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The Last Guardian development on PS4 started in 2012

I hope the ending is the beast getting its survival and hunting instincts after growing up, then brutally killing and eating the boy
 
It was obvious that it was mostly a power issue. The "it's dead/never releasing" pessimism never made much sense to me in light of that.
 
Would've been nice if they could've told the fans instead of stringing them along on PS3 for so long

Pretty shitty of them honestly
 
i know i am going to be crying like a bitch at the end of the game for some reason, its ok to admit you all will be too
 
i know i am going to be crying like a bitch at the end of the game for some reason, its ok to admit you all will be too

I'm going to let everyone else start playing it first and if I get any hint that Featherface isn't going to last the journey, the game is going in the freezer.
 
Yeah I remember viewing the PS3 trailer only a few months back and thinking it seemed too technically good compared to anything on that console. Makes sense, game may look largely the same, but it was never meant to be a PS3 game to begin with. The game looks next gen to me.
 
“But in 2011 the progress became super slow. There were lots of technical issues. The game was not performing at speed. The video we showed, the trailer on PS3, was specced up. The game was running at a much lower frame rate. Some features were still missing.

I refer to my post from another thread:

Still looks phenomenal to me. There is no fucking way this was accomplishable on the PS3. I'm stunned there are actual GAF haters who would posit that.

Seems I was right. Though I was stoked about it, the visuals they were showing in trailers always looked a half to a full generation ahead of where the PS3 could max out it, given the scale and level of detail. Not to mention this is in keeping with Ueda's MO: Shadow of the Colossus was basically not accomplishable on the PS2, hence it's severe framerate problems. The game has only ever run properly when ported forward a generation. Meanwhile ico actually did cross from ps1 to ps2. The guys just too ambitious for his own good. And thank god he is.

Maybe we can put to rest the "Looks like a PS3 game" comments. No? Didn't think so.

It's like getting the original game and the HD remaster at the same time!

haha bravo
 
So PS3 couldn't handle it?

Or they just didn't program it right and moved on to PS4?

What exactly was so hard to do on PS3? The feathers?
 
I'm sorry, and off topic, but that thing is fucking gorgeous. I just... want... one.

Like everyone else I just know I'm going to get so freaking attached to him during the game.

That's what I thought had to of happened.

It was just technically too much and I bet Ueda was pushed to try and dumb down the AI or tech a bit but fought back which would quickly cause issues between check writer and creator.

Yeah, could see this scenario, hopefully now that that troubled period is behind them maybe they'll even have patched things up where he stays where he belongs if he wants to keep making these things (nice to fantasize about since much of the staff above him, atleast on the worldwide level has shifted to perhaps heal old wounds and him coming to E3 for the re-reveal of his game), but that's obviously getting ahead of ourselves.
 
Yep, I knew there was something up about the original footage. All those people saying "It looks like a PS3 game" were referencing the original footage, which was not actually able to run properly on a PS3.

This game needed the extra power of the PS4 to be able to reach full potential. They still have until next year, so I bet we will see some tweaks until then. The game can only get better from here on out.
 
So PS3 couldn't handle it?

Or they just didn't program it right and moved on to PS4?

What exactly was so hard to do on PS3? The feathers?

Did you not read about many devs struggling to make use of the PS3 during most of last generation?

I'm sure there were other issues though not mentioned too. We know that Japan Studio went through a big shake down because of poor organization.
 
Quick survey: Was there anybody here who bought a PS3 with the specific intention to play TLG?
Three games made me buy a PS3:

Marvel vs. Capcom 3
The Last Guardian
FF XVIII Versus

One of those games released.
One of those games no longer exists.
One of those games got pushed back almost a decade.

My wife has been wanting The Last Guardian for so long that she pulled the car over when the trailer came on during E3 (I was watching on my phone). She squeed three times while watching the gameplay video, it ended, and then she finished driving us home.
 
I wonder if the entire game will take place in those ruins or will there be open spaces like SOTC where we're being chased by whoever trapped Trico.

Just imagine riding Trico through a open grassland with wind flowing through those feathers.

my god.
 
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Sorry for Off Topic, but you have the most awesome avatar on GAF.


@Topic: This game definitely needs a developer documentary on the disc.
 

This perfectly expresses how I felt, literally becoming that gif when he caught the tail, followed by that SotC style swinging while climbing. So many memories and strange feelings took over me. It is obvious that was an overwhelming reveal for anyone who was waiting for this game, but I still didn't expect to get the same feelings I got when the game was announced the first time. And yet I did.. At first I was hyped, trying to share my joy with gaf on the Sony thread, but watching the demo I slowly got hypnotised to the point where I even forgot about "wow what a megaton"... it was just so beautiful. It really was the game I was waiting for...
Now I understand some people will say I'm exaggerating and some will simply think I'm crazy and don't understand what all the fuss is about. But I think where others saw maybe just a slow and even boring demo, every Ueda fan felt that special undefined thing that makes Ico and Shadow of the Colossus be so highly regarded. A feeling so big you don't even know how to fully embrace it

EDIT: Also, for those who say this game looks like a PS3 game... I really want to know what games you're playing cause apparently I've missed a lot.
 
This perfectly expresses how I felt, literally becoming that gif when he caught the tail, followed by that SotC style swinging while climbing. So many memories and strange feelings took over me. It is obvious that was an overwhelming reveal for anyone who was waiting for this game, but I still didn't expect to get the same feelings I got when the game was announced the first time. And yet I did.. At first I was hyped, trying to share my joy with gaf on the Sony thread, but watching the demo I slowly got hypnotised to the point where I even forgot about "wow what a megaton"... it was just so beautiful. It really was the game I was waiting for...
Now I understand some people will say I'm exaggerating and some will simply think I'm crazy and don't understand what all the fuss is about. But I think where others saw maybe just a slow and even boring demo, every Ueda fan felt that special undefined thing that makes Ico and Shadow of the Colossus be so highly regarded. A feeling so big you don't even know how to fully embrace it

EDIT: Also, for those who say this game looks like a PS3 game... I really want to know what games you're playing cause apparently I've missed a lot.

Pretty much. I told myself it wouldn't be there and then it was and I started literally shaking and crying. You can go find my post from last night at 6:06 that I had to try to type about five times and I still didn't type it quite right lol.

I didn't think I'd get so excited again for it and I was convinced it was dead. But then I pretty much burst into tears. Yep. Emotional night. Lol.
 
Ha, I like that bit. I wonder if there's a button that makes you shout 'Stop being a dick, Trico...'.
I hope the animal can get annoyed at the kid for being stupid. It sure seemed like everything he did was just making the situation worse, destroying all the platforms and almost rolling a log into the precariously hanging creature.
 
And yet Shadow of the Collosus was made on a PS2.

I really hope the animation of the chicken-dog is as seemless as what the demo shown throughout the whole game. That would make the wait worth it alone.
 
The demo was a little Janky, hopefully the framerate will be locked at 30. But this news confirms my theory that it was rebooted basically for the PS4.
 
I wouldn't be surprised to see this in February. Sony seems to like putting a game in that slot before a big game in March and that'll be Uncharted.

I'm expecting it to be in the summer while Uncharted is in Q1, and Horizon at the end of the year or close to then.

I hope to be wrong though, because I really want to get my hands on Horizon ._.
 
I hope the extra time has allowed the core game design team to really polish up the mechanics. They didn't show a whole lot at E3, but to their credit games like these are really difficult to demo.

Luckily, the engine looked solid. Some animation tweaks/glitches aside, it seems like they can start finishing up the game finally.
 
Yeah I remember viewing the PS3 trailer only a few months back and thinking it seemed too technically good compared to anything on that console. Makes sense, game may look largely the same, but it was never meant to be a PS3 game to begin with. The game looks next gen to me.
Agreed, but to its defense, it was supposed to be released at the tail end of the PS3 life cycle, along with the last of us and beyond two souls. But considering what's going on in the demo, it's a blessing it got moved to the ps4... It's a more stable choice.
 
I wonder how varied the ai development of trico can be. I mean by the end of the game, will it ever get to the point of multiple ending based on the ai behavior? How different could my trico compare to your trico etc.
 
“The game is totally playable,” he said proudly, noting that Sony simply didn’t play it live during their E3 presentation because the artificial intelligence behind the big animal can’t be expected to behave in the most stage-demo-friendly way all the time. “We have a certain level of confidence about the launch window, which is why we showed it.”

To all the people complaining about simplistic puzzles - there's your answer. I even noted that observation during the TLG gameplay thread that Trico could be the very challenge itself and I'm glad this turned out to be the case.
 
At least they're being honest about the creature going to be an ordeal to get to do what you want, much like Yorda was. Expecting to get a lot of use out of the shouting button.
 
“The game is totally playable,” he said proudly, noting that Sony simply didn’t play it live during their E3 presentation because the artificial intelligence behind the big animal can’t be expected to behave in the most stage-demo-friendly way all the time. “We have a certain level of confidence about the launch window, which is why we showed it.”

This is excellent

Basically means..... It's an animal, it sometimes doesn't listen to you..... Adds to the feels and realism.

I'm so excited for next year!!!!!!!!
 
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