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The Last-Stop-Speak-In-Hyperbole Official Revolution Specs Thread

malek4980 said:
A 512x512 texture doesn't necessarily fill 512x512 pixels of the screen, if it did it would not appear very sharp anymore. Even objects which appear small on the screen can still be composed of 512x512 textures.
Yes and then they will use lower res versions of them via mip mapping. Not all textures on the xbox are 512, they can vary in size. This is just a random number. Even the ds can use textures of that size (and up!).
 
heidern said:
What? You do realise standard definition displays are 640x480 right? You could zoom right in on one texture so it takes up 85% of the screen and it would look perfect. There's not that much point to having bigger textures. As for the 360, because it is in high def it will have textues of 1024x1024 and even 2048x2048 because you need them with the high resolutions. Seriously, 512x512 textures are not the issue. What will matter is the variety of textures and the quality of per-pixel effects that are done.


I'm sticking with 1024x1024 as the number I want to see used, the fact that you pointed out the resolution of a standard T.V justifies it. Why do you think DVD video looks sharper, its being displayed at an higher resolution. Although I would expect the higher resolution to be downsampled to fit a standard T.V.

With a dose of AF, 2xAA, and 1024x1024 textures the games should look spectacular.
 
OG_Original Gamer said:
I'm sticking with 1024x1024 as the number I want to see used, the fact that you pointed out the resolution of a standard T.V justifies it. Why do you think DVD video looks sharper, its being displayed at an higher resolution. Although I would expect the higher resolution to be downsampled to fit a standard T.V.

With a dose of AF, 2xAA, and 1024x1024 textures the games should look spectacular.

Huh? Dvds are not in high def.
 
OG_Original Gamer said:
I'm sticking with 1024x1024 as the number I want to see used, the fact that you pointed out the resolution of a standard T.V justifies it. Why do you think DVD video looks sharper, its being displayed at an higher resolution. Although I would expect the higher resolution to be downsampled to fit a standard T.V.

With a dose of AF, 2xAA, and 1024x1024 textures the games should look spectacular.
You want to see 1024 for what? Texture for a character so that you can wrap it around him 3-4 times? Texture for a building even though it could be just a repeated 64x64? This number means nothing _unless_ it's a hardware limitation which would prevent it's use. Well, as mentioned, I don't think there is such a thing or going to be.

Multitexturing and mip mapping is where all your vram goes in modern engines anyways I guess.
 
128X128
ah128t.gif


256
ah256t.gif


512
ah512t.gif


1024
ah1024t.gif


And info http://www.hitechcreations.com/ahgs/techmts.html
 
For any of you that care, here's the next Nintendo minute. Nothing really interesting imo:

This week's question: We recently wrote an article, "360 is Not a Revolution," in which we listed 10 reasons to wait for Nintendo's next console. Why isn't Nintendo trying to actively dissuade gamers from picking up a 360 at launch with campaigns or new Revolution information?

George Harrison, senior vice president, marketing and corporate communications, Nintendo of America: With so many new products being released each month, Nintendo must always be very strategic in deciding when to stir up buzz for a particular game or system. During this year's busy holiday season, it wouldn't make sense for us to get gamers excited about a console that they won't be able to play until 2006.

Our focus right now is in generating excitement for our current heavy-hitting holiday line-up that includes Nintendo's first-ever online gaming network in the U.S. with Mario Kart DS and Animal Crossing DS. This is huge for Nintendo and, as you know, the response has been outstanding, with nearly half of all Mario Kart DS owners already playing online. These online titles hit stores in time for the holidays, so it makes sense Nintendo is concentrating on them now while the market for them is hot.

However, once the holiday rush subsides, I think it's safe to say that you can expect Nintendo's attention to gradually shift toward its 2006 priorities. Revolution is clearly one of these priorities, and we expect to see gamers become even more excited for Nintendo's next console in what they learn in the coming months.

So though competitive noise may be high right now, rest easy knowing that Revolution will soon have its day in the sun, and all eyes will shift toward it.
 
jman2050 said:
512 vs 1024 is actually a lot closer than I thought it would be. They're almost indistinguishable upon casual view O_o

Exactly what Nintendo was thinking, i'm sure, when they decided that the Revolution would be perfectly suited for gamers with standard def television sets. I have to squint to see a difference, really.
 
GDGF said:
Exactly what Nintendo was thinking, i'm sure, when they decided that the Revolution would be perfectly suited for gamers with standard def television sets. I have to squint to see a difference, really.

Now only if they would pull the camera back a good distance and you'll notice the benefits of the higher resolution texture or pull in even closer.
 
Ultra Magnanimous said:
Forgive my ignorance, but would running at 1080i show an improvement between 512x512 versus 1024x1024?

Take a look at the differences in 512 and 1024. You will see very little difference. These screen shots were done at 1024x768 resolution. In order to really have any benefit at using 1024 textures, you need to be running 1280x1024 resolution at the minimum.

.

Now only if they would pull the camera back a good distance and you'll notice the benefits of the higher resolution texture or pull in even closer.

Considering those are all cropped images, I think this is a pretty good view for demonstration purposes.
 
OG_Original Gamer said:
Now only if they would pull the camera back a good distance and you'll notice the benefits of the higher resolution texture or pull in even closer.
It would cut back to a lower mip map level. There is no benefit when each texel occupies less than a pixel. You get minification (or whatever the word is) artifacts.
 
Matt wrote:
The Revolution development kits that developers are working with now are not final. Far from it. (And dear sweet Jebus, if I see a single person respond: "Well then, how can we really know what the specs are?" I'm going to do become slightly annoyed and do absolutely nothing. Fact is, developers are working with the CPU and have been told what to expect of the final hardware. The documented specs aren't suddenly going to improve by 40 times in a half year.) (By the way, that previously parenthesized thought was probably a little too long to be in parentheses.) But even so, developers already making Revolution software should be able to get something up and running well in time for the system's launch late next year.

So Matt what did developers tell you. Did they tell you polygon numbers, flops, bandwidth something a little more telling, or are we just guessing. Maybe all they have is Mhz(GPU).

As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more

A comment like this leads me to believe all they know is Mhz.

And then this comment.

We are looking at it quite differently. It's like another current generation platform for us.

Revolution may be the only single core processor console on the market in the next generation.
 
Ultra Magnanimous said:
Forgive my ignorance, but would running at 1080i show an improvement between 512x512 versus 1024x1024?

Yes, 1080i is high definition and has a resolution of 1920x1080. 720p is 1280x720 in comparison. When textures start getting closer to the screen you will have to start stretching the individual texels(pixels) of the texture over multiple pixels on the screen. Generally speaking you want around 1:1 correspondence between max texture resolution and screen resolution. That's why 512x512 is good for SDTV and 1024x1024 is required for HDTV and sometimes even 2048x2048 is a good idea. And, actually, with 720p you can more often get away with the 1024x1024 textures than with 1080i since it is a closer fit.

The thing you have to remember is that this isn't a choice between good and bad. For example even with SDTV 1024x1024 will be better than 512x512, even though the improvement is very small. The thing is, it is not a choice between one 512x512 and one 1024x1024. The choice is you can have one 1024x1024 texture or you can have four 512x512 textures. The point is, with SDTV the texture variety will produce better results than the one higher res texture. You also have to remember that not every texture will be in the highest resolution. VRAM and even the main RAM is limited, you have to maximise the resources you have. It is all a balancing act.
 
OG_Original Gamer said:
Did some searching, The video resolution on NTSC discs is 720 × 480 and on PAL discs is 720 × 576.

http://en.wikipedia.org/wiki/DVD#Technical_information

Yes, that would be the same as a regular television. The only difference is that the numbers you are posting are widescreen numbers. Standard TVs also come in widescreen format.

High Definition video will be available to the public (legally) next year when HD-DVD and Blu-Ray players hit the martket. Until then, DVDs will still play in 480i/p just like normal televisions.*

Furthermore, even if DVDs were in high-def (which they aren't), if you played them on a standard resolution TV they wouldn't be any sharper than anything else that is played in standard resolution because they would be use the same resolution.
 
Gahiggidy said:
How much does 88MB of 1T-SRAM cost?

I'm not 100% certain but I don't think a normal person can just go and buy that kind of RAM. It seems to be a special use kind of RAM and Nintendo seems to be the biggest customer.
 
Who would know the answer to this question?
 
Lot of hubbub about textures, very interesting. I read something earlier tonight, from the scanned article in this thread. about texturing. Here's a summary of the pertinent info:

Apparently, id has come up with a way that one ginormous texture can be used to cover an entire map, far bigger than any textures used in games prior to this. They call it the MegaTexture. The MegaTexture can also relate data such as surface traction, and what sound effect should be made by a vehicle driving over it. Not only that, but they say that a 6GB source texture can be compressed into 8MB in ram. Oh, and it runs on the same spec as Doom 3.

I don't know if they're crazy, or what, but if this is true then they just found the holy grail of texture compression. Alos, if true, this lets us know that a lot can be done with a little. I don't think Nintendo is going to have this technology (its another Carmack one) nor will I think Revolution will be seeing ports of any id properties (namely Quake IV, RtCW2, ET:QW), but it seems like it might be possible to port them, even with Revolution's lower specs compared to PS3 and Xbox 360. Food for thought.

The game looks amazing by the way with huge open areas and vehicles. Just in case you anti-Doom 3 types were wondering.
 
OG_Original Gamer said:
Why do you think DVD video looks sharper, its being displayed at an higher resolution.
Perhaps you were thinking of DVDs which are "enhanced for 16:9 TVs" and use the entire frame for a 16:9 image, which is then either stretched horizontally for a widescreen TV or vertically downsampled when viewed on a 4:3 SDTV. However, it still remains true that
koam said:
if you played them on a standard resolution TV they wouldn't be any sharper than anything else that is played in standard resolution because they would be use the same resolution.




malek4980 said:
A system with half the specs of the competion would cost much less than half the price to build. Damn you Nintendo.
Shouldn't the damning wait until they announce an unreasonable price?
 
I must say something about the RAM.

Isn´t 88MB of main RAM, is 96MB of main RAM (32+64) and with the Mosys 1T-SRAM-Q could be doubled without no problems, is more, I believe that the alpha kits uses normal 1T-SRAM instead of 1T-SRAM-Q.
 
Do you guys think Nintendo will ever release a powerful console after revolution? Miyamoto said a while go that they reached (with GCN?) a level where they don't have to worry about hardware and can do whatever they want. If revolution is a massive success despite competing against PS3/360, why would Nintendo ever release another console? Unless that console offers something completely new of course, like - wait for it - holograms or whatever.

With this upcoming generation we'll always wonder how the games might look if nintendo went with more powerful hardware. For the generation after that I hope there's at least another 2-3 jump from revolution. Hell, just make it as powerful as PS3. With miyamoto talking about not needing more powerful hardware and all that diminishing returns talk I have a feeling that this might be it for Nintendo.
 
Chrono, I don't know, Nintendo is confusing. Why not make a system that's half as powerful as the competition? The way technology is the price would be less than half the cost to build as the other systems, thus giving a large price differential, without as big of a gap graphically.
 
malek4980 said:
Chrono, I don't know, Nintendo is confusing. Why not make a system that's half as powerful as the competition? The way technology is the price would be less than half the cost to build as the other systems, thus giving a large price differential, without as big of a gap graphically.
Less than half expensive to built, but don't forget that their are a lot of fixed costs. Shipping, packaging, marketing etc.
 
elostyle said:
They would for a fresh start I'd say. These specs might be weak, but it *is* above gamecube after all.

Yes, but only two to three times more powerful. With lazy devs you won't even notice a difference. I at least hope the Rev will be able to do some of the newer graphical effects.

elostyle said:
Less than half expensive to built, but don't forget that their are a lot of fixed costs. Shipping, packaging, marketing etc.

Yeah, but that's a pretty small % compared to the hardware costs. They could still make the system half the size of a 360 under my scenario, and so shipping costs would also be halved.
 
Nightbringer said:
I must say something about the RAM.

Isn´t 88MB of main RAM, is 96MB of main RAM (32+64) and with the Mosys 1T-SRAM-Q could be doubled without no problems, is more, I believe that the alpha kits uses normal 1T-SRAM instead of 1T-SRAM-Q.

Is this because you have some inside information that we don't have? Where does the 32 in "32+64" come from, since the original GC had 24MB of 1T SRAM, not 32MB...
 
Is this it for Nintendo with power? No. They will expand slowly. This upcoming generation is a nice leap from this generation but its not as big as this generation from the previous. Graphics will hit a saturation point. Probably not for another 10 years but still, its coming. I expect them to follow this standard. New systems that come out that are maybe 1.5 to 2 times more powerful than the system before it. Enough to see a difference but not a dramatic leap.

Hollywood means special effects so I'm assuming the graphics card will specialize in special effects (water effects for example) and not push the envelope of polygons and textures. Game Cube isn't a powerhouse but it did do special effects nicely. I expect Revolution to do the same...but a little better.

A system with half the specs of the competion would cost much less than half the price to build. Damn you Nintendo.

Nintendo is all about the Benjamins. I expect the system to be cheap ($149) but the games to cost $50, like Game Cube. I wouldn't be surprised if they pushed it further and made it "premium" priced aka $60. Games that have shells included would cost at least $60, probably $70. I don't expect the virtual consoles to be cheap either. It would be more along the lines of $2 for NES, $5 for SNES, and $10 for N64. I wished it was cheap but in reality, those games would cause a lot of server traffic (downloads) so I highly doubt they would be cheap or the prices would be break-even.
 
The Experiment said:
... those games would cause a lot of server traffic (downloads) so I highly doubt they would be cheap or the prices would be break-even.

A lot of server traffic? The biggest N64 cartridge was 64mbyte and afaik there were a few games with 2 of these cartridges, so that makes 128mbyte. "A lot of traffic" obviously is quite strechable :D
 
Frankfurter said:
A lot of server traffic? The biggest N64 cartridge was 64mbyte and afaik there were a few games with 2 of these cartridges, so that makes 128mbyte. "A lot of traffic" obviously is quite strechable :D

Yeah but lets say 10,000 people download it within an hour span of time.
 
I don't expect the virtual consoles to be cheap either. It would be more along the lines of $2 for NES, $5 for SNES, and $10 for N64.

You think those prices are expensive!? Wow. If the virtual console roms are that price I'd be over the moon. My guess is $5, $10, $15.
 
The choice is you can have one 1024x1024 texture or you can have four 512x512 textures.

So Revolution only needs one quarter the RAM of x360 and PS3 to display the same texture variety? Seems like 104MB is almost enough then.
 
The Experiment said:
Nintendo is all about the Benjamins. I expect the system to be cheap ($149) but the games to cost $50, like Game Cube. I wouldn't be surprised if they pushed it further and made it "premium" priced aka $60. Games that have shells included would cost at least $60, probably $70. I don't expect the virtual consoles to be cheap either. It would be more along the lines of $2 for NES, $5 for SNES, and $10 for N64. I wished it was cheap but in reality, those games would cause a lot of server traffic (downloads) so I highly doubt they would be cheap or the prices would be break-even.
Actually, they said the opposite about game pricing. They'd rather do games that range from $20-50 depending on the content. Huge games like Mario and Zelda would still be $50 ($60 if they have special editions like TP will), but smaller games like Brain Training or Wario Ware would cost less. We'll see if it happens, but it would be nice.

Given the supposed weakness of the console/similarity to GCN, the development costs would be lower than the other consoles which might make this more feasible.
 
AndoCalrissian said:
Actually, they said the opposite about game pricing. They'd rather do games that range from $20-50 depending on the content. Huge games like Mario and Zelda would still be $50 ($60 if they have special editions like TP will), but smaller games like Brain Training or Wario Ware would cost less. We'll see if it happens, but it would be nice.

Given the supposed weakness of the console/similarity to GCN, the development costs would be lower than the other consoles which might make this more feasible.

I'm just basing that on how Nintendo never makes cheaply priced software. Even their Player's Choice was more expensive than Greatest Hits or Platinum Hits. Nintendo isn't known for cheap software. I doubt we'll see regular Nintendo games go for any less than $50 or $60. Maybe low budget filler like Brain Training could go for $40 or $35.
 
The Experiment said:
I'm just basing that on how Nintendo never makes cheaply priced software. Even their Player's Choice was more expensive than Greatest Hits or Platinum Hits. Nintendo isn't known for cheap software. I doubt we'll see regular Nintendo games go for any less than $50 or $60. Maybe low budget filler like Brain Training could go for $40 or $35.
It has improved with the DS where games are relatively cheap - and that was pretty much their point of change. So we'll see.
 
By the way, is there still a chance we can still have a massive # polygons in the Revolution? If the GPU is fast enough, will the lower RAM and CPU hold the polygon perfermance back in any way?


That's what I'm most looking forward to in respect to better graphx, lots and lots of polygons.
 
Chrono said:
Do you guys think Nintendo will ever release a powerful console after revolution? Miyamoto said a while go that they reached (with GCN?) a level where they don't have to worry about hardware and can do whatever they want.
And if they were totally unconcerned with hardware, why the improvements over GCN at all? It seems easy to believe that if this route is successful for them, they could do something similar in a few years, which would be a full generational improvement relative to Revolution at a similar cheap price. There's also the matter of any new control elements they wish to standardize.

Gahiggidy said:
By the way, is there still a chance we can still have a massive # polygons in the Revolution? If the GPU is fast enough, will the lower RAM and CPU hold the polygon perfermance back in any way?


That's what I'm most looking forward to in respect to better graphx, lots and lots of polygons.
Given the developer comments at IGN, it doesn't exactly suggest a polygon powerhouse. What I'm curious about now is what can be done with the polygons. I remember two big points in the GCN vs Xbox arguments of 2000 and 2001 were the number of local lights and texture layers per pass. Even with a 0 increase in clock speed, improvements in things like those could give an improved look.
 
The Experiment said:
I'm just basing that on how Nintendo never makes cheaply priced software. Even their Player's Choice was more expensive than Greatest Hits or Platinum Hits. Nintendo isn't known for cheap software. I doubt we'll see regular Nintendo games go for any less than $50 or $60. Maybe low budget filler like Brain Training could go for $40 or $35.
I know. And they did sell the Classic NES series for like $30. I was just kind of saying what they did, and giving a possible reason for it. I'd like it to happen, but we'll just have to wait and see.
 
Gahiggidy said:
By the way, is there still a chance we can still have a massive # polygons in the Revolution? If the GPU is fast enough, will the lower RAM and CPU hold the polygon perfermance back in any way?


That's what I'm most looking forward to in respect to better graphx, lots and lots of polygons.
Polygon numbers will no doubt increase, but I think the most important thing graphically is shader support.
 
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