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The Last Remnant screens

DarknessTear said:
I was lost 99% of the time I tried to play it so I don't know what to say. It was impossible for me to play, as was SaGa Frontier. SaGa Frontier 2 on the other hand I had no problem with.
Well, if you start with Albert it's pretty easy. He has a fairly long intro quest. All you have to do is follow along with that while talking to everyone you run across in town, and recruiting any of the other story characters you find. If you need to get to a specific place, go to the spots closest to it, which usually have a ship to take you there, or someone who knows how to get there. What you don't do is just wander off at random like Morrowind/Oblivion. That'll just cause frustration.
krypt0nian said:
It was also horrible.
I'm not surprised I have different tastes from someone devoted to the most boring superhero of all time.
 
geoffmk said:
Just to give everyone the heads up, we'll be premiering the first footage of the game on SpikeTV tomorrow night during Game Head (as part of the Game Trailers on Location segment). The only way to see it is to watch Spike, as it will not be available online or at GT.com.

Geoff

youtubed five minutes later. ;)

after watching gamehead for the first time for the halo 3 stuff, i'll certainly wait for it to show up on youtube. screw getting a piece of a game here, randomly cut to something else, piece of a game there, randomly cut to something else, etc. i know it was strictly to keep eyes the full half hour and max out those ratings, but it sucked. instead of maxing out a rating for a night, maybe the powers that be would maybe have liked to build an audience. stick halo 3 at the end of the show and have it all in one punch.

of course, that's only my opinion on it.

oh, last remnant looks good. next gen needs more rpgs, less everything else.
 
Odysseus said:
youtubed five minutes later. ;)

after watching gamehead for the first time for the halo 3 stuff, i'll certainly wait for it to show up on youtube. screw getting a piece of a game here, randomly cut to something else, piece of a game there, randomly cut to something else, etc. i know it was strictly to keep eyes the full half hour and max out those ratings, but it sucked. instead of maxing out a rating for a night, maybe the powers that be would maybe have liked to build an audience. stick halo 3 at the end of the show and have it all in one punch.

of course, that's only my opinion on it.
Wow, I agree with you. I feel dirty.
 
Aaron said:
I'm not surprised I have different tastes from someone devoted to the most boring superhero of all time.

Since this is the gaming forum, I'd be more concerned with your taste in boring games.
 
krypt0nian said:
Since this is the gaming forum, I'd be more concerned with your taste in boring games.
Unless you believe me to be delusion, which frankly is possible since I'm in no position to judge, once I understood Romancing Saga, it was so much fun it was hard to not play it. The quests are better than I've ever seen in an RPG, and the fighting system is both quick and rewarding. Plenty of character customization, and other systems too. It's practically PS1 when it comes to looks, but that stopped bothering me after a while.
 
geoffmk said:
Just to give everyone the heads up, we'll be premiering the first footage of the game on SpikeTV tomorrow night during Game Head (as part of the Game Trailers on Location segment). The only way to see it is to watch Spike, as it will not be available online or at GT.com.

Geoff

Damn, man.

No love for the poor people without cable, eh.

Rough.
 
Hunahan said:
Damn, man.

No love for the poor people without cable, eh.

Rough.

Like Mr. Grumpy Snowman says, it'll be Youtubed before the half hour is out.

Anyone excited over a non-FF Square game needs to be kicked in the nuts. Heck, the way things are trending, anyone that anticipates a non-remake FF Square game needs a kick in the nuts.

You're referring entirely to the Squaresoft side of things, right? Because if you're including Enix under that banner, you suck.
 
ign has some info from famitsu 360:

The main players in the four page interview with the monthly magazine are director Hiroshi Takai (battle system director on Romancing Saga Minstrel Song), chief artist Kimihiko Miyamae (background director for FF and SaGa titles), art producer Yusuke Naora (art direction on FF and SaGa games) and producer Nobuyuki Ueda (project management for the SaGa series).

The four first discussed Last Remnant's background and their personal involvement in the project. Ueda's role started when work on Romancing Saga Minstrel for the PS2 finished. There was talk within Square Enix of creating an original, new brand, and Ueda was placed in charge of the planning.

Naora and Miyame are filling a number of roles for both the artistic and technical areas of Lost Remnant. Naora is handling the character design work and all 2D artwork. Miyame is managing the character and background modeling, motion and textures. As this is his first project using Epic's Unreal Engine 3, getting used to the engine was quite the task, he admitted. Early work with the engine involved getting lots of characters on screen for the battles.

There has been some concern that the battle system may be too complicated. The four addressed those concerns. Takai likened the battle system to that of a standard RPG, where the fighting begins only once you've input all your commands. Players aren't required to issue difficult commands in real time.

Moving away from gameplay, the two art supervisors fielded a few questions about the game's art direction. Originally, there was some talk about using a fantasy-style setting for Last Remnant, but Miyamae wanted to keep the game from looking like Final Fantasy or Dragon Quest. He also wanted something that would look somewhat European to Japanese players and somewhat Asian to western players, resulting in the use of a middle ages style of setting.

The trailer that attendees of the Square Enix Party got to see was pretty early, Miyamae revealed. While the trailer was all realtime, texturing and modeling work were only at the 30% level. On the note of realtime versus pre-rendered, Naora stated that the development staff is attempting to use realtime wherever possible, although he feels many will think they're looking at movie scenes.

Last Remnant caused considerable noise at its announcements due to some of the firsts it represents. Aside from being Square Enix's first Unreal Engine 3 title, it's also the company's first multiplatform title (we're ignoring FFXI, of course) and its first worldwide simultaneous release (we're ignoring Europe, of course). Ueda feels that, although the development environment can be tough, multiplatform has strong merits, most notably that it allows people to play the game without having to purchase new hardware. The simultaneous release seems like an obvious choice, as Takai revealed that Square Enix's North American staffers offered their opinions on story, visualization and other areas.

Players can expect around 30 hours of play time to clear the game, Takai said. The team isn't considering mutliplayer network play for the game, although we may end up seeing network content that benefits single player play.

The four wouldn't give a specific release date. In fact, Ueda joked that development is regressing two steps back for every three steps forward. That still sounds like progress, and at least when development does finish, we won't have to tack on an extra year for the localization.
 
I'm really NOT impressed with that town that has been shown in a few shots. It seems very angular to me. EM-Enchant Arm actually seems to present a more impressive looking world (though it's probably more limited).

The second shot is nice, but it's likely the result of its textures more than anything else.
 
Sho_Nuff82 said:
It looks like Final Fantasy XII with bump mapping. So yeah.
Let's just wait until we see it in motion.

Anyway, I'm really happy it's turn-based and not like FFXII.
and its first worldwide simultaneous release (we're ignoring Europe, of course).
That just sucks, no one considers Europe as being important :\
 
XSamu said:
Let's just wait until we see it in motion.

Anyway, I'm really happy it's turn-based and not like FFXII.

That just sucks, no one considers Europe as being important :\
Europe? Where's that? Is it some third world country? :lol
 
inthezone said:
Looks great. I like that its FFXII inspired.

How sad it is that this will released faster than FFXIII. Oh wel...

uh, its probably better that way, it looks nice, but its only an appetizer
 
Error said:
this game is been handled by the Romancing SaGa team
to some people that must be really bad horrible news.

WHAT

INSTA-BUY

Romasaga was the best thing to come out for PS2 in 2005.
 
This game cannot become a huge success. It will go the Drakengard way. It looks too generic, doesn't have an oomph, etc etc. I'll probably enjoy it, but I think Square is going to be disappointed, this won't be their new million selling brand.
 
Speevy said:
This is the least visually appealing RPG of the new generation.
I don't agree. Enchanted Arms is on the same level, and what little we've seen of LO doesn't look much better. It's not even close to FF13, WKS or Trusty Bell in visual appeal though.

Pureauthor said:
You're referring entirely to the Squaresoft side of things, right? Because if you're including Enix under that banner, you suck.
I'd say it's the other way around. Like it has always been. (Excepting the recent flood of sucky Square spinoffs, remakes and ports of ports)
 
Speevy said:
This is the least visually appealing RPG of the new generation.

Game Informer said its graphics are about 30% complete because they are still trying to master the Unreal engine, so lets not speak too soon.
 
PepsimanVsJoe said:
Great now I'm tempted to get Romancing Saga. Even though I've finished 0 rpgs so far this year.
A single run through RS clocks in 30+ hours, but the game lets you save anywhere, and keeps notes of all your current quests, so it's fairly easy to put down and pick up again somewhere down the line. Quite different from the standard RPG formula too, which helps to make it more appealing. Battles are very quick, and the amount of different skills you'll have by the end is crazy. Also, if you don't have many, you'll learn more quick! One of my characters had never used a bow before, but had a high level in it, so I passed him a bow during a boss fight, and he was learning a new attack every single round. Needless to say, he got to keep that bow from then on.
 
the-last-remnant-20070702031849110.jpg


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New?
 
I'll have to see more, but the game still looks rather angular. The character model in that first shot, for instance, looks nice enough...but not too far beyond something we've seen in Xenosaga. His arm looks nasty, however.

The models rely too heavily on textures, which doesn't really work all that well here.
 
Nice-looking screens. Most of what I've seen of this game has been large-scale battles in utterly nondescript battlefield environments. Good to see that the game includes exploring cities and other types of places and isn't just Dynasty Warriors with some extra emphasis on the RPG elements.
 
Whether or not the open field shot is impressive depends on the animation. If everything is jittering around like an MMORPG or N3 I wouldn't be impressed at all...
 
Low-poly character model and awful UV stretching in that first shot. OK for a multiplatform second-tier title I guess. At least the battle system looks interesting.
 
I don't care what you guys say, this really looks like it has potential.
I'm really interested in what kind of gameplay system this will feature. Hopefully it'll be innovative. Graphics will look good enough.
 
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