You can't make that your reason for not liking Tekken and then say MvC is one of your favourite series in the same post.
Lol AAK, this was pretty much exactly what I was thinking. Tekken and MvC BOTH have juggle/extended combos.
You can't make that your reason for not liking Tekken and then say MvC is one of your favourite series in the same post.
Killer Instinct. I enjoy it but trying to remember all the combos is impossible.
i am and its not difficult.
"Tried to get into Virtua Fighter 5 on 360. With the extremely crappy d-pad, and the already hard-to-pull-off moves"
Virtua Fighter probably has the lowest barrier to entry regarding basic move execution. Yeah there's Akira's knee, but other than that? Everything's just a few direction inputs (like forward or back, forward) and buttons.
Correct. The hard part is putting all those moves together and developing an offense. Learning the moves can take you an hour. Developing an offense can take you a few days."Tried to get into Virtua Fighter 5 on 360. With the extremely crappy d-pad, and the already hard-to-pull-off moves"
Virtua Fighter probably has the lowest barrier to entry regarding basic move execution. Yeah there's Akira's knee, but other than that? Everything's just a few direction inputs (like forward or back, forward) and buttons.
I am very good at fighting games but I cannot handle the fast paced anime games. Too chaotic, too much going on. I can't even follow what's going on as spectator. Props to those players, it's a very different skillset than what I prefer.
Brad or the BryantsCan you guys recommend a good character for starting out in VF5? I have Final Showdown on my ps3 and have messed around a bit but never settled on a character to really learn with.
"This is too difficult."Not everyone wants to be playing on simple/easy mode.
That tutorial is great but it bombards you with a lot of information. I doubt people go through that and have all the specifics down right away. I think by the time you get to the 'throw escape guard' lesson, you've lost like 90% of other people. It definitely takes awhile to get good at VF. It's even harder for people weaned on 2D fighters I think.I actually think that VF is the one of the easiest games to get into because of the great tutorial in VF4EVO, and the ease of execution for non-Akira characters.
To each their own...
Killer Instinct. I enjoy it but trying to remember all the combos is impossible.
Pai is pretty good too. She doesn't hit so hard but she has easy combos and a good set of moves.Can you guys recommend a good character for starting out in VF5? I have Final Showdown on my ps3 and have messed around a bit but never settled on a character to really learn with.
And this is why a number of KOF fans don't like XIII, and stick with 98, 02 or their UM versions. High execution + Long combos = What could be considered the most "un-KOF-like" KOF game in the series.
Prior to XIII, what could be considered the most difficult thing to learn about KOF would be its variety of movement options. It can take some practice to really get the likes of short hopping and etc. down pat. But even so...nothing that makes the game as difficult to get into as XIII or some of the other games in this topic.
Street Fighter III is fairly impenetrable. Not a good game with which to hop online as a beginner.
Street Fighter 1 because the controls are ass. It basically has no input leniency on the specials so getting a shoryuken is like hitting a link. I never played the game on the pressure buttons but I heard it was 100x worse to get what you want and they broke easily.
"This is too difficult."
Here's a mode that makes combos and supers much easier to pull.
"I don't wanna play in easy mode"
...ok.
Guilty Gear's Roman Cancels are tough.
I would also vote for Virtua Fighter. 3 buttons and it's so complex.
Mortal Kombat
Mainly due to block button, direction tapping for specials and dial-a-combo (although not as severe as KI in that respect).
More than any other fighter, MK had its own set of rules and logic that I can't switch my brain to easily.
"This is too difficult."
Here's a mode that makes combos and supers much easier to pull.
"I don't wanna play in easy mode"
...ok.
I always thought MKX was like anime games in a way though. High/low/left/right mixups with a ton of damage and them teleports
All of them there is no such thing as a easy fighting game. Thought I was a boss playing the campaign and with my friends because I would mostly win. Nope jump online and get my ass whooped 5000 different ways when I only managed to get a uppercut on the other player.
"VF is just too convoluted for me. "
VF is by far the least convoluted fighting game mentioned in this thread.
No meters. No specials. No supers. No reversals. No bursts. No resource management. Just two people in a ring punching and kicking each other and that's it.
Street Fighter III is fairly impenetrable. Not a good game with which to hop online as a beginner.
My real answer is Weaponlord.
Packed to the gills with technique, but too short on frames of animation to work with. I say it needs a reboot.