posted by Kotaku
more at the link, including some cool diagrams and photos.
The game concept came from Psygnosis stalwart Jim Bowers, but when Wipeouts designer-to-be Nick Burcombe saw a SoftImage animation of two of the ships racing he became inspired: Id been watching over his shoulder as it took place, says Burcombe of the animation. It reminded me a little of Powerdrome, F-Zero and Super Mario Kart. I was in the throes of finishing Mario Kart at the time and found it to be possibly the greatest game Id ever played.