Men_in_Boxes
Snake Oil Salesman
What specific reasons do you think prevent in game player economies from working. I'm not a game developer but I think I'll be able to track my brain for a few seconds to come up with solutions to anything you might have.Real world economy is driven by people, a make-believe economy with make-believe resources has every reason to work in a similar way. Or rather, thats the point of making a player driven economy in the first place.
Starbase was a super ambitious game from a small, underfunded developer with no Cloud support. Please do not bring up trash like that when discussing AAAA Pax Dei. They are not comparable.The point is, i heard all the buzzwords being throw around in these trailers before. Then seen them fail again and again, end up in development hell or just coming very short of expectations. Look up Starbase. Same promises of MMOs with player driven economies set in large persistent sandbox open worlds, see the state that game is in right now.
I like a skeptical spirit!Not saying this Pax Dei is sure to fail, but history isn't on its side. You can't blame me for being skeptical.
Wrong. All wrong.Most popular games these days are MMOs focused around grind, one of which is nearing 20 years of age. Aside from that some survival games, some of which also came out ages ago, MOBA which is an old-as-fuck genre, and Battle royales which are basically arena shooters with larger map (with larger maps definitely not being a new thing either). Doesn't seem to have evolved much.
Insanity in text form.MP games have always been big, even in times where internet connections were less than ideal. The only thing that changed is that during the ps360 era they found their way into consoles.
Level size in the biggest multiplayer games has had an steady upward trajectory over the last 50 years.
Level size is integral in allowing new innovative gameplay ideas to come to fruition.
Wrong again. Multiplayer has outpaced single player considerably in terms of popularity and revenue separate from the industry as a whole. PlayStation didn't go from...0 MP from their studios during the PS4 era to...becoming a multiplayer centric company by 2025 because "multiplayer grew in proportion to the gaming industry as a whole". A ridiculous thought that has been put to bed.MP grew in proportion to the gaming industry as a whole.
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