TheIkariWarrior said:better animation is needed, absolutely. but you cannot get away from the ancient land / fantasy theme or it's not 'Zelda' anymore. artwork in TP is nearly PERFECT. far better than TWW.
I don't mind cel-shading at all, and the animation was great, but TWW's artwork was horrible for most of the characters, IMO.
I agree with getting rid of rupies and gathering rupies in grass or pots, that can change.
what I want to see is, with the Wii Remote, are gestures for sword and magic attacks and puzzle solving. like you gesture a triangle (the triforce) in one attack later in the game. unlocking puzzles goes from moving boxes, stones, shooting targets to making gestures on the Wii Remote and/or Nunchuck. objects are interacted with this way too: you get a key, you have to put in in the keyhole and turn it with the Wii Remote.
sorry for all the jumbled thoughts, I can't get all of my thoughts together in an organized way.
Sorry for answering late, I lost sight of the thread. It depends on what you consider important. I don't mind the series undergoing drastic changes as long as it doesn't end up in a state in which you just need to rename some characters and objects and nobody would even know this is supposed to be a Zelda game.MasterMFauli said:No, that´s exatly the point.
There are Zelda-fans, like you, that dont want anything important to be changed. But now we´ve reached a point, where Nintendo either cancels the Zelda-series OR makes drastic changes so that a new Zelda-game would be awsome again.
He got a kiss from Madame Bowow in Link's Awakening.gamergirly said:It's time for Link to kiss somebody. He's almost as old as I am. It's time! :lol
See, I'd love this, but I'd do it all surreal and postmodern. You don't see the Zelda 1 world in 3D, when you travel there, it's still full of sprites. You go to Ocarina and everything's primitive 3D. You go to Link's Awakening and everything is really small. There'd be potential with Wind Waker too.btrboyev said:you guys have some terrible ideas. I'd like to see the time travel again, but this time going back to the era of different zelda games (zelda 1, lttp etc) to stop or prevent certain things from happening. It would be sweet seeing the zelda 1 world in 3d.
I thought we already went over this. He had a foursome at the end ofgamergirly said:It's time for Link to kiss somebody. He's almost as old as I am. It's time! :lol
Leatherface said:4. Graphics- Although I love the art direction, I can't help but to think how awesome it would look with 360 level horsepower. Don't try to deny that you're thinking the same thing.![]()
I want a zeda too.rafman400 said:I hope the next zelda will have more zelda mythology like gerudo people/thieves, Shiekah tribe, Deku tree and his forest kids. I aslo hope the next zelda will have more of a connection to the over all zelda chronology and story. I also want a zeda that takes place during the "great war" all the zeldas talk about.
Luckett_X said:Ever since someone jokingly suggested "Zelda in Space!" I've been fascinated by the concept. It would be insanely fresh, and would cause an internet shitstorm I'm not sure any of us would ever survive.
Mr Nash said:They could make it a FPS while they're at it.![]()
Scenester said:I want to see a modern world Zelda where Link is a Sanitation Worker (Shit cleaner) and he basically just flushes toilets and shits all day.
TheIkariWarrior said:haha gross.
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hmmm.
well now that I've finished Twilight Princess (at least the main story to the end of the game), I can say without a doubt that Nintendo can make old tech do wonders with the right design & effort.
Again I ask you, think of what Nintendo-EAD could do for Zelda if they were not tied to
IBM PowerPC G3+ CPU and GeForce1+ / GeForce 2 level graphics.
the GeForce 8800 is currently the most powerful consumer graphics out there - if Nintendo's next system was say, twice as powerful as GF 8800 in graphics, and about as powerful as PS3's CELL in CPU, with 1 GB of RAM total, (minimum specs) Nintendo could do almost limitless things with a next-gen Zelda on Wii2, as far as building an awesome fantasy world.
it's like the world's greatest artist with only an old paintbrush, limited pallete and small canvase to work with. still can do wonders. but imagine that artist with a new paintbrush, a complete pallete and huge canvas to work with. boggles the mind.
Dolphin said:I this strange feeling that the next Zelda is going to simultaneously surprise and dismay everyone in the vein of Wind Waker in 2001. Probably even more so than Wind Waker.
gamergirly said:It's frightening that there's so MUCH new stuff that can be done effectively with the LOZ series. Im really looking forward to the next one![]()
Oblivion said:It's really a shame since the art is so fricken fantastic that the game is only held back by tech. And all at a time when technology has finally reached a point where bad textures and jaggies wouldn't be an issue for Zelda anymore. Sigh :/
gamergirly said:It's frightening that there's so MUCH new stuff that can be done effectively with the LOZ series. Im really looking forward to the next one![]()
GeneralIroh said:The world that Link stumbles upon is very similar to the world of Avatar: The last airbender.
GeneralIroh said:Combat
The combat should be near 1:1
That means the enemies would be smarter and recognize the 1:1 gestures. If you attack vertically or horizontally the enemies would block those areas. A skilled player will able recognize the enemy's pattern and be able to perform a certain gestures to get through the enemy's defense. The enemies should also be smart enough to pick up on frequent attack patterns that you perform and counter it or change their strategy.
Same artstyle as Twilight Princess.
The artwork is perfect. I never want to see Link look like a powerpuff girl in a 3D game. I dont really care if the make it celshaded or use normal textures like in TP.
physics based puzzles.
YES!The battle for freedom and victory
Link will somehow have the responsibility to lead an arm against the oppressor's forces. During that event the gameplay will change to an overhead view where you can control things with your wii more like you would in a real time strategy.
Imagine using gorons and humans as engineers to build forts, catapults, etc.
Zoras would protect the water.
The gorons can also be used to launch bombs into the air.
Humans would be used for melee combat.
There would be 2 rts evens in the game. One in the middle of the game and another right before the last dungeon. The one before the last dungeon would serve a distraction for Link to sneak into it and battle the final boss.
Adagio said:
Not most of your ideas.GeneralIroh said:Combat
The combat should be near 1:1
That means the enemies would be smarter and recognize the 1:1 gestures. If you attack vertically or horizontally the enemies would block those areas. A skilled player will able recognize the enemy's pattern and be able to perform a certain gestures to get through the enemy's defense. The enemies should also be smart enough to pick up on frequent attack patterns that you perform and counter it or change their strategy.
Orchestrated music
The compositions are wonderful but we need to kick it up a notch with better sound samples.
More food instead of hearts.
You should get hearts and energy by buying food or potions instead of find hearts from enemies. The enemies should only drop rupees or ammo.
Since you have to buy food this time to replenish your hearts, Hyrule castle town will be bigger and have restaurants this time. Maybe some of the enemies should into meat. The meat you collect would be used to sell and convert into food. This would lead into some kind of culinary mini-game that Aounoma talked about in an interview.
Same artstyle as Twilight Princess.
The artwork is perfect. I never want to see Link look like a powerpuff girl in a 3D game. I dont really care if the make it celshaded or use normal textures like in TP.
Puzzles
Some simple math based puzzles or riddles that make you think a bit more.
Maybe there should be an npc thats similar to the Riddler.
More physics based puzzles.
Gameplay events ideas
The battle for freedom and victory
Link will somehow have the responsibility to lead an arm against the oppressor's forces. During that event the gameplay will change to an overhead view where you can control things with your wii more like you would in a real time strategy.
Imagine using gorons and humans as engineers to build forts, catapults, etc.
Zoras would protect the water.
The gorons can also be used to launch bombs into the air.
Humans would be used for melee combat.
There would be 2 rts evens in the game. One in the middle of the game and another right before the last dungeon. The one before the last dungeon would serve a distraction for Link to sneak into it and battle the final boss.
Mercenaries
There should be an arena or colluseum where warriors from across the land come to do a compete for prizes. As Link will fight many young or seasoned wars to recruit for the war. If Link wins the battles he would either recruit his opponent out of skill and respect or from the prize he just earned.
This minigame will lead into an online game that you either get right away or unlock when you beat zelda. The online game will have fighting in colleseum with characters you can develop. The items you win from the battles will be used as accesories for character creation. You can then play against people on the internet!
Story ideas
1
Link starts out as a member of a band of thieves similar to robin hood mixed with the gerudo. You start out bad but as the game progress you discover your destiny and Link becomes a more moral person. This would go well with Link breaking pots, abusing chickens and stealing items from people's houses.
2
Another story idea would be a sequal to TWW. In this story Link is about the same age as TP Link. He sails off into a new kingdom that has strong asian influence. The world that Link stumbles upon is very similar to the world of Avatar: The last airbender.
Dolphin said:Like Timecop?