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The Kiseki / Trails (of the Sky/Zero/Ao/Sen/Etc) Community Thread: SPOILERTAGS OR DIE

Nabae

Unconfirmed Member
I have a question: do i have to go through the third or i could start cold steel when i finish SC ? Also, the third is pc only for the West right ?
Most English fans played Cold Steel already and the third isn't even out yet, so it's certainly not an uncommon path to take. If you're interested in understanding more references you can always play the third later.

And yes, it's a PC only release for us.
 
Most English fans played Cold Steel already and the third isn't even out yet, so it's certainly not an uncommon path to take. If you're interested in understanding more references you can always play the third later.

And yes, it's a PC only release for us.

All right thanks !
 

Tonton

Member
I'd recommend going through 3rd first, most people skipped to cold steel because that's kinda all we had, the fact we're getting 3rd now is sort of a miracle
 

SephLuis

Member
Did anyone here tried to play Akatsuki no Kiseki on the PS4 ?

Tried installing it today on the PS4 and it was giving me some kind of network error.
Is it worth playing for the story ?
 

Korigama

Member
Millium has terrible fashion sense. Even in the second game where Falcom (almost) abandoned those awful uniforms.

Other than that, she's pretty cool. Better than Fie at least.
I actually like Millium, but no to this. Definitely not.

As for the Thors uniforms, they were alright minus the puffy sleeves for the girls' jackets. The summer uniforms were a bit better.
 
I actually like Millium, but no to this. Definitely not.

As for the Thors uniforms, they were alright minus the puffy sleeves for the girls' jackets. The summer uniforms were a bit better.

My gripe with the uniforms is that the girls seem to have only that jacket, while the guys at least have the vests (even if only two people actually wear them)

I saw an update for FC & SC on Steam last night, did they finally retconned Zane -> Zin?

Looks like it.
 

chaosblade

Unconfirmed Member
The games are finished being updated on PSN and have been for well over a year. They don't see enough profit on those versions to keep having to pay Sony so they can patch the games.

More accurately, they have never been patched. Only the PC version has had script updates. The text for FC PSP is still outdated and very inconsistent with more recent releases and the PC versions.
 

jj984jj

He's a pretty swell guy in my books anyway.
They also don't have any way to patch them. Same reason why 'the 3rd' is skipping PSP.
 

Alucrid

Banned
right now i'm going through fc after playing both cs 1 and 2. i know it's a decade between the games but man do the orbment and combat systems feel lackluster in comparison. does this improve in sc and the third game coming out?
 

chaosblade

Unconfirmed Member
right now i'm going through fc after playing both cs 1 and 2. i know it's a decade between the games but man do the orbment and combat systems feel lackluster in comparison. does this improve in sc and the third game coming out?

It's basically the same system in SC and 3rd with some balance changes and minor tweaks.

Having not played Cold Steel, I'm actually skeptical of the changes in those games since it sounds like they strip away everything interesting about the orbment system in place of more of a materia knock-off system.
 

duckroll

Member
There are good things about the Orbment System which CS removed, but there are also a ton of improvements they added to make it not a pain in the ass to use. Overall it's an improvement in CS at the a loss of uniqueness. I hear that the Orbment System in Zero/Ao is an inbetween that is the best of both worlds, but I guess it was still too "complicated" for the mainstream audience Falcom wanted to court.
 
Having played both FC and CS1, I like that the Element Math in FC allows you to have much longer lists of spells, as well as stat boosting. There are some characters I have in CS who don't have a lot of arts because they've got stat quartz on with no spells attached to them. I may just be playing CS wrong though.
 
The orbment system in FC/SC was neat, but really tedious anytime you wanted to change orbments and had to spend time scrolling through menus and redoing the math. Redoing your whole party was work. I didn't miss the old system in CS.
 

Korigama

Member
Though the quartz system in the Cold Steel games is simplified compared to the Sky games, it's not something that bothered me all that much, particularly when taking the incorporation of Master Quartz (first seen in Ao, IIRC) into account. Back in something like FC, I would say that combat was far more dependent upon the use of Arts compared to both CS I and II, which had much to do with how underpowered Crafts were and how slowly CP built back then. Crafts were generally stronger and more versatile by the CS games, with CP building much faster and most S-Crafts being more worth the expenditure (I still couldn't believe that there used to be S-Crafts that only hit ONE target back in FC).

While the more complex setups for quartz could be interesting, I don't really miss them, and overall prefer Cold Steel's streamlined approach (though there was a bit more thought to how it worked in CS II, which was good). Having Sepith Mass to sell off instead of having to decide between cash or new quartz/slot unlocks was also appreciated.
 

Alucrid

Banned
ah, that's too bad that this is the basic gist of it for the sky games. guess i'll try to keep trucking along through the games until cs 3
 

Aeana

Member
I'm not sure I can think of anything about the Cold Steel version of the orbment system that I like better than what came before. I was pretty disappointed with all of the simplification.
 

PK Gaming

Member
I enjoy both orbment set ups for different reasons.

FC/SC's orbment system was all about progression. You got access to more powerful orbments as you progressed, and you could feel your characters slowly get stronger. You could sometimes do stuff like early White Gehanna on Joshua, or hook up everyone with Earth Wall, but it was ultimately a balanced system. The best part is that the game didn't demand optimization so you didn't NEED to have the perfect set up for each character. The downside is that character art setups felt a bit homogeneous at times.

CS/CS2's orbment system was about instant gratification. Here, progression is skewed due to the ease of synthesizing powerful quartz. What this meant is that you could completely wreck the game's balance if you wanted to by making a bunch of action/impede quartz. Hell, you didn't even need to do that to break the game, since there were so many blatantly overpowered quartz in the game. Still, that had its own appeal, and building the "right" set up for each character never felt so good. The quartz system lended itself really well to character building. Also, I can't think of an RPG where I felt so excited to open a chest, lol.
 

duckroll

Member
I'm not sure I can think of anything about the Cold Steel version of the orbment system that I like better than what came before. I was pretty disappointed with all of the simplification.

I think the actual interface is clearly better. It's much clearer what does what, and how spells work. In terms of the actual Orbment customization, it's definitely a step back.
 
More accurately, they have never been patched. Only the PC version has had script updates. The text for FC PSP is still outdated and very inconsistent with more recent releases and the PC versions.
Thanks for the information. Another reason to start this over on PC instead of go on with my physical PSP-version (I am only 10 hours in).

Any chances of a trilogy/complete collection-pack on Steam? Or even a physical PC-release?
 

Jolkien

Member
Thanks for the information. Another reason to start this over on PC instead of go on with my physical PSP-version (I am only 10 hours in).

Any chances of a trilogy/complete collection-pack on Steam? Or even a physical PC-release?

Physical PC release, no way in hell. During the last Xseed stream they said they'll probably look to make a package but it's not gonna be for the 3rd release it's gonna be down the line.
 

Gu4n

Member
Thanks for the information. Another reason to start this over on PC instead of go on with my physical PSP-version (I am only 10 hours in).

Any chances of a trilogy/complete collection-pack on Steam? Or even a physical PC-release?
XSEED's PC version is the superior version of the game by far. Unless the lack of portability is an absolute deal breaker for you, I see no reason to not play that version. The terminology corrections when going into SC (PC or PSP) would be confusing coming from FC PSP and you would be ending up on PC with The 3rd anyway -- might as well make your carry-overs count, especially for The 3rd.
 

chaosblade

Unconfirmed Member
Thanks for the information. Another reason to start this over on PC instead of go on with my physical PSP-version (I am only 10 hours in).

Any chances of a trilogy/complete collection-pack on Steam? Or even a physical PC-release?

Brittany said they plan to do a bundle for the games on Steam after 3rd is out, but it didn't sound like it would be an immediate thing.
 
Considering I've seen people get to the end of sky sc and not at all understand how orbment was suppose to work I feel they had to simplify it for the masses.
 

Sara

Member
To me, one of the worst parts of the Orbment system was that in FC there weren't even colored lines -- and FC is where you're first learning the system, after all.
I later added a feature to the English PC version that colored the lines, so that it would be more like SC.
I think that helps the learning curve for FC a great deal.
It's still a bit "impenetrable" if you don't manage to grasp the basics at first, though.
Cold Steel's is certainly much more "accessible" for a new player.
 
Cold Steel's orbment is so boring compared to FC/SC. Coming up with that combination to get the spell you want with the stats you want was a great feeling.
 

Jolkien

Member
I can't believe people had so many issues learning the orbment system. Cold Steel works but it drops a part that was more strategic, took me like 5 minutes and I got it, and I don't consider me smarter or anything like that. It was a huge drawback for me back when I started Cold Steel but I got over it. Crafts and S-Crafts vastly exceed Arts damage, hopefully they balance it out a bit better in CS3.

Cold Steel's orbment is so boring compared to FC/SC. Coming up with that combination to get the spell you want with the stats you want was a great feeling.

Exactly.
 

omgfloofy

Banned
Crafts and S-Crafts vastly exceed Arts damage, hopefully they balance it out a bit better in CS3.

Though I know someone that, by act 3 in Cold Steel II, they were able to break 200k damage on a regular basis with Emma casting various arts due to the orbment setup they did. Arts can easily be just as broken with the right combination of accessories, quartz, and master quartz.
 

duckroll

Member
To me, one of the worst parts of the Orbment system was that in FC there weren't even colored lines -- and FC is where you're first learning the system, after all.
I later added a feature to the English PC version that colored the lines, so that it would be more like SC.
I think that helps the learning curve for FC a great deal.
It's still a bit "impenetrable" if you don't manage to grasp the basics at first, though.
Cold Steel's is certainly much more "accessible" for a new player.

You're the bestest. <3
 

Holundrian

Unconfirmed Member
Going to be blasphemous here, not saying I like the CS orb system more but there's something to be said for the freedom of having access to single super high level arts without having them require prerequisite specific quartz lines. I can easily see a system that sticks with what CS does and adding more depth in other ways that I might prefer.
 
I just mean Cold Steel is balanced in such a way that extensive customization becomes pointless, because the game wants you to break it instead of perfecting the system. Thus the orbment system from FC/SC becomes unnecessary, but that's a sign of a step back in depth for the overall combat.

The customization is how you break it. CS doesn't make tweaking orbments pointless at all.
 

Xeteh

Member
Millium has terrible fashion sense. Even in the second game where Falcom (almost) abandoned those awful uniforms.

Other than that, she's pretty cool. Better than Fie at least.

What kind of monster doesn't like Fie? I am confused and outraged.
 

Thoraxes

Member
To me, one of the worst parts of the Orbment system was that in FC there weren't even colored lines -- and FC is where you're first learning the system, after all.
I later added a feature to the English PC version that colored the lines, so that it would be more like SC.
I think that helps the learning curve for FC a great deal.
It's still a bit "impenetrable" if you don't manage to grasp the basics at first, though.
Cold Steel's is certainly much more "accessible" for a new player.
It was much appreciated!
 

Eylos

Banned
What kind of monster doesn't like Fie? I am confused and outraged.
Idk, but

Get him!
9RrdV7o2kJFy8.gif
 

Charamiwa

Banned
Guys what's the song that comes up in the mines called? The one with the accordion. I can't find it in the soundtrack.

edit: from the first game.
 

Taruranto

Member
I definitely prefer FC/SC's system, even if you had to stop and re-organize the whole party every time someone left the party/you had new orbs. I think like 10% of SC is spend re-doing orbs.

CS is not a bad system, but also kinda boring I guess.
 

Tonton

Member
That's the one! I was going through a playlist but couldn't find it.

Great track by the way. Not a big fan of the ost so far, but there a a few standouts.

Yeah it's one of my favorites
I think it's probably the weakest soundtrack from the localized games but it's still fairly good imo
 
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