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The King of Fighters: 20th Anniversary Thread!

Silky

Banned
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Next week marks the 20th anniversary of an incredibly influential and unique fighting game series that’s spawned multiple sequels, spin-offs, crossovers, RPGs, dating sims, card games, rhythm games and - of course - pachislots. The King of Fighters--KOF--is 20 years old, holy shit.

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KOF ‘94 released in Japan on August 25th, 1994 to arcades. Originally intended to be a 3-man side-scrolling brawler starring Art of Fighting (AoF) and Fatal Fury/Garou Densetsu (FF) characters, it was switched to a 3-man vs 3-man fighting game, with completely new characters such as Kyo Kusanagi and his Japan Team, and additional cast members from SNK’s history such as Athena, Psycho Soldiers, and Ikari Warriors.

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SNK kept on rollin’ around 1995 with the release of KOF95’, introducing multiple gameplay changes such as the standard TEAM EDIT mode (custom teams!), introducing the Orochi Saga (the start of one of the more noteworthy fighting game stories) and Iori Yagami--Kyo’s rival and for some reason a pretty famous musician.

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The Pieces were in place with KOF ‘96. More gameplay changes came to this version such as jumping and hopping (low/medium jumps.) and emergency evasion, as well as the orochi saga’s continuation!


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Arguably considered one of the best non dream-match games, and the final arc to the Orochi Saga, it came to an end in KOF97 introduced new characters and additional game modes.

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Now it comes, and here-we-go! The first dream match of the KOF series starts in KOF’98. Dream Matches doesn’t follow any canon which allows characters that have died in previous titles to make their return here!

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KOF ‘99 was the start of the NESTS saga which introduced a brand new cast of characters including the main protagonist of that saga, K’. It also intoduced...Striker Matches.

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King of Fighters 2000 introduced the active striker system--a more simplified version of 99’s Striker system.

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KOF 2001 marked the end of the NESTS Saga, and the introduction of 4v4 tatical order matches.

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Another dream match! And finally a return to KOF’s traditional playstyle. Arguably, alongside ‘98 and XIII, one of the finest KOF titles released!

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The Ash Saga begins here in KOF 2003. The Tac. Leader fighting system in ‘03 sets up a team leader for the 3 members you’ve chosen.

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KOFXI marks the end of the traditional yearly naming, and in my opinion one of my favorite KOFs because Dream Canceling is introduced here!

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After a long absence, on the mark of KOF’s 15th anniversary, KOFXII returns with a brand new engine, beautiful graphics and spritework, and...well...it’s not a very good game.

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Finally, we come to KOFXIII! The latest KOF that is essentially the after product of XII’s failure, and introduces the end of the Ash Saga as well as a few simplified changes to the core KOF play.

But this is just the mainline series. With 13 mainline titles and a new one on the way, it’s great to see KOF still prominent in fighting games. Share your favorite stuff about KOF!
 
If you don't own it already, buy the Steam version of KOFXIII in the current HumbleBundle right now for around $6!

Love me some KOF.
 
So awesome memories with this game. It's very popular here in Mexico on the arcade machines or "Maquinitas". Does someone know what's the name of the artists that does the KoF artwork? It's amazing. Love the blend between realistic/anime/cartoony look in it. Happy 20s KoF!
 
So awesome memories with this game. It's very popular here in Mexico on the arcade machines or "Maquinitas". Does someone know what's the name of the artists that does the KoF artwork? It's amazing. Love the blend between realistic/anime/cartoony look in it. Happy 20s KoF!

Shinkiro is known mostly for 94-2002's works. Hiroaki and Nona did the character design for everything NESTS Saga. Falcoon did 2003. Ogura did XII and XIII

skipped the last two because of netcode.

any news on kof14?

It's officially in known development since 2 weeks ago.
 
So awesome memories with this game. It's very popular here in Mexico on the arcade machines or "Maquinitas". Does someone know what's the name of the artists that does the KoF artwork? It's amazing. Love the blend between realistic/anime/cartoony look in it. Happy 20s KoF!

Can't remember which years these guys did, but Falcoon, Nona and Shinkirou were the KOF artists I knew.


EDIT: Beaten with a CD.
 
When I was a kid, I wasn't that much into fighting games, I went to arcades and all that stuff but just to play some racers, pinballs or beat em ups.

Then, in 2004-2005 approx, I was in a situation where my family and I didn't had enough money to buy some luxuries like videogames, so I for some odd reason decided to download an cps2/neo geo emulator. at first I thought that SNK was a poor's man version of capcom games, but when I played 95' for the first time, there was something that hooked me in, I don't know if it were the pixel art, the animated stages, or the gorgeous music, but I felt that I was playing something so UNIQUE. After that I started to discover other KOF games, I though that 2003 must be the best game in the neo geo since they already had 9 years of improving the same formula, I was a silly boy in my childhood :p

Then I discovered the rest of SNK games, I downloaded all the soundtracks, and enjoyed the whole story of SNK as a company.

Now that I'm in a better situation, I always buy all their games, including neo geo roms that I already had and shitty games (I paid full price for samurai shodown sen and KOF XII lol) just as a thank you for all those years where I played their great games for free.

I hope that after graduating from college, I could purchase and AES or others collectors items from the company
 
I remember playing for the first time, KoF'95 on a rented PS1. Then '97 on Saturn with that magic RAM cart making it look like a perfect arcade port.

Good times.
 
skipped the last two because of netcode.

any news on kof14?

The steam version of KOFXIII has solid net code. Its seriously an amazing fighting game with beautiful 2D visuals and probably the last 2D KOF. Definitely give it a shot.

KOFXIV is in the works and rumored to be a dream match.
 
<3 SNK <3
<3 KOF <3

KOF changed my life and i will always be a fanboy!
 
KOF was a huge part of my fighting game time- when I was in the military, and had no one I could compete with, I would spend my nights when I was alone just on kaillera playing Mexicans left and right in KOF98.

It's one of the few games I ever really studied.
 
Man August 25th would be the perfect time for them to officially announce/reveal the new KOF, being a 20th anniversary project and everything.
 
Kid Fuz in an arcade, circa 1995:
"HOLY SHIT! Fatal Fury and Art of Fighting characters together in the same game?"

Love at first sight.

KoF 94 was a fantastic game that played better than most of the countless SF2 clones. And it was pretty original too.
 
Happy birthday KOF! This is where I admit I d/led Rhythm of Fighters and am surprisingly enjoying myself despite normally hating mobile :P
 
I have 94-98 with the Orochi Saga on Wii and have 13 with the soundtrack. Planning to get 99 soon on Wii Virtual Console as well as 2000, 2001 and XI on PS2.

Hope that by some miracle some KOF goodness comes to Wii U. I would rather have a port of KOF 2002 Unlimited Match than the new 3D one. I just love sprite work for 2D fighters.
 
Shinkiro is known mostly for 94-2002's works. Hiroaki and Nona did the character design for everything NESTS Saga. Falcoon did 2003. Ogura did XII and XIII



It's officially in known development since 2 weeks ago.

Can't remember which years these guys did, but Falcoon, Nona and Shinkirou were the KOF artists I knew.


EDIT: Beaten with a CD.

Thank you! I'm watching the art of this guys on Google and it's damn awesome. Especially Toshiaki Shinkiro. Very inspiring stuff.
 
I still remember playing fatal fury special (and trying to buy terry's cap hat)... and wasting many, many quarters playing KOF 94-95-98... happy B-day KOF!
 
I wanna apologize for not taking the time to prepare the ann. thread, mainly as I was stressed out by work &#65357;&#65288;&#65343; &#65343;&#65307;)&#65357;
My thread would've included links to music tracks a look at the various stages in (each?) game, etc.

I have 1 dayish off from work but with my borked net...I'll try get KoF 94 finished and posted here if I'm not too lazy ^^;

Happy 25th annviersary KOF~
 
You missed one 2D KoF (might be on purpose, though) and the Maximum Impact 1 and 2. (I don't count R-1 and R-2).

Cool stuff though :)
 
Kid Fuz in an arcade, circa 1995:
"HOLY SHIT! Fatal Fury and Art of Fighting characters together in the same game?"

Love at first sight.

KoF 94 was a fantastic game that played better than most of the countless SF2 clones. And it was pretty original too.

Man this is my exact reaction the first time I saw this game in the Walmart Arcade of all places. Fatal Fury characters, Art of Fighting and new characters... a team game.. AND I'm fighting 3 rounds..


Still one of my favorite fighting game series of all times.
 
Love KOF, great characters decent story, and amazing music throughout most of the titles. And of course the games were fun as hell to play. KOF '95 on my PS1 is what really got me to love the series, especially with the introduction of Iori. The other one really close to my heart is KOF '99. Not the best in the series, but possibly my favorite, new story, 4 member teams, and the best design ever for Kyo.

Also, KOF has some of the best backgrounds of the 16/32-bit era.

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and the music, sooo good.

Tears - KOF '99 OST
Esaka? - KOF '96 Arranged
Psycho Soldier Theme - KOF '94 Arranged
Arashi no Saxophone - KOF '95 Arranged

Favorite will probably always be Esaka though, that song sounds like an ass-whuppin is gonna take place.
 
Played a bunch of them but always been absolute shit at KOF. Why are the inputs so hard? :( I still love SNK games. Everyone has played KOF/SamSho/Metal Slug/at least one SNK IP in the arcade at least once. This reminds me, I should really repair my MVS board...
 
I'm a newcomer to the series but KOF13 SE kept me playing fighting games when I would've otherwise quit due to growing distaste of SF4. Then Steam Edition happened and I was hooked again. Still happily in the fold and improving steadily ^_^
 
The London arcade scene of the 90's was almost built around this series. Incredible memories.

King of Fighters 98 & 2002 are legendary games. XIII is incredible too but I've only played it by myself on PS3.

Highs:
Buying KOF 94 on Neo cart, don't know where I found the money for that at that age.
KOF 98 tourneys around London in 1998 & 1999.
KOF 2002 tourneys during lunch breaks at work during 2003 & 2004.

Lows
The money spent playing KOF 98. I had it at home on Neo Geo but would rather play it with everyone else in the arcades.
King of Fighters 2001, 2003 and XII
Playing KOF 98 on Neo Geo CD. Such frustration
 
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