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The next Zelda - TP-player, post your vision!

a lasso maybe. and some pecos bill-style tornado wrangling, rounding up shadows/invisible creatures. lotsa waggly lasso stuff.

or a gangwar musical in outer space with breakdancin' robot link. wtf.
 
-an even larger world that darwfs TP just as TP dwarfs OoT
-combat, puzzle solving and interaction that completely takes advantage of the Wii Remote
-similar graphical style, just even better
-different camera system
-60fps
-textures that are at least on par with Xbox1 instead of the really lowend textures that don't even come close to what the Gamecube can do. ive seen better textures on Dreamcast.that's my only gripe about TP's graphics, but i know it was for a reason, so the world could be so huge, Gamecube only has 24 MB main, fast memory. everything else graphics-wise in TP is WONDERFUL
-an even deeper, longer, darker story
-mild amounts of blood, but no real gore
-more refined horse controls
-wolf returns, but Link can become other animals too
-some voice acting but not too much
-orchestrated music plus much higher quality midi
-i like someone's idea of sky islands controlled by the good/light, while the world below is overcome and controlled by darkness/evil
-a few strategy battles involving the forces of Hyrule/good and the forces of Ganondorf/darkness
-choices to make in the game that effects what happens next and the ending.
-no more smashing pots for rupies or ammo. you get these by defeating enemies.
-more flying/attacking from the air
-far tougher enemies and bosses.

in the Zelda game after that, the one on Nintendo's next system, all of this and more but with CGI-render quality visuals that Nintendo has help with, yet nobody but Nintendo touches the gameplay/design of the game, they just get help building a CG-like world, so Nintendo staff can focus on the critical gameplay.
 
I just want something totally amazing. We already have the perfect Orciana of Time 3-d zelda game, it's time to change things up.
 
TP is amazing, Nintendo really topped themselves ---- but there needs to be a re-invention of the series, in the same vein ats Ocarina ----------------------- something that does away with Rupies too, talk about the most useless currency for any game.

and PLEASE more stylized love with the art!! ----- TP provided a lot for the those wanting more traditional fantasy, and they've done a great job - but hell, something not just Wind Waker but just as timeless ..... like playing the entire game on the back of a huge wall scroll or hyroglyphics or something crazy ........ so so sick of fantasy -- zelda's art needs to stick out from all the 3rd party hacks and TP just barely does.

something more streamlined too ------- zelda is extremely gamey, and that's cool ---- but just imagine an emersive zelda with no use for such an overbearing HUD. A new zelda could use some better animations. --------- though it wouldn't be zelda anymore, i'd still love to see 'team-ICO' do their take on the franchise --- i'd pay good money for that --------
 
better animation is needed, absolutely. but you cannot get away from the ancient land / fantasy theme or it's not 'Zelda' anymore. artwork in TP is nearly PERFECT. far better than TWW.

I don't mind cel-shading at all, and the animation was great, but TWW's artwork was horrible for most of the characters, IMO.

I agree with getting rid of rupies and gathering rupies in grass or pots, that can change.

what I want to see is, with the Wii Remote, are gestures for sword and magic attacks and puzzle solving. like you gesture a triangle (the triforce) in one attack later in the game. unlocking puzzles goes from moving boxes, stones, shooting targets to making gestures on the Wii Remote and/or Nunchuck. objects are interacted with this way too: you get a key, you have to put in in the keyhole and turn it with the Wii Remote.

sorry for all the jumbled thoughts, I can't get all of my thoughts together in an organized way.
 
TheIkariWarrior said:
better animation is needed, absolutely. but you cannot get away from the ancient land / fantasy theme or it's not 'Zelda' anymore. artwork in TP is nearly PERFECT. far better than TWW.

I don't mind cel-shading at all, and the animation was great, but TWW's artwork was horrible for most of the characters, IMO.

I agree with getting rid of rupies and gathering rupies in grass or pots, that can change.

what I want to see is, with the Wii Remote, are gestures for sword and magic attacks and puzzle solving. like you gesture a triangle (the triforce) in one attack later in the game. unlocking puzzles goes from moving boxes, stones, shooting targets to making gestures on the Wii Remote and/or Nunchuck. objects are interacted with this way too: you get a key, you have to put in in the keyhole and turn it with the Wii Remote.

sorry for all the jumbled thoughts, I can't get all of my thoughts together in an organized way.

Magic done with Black and White style controls could be interesting.
 
MasterMFauli said:
No, that´s exatly the point.
There are Zelda-fans, like you, that dont want anything important to be changed. But now we´ve reached a point, where Nintendo either cancels the Zelda-series OR makes drastic changes so that a new Zelda-game would be awsome again.
Sorry for answering late, I lost sight of the thread. It depends on what you consider important. I don't mind the series undergoing drastic changes as long as it doesn't end up in a state in which you just need to rename some characters and objects and nobody would even know this is supposed to be a Zelda game.

I'm confident that it's totally possible to break new grounds without getting in that situation. And without running out of ideas, ever. Think of standard genres, like Fantasy, SF, Drama, etc. You can stick to one and still have limitless options. To put it differently, you can think about new concepts and they're not connected to your genre. No need to stray from the Fantasy action-adventure genre. For example you can use the alternate dimension/world concept both in Fantasy(TP) and SF (MP2). Even the Zelda in space concept brought up here is possible in a Fantasy setting. How about a tower, that is so high it even reaches space? Or some floating land mass, that rises higher and higher? No need for space ships, giant mythical beasts will do the trick. Post-apocalyptic scenery? Think Mordor or even OoT. There are no limits, and you haven't even changed the gameplay yet. And I'd welcome the those as well if they make sense.

Some examples just to demoonstrate what is possible (all possibly ripped from somewhere):
- Series of rocks floating in mid-air that you can step on, appeared in numerous games already, but not used in Zeldas that much.
- Multi-layered scenery like ruins at the bottom, with giant trees growing there, above the trees stuff that has been built on their tops, looking up, a dense cloud cover, above the clouds a sky scenery, some giant trees or buildings from below stick out, etc.
- Stuff you can only do while dreaming/being in a ghost-like state
- You're not living in a peaceful country but one ruled by a madman constructing all sorts of weird buildings and magical items. Or maybe that madman ruled the land a long time ago and you've to explore the ruins
- Several tribes of very different creatures built their town together and somehow it must serve all their purposes, but there are secret areas they want to hide from each other.

And so on. I'm sure you'll never run out of ideas if you keep thinking about it.
 
I just want a return to Koholint. I know it'd make no sense whatsoever, but I need my Marin fix already.

As for an idea that actually stands a chance of happening, though, I want to see more playable characters. I haven't played TP, but they were beginning to dabble in it with MM and WW with some other briefly controllable characters--and I want to see that kind of thing somehow come together in the ending. With OoT they had the theme going that Link alone couldn't get the job done, but needed the power of Zelda and the Sages to defeat Ganon, and even in WW he had to get saved by that dragon once and needed Zelda to fight alongside him.
I understand that Link, Zelda, and Ganon have to be the three main characters because they've got the three parts of the Triforce, but why can't there be some other players in the fight to save Hyrule? Just because they can't directly hurt Ganon without the Master Sword and Light Arrows doesn't mean they can't somehow contribute something more than sitting around in their town and offering verbal support. I'm thinking of the monkey here in that forest dungeon that was seen in the early videos--something like that, with maybe one to three non-Link, non-Zelda characters appearing.
 
okay although we've seen it a million times, once again, the Link vs Ganondorf fight, realtime Gamecube Zelda demo from Space World 2000 - but this time, it's the full unedited ver. that lasts ~24 seconds. Usually, you only see the version that's less than half that length!

http://youtube.com/watch?v=sucuxXU2U-g

sorry this version doesn't have sound but that doesn't really matter.

edit: nevermind, I found one with sound
http://youtube.com/watch?v=b1kcZOGCFJ4

I think major boss fights in any future Zelda game should be 60fps with smooth animation, like this or better. even if the rest of the game, the open areas / overworld / Hyrule field are done at 30fps.
 
I think an intense, hard, LONG boss battle that is just a 1 vs. 1 sword duel in an enclosed space like that would be awesome.
 
What about Zelda meets Mario? Link could visit mushroom kingdom and team up with Mario, and they travel between worlds. Link would include more jumping and platforming into his dungeons and fighting, and Mario would include more lock-on fighting and puzzle solving.





.........wait that is kind of a stupid idea.
 
Okay, this would be a really big departure, but what about a balls-to-the-walls action game?

Picture this: you ride Epona into some ruins in a forest. There's no wildlife around, just plants. In the distance, you can hear a faint a rumbling that grows louder and louder. Cue Jurassic Park-style water shaking. All the sudden a massive monster comes flying through the forest, smashing through the temple, straight towards you. Epona runs for her life (out of your control) and it's up to you to use arrows/bombs to take out the monster that's chasing you.

...

Maybe not.
 
I had often thought Nintendo could come up with a 7-10 hour action adventure Zelda game based on the SpaceWorld 2000 demo, small areas, not a huge quest, but lots of fighting. I had thought this might've been a good idea (during the GameCube era) to give fans something to play with while they waited for a full blown Zelda adventure.

think if Nintendo had made the SpaceWorld demo into a short game for 2001 release, then shocked everyone with Wind Waker, all the whole working on a full blown Zelda game with the quality of visuals (but not artwork) of the SpaceWorld demo.

but that's water under the bridge.

maybe Nintendo will make a small/short "Revolutionary" Zelda game for Wii, to try out new ideas and give players something to play with, while working on a huge Wii Zelda game that eclipses Twilight Princess in size &s scope.
 
I want to be able to dual weild swords. Seriously.

Other than that, I've always wanted a spinoff of Wind Waker where you can play as Tetra.
 
btrboyev said:
you guys have some terrible ideas. I'd like to see the time travel again, but this time going back to the era of different zelda games (zelda 1, lttp etc) to stop or prevent certain things from happening. It would be sweet seeing the zelda 1 world in 3d.
See, I'd love this, but I'd do it all surreal and postmodern. You don't see the Zelda 1 world in 3D, when you travel there, it's still full of sprites. You go to Ocarina and everything's primitive 3D. You go to Link's Awakening and everything is really small. There'd be potential with Wind Waker too.

Then you find out that Hyrule is really SR388 in the distant past, and time-traveling Samus swoops in with her ship and picks up Link and they go on an adventure. Link, Samus, and Zelda become embroiled in a crazy love triangle. Mario has to fix the ship's plumbing.

That would be sweet.
 
There are only a few small things I would like to make the experience purrrfect.

1. Real Orchestrated music.
2. Overhaul in Enemy AI, maybe even different difficulty settings right from the get go.
3. Improved combat. I want to get into some heated sword fights with some worthy opponants. I want to use all of my skills to succeed not just cut through everything I encounter like fodder.
4. Graphics- Although I love the art direction, I can't help but to think how awesome it would look with 360 level horsepower. Don't try to deny that you're thinking the same thing. :P
5. Voice acting- Maybe not for link or even all the characters, but at least a good deal of the interesting folk you bump into along the way. :)

Everything else is 10/10 for me. :D
 
gamergirly said:
It's time for Link to kiss somebody. He's almost as old as I am. It's time! :lol
I thought we already went over this. He had a foursome at the end of
twilight princess with Midna, Zelda, and Ilia.
 
I hope the next zelda will have more zelda mythology like gerudo people/thieves, Shiekah tribe, Deku tree and his forest kids. I aslo hope the next zelda will have more of a connection to the over all zelda chronology and story. I also want a zeda that takes place during the "great war" all the zeldas talk about.
 
Leatherface said:
4. Graphics- Although I love the art direction, I can't help but to think how awesome it would look with 360 level horsepower. Don't try to deny that you're thinking the same thing. :P

of course I'm thinking the same thing, well very similar.

If EAD did what they did with TP on GameCube hardware
(whether you play on Wii or Gamecube its a still GameCube based game) which is basicly a souped up IBM G3 (Gekko) plus a turbo charged GeForce1 level graphics chip (Flipper) and a relatively small amount of RAM, imagine what EAD could do on hardware that's more powerful than Xbox360 or PS3, even if not upto the level of Xbox720 or PS4.

EAD could do Hyrulian miracles :D
 
rafman400 said:
I hope the next zelda will have more zelda mythology like gerudo people/thieves, Shiekah tribe, Deku tree and his forest kids. I aslo hope the next zelda will have more of a connection to the over all zelda chronology and story. I also want a zeda that takes place during the "great war" all the zeldas talk about.
I want a zeda too. :D
night
 
Luckett_X said:
Ever since someone jokingly suggested "Zelda in Space!" I've been fascinated by the concept. It would be insanely fresh, and would cause an internet shitstorm I'm not sure any of us would ever survive.

They could make it a FPS while they're at it. :p
 
I want to see a modern world Zelda where Link is a Sanitation Worker (Shit cleaner) and he basically just flushes toilets and shits all day.
 
Scenester said:
I want to see a modern world Zelda where Link is a Sanitation Worker (Shit cleaner) and he basically just flushes toilets and shits all day.

haha gross.

.
.
.

hmmm.

well now that I've finished Twilight Princess (at least the main story to the end of the game), I can say without a doubt that Nintendo can make old tech do wonders with the right design & effort.

Again I ask you, think of what Nintendo-EAD could do for Zelda if they were not tied to
IBM PowerPC G3+ CPU and GeForce1+ / GeForce 2 level graphics.

the GeForce 8800 is currently the most powerful consumer graphics out there - if Nintendo's next system was say, twice as powerful as GF 8800 in graphics, and about as powerful as PS3's CELL in CPU, with 1 GB of RAM total, (minimum specs) Nintendo could do almost limitless things with a next-gen Zelda on Wii2, as far as building an awesome fantasy world.

it's like the world's greatest artist with only an old paintbrush, limited pallete and small canvase to work with. still can do wonders. but imagine that artist with a new paintbrush, a complete pallete and huge canvas to work with. boggles the mind.
 
I this strange feeling that the next Zelda is going to simultaneously surprise and dismay everyone in the vein of Wind Waker in 2001. Probably even more so than Wind Waker.
 
TheIkariWarrior said:
haha gross.

.
.
.

hmmm.

well now that I've finished Twilight Princess (at least the main story to the end of the game), I can say without a doubt that Nintendo can make old tech do wonders with the right design & effort.

Again I ask you, think of what Nintendo-EAD could do for Zelda if they were not tied to
IBM PowerPC G3+ CPU and GeForce1+ / GeForce 2 level graphics.

the GeForce 8800 is currently the most powerful consumer graphics out there - if Nintendo's next system was say, twice as powerful as GF 8800 in graphics, and about as powerful as PS3's CELL in CPU, with 1 GB of RAM total, (minimum specs) Nintendo could do almost limitless things with a next-gen Zelda on Wii2, as far as building an awesome fantasy world.

it's like the world's greatest artist with only an old paintbrush, limited pallete and small canvase to work with. still can do wonders. but imagine that artist with a new paintbrush, a complete pallete and huge canvas to work with. boggles the mind.

It's really a shame since the art is so fricken fantastic that the game is only held back by tech. And all at a time when technology has finally reached a point where bad textures and jaggies wouldn't be an issue for Zelda anymore. Sigh :/
 
Dolphin said:
I this strange feeling that the next Zelda is going to simultaneously surprise and dismay everyone in the vein of Wind Waker in 2001. Probably even more so than Wind Waker.

It's frightening that there's so MUCH new stuff that can be done effectively with the LOZ series. Im really looking forward to the next one :)
 
gamergirly said:
It's frightening that there's so MUCH new stuff that can be done effectively with the LOZ series. Im really looking forward to the next one :)

They'll probably use a water color style or something.

All I Know is that I'm not gonna be excited for a Zelda the same way I was with TP for a LONG time.
 
Anyone think Link needs to get away from Hyrule and anything like it? While Hyrule is cool and all one of the reasons I really loved Links Awakening was just how different everyone/thing was and it really did give you a sense that Link was alone and all by himself having to fend off evil.
 
You could make a sci-fi zelda simply by using the time travel concept... just traveling very far into the future. You could also have an old fashioned zelda world in the same game, and just have link traveling back and forth between them.
 
Oblivion said:
It's really a shame since the art is so fricken fantastic that the game is only held back by tech. And all at a time when technology has finally reached a point where bad textures and jaggies wouldn't be an issue for Zelda anymore. Sigh :/


GameCube can do anti-aliasing and much higher res textures, but the way Twilight Princess gameworld is made, there's no way GC could do those and the world all at once.

not only have graphics advanced to the point where you can have incredible textures and 16x (or more) anti-aliasing, speaking of PC videocards, but they've reached a point where realtime graphics can rival old lower-budget CG. not Pixar CG or other movie-level CG but low-budget kind. like what you would see in PS1 FMV. the point is, the highest-end graphics tech currently (G80, and soon R600) is probably similar in power to the graphics that will end up in Nintendo's next console in ~2011 if Nintendo dont put a priority on having state of the art graphics tech again. but even with G80+ or R600+ level graphics tech, Nintendo could make a Zelda of immense size and quality, combined with a revision of the new gameplay that Wii will no doubt see in Wii's first exclusive Zelda. I wouldn't even mind a remake of Ocarina of Time or Twilight Princess :)
 
gamergirly said:
It's frightening that there's so MUCH new stuff that can be done effectively with the LOZ series. Im really looking forward to the next one :)

Dito.
That´s why i made this topic ^^
WHAT can be done without copying Twilight Princess (again)?

There has to be drastic changes, and that´s why im even more looking forward to the next Zelda than to TP (only 6 more days >_<)
 
Combat

The combat should be near 1:1
That means the enemies would be smarter and recognize the 1:1 gestures. If you attack vertically or horizontally the enemies would block those areas. A skilled player will able recognize the enemy's pattern and be able to perform a certain gestures to get through the enemy's defense. The enemies should also be smart enough to pick up on frequent attack patterns that you perform and counter it or change their strategy.

Orchestrated music
The compositions are wonderful but we need to kick it up a notch with better sound samples.

More food instead of hearts.
You should get hearts and energy by buying food or potions instead of find hearts from enemies. The enemies should only drop rupees or ammo.

Since you have to buy food this time to replenish your hearts, Hyrule castle town will be bigger and have restaurants this time. Maybe some of the enemies should into meat. The meat you collect would be used to sell and convert into food. This would lead into some kind of culinary mini-game that Aounoma talked about in an interview.

Same artstyle as Twilight Princess.
The artwork is perfect. I never want to see Link look like a powerpuff girl in a 3D game. I dont really care if the make it celshaded or use normal textures like in TP.

Puzzles
Some simple math based puzzles or riddles that make you think a bit more.
Maybe there should be an npc thats similar to the Riddler.

More physics based puzzles.


Gameplay events ideas

The battle for freedom and victory
Link will somehow have the responsibility to lead an arm against the oppressor's forces. During that event the gameplay will change to an overhead view where you can control things with your wii more like you would in a real time strategy.
Imagine using gorons and humans as engineers to build forts, catapults, etc.
Zoras would protect the water.
The gorons can also be used to launch bombs into the air.
Humans would be used for melee combat.
There would be 2 rts evens in the game. One in the middle of the game and another right before the last dungeon. The one before the last dungeon would serve a distraction for Link to sneak into it and battle the final boss.

Mercenaries
There should be an arena or colluseum where warriors from across the land come to do a compete for prizes. As Link will fight many young or seasoned wars to recruit for the war. If Link wins the battles he would either recruit his opponent out of skill and respect or from the prize he just earned.
This minigame will lead into an online game that you either get right away or unlock when you beat zelda. The online game will have fighting in colleseum with characters you can develop. The items you win from the battles will be used as accesories for character creation. You can then play against people on the internet!

Story ideas
1
Link starts out as a member of a band of thieves similar to robin hood mixed with the gerudo. You start out bad but as the game progress you discover your destiny and Link becomes a more moral person. This would go well with Link breaking pots, abusing chickens and stealing items from people's houses.
2
Another story idea would be a sequal to TWW. In this story Link is about the same age as TP Link. He sails off into a new kingdom that has strong asian influence. The world that Link stumbles upon is very similar to the world of Avatar: The last airbender.
 
Actually I was thinking they should make an avatar game that is similar to zelda but since THQ has their grubby hands on the liscense that will never happen. So why not give zelda that wonderful asian setting instead.
 
GeneralIroh said:
Combat

The combat should be near 1:1
That means the enemies would be smarter and recognize the 1:1 gestures. If you attack vertically or horizontally the enemies would block those areas. A skilled player will able recognize the enemy's pattern and be able to perform a certain gestures to get through the enemy's defense. The enemies should also be smart enough to pick up on frequent attack patterns that you perform and counter it or change their strategy.

that's part of what EAD needs to do for the combat system for the next Zelda, yeah.


Same artstyle as Twilight Princess.
The artwork is perfect. I never want to see Link look like a powerpuff girl in a 3D game. I dont really care if the make it celshaded or use normal textures like in TP.

AMEN to that brotha`! :D

physics based puzzles.

i'm all for that :)


Gameplay events ideas

The battle for freedom and victory
Link will somehow have the responsibility to lead an arm against the oppressor's forces. During that event the gameplay will change to an overhead view where you can control things with your wii more like you would in a real time strategy.
Imagine using gorons and humans as engineers to build forts, catapults, etc.
Zoras would protect the water.
The gorons can also be used to launch bombs into the air.
Humans would be used for melee combat.
There would be 2 rts evens in the game. One in the middle of the game and another right before the last dungeon. The one before the last dungeon would serve a distraction for Link to sneak into it and battle the final boss.
YES!
(but make that 4 RTS battles please :D)
 
cellmajorafk9.png
 
GeneralIroh said:
Combat

The combat should be near 1:1
That means the enemies would be smarter and recognize the 1:1 gestures. If you attack vertically or horizontally the enemies would block those areas. A skilled player will able recognize the enemy's pattern and be able to perform a certain gestures to get through the enemy's defense. The enemies should also be smart enough to pick up on frequent attack patterns that you perform and counter it or change their strategy.

Orchestrated music
The compositions are wonderful but we need to kick it up a notch with better sound samples.

More food instead of hearts.
You should get hearts and energy by buying food or potions instead of find hearts from enemies. The enemies should only drop rupees or ammo.

Since you have to buy food this time to replenish your hearts, Hyrule castle town will be bigger and have restaurants this time. Maybe some of the enemies should into meat. The meat you collect would be used to sell and convert into food. This would lead into some kind of culinary mini-game that Aounoma talked about in an interview.

Same artstyle as Twilight Princess.
The artwork is perfect. I never want to see Link look like a powerpuff girl in a 3D game. I dont really care if the make it celshaded or use normal textures like in TP.

Puzzles
Some simple math based puzzles or riddles that make you think a bit more.
Maybe there should be an npc thats similar to the Riddler.

More physics based puzzles.


Gameplay events ideas

The battle for freedom and victory
Link will somehow have the responsibility to lead an arm against the oppressor's forces. During that event the gameplay will change to an overhead view where you can control things with your wii more like you would in a real time strategy.
Imagine using gorons and humans as engineers to build forts, catapults, etc.
Zoras would protect the water.
The gorons can also be used to launch bombs into the air.
Humans would be used for melee combat.
There would be 2 rts evens in the game. One in the middle of the game and another right before the last dungeon. The one before the last dungeon would serve a distraction for Link to sneak into it and battle the final boss.

Mercenaries
There should be an arena or colluseum where warriors from across the land come to do a compete for prizes. As Link will fight many young or seasoned wars to recruit for the war. If Link wins the battles he would either recruit his opponent out of skill and respect or from the prize he just earned.
This minigame will lead into an online game that you either get right away or unlock when you beat zelda. The online game will have fighting in colleseum with characters you can develop. The items you win from the battles will be used as accesories for character creation. You can then play against people on the internet!

Story ideas
1
Link starts out as a member of a band of thieves similar to robin hood mixed with the gerudo. You start out bad but as the game progress you discover your destiny and Link becomes a more moral person. This would go well with Link breaking pots, abusing chickens and stealing items from people's houses.
2
Another story idea would be a sequal to TWW. In this story Link is about the same age as TP Link. He sails off into a new kingdom that has strong asian influence. The world that Link stumbles upon is very similar to the world of Avatar: The last airbender.
Not most of your ideas.
 
My idea involves Link fighting an ancient evil that invades his homeland. Then, by actions of the villain, he's sent into the distant future, and has to find a way to get back to the past to defeat the evil once and for all, running across many wonderful different characters and marvelous eras in time along the way.
 
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