• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The last gameplay part of RED DEAD REDEMPTION

One of the smartest endings to a game I've ever played.

That epilogue mission really was the icing on the cake. Wish I could have just walked away but... like Jack, after all those hours, you felt you had to do the deed.
 
IIRC If you did the 'strange man' quest line you may recognise a familiar face among the band of men facing Marston down. Realizing this was super creepy.
Is there a screenshot of this? I know who you mean, just didn't notice during my playthrough.
 
Really great ending, it sucked at the same time though because IMO John was one of the best characters Rockstar has done and we only got one game with him, but it was very fitting and I think they really pulled the whole redemption motif off.

Shame Jack sounded and looked so lame comparatively to John, the epilogue was a nice touch but after hours and hours playin as John I just couldn't continue with Jack with the way he talked and shouted while doing general things.
 
John's demise and then the coda with Jack and then that late title card. Incredible. One of the best endings ever.

This is the only good part in the game.
So wrong it hurts.

Really great ending, it sucked at the same time though because IMO John was one of the best characters Rockstar has done and we only got one game with him, but it was very fitting and I think they really pulled the whole redemption motif off.

Shame Jack sounded and looked so lame comparatively to John, the epilogue was a nice touch but after hours and hours playin as John I just couldn't continue with Jack with the way he talked and shouted while doing general things.
WORK YA DAMN NAG!
 
It really annoyed me that the credits didn't roll until you did that final stranger mission. They should have rolled before, so that it felt like you had completed the game and then had a choice to take revenge or not. By not giving you credits until you take revenge, they're basically removing that suggestion of choice.

But maybe that's just me and my need to see credits for a sense of completion. It also annoyed me when I had no credits at the end of the main quest in Skyrim, for example.
 
It really annoyed me that the credits didn't roll until you did that final stranger mission. They should have rolled before, so that it felt like you had completed the game and then had a choice to take revenge or not. By not giving you credits until you take revenge, they're basically removing that suggestion of choice.

But maybe that's just me and my need to see credits for a sense of completion. It also annoyed me when I had no credits at the end of the main quest in Skyrim, for example.

Not saying it was their intention to frame it that specific way, but it would make sense given that's kind of the point they drive home by the end of the game.
 
I know you're supposed to want to do it, and indeed, I wanted to do it. However, I couldn't shake the feeling of 'well if I don't do it, I'm never gonna see the credits'. I was partially thinking about activating credits rather than the morality of the situation.

If they'd rolled the credits after John died, and kicked back into the game, most people would still want to take revenge. And it would feel like you were making the decision, as you've seen the credits and this is entirely optional. Instead, John dies, you are presented with an apparently optional mission but you're just thinking 'but where are my damn credits'. The decision has been made for you and it was totally unnecessary to do so.
 
I didn't like it. Like others have said, if the game had given me control at that point I could have taken those guys easily, just like I did with the hundred other groups of guys I personally murdered during the game. That moment was just a cutscene - I don't think it gained anything from being sorta-kinda playable, other than a jarring feeling because it was the very first time anything like that had happened in the game.

I don't think developers really think about what happens when a player spends dozens of hours playing a game like RDR, not engaging in any story stuff but rather living out all their cowboy fantasies and exploring a gorgeous world on their trusty horse. And even if you did just mainline the story stuff, the percentage of time you spend actually acting the way John Marston the troubled ex-bandit would is very small - it's a game about shooting and riding and exploring. Marston doesn't even explain why he's doing what he's doing until you're hours into the game. I know what Rockstar was trying to do at that moment, but the reality of it is that I'd spent 30 hours playing an amazing Western game, and then right at the end the Invisible Hand of the Developer came in, pulled my control away and said 'lol u have to die nao'.

Sucks. There's a way to make that stuff work, but shoehorning one instance of it into the very end of an otherwise-open-world game is no good.
 
I also loved the part when you ride back to your family for the first time. I remember spurring my horse a lot to get there as fast as possible.

Brilliant stuff by Rockstar.
 
I didn't like it cause afaik you can't kill anyone of the main guys and that sucks.

I would've preferred if the game ended after you come home, or at least after that scene.

End it with your son standing at the grave, some sentimental music and cut.
 
Top Bottom