2 CE featurettes? It's been 3 years...
To my knowledge not all them have been released. However, on the old Bungie website you could watch a mutiplayer video and a second video that talked about E3. In other words, you have to buy CE to watch all them.
 
I kinda hope we see no single player at all until we're playing it ourselves, it'd just be 2 months away, seems pointless. Just show more multiplayer at E3, IMO.
 
Ramirez said:
I kinda hope we see no single player at all until we're playing it ourselves, it'd just be 2 months away, seems pointless. Just show more multiplayer at E3, IMO.
I agree. If they do show anything I hope they do it similar to gears, where they leave the good items out and only show a single unimportant area. I don't think I would have had a "wow" reaction to the last level in gears if I saw a crappy youtube version of it before I played it.
 
tak said:
I agree. If they do show anything I hope they do it similar to gears, where they leave the good items out and only show a single unimportant area. I don't think I would have had a "wow" reaction to the last level in gears if I saw a crappy youtube version of it before I played it.
If they do show campaign, it certainly won't contain any major spoilers (or anything that Bungie would deem as a spoiler) - that just isn't the way Bungie rolls. I personally wouldn't mind a cutscene of some sort, but I get the feeling that we won't be seeing anything of the campaign until Sept. 25th.
 
Ramirez said:
I kinda hope we see no single player at all until we're playing it ourselves, it'd just be 2 months away, seems pointless. Just show more multiplayer at E3, IMO.



honestly, more multiplayer stuff wouldnt really get me all that amped up at this point. we played it, and played it a lot. weve seen vids of other maps that werent in the beta too.

i would love to see a slightly altered from final in-game cinematic from single player. like how the halo 2 announcement trailer was actually from the final game, just different.
 
I'm sure we'll get a SP tease to whet our appetites and plenty more MP. If you don't want to see anything you can say you're not going to watch it and then break down seconds later.
 
Ramirez said:
I kinda hope we see no single player at all until we're playing it ourselves, it'd just be 2 months away, seems pointless. Just show more multiplayer at E3, IMO.
That would be great. MP in its almost finals state with all the custom armos options and all the new vehicles in. If they show SP, let it be a short cinematic (in-engine) trailer.
 
DD-11 said:
What was the official reason for that being cut? It looks fun. Also, what happened after the cut scene ends? The MC vs 5 elites? That would have been great.

It wasn't cut, it was announced at the show as a demo level that wasn't going to be included in the game before every session. The level is very small compared to your usual Halo level, if I remember correctly the Warthog drives in circles throughout the whole demo, making it appear larger than it really was.

I hope that Bungie picks that situation up somehow, the face-off with the Elites and all of that. It would be great if at some point the chief would walk around in an urban area when all of a sudden Covenant drop pods come down all around him. The scene unfolds exactly like the E3 demo but when the Chief is about to throw the grenade, the Elites offer the unarmed Chief an inactive plasma sword and tell him to follow them.

Yeah, it would be cheesy but it would be great fanservice :D
 
Can someone upload or quote the entire article? Even just post juicy snippets? I'm not at home and theres a rather mean proxy in place stopping me from looking 'at all that juice' :(
 
GhaleonEB said:
Jesus H. Christ I forgot what a great demo that is, with the crowd going. It takes me back - reading the live feed impressions, then IGN teasing they had the video, waiting for it to go up for download. The forum carnage as their server was decimated during the download at midnight....and finally seeing it. Turrets! Dual-weilding! Boarding the mother****ing ghost! It was all so overwhelming.

I wonder what E3 will bring this year.

Man, I watched that damn thing so many times it's not even funny. I Am Nude levels of obsessiveness. Showed it to all my friends. They must have thought I was a lunatic.
 
GhaleonEB said:
Jesus H. Christ I forgot what a great demo that is, with the crowd going. It takes me back - reading the live feed impressions, then IGN teasing they had the video, waiting for it to go up for download. The forum carnage as their server was decimated during the download at midnight....and finally seeing it. Turrets! Dual-weilding! Boarding the mother****ing ghost! It was all so overwhelming.

I wonder what E3 will bring this year.

Empty your PM box Ghaleon - the package has made it across the ocean!
 
Ramirez said:
So I was checking that pwned list site to see if it had switched back to Halo 2 stats...and look who I saw had posted a message :lol

I Am Nude: When will the stats for Halo 2 be up?

For those who didn't have the pleasure of viewing him make a complete tard of himself, check here.

http://www.neogaf.com/forum/showthread.php?t=115295&highlight=Humpday

Re-reading that was golden, thanks. And watching that Halo 2 E3 video again, brings back the memories.
 
Buttonbasher said:

I remember Stinkles saying somewhere (I can't remember if it's in this thread or another one) that we would be getting information on the new Elite design soon. 7/7/07 is just, give or take, under 4 weeks away; Elite vidoc perhaps?
 
Thermite said:
I remember Stinkles saying somewhere (I can't remember if it's in this thread or another one) that we would be getting information on the new Elite design soon. 7/7/07 is just, give or take, under 4 weeks away; Elite vidoc perhaps?

Elite redesign? Why?

And please, no heretics from Halo 2 and none of those obese Elites from Halo wars.
 
Instigator said:
Elite redesign? Why?

Well, you can imagine that since the events of Halo 2, there could be some armor changes to reflect the disassociation with the Covenant, but on a more practical level, I believe the redesign was also to make the multiplayer model more standardized.
 
Chinner said:
Can someone upload or quote the entire article? Even just post juicy snippets? I'm not at home and theres a rather mean proxy in place stopping me from looking 'at all that juice' :(


For others being firewall blocked:
In the third season of FX's excellent cop drama The Shield, a foil to Vic Mackey's Strike Team showed up. The Decoy Squad. Every bit as qualified as the Strike team, the Decoy squad stuck around for a few episodes and ultimately worked with the Strike team. Not so much the Decoy Squad, Emilio Ghorayeb, the animation supervisor for a group of special operatives working at Bungie, compares his folks to a television show of his own choosing: The A Team.

While we have our own Cinematics animation team at Bungie helmed by wunderkind CJ Cowan and rounded out by Lee Wilson, Kurt Nellis and Nathan Walpole, because of the many cinematics in Halo 3, we've brought in some reinforcements via D.A.M.N. FX (Digital Artists Montreal Network). Coordinated in part by our three person Cinematic producer trifecta, Matt Priestley, Matthew Burns and Jim McQuillan, the D.A.M.N. FX guys, Emilio, Eric Lessard, Bartek Kujibada, Phillipe Zerounian and John Velazquez took up temporary residence here in our placid Seattle suburb and in a corner of the crowded Bungie studio. They’ve been working offsite for several months; we imported them for a week of focused on-site work. While our in-house cinematics team continues to work tirelessly on both polish and getting things working in the game engine, we brought the D.A.M.N. FX guys in to work directly with us on some key sequences. The pedigree these special guest stars brought with them was great. Their collective portfolios include working on the Shrek trilogy, Lord of the Rings, King Kong, Happy Feet, Transformers, Madagascar and countless other things you’ve no doubt seen or heard of.

Ghorayeb is staring intently at his computer watching a sequence in Maya over and over. Miranda Keyes enters the frame, addresses another character and begins to walk away. That's not what he wants. Later, Ghorayeb has (under CJ's watchful eye) retouched the sequence. Now when she enters, she extends a greeting to one character and acknowledges another with a nod. Where before Miranda’s actions may have seem too stoic, the simple acknowledgement of another character and that character’s situation feels more human.

"This is probably the only video game I'd ever work on," Ghorayeb says. "Halo 3 is the exception, not the rule." The rule is that the D.A.M.N. FX guys often work in the film industry, not the game industry. Both sides have their quirks.

"There's an immediate payoff working on a game," Eric Lessard says. "The whole process is much faster, you get direct feedback. In the movie industry there is a lot more waiting, you might not see the final product until the theater. Here we see things come together pretty quickly."

Another way working on a video game differs from working on film is the animators' ability to impact scenes. Where a film might have a fan on set to blow a character's hair, in Halo 3, the animators control that hair, giving it a twist if need be, or having the way clothes move around a character's neck while they talk -- in film, those things would happen on their own, but in animation, the cook's have more tools for the kitchen. Lessard is working on a series of animations for a treat that will recur throughout Halo 3, each time, with different dialogue and animations for each occurrence.

Bartek Kujbida is a Halo fanboy and one of the D.A.M.N. FX guys coralled by CJ "I never would've thought that I had a chance to work on Halo. It really is a big deal to me." Kujibida's desk is covered in the latest Halo swag, something to take back to Montreal with him when D.A.M.N. FX heads home next week. On his screen, he's working on something so secretive I can't believe he's allowed to look at it.

"You have to understand who or what this is in order to animate it," Kujibida says."One character was described to me as Sean Connery-esque, so when I animate that character, bits of Connery’s personality and mannerisms are in the back of my mind.” But how do these nuances get brought to life? “It can be something as subtle as how a character would hold a gun. Maybe this character holds it like this," he says, holding his arm out. "And maybe this other character holds it this way," he twists his arm like a special guest in a Warren G song.

Standing amongst marines in the grey, low-res, texture free Maya window, the Master Chief walks into frame, reaches up and pulls a sniper rifle down from a shelf. He tests the rifle and shoulders it. “Nah, show it to him in engine, Phillipe,” CJ says. Phillipe Zerounian clicks a few things on his screen, pulls down some tabs, does things I don’t understand and the HDTV next to his computer attached to the Xbox lights up.

Now running in real-time in engine, the Master Chief walks through a door and awe strikes the faces of the marines in the Pelican’s cargo bay. He reaches up and pulls down a sniper rifle from overhead and readies the rifle. As he raises it, light streams in from outside. It travels up the Chief’s armor, glistens off of the rifle’s barrel and as the cargo door opens wider, you can see the reflection of the cargo bay opening up to somewhere in the Chief’s visor. Depth of field blurs the tip of the rifle, while the Chief and marines with mouths agape remain in focus.

At this stage, the game is constantly seeing tweaks and improvements. One day it might see a brand new visual effect that burns your eyes from their sockets, another day it might be a piece of placeholder dialog being replaced with the real thing. The same iterative process applies to cinematics. New sequences are polished and popped into builds daily, serving as another reminder that Halo 3's completion is rocketing toward our faces.
 
Instigator said:
Elite redesign? Why?

And please, no heretics from Halo 2 and none of those obese Elites from Halo wars.

it's more about shape. adjustment to make them into better looking in single player and more usable in multiplayer

and i hope they are the obese elites from halo wars. It makes them look scary
 
DopeyFish said:
and i hope they are the obese elites from halo wars. It makes them look scary
5zfp382.jpg

Yes.

4ldfqdw.jpg

..and YES.

The only problem is that they're bigger than Brute sized. So the Brutes would now have to be 25 feet tall. :lol
 
yuk @ the stocky halo wars trailer elites. yuk and eww.

i imagine that yes, elites will see some new garb in halo 3. i was also thinking that that would play well into the customizable armor for MP as well, since we already have a handful of different elite armor (heretics, his cronies, standard halo 1/2, and arbiter)
 
op_ivy said:
yuk @ the stocky halo wars trailer elites. yuk and eww.

i imagine that yes, elites will see some new garb in halo 3. i was also thinking that that would play well into the customizable armor for MP as well, since we already have a handful of different elite armor (heretics, his cronies, standard halo 1/2, and arbiter)
Bungie has hinted at Elites in MP and said we'd see that "fairly soon". (I guessing E3.)
 
op_ivy said:
yuk @ the stocky halo wars trailer elites. yuk and eww.

i imagine that yes, elites will see some new garb in halo 3. i was also thinking that that would play well into the customizable armor for MP as well, since we already have a handful of different elite armor (heretics, his cronies, standard halo 1/2, and arbiter)

Really? I like how they look with a little meat on 'em. Compared to the one from my avatar....they just seem more filled out in the Halo Wars trailer.
 
Karg said:
Really? I like how they look with a little meat on 'em. Compared to the one from my avatar....they just seem more filled out in the Halo Wars trailer.
When they moved in the Halo Wars trailer, they were slow and clunky. Elites are fast and agile by nature - I hope that's what we see again in Halo 3 and in Halo Wars when it ships.
 
tak said:
First, I agree that no other developer has done the comunity/fan service on the level that Bungie has done, but ID did do a lot of the same things that Bungie is doing now with its games, not as much currently though. Commander Keen, Doom, and Doom 2 I played when I was really young, so I cannot speak to those. However, I did watch the development of Quake closely.

I remember there was a lot of fan service before the game was released. The QTest and their early tech demos of Quake are good examples of it. In addition, their community support really helped the development of a lot of cool mods, from my favorite mod threewave capture the flag to first rocket arena mod. ID also listened to the community a great deal. For example, the source code for Quake was leaked at one point and one guy used it to port Quake to Linux. The guy sent his work to Carmack. Most companies would have dealt with this guy in a harsh way; instead, Carmack used this guys work in the official Linux port of Quake. The guys at ID also interacted with the community. The best example is the first Quakecon. ID eventually got word of the event and the majority of the ID staff visited the gamers playing there.

In short, no, Bungie is not the first to interact closely with the community, but, yes, they have done it at larger scale then any other development house in the gaming sphere.
Not that I disagree with you, but at least get your facts straight. The leaked Quake source code WAS the Linux version done by Dave Taylor.
 
op_ivy said:
yuk @ the stocky halo wars trailer elites. yuk and eww.

QFT! I will be extremely disappointed if Halo 3's Elites are similar.

i imagine that yes, elites will see some new garb in halo 3. i was also thinking that that would play well into the customizable armor for MP as well, since we already have a handful of different elite armor (heretics, his cronies, standard halo 1/2, and arbiter)

That is pretty much what I expect out of the multiplayer customisations, a Heretic outfit, a Arbiter outfit and the Standard.

Bungie has hinted at Elites in MP and said we'd see that "fairly soon". (I guessing E3.)

Lets hope so, I really want something else Halo related to dig my teeth into to satisfy my Beta withdrawals.
 
GhaleonEB said:
When they moved in the Halo Wars trailer, they were slow and clunky. Elites are fast and agile by nature - I hope that's what we see again in Halo 3 and in Halo Wars when it ships.

Right, they've always been very predatory, like a snake mixed with a jaguar on steroids. Coiled, ready to strike. I don't like the muscle bound version. It's too bulky. They look like you could just run up and tip them over.
 
Karg said:
Really? I like how they look with a little meat on 'em. Compared to the one from my avatar....they just seem more filled out in the Halo Wars trailer.

maybe i'm just a halo fanboy that hates change, but they look like a 4th graders interpretation of an elite. all bulbous, stocky and ackward. again, HUGE yuk. i hate that design so much i pray nightly that it doesnt even get used in the halo wars RTS game, as i just wouldnt be able to stand looking at it. (oh god, please dont let the halo 3 elites look anything like that)
 
GhaleonEB said:
When they moved in the Halo Wars trailer, they were slow and clunky. Elites are fast and agile by nature - I hope that's what we see again in Halo 3 and in Halo Wars when it ships.

Possible they were shown that way just for dramatic bad-ass effect?
 
What sold me on the elites in the Halo Wars trailer was the beginning and how that Elite picked up that marine and makes this animal-like low growl, so scary. I love the noble and animal aspects of the elites. Guess that's why I liked the arbiter section too, cause you were among the elites and I find them very intruiging, I love them. (especially that cutscene when you're going to that station)
 
Karg said:
Possible they were shown that way just for dramatic bad-ass effect?
Kinda like how fast Chief ran and how far he jumped in the Starry Night teaser? Nah.. couldn't be. ;)

I wouldn't expect them to be as large as the HW media version, but there's nothing wrong with adding a bit of size while keeping the same agility. Still, the mp Spartans aren't any bigger than before, so there's no reason so expect the Elites to be any different size-wise compared to the previous version.

Son of Godzilla said:
Hey wait a sec... Does the Spartan Laser getting green-lighted mean the Hunter's green-lighted beam thang might be useable?
Interesting reasoning...
 
Rewatching the E3 2003 demo, it brings back some of the disappointment of that level not existing in the final game. That demo had so much more atmosphere (I'm a sucker for night time or dusk levels) than the pieces that demo became in the final game. I mean, you're dropping into a serious combat zone, seeing dead and dying marines, with medics trying to save who they can, hearing "C'mon, C'mon!" vainly trying to keep a soldier alive, and hearing another medic resigned, calling for time of death. Massive bombardment taking the city apart. From there, you do your action hero-thing, killing all the Covie bastards. Jump in a Warthog as the gunner, cruising the streets of New Mombasa...it was just damned exciting. Then you look at what those bits became. The city bombardment became the Scarab (which looked cool, but was anticlimactic in the sense that no matter what, the damned thing would get stuck at the end of the level, thus removing the pressure to take it down quickly). The Warthog shooting ride to destroy the Shadows became the section in the tunnels (end of Outskirts) leading to the bridge to New Mombasa, as well as near the end of Metropolis, right before the Scarab battle. The intro to the level became the intro to Outskirts, etc.

Very little in Outskirts and Metropolis was as exciting as that demo looked. The tunnel shooting was downright boring, IMO, partially because of the sealed environment (especially compared to the night time streets/city environment of the demo), for example. But that open street environment is probably one of many reasons we didn't see a section like that in the final game. As cool as the demo was, once you got past the initial drop zone and got to street level to jump in the 'hog, Bungie would have had a bit of a problem. The demo took you through very specific encounters, and those encounters were made to look as fun as possible. Now imagine that it's the real game, you get to the Warthog, and you decide, "**** it. I'm hoofing it." How do you guide the player to the various through that wide open city and make sure he gets to where he has to be? Especially since the ending pretty much required you to jack a Ghost? It just wouldn't have worked. So it was kick ass as a demo, but wouldn't work given that the Halo series tends to give players a bit of leeway in getting around in levels of that sort. But now I'm babbling.
 
urk said:
Why would it?

maybe it'll be tweaked to act as the covie counterpart of the laser... but then again, not all weapons need a direct covenant equivalent
 
op_ivy said:
maybe it'll be tweaked to act as the covie counterpart of the laser... but then again, not all weapons need a direct covenant equivalent

Well you have the Rocket Pod Cannon thing and detachable turrets, both Human right? Along with a Rocket Launcher and Spartan Laser....both Human. Whats the big toy from the Covie side? Not needed but I'd figure you'd have something along the same lines for at least one of these items.
 
Wolffen said:
Very little in Outskirts and Metropolis was as exciting as that demo looked. The tunnel shooting was downright boring, IMO, partially because of the sealed environment (especially compared to the night time streets/city environment of the demo), for example. But that open street environment is probably one of many reasons we didn't see a section like that in the final game. As cool as the demo was, once you got past the initial drop zone and got to street level to jump in the 'hog, Bungie would have had a bit of a problem. The demo took you through very specific encounters, and those encounters were made to look as fun as possible. Now imagine that it's the real game, you get to the Warthog, and you decide, "**** it. I'm hoofing it." How do you guide the player to the various through that wide open city and make sure he gets to where he has to be? Especially since the ending pretty much required you to jack a Ghost? It just wouldn't have worked. So it was kick ass as a demo, but wouldn't work given that the Halo series tends to give players a bit of leeway in getting around in levels of that sort. But now I'm babbling.

The Hog section before you enter the tunnels was alot better than what was in the demo. Tunnels weren't that bad themselves.
 
Karg said:
Well you have the Rocket Pod Cannon thing and detachable turrets, both Human right? Along with a Rocket Launcher and Spartan Laser....both Human. Whats the big toy from the Covie side? Not needed but I'd figure you'd have something along the same lines for at least one of these items.

good point.
 
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