Territories is a flawed gametype IMO - I'm surprised many here seem to love it. With a few tweaks I think it'd be a lot more fun.
1) The progress indicator has been removed. In Halo 2 there was a small group of icons on the bottom that slowly filled up which was useful in letting both teams know which territories to prioritize. Now the number just blinks red when someone is standing there - there is no way to tell whether it's 10% captured or 90% captured. I guess I can understand not letting the defense team see that stuff, but your teammates should at least be able to see its progress.
2) You can't really leave the territory at all. The zone should be made a bit bigger. If you jump out of the way to dodge a grenade or two and then go back, it just restarts capturing again from zero. You should be allowed to leave it for a few seconds. Have it function like the flag in CTF where the progress bar depletes (and the defenders would be able to stand on it to make it deplete faster). That'd be more fair I think, especially with the long time it takes to capture territories.
I have some map-specific complaints too. Territories on High Ground almost always turned into a nade-spamming fest - the defenders can just toss grenades at each territory from a very far (and safe) distance away where the person capturing the point can not even see them let alone shoot at them. I don't think that is very fair. And on Valhalla, the defending sniper has a clear shot of almost every territory. Defending team almost always gets control of the spartan laser too and usually drives around in the warthog gunner ripping everyone to shreds.
I played Big Team Battle playlist almost exclusively though, so perhaps Territories was more fun in Team Skirmish (4v4). But on BTB at least, it almost always got vetoed by the majority of players.
1) The progress indicator has been removed. In Halo 2 there was a small group of icons on the bottom that slowly filled up which was useful in letting both teams know which territories to prioritize. Now the number just blinks red when someone is standing there - there is no way to tell whether it's 10% captured or 90% captured. I guess I can understand not letting the defense team see that stuff, but your teammates should at least be able to see its progress.
2) You can't really leave the territory at all. The zone should be made a bit bigger. If you jump out of the way to dodge a grenade or two and then go back, it just restarts capturing again from zero. You should be allowed to leave it for a few seconds. Have it function like the flag in CTF where the progress bar depletes (and the defenders would be able to stand on it to make it deplete faster). That'd be more fair I think, especially with the long time it takes to capture territories.
I have some map-specific complaints too. Territories on High Ground almost always turned into a nade-spamming fest - the defenders can just toss grenades at each territory from a very far (and safe) distance away where the person capturing the point can not even see them let alone shoot at them. I don't think that is very fair. And on Valhalla, the defending sniper has a clear shot of almost every territory. Defending team almost always gets control of the spartan laser too and usually drives around in the warthog gunner ripping everyone to shreds.
I played Big Team Battle playlist almost exclusively though, so perhaps Territories was more fun in Team Skirmish (4v4). But on BTB at least, it almost always got vetoed by the majority of players.