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The next Elder Scrolls game needs a rock climbing skill

skyrim2.jpg


Already in the game?
 
Well, Daggerfall already had a climbing skill, so there's a precedent. It'd certainly be neat if they brought it back, though personally I'd like to see levitation return first.
Yeah, climbing is one of those skills they cut from the Elder Scrolls and if Bethesda is bad at something it's owning up to their mistakes and putting previously cut content back in. Sorry OP, climbing is probably gone forever.
 
I mean, you can already climb in Bethesda games. You just awkwardly jump side to side until you're up the mountain. As wonky as it is, I actually find it fun. It's quite surprising the peaks you can reach that way. I've done some crazy climbing.

Still, an official means what be nice. Would have been appropriate for Skyrim but it's now a missed opportunity. I doubt they'll be able to pull it off though for the same reasons they can't do ladders. Shitty engine and a not too competent developer to boot.
 
Seems like one of their philosophies is that npcs and followers should be able to do the same actions you do. So they have to find a way their AI can climb as well if they let you do it.
 
That's Hammerfell. It's meant to look like the Mojave Desert.

Patrolling Hammerfell almost makes you wish for a Nordic winter.

Seems like one of their philosophies is that npcs and followers should be able to do the same actions you do. So they have to find a way their AI can climb as well if they let you do it.

I don't remember a lot of NPCs actually making use of levitation in Morrowind.
 
Breath of the Wild is a wonderful game. This doesn't mean that every other fucking game needs to allow the player to do what it does.
 
Valenwood isn't going to happen unless they rewrite part of the lore. No way Bethesda is going to implement moving cities.

That's not super essential. They'll probably push the setting ahead another century or two and just have the cities not move due to some event between 5 and 6.
 
The possibilities for glitches are both endless and hilarious. Specially ragdoll and animation glitches. The OP has my full support!
 
I just keep pressing jump and I climbed pretty much every mountain in the game, any other alternative would be probably slower.
 
That's a terrible idea op. Rock climbing works in botw because of the artstyle. Link is glued to the rock face and does a set movement animation in every direction. In elder scrolls, a game focused on a realistic aesthetic, it would look cartoony and goofy and not fit the tone at all

But Skyrim already looks cartoony and goofy, for all the wrong reasons.
 
I just want them to bring back the ability to enhance movement. I remember getting the athletics score stupid high in morrowind and jumping across whole cities lol.
 
Not to be flippant, but the next Elder Scrolls just needs more stats and skills across the board. It needs to be a deep and involved RPG like it used to be.

More to the OP: Put climbing in Athletics. Bam. Umbrella skill that matters. No need for every character build to have it, but there's no need to make it specific. Best of both worlds. Sprinting bonuses, climbing prowess, better jumping.

That's how I would do it.
With a different engine.
 
I remember reading that Todd Howard saying in an interview during Skyrim time that he didn't like players using magic to levitate and bypass certain encounters in Oblivion, which is why they took away the whole magic crafting thing in Skyrim... So, I think the chance is slim that they would give players the ability to climb like in Zelda.

IMO, it's funny that being the forerunner of 1st/3rd person open-world RPG, hailed for its freedom to play as you wish, they are more restrictive than a developer known for hand-holding... At least in terms of travelling methods.

They do provide players the freedom to mod.
Which is arguably being taken away slowly with their determination to bring in paid mods.
 
Remember at the beginning of Morrowind when the guy fell out of the sky and left behind some scrolls that would give you so much acrobatics that you could jump across the map? I hope the next ES game has that kind of stuff again.
 
I have not played BoTW, so I am not sure what kind of dynamic it adds to the gameplay. It would be beneficial though because your always trying to find ways over a mountain in those games, whether it is with a horse or a levitation skill or something. Might as well just as a climbing skill.
 
After playing BOTW I think many open world games could use a similar mechanic.

The "run up a hill diagonally until it hits an arbitrary steepness" is old and busted.
 
Well that sounds pretty boring, maybe they could have Elsweyr and Valenwood in a single game.

They could put Elsweyr and Black Marsh in a single game. Valenwood was annexed into a single province called Alinor, composed of Valenwood and Summer Isles. They could set a game there for sure. I've actually wished for that in the past. Bethesda hinted at a major conflict with the High Elves empire, the Talmor, in Skyrim. That storyline was not concluded, so I'm expecting the next game to deal with that.

Not to be flippant, but the next Elder Scrolls just needs more stats and skills across the board. It needs to be a deep and involved RPG like it used to be.

More to the OP: Put climbing in Athletics. Bam. Umbrella skill that matters. No need for every character build to have it, but there's no need to make it specific. Best of both worlds. Sprinting bonuses, climbing prowess, better jumping.

That's how I would do it.
With a different engine.

That certainly works too!
 
People have been bitching that Oblivion and Skyrim cut back the number of skills available to the player. So here's a new one: rock climbing. From the get-go, players can climb fucking everything just like in Breath of the Wild.

Considering how critically well received this was, I think it's the most absolute likely addition coming to TESVI - that and cooking
 
I agree. Rock climbing feels like a must add. Think about how cool it would be to first person climb to the top of a cliff where a dungeon awaits......
 
Eh, I don't think it would add much. It would just mean more collectible crap, and make crappy AI pathfinding even worse.

Having too many non-combat skills is also bad for the Elder Scrolls levelling system, because it leads to high level characters with limited combat ability, though I suppose they could change the system to account for that.
 
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