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The hardest fighting games to get into.

You can't make that your reason for not liking Tekken and then say MvC is one of your favourite series in the same post.

Lol AAK, this was pretty much exactly what I was thinking. Tekken and MvC BOTH have juggle/extended combos.
 
Killer Instinct. I enjoy it but trying to remember all the combos is impossible.

Really? I'm guessing you tried Dojo? I found it to be the easiest fighting game to get into. I do understand that it is overwhelming though.
 
Guilty Gear for me. Even though I got into Persona and BlazBlue somewhat, GG is too much. Too much stuff! Really enjoy watching it though, and playing it casually. I haven't played any KOF though, so that might be one too. I look forward to trying out XIV!
 
i am and its not difficult.

I started VF with Final Showdown. Followed the tutorial for a bit to learn the basics, then branched out with Lei-Fei and got pretty decent in a fairly short time span.

Maybe it helps that I also play the supposedly difficult Tekken a lot too, but yeah, Virtua Fighter wasn't really that hard to get into.

Maybe people just get hung up on the gravity or something.
 
"Tried to get into Virtua Fighter 5 on 360. With the extremely crappy d-pad, and the already hard-to-pull-off moves"


Virtua Fighter probably has the lowest barrier to entry regarding basic move execution. Yeah there's Akira's knee, but other than that? Everything's just a few direction inputs (like forward or back, forward) and buttons.

Yeah VF5 was surprisingly very easy for me to get into even more so then other fighter games I've played. I think it's the perfect example of easier to learn, difficult to master.
 
"Tried to get into Virtua Fighter 5 on 360. With the extremely crappy d-pad, and the already hard-to-pull-off moves"


Virtua Fighter probably has the lowest barrier to entry regarding basic move execution. Yeah there's Akira's knee, but other than that? Everything's just a few direction inputs (like forward or back, forward) and buttons.
Correct. The hard part is putting all those moves together and developing an offense. Learning the moves can take you an hour. Developing an offense can take you a few days.
 
I am very good at fighting games but I cannot handle the fast paced anime games. Too chaotic, too much going on. I can't even follow what's going on as spectator. Props to those players, it's a very different skillset than what I prefer.

I always thought MKX was like anime games in a way though. High/low/left/right mixups with a ton of damage and them teleports
 
I actually think that VF is the one of the easiest games to get into because of the great tutorial in VF4EVO, and the ease of execution for non-Akira characters.

To each their own...
 
Can you guys recommend a good character for starting out in VF5? I have Final Showdown on my ps3 and have messed around a bit but never settled on a character to really learn with.
 
And I really do think Tekken is among the harder games on the list to its detriment. With Tag 2, which is what people with no arcade access are playing, you're learning 60 or so matchups for just one character (and you're playing a team of 2. Not just that but basic movement requires consistency with a stick.

I say this as one of the people more or less regularly posting in the Tekken community thread and I've really warned up to the game as of late.
 
I actually think that VF is the one of the easiest games to get into because of the great tutorial in VF4EVO, and the ease of execution for non-Akira characters.

To each their own...
That tutorial is great but it bombards you with a lot of information. I doubt people go through that and have all the specifics down right away. I think by the time you get to the 'throw escape guard' lesson, you've lost like 90% of other people. It definitely takes awhile to get good at VF. It's even harder for people weaned on 2D fighters I think.
 
Marvel vs. Capcom.

It's just crazy. I press a lot of buttons and let fate decide everything. Tekken, Street Fighter, Virtua Fighter, Soul Calibur etc. have never presented me with any issues, but this game broke my will to even try. It could've just been laziness, but I'm going to go with this.
 
Killer Instinct. I enjoy it but trying to remember all the combos is impossible.

What exactly do you mean by this?

The entire point of KI's combo system is to, essentially, prevent this from happening - by making it so you make combos, rather than memorize them. You just need to learn the basic structure of a combo and what a specific character's specials are, and you're basically good to go.
 
Art of Fighting 2 was an absolute nightmare to me back in the day. Special moves were hard to pull off and never worked anyway due to the insane difficulty. It took me endless tries to even make it to the third opponent.

This was the AES cartridge by the way.
 
Can you guys recommend a good character for starting out in VF5? I have Final Showdown on my ps3 and have messed around a bit but never settled on a character to really learn with.
Pai is pretty good too. She doesn't hit so hard but she has easy combos and a good set of moves.
 
Street Fighter III is fairly impenetrable. Not a good game with which to hop online as a beginner.

My real answer is Weaponlord.

Packed to the gills with technique, but too short on frames of animation to work with. I say it needs a reboot.
 
And this is why a number of KOF fans don't like XIII, and stick with 98, 02 or their UM versions. High execution + Long combos = What could be considered the most "un-KOF-like" KOF game in the series.

Prior to XIII, what could be considered the most difficult thing to learn about KOF would be its variety of movement options. It can take some practice to really get the likes of short hopping and etc. down pat. But even so...nothing that makes the game as difficult to get into as XIII or some of the other games in this topic.

Wow I was unaware of this. As someone who likes combos in his fighting games, albeit not necessarily very long combos, I found KoF 13's combo system nice and fun. Just go for the simple options, no need to risk it on strict timed moves etc.
 
It pains me that I couldn't get a grasp of Persona 4 Arena since I love Persona 4 and I liked Blazblue. I also couldn't get into Guilty Gear.
 
All of them there is no such thing as a easy fighting game. Thought I was a boss playing the campaign and with my friends because I would mostly win. Nope jump online and get my ass whooped 5000 different ways when I only managed to get a uppercut on the other player.
 
Street Fighter 1 because the controls are ass. It basically has no input leniency on the specials so getting a shoryuken is like hitting a link. I never played the game on the pressure buttons but I heard it was 100x worse to get what you want and they broke easily.


You do the input twice and it works about 80% of the time. qcf,qcf+P
 
"This is too difficult."

Here's a mode that makes combos and supers much easier to pull.

"I don't wanna play in easy mode"

...ok.

Simple/easy mode puts you at a handicap where you can't reach the same level of success as someone playing normally, and it feels understandably belittling to play "the mode for players that are too shitty to learn the real combos."
 
Virtua Fighter slow? Which Virtua Fighter game were you playing? The original? Virtua Fighter and Killer Instinct share their "easy to pick up, hard to master" foundation. A noob can pick up both, mash buttons and fend for themselves ok, but a vet will always destroy them.

I'm yet to play a fighting game that eases people in as well as either VF or KI.
 
For me, Mortal Kombat because of the damn block button

Mortal Kombat

Mainly due to block button, direction tapping for specials and dial-a-combo (although not as severe as KI in that respect).

More than any other fighter, MK had its own set of rules and logic that I can't switch my brain to easily.

this exactly
 
Clayfighter 2and 64, if you find a person who knows the game you can't win. No luck, or button mashing will help you. Both games take a bit to get good at because of the unbalanced controls, and how mechanics seem to be made to attack the opponent based on the exact place they are standing from you with no room for mistakes.

Now in terms of complications that's between VF, and KOF.
 
I always thought MKX was like anime games in a way though. High/low/left/right mixups with a ton of damage and them teleports

That's true, and was true for Injustice, but the pace of the neutral game is still slower. Plus the speed and recovery of normal moves is more like a 3D fighting game with the "my turn, your turn" turn based feel. So I can keep up in the neutral much easier than something like Marvel or anime.
 
Personally for me it was Marvel. A few years ago I tried to get into it and played some of the fellas from Next Level. They beat my characters literally to all four corners of the screen and when they knocked one out ,if I didn't block correctly in the next 2 seconds , the whole thing started again . I swear even though I was sitting at the stick I watched more than I played.
 
I think there needs to be some distinction here because getting into a game as in learning to do basic action/movements/mechanics is much different than getting into a game competitively.

Smash is pretty easy to get into at entry level but very hard to get into at a competitive level. Same for SF4. Every competitive game that is played by a lot of people is hard to get into the competitive scene.

MVC2/MVC3/Skullgirls are hard games to get into at a basic levels.

You have to already be knowledgeable about SF 2D fundamentals but now you have to add in air dashes, faster ground movements, flights, teleport, air combos, super jump and more unique character mechanics. That already puts these games near anime fighter level although you have less to worry about on a per character basis.

However after that you have to learn the team mechanics. Raw tags, DHCs, THCs, TACs, crossover counters. Assists, snap backs etc. Not to mention you need to not only learn 3 characters but learn how they work together.


So you put all these things together, ramp up the speed and that makes the games hard to get into even at an entry level.
 
All of them there is no such thing as a easy fighting game. Thought I was a boss playing the campaign and with my friends because I would mostly win. Nope jump online and get my ass whooped 5000 different ways when I only managed to get a uppercut on the other player.

No such thing? Ballz says hi.
 
Virtua Fighter really isnt complicated, not as much as people think without playing it. It has three buttons and an easy to grasp movement system. Ive played Tekken and VF for years and Ive always seen Tekken as the more difficult of the two to get better at.
 
"VF is just too convoluted for me. "


VF is by far the least convoluted fighting game mentioned in this thread.

No meters. No specials. No supers. No reversals. No bursts. No resource management. Just two people in a ring punching and kicking each other and that's it.

Evidently it isn't.
 
Probably some super obscure indie fighting game that has incredibly obtuse systems and a small community full of dedicated assholes.
 
All of them except Divekick. Goddamn I wish that game took off. I would still regularly play it if it was possible to find matches online. The only fighting game where I can play as more than a few characters at most. The only fighting game I can take a long break from, come back to it and instantly remember how to play. It's also the only fighting game that wasn't intimidating playing against other people(when people were actually playing it).
 
Street Fighter III is fairly impenetrable. Not a good game with which to hop online as a beginner.

My real answer is Weaponlord.

Packed to the gills with technique, but too short on frames of animation to work with. I say it needs a reboot.


Yup
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Gotta say anime games. Brain is not wired like that and i don't even bother with things like MvC.
 
I bought BB because I thought Jin looked cool to play as, and figured the game wouldn't be much more complicated than SF.

What a huge mistake. ;_;
 
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