chigiri said:29 pages... didnt read them all, did anything happen yet?
For the millionth time, go to Revolution.ign.com
chigiri said:29 pages... didnt read them all, did anything happen yet?
Amir0x said:For the millionth time, go to Revolution.ign.com
DavidDayton said:I'm STILL wondering about the likelihood of Nintendo releasing a $99 unit now, and an upgraded unit in 3 years for another $99.
I know -- I'm insane.
December 6, 2005 - Just yesterday IGN Revolution launched with technical details on Nintendo's next-generation console, codenamed Revolution. And today more development sources have come forward with both clarification and even more tech specs. The latest news begins to paint a clearer picture of Nintendo's aim with its next platform.
We cannot stress this enough: Revolution is not being positioned as a competitor to either Xbox 360 or PlayStation 3. Nintendo has instead chosen to design a console that will be very affordable for consumers. For that very reason, say developers in the know, the Big N has opted out of filling the system with a massive supply of expensive RAM.
In yesterday's article, we wrote that Revolution would include 128MBs of RAM, or possibly less. Developers have clarified the makeup based on officially released Nintendo documentation.
Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.
Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses. The Hollywood GPU, meanwhile, is believed to be an extension of the Flipper GPU in GameCube. Since developers have not gone hands-on with the GPU, they can only go on Nintendo documentation, which is limited.
Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."
We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.
"The CPU is the same as Gekko with one and a half to two times the performance and improved caching," said a source. "Our guys experimented with it and think they'll be able to get about twice the performance as GameCube."
"It's a gamble for the Big N," said another source. "It's not about horsepower for them -- it's about innovation and gameplay."
We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.
Readers discouraged by Revolution's seeming lack of horsepower when compared to Xbox 360 and PlayStation 3 should remember that Nintendo is not interested in competing in the high-definition gaming arena, and as a standard-definition console, Revolution is more than capable. Capcom's Resident Evil 4 remains one of the most gorgeous games this generation and it ran on GameCube, a console at least half as powerful according to developer reports.
Software houses we spoke with also waxed on the immediate advantage to Nintendo's approach with Revolution, which is, of course, system price. Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question.
Stay tuned for more as it develops.
How could anyone pin the Rev's price to be $99 when the GC is still available for that amount?DavidDayton said:I'm STILL wondering about the likelihood of Nintendo releasing a $99 unit now, and an upgraded unit in 3 years for another $99.
CO_Andy said:How could anyone pin the Rev's price to be $99 when the GC is still available for that amount?
I agree. I'd say it would be $199 for launch. so it doesn't tamper with DS sales.neptunes said:$150-$199 USD
That secret is high profit marginsIt'll be $149.99 max, unless Nintendo is sitting on some unbelievable secret secondary feature that's eating up a large part of the hardware budget.
Jonnyram said:I agree. I'd say it would be $199 for launch. so it doesn't tamper with DS sales.
mckmas8808 said:And why would Nintendo want to sell it for $49 in the year 2007 is beyond me. This sounding more and more like a Fisher Price toy than a Nintendo Entertainment System. :/
I don't think they'll drop the price while it's selling at a decent speed, and next year I expect the DS will be going at full pelt.Amir0x said:Maybe DS would be $99 by then?
Amir0x said:Maybe DS would be $99 by then?
Jonnyram said:I don't think they'll drop the price while it's selling at a decent speed, and next year I expect the DS will be going at full pelt.
soundwave05 said:Non-gamers are a completely different beast and any machine that is targeted specifically for this crowd is going to have to be dramatically different from any existing or previous game machine.
Thus any "rules" you think are sacred in regards to pricing no longer apply with the Revolution.
You can't look at any previous console as a precident for Revolution, simply because there's never been a console like this before.
Sure the GameCube was billed as a "family friendly" console, but it was more or less a traditional game machine with a traditional upgrade and a standard controller (more or less).
neptunes said:If a redesign comes out next year it'll be
Rev- $199
DS SP- $149
DS- $99
Micro- $75
GBS:SP-$50-$60? (Limited Production ?)
DrGAKMAN said:Shogmaster...
Do you think it's possible, since the specs are so low, that the system doesn't even need cooling fans? If so, then there would still be plenty of room for a nice sized battery wouldn't there? Given Nintendo touting it's size, low power consumption, quick start-up & quietness, is it inconceivable that Nintendo is targetting the system as a portable/console?
I'm drawing up another internal layout of Revolution going by what Matt's telling us now.
DSN2K said:Unreal Engine 3 with 104mb worth of ram.........we wont be seeing any ports from PS3/360 thats for sure. :\
mckmas8808 said:Dude just stop it. It is still a next-gen console. It can't be put into a room on it's own. I call $199 launch.
phantomile co. said:What Mind Set Will $99 Put Developers / Publishers In?
the following question are all under the circumstances that the system launches at $99-$129...
- do you think certain developers, let's just say Treasure for example, will ever find themselves sitting there thinking... "hmm... should we make a PS3 game? or should we make 3 Revolution games for the same price?"
- will big publishers actually end up taking risks with what they throw on the system? do you think they'll just do more of the same, but try it with new controls? or do you think that since there's less money involved, some will finally start messing around with genres that they've never even considered before?
- with a lower price, lower dev cost, and an entirely different interface, how do you think this will affect the way developers / publishers do business with Nintendo, and in the console industry in general?
Revolution = More Arcade Ports Than Ever?
if Nintendo ends up making Revolution arcade hardware, what do you think are the chances that we'll see more ports than Naomi to Dreamcast?
also, if they did make the hardware, what do you think this would mean for the arcade industry?
it just has to do with how much money they spent on development, and what the technology is capable of.Joe said:exactly why do you guys think it will launch $50 less than what DS launched at? if anything, it'll be $50 higher.
Not happening.Warm Machine said:PS3 launch next year in North America around the same time
You cant compare a portable gaming system to a console. The portable system needs low power components and in this case includes two screens.Joe said:exactly why do you guys think it will launch $50 less than what DS launched at? if anything, it'll be $50 higher.
phantomile co. said:it just has to do with how much money they spent on development, and what the technology is capable of.
taking that into consideration, it's hard to imagine this being over $150. that's also with Nintendo taking advantage of early adopters.
jiggle said:How far fetch is a Rev version of Zelda:TP now, given the specs?
Jonnyram said:Not happening.
Zelda will be a cube title.Chrono said:It does seem very likely now that TP will be moved to revolution.
Xrenity said:Zelda will be a cube title.
No need to throw it to Revolution. Cube will see some sales boost with Zelda + cube at about 100 dollar. At least that's what I think.
capslock said:Haha, I just thought of this, we KNOW it will be extremely difficult for third parties to port their XBox 360 and PS3 projects to the Rev., but it will be hella easy (well, easIER) for them to port a lot of their titles on the PS2 and XBox to the Rev. with the new control functionalities, maybe even with a graphical facelift. Hell, I wouldn't mind playing Burnout 3, Devil May Cry 3 or Fable with the Revmote.