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The Megaman X Collection: IGN Cube Review

Shard

XBLAnnoyance
http://cube.ign.com/articles/679/679253p1.html

Closing Comments
Mega Man X Collection is a decent compilation pack for fans of a series that love the old-fashioned action / platforming of Blue Bomber X. While its overall game quality and list of extras isn't nearly as consistent or flashy as its Mega Man cousin, there's still a lot to like... especially at the reasonable price of less than thirty bucks.
IGN's Ratings for Mega Man X Collection (GCN)

6.0 Presentation
The rather straightforward menu screens are easy to navigate and get the job done, but aren't nearly as flashy or interactive as the previous set.
6.0 Graphics
A mix of games from various points in the last 13 years have been emulated nicely with very little slowdown to worry about. Expect noticeable interlacing, though (especially on HDTVs).
6.5 Sound
It would have been nice to get an audio option beyond your basic stereo, but there are some classic tracks in here and the remixed tunes are quite nice.
7.5 Gameplay
Old-school action / platforming with a nice array of bosses, enemies, and upgradeable abilities. Not bad at all.
8.0 Lasting Appeal
Six full Mega Man X games and a nice little racing bonus equal hours of retro fun that's worth a couple of playthroughs.
7.0
Decent OVERALL
(out of 10 / not an average)
 
Yes, the emulation gcame out pretty good for this collection and according to the review it sounds like Atomic Planet didn't screw over the Cube collection pack.

Because the emulation here is so adept, the gameplay remains unchanged. In fact, in some cases it's slightly improved as the slowdown found in the older cart versions has either gone away or been significantly enhanced. Additionally, one advantage this collection has over its older Mega Man counterpart is that the games in the series advance with a much more noticeable curve. Whether it's the inclusion of the "G-Crush" ability in MMX2, Zero as a selectable character in MMX3, or the slightly more open-ended MMX4, you can certainly see the progression in gameplay here. Granted, some of the latter titles aren't as strong as the early ones (X5 I'm looking at you), but on the whole, the collection isn't bad at all.

The good news is that at least this time there's no real advantage for the PS2 version over the GameCube one. Whereas before, the Mega Man Anniversary Collection on PS2 had a number of benefits over its Nintendo counterpart, they're essentially the same product this time. There's faster load times on the GameCube disc and better audio / video compression on the PS2 version, and that's the extent of the difference -- control schemes are fully customizable for both.
 
Just a rumor it would seem.

If you count yourself among the group of X-nuts mentioned above then Mega Man X Collection will definitely be for you. The first six titles in the series included on the disc are complete with original password support for the first three games (yeah, they still work) and the emulation for each one is pretty strong.

If anything Capcom was, if you will, a little over-faithful to the emulation process this time around.
 
Why won't anyone write some more about the remixed music? How many/what tracks are revamped, are they good, etc...
 
Maybe we need to wait for the Gamespot review, or maybe Chespace and his people will have that in their review?
 
Aside from the button mess up on the GC one, how was the original Megaman collection? Which is the better buy, the PS2 or the Cube?
 
ThirstyFly said:
Aside from the button mess up on the GC one, how was the original Megaman collection? Which is the better buy, the PS2 or the Cube?

A decided lack of remixed audio, and the answer would actually be the X-Box version since it has all of the extras.
 
SWEET. I was wondering about the system differences as far as which version to pick up. I'll probably pick up the PS2 version since I would think the dpad on it would fare much better than the GC stick/dpad.
 
I'm not a GC controller expert, but how will dash jump while firing work? Just curious.

As is often the case with old sprite-based games on more recent systems, however, there is some obvious (and frequent) interlacing issues that you'll run into along the way (love those early attempts at transparency!)
SNES didn't attempt transparency. It HAD transparency--no flickering or checkerboarding on those whiteout explosions. Apparently the IGN reviewer is new to videogames too.
 
Hitokage said:
I'm not GC controller expert, but how will dash jump while firing work? Just curious.
I think the controller is okay for this type of game, since the B button is closer to the bean button, especially with b and x are aside each other....as for the a button, I think that's gonna be for shooting.

The combination between b and x is like the x and circle button on the PSX/PS2 controller.

(for jumping/dashing, jump + dash....But trying to reach for the shooting button (a button) is going to be a bitch, so I suggest the y button)

Educated guess, that's all.
 
Hitokage said:
I'm not GC controller expert, but how will dash jump while firing work? Just curious.
Changing the buttons to whatever you want so you can do it. :)

My brother needed to borrow $600 from me a couple of months before Christmas and as interest (that he insisted on paying) he told me he'd get me a new game. I'm being nice and getting this from him since it's only $40 CAD. :)
 
Nintendo X said:
I think the controller is okay for this type of game, since the B button is closer to the bean button, especially with b and x are aside each other....as for the a button, I think that's gonna be for shooting.

The combination between b and x is like the x and circle button on the PSX/PS2 controller.
On the SNES, you held/pressed Y while using the rest of your thumb to push both A and B on demand. So I'm just guessing they'll default dash to Z or something.
 
Yeah.

I used Y for shooting, b for jumping, and a for dashing, it feels comfy that way....That's how the PSX/PS2 setup is like IMO.

Because Square is the Y, B is X, and A is Circle.
 
Y is Square
B is Cross
A is Circle

Right? =P

I probably shouldnt get this game because of my dad losing his job and I havent gotten th same high revenue I should get every year, but what the hell. This'll be the next to last GCN game I get until Zelda comes out I suppose.
 
From my experience the PS2 version is pixel-perfect, true low-res. Sounds like the Cube version's not. Better d-pad on PS2 as well. Your buying choice is made.

Nice of the IGN piece to mention interlacing for once, even if it messed up while doing so. It's a start!
 
BenT said:
From my experience the PS2 version is pixel-perfect, true low-res. Sounds like the Cube version's not. Better d-pad on PS2 as well. Your buying choice is made.

Nice of the IGN piece to mention interlacing for once, even if it messed up while doing so. It's a start!


Baby steps and all that.
 
I will buy this for GCN to go with my Anniversary, and then proceed to sell off any other copies of MegaMan I have lying about

I have no more use for them!


So how much is it? IGN says "less than thirty", so do they mean 29.99 then?
 
ThirstyFly said:
Aside from the button mess up on the GC one, how was the original Megaman collection? Which is the better buy, the PS2 or the Cube?
PSone. Or maybe XBox.

MMAC was a port of the PSone remakes of MM1-6, MM7 from the SNES, and the PSone version of MM8 (Saturn version is widely considered superior). And then the two arcade games tossed in as extras.

- The PS2 apparently can't handle PSone ports very well, so Atomic Planet delayed the PS2 version to fix it. And they delayed the Cube version too, "just to be fair".

- The Cube disc size can't handle seven CDs worth of MIDI bloated into Redbook audio, so Atomic Planet cut the remixed music from the GameCube version, rather than trying to compress it back down to MIDI again.

- Button config options, present in (IIRC) all of the PSone/SNES games, were cut from all versions of MMAC (unless the XBox version got them back).

- The pressure-sensitive Dual Shock 2 is sluggish and unresponsive compared to the PSone's purely-digital Dual Shock 1, but the DS1 was deliberately locked out of MMAC by Atomic Planet, even though it fully-compatible with the PS2.

- The GameCube button layout is somewhat abnormal compared to the PSone/SNES, so Atomic Planet decided to "fix" it by reversing the A&B buttons, without realizing that it fixed nothing, and that it's actually backwards from the NES controller, which the Cube's layout more closely resembles.


So does anyone know if you can actually use a Dual Shock 1 with the PS2 version of this Megaman X Collection?
 
A decided lack of remixed audio, and the answer would actually be the X-Box version since it has all of the extras.

PSone. Or maybe XBox.

Er, not to be a dick or anything since you both did try to answer my question, but when the option of PS2 vs. GC is given, how do you end up suggesting the Xbox version? If I had an Xbox, I would have included that in the question. PS2 vs. GC are my only options.

And hunting down the original PlayStation versions is not even remotely close to being in the running here. If I wanted to play the games on an old system that's out of my TV's rotation, I'd just get the originals.

Edit: Er, forgot about PS2's BC for the PS versions. Still no an option though.
 
Which games are better: the anniversary collection games, or the X games? Never got into Megaman on NES, but Megaman X was fun from what I played.
 
ThirstyFly said:
Er, not to be a dick or anything since you both did try to answer my question, but when the option of PS2 vs. GC is given, how do you end up suggesting the Xbox version? If I had an Xbox, I would have included that in the question. PS2 vs. GC are my only options.
Ah, okay. The Xbox version came out well after the PS2 and GC versions, so most people don't even know it exists, despite that it's reportedly the least-flawed of the three.

And hunting down the original PlayStation versions is not even remotely close to being in the running here. If I wanted to play the games on an old system that's out of my TV's rotation, I'd just get the originals.
They're vastly overpriced
(if you're the type who pays for PSone games)
, but they are the best, IMO. And they can be played on your PS2.


Between PS2 and GC, I'd say that you can adjust to both controller problems, but the GC version had the music slashed, so get the PS2 version.
Or a PS2 modchip.
 
I guess I'll go with the PS2 version if I get it, thanks.

I'd rather take my chances with the DS2 than the Controller-S anyway, I'm not a fan of it. That really sucks that they locked out DS1 support though.
 
Dragmire said:
Which games are better: the anniversary collection games, or the X games? Never got into Megaman on NES, but Megaman X was fun from what I played.
This is just my opinion, but I think that MM1-6 were all pretty high on the fun scale. But after six games in one generation, most people thought it dragged on too long, and was the definition of "milking".

MMX was a significant improvement, but I don't think Capcom's heart was really in it as much anymore, and the quality dropped for X2, then dropped again for X3. Then Capcom got re-energized by the higher production values on X4, but couldn't keep it up, and got tired of it again even faster.

Although to be fair, X3 was rushed, because they wanted to get it out before the SNES died, and X6 was never even supposed to be made (Capcom refused to let the series die, and overruled Keiji Inafune to make it).

Despite the ups and downs, I think the MMX series is still an improvement over the original series.

I never really got into MM7 or MM8 (blasphemy, I know), so I can't really say on those. The new 3D games are crap, and the Megaman Zero series on the GBA is where it's currently at, despite the lower production values.
 
7.0? I'd probably give at least a 7.8 to any one of those games individually, never mind a collection of six...
 
I got MMAC for cube and will get the cube version of MMXC because I'm only planning on getting a revolution next gen. I also ordered one of those hori pads that are shaped like an SNES controller.
 
Is there a superior version coming out? like for the Megaman Anniversary Collection the PS2 ver. was superior and i bought the GC ver....
 
Tyrone Slothrop said:
which MMX3 version does the collection include? the saturn/psone or SNES?


which one is superior? i have the super nintendo version... The saturn and ps1 have cutscenes dont they?
 
yeah the 32-bit version has cutscenes, and i'd imagine improved graphics. it's been such a long time i really don't remember. though, i do remember the saturn version having this ugly gray frame around the entire screen at all times. whatever the point of that was ...
 
Tyrone Slothrop said:
yeah the 32-bit version has cutscenes, and i'd imagine improved graphics.

Nope, I'm pretty sure the sprites were the same. Maybe some of the more dramatic graphical effects worked better (or looking at what luck Square had with porting the SNES FFs to the PSX and the fact that X3 used a specialized chip for some things, maybe they worked worse), but the easy way to confirm this is go find a Mega Man sprite site, PSX sprites have been ripped for the latter X games, but no new sets made for X3 PSX.

Tyrone Slothrop said:
it's been such a long time i really don't remember. though, i do remember the saturn version having this ugly gray frame around the entire screen at all times. whatever the point of that was ...

Didn't the border change style and theming depending on the level? The reason for it was that it ran at a different resolution than not only the SNES, but even the PSX, so they had to fill or cover up that area. (Level area not designed to show that far might've otherwise shown up, or maybe they just didn't want black bordering.)
 
Dragmire said:
Which games are better: the anniversary collection games, or the X games? Never got into Megaman on NES, but Megaman X was fun from what I played.

I'd go with the original MM games as far as fun is concerned, though both tended to drag on through sequels that were less and less fun. MM 1-3 were superb, and I really enjoyed MM8.

The X series, on the other hand, started getting stale right at the first sequel, and has just gotten worse in recent years.

All imo, of course.
 
Do the SNES MMX games have memory card save? Or just password save? My guess is that it supports both, but, meh...

Edit: The game is out as of today, who got it? Impressions?
 
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